guiControl.h 32 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. S32 mLayer;
  129. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  130. RectI mBounds;
  131. Point2I mMinExtent;
  132. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  133. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  134. StringTableEntry mLangTableName;
  135. LangTable *mLangTable;
  136. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  137. /// @}
  138. /// @name Design Time Editor Access
  139. /// @{
  140. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  141. /// @}
  142. /// @name Keyboard Input
  143. /// @{
  144. SimObjectPtr<GuiControl> mFirstResponder;
  145. static GuiControl *smPrevResponder;
  146. static GuiControl *smCurResponder;
  147. /// @}
  148. enum horizSizingOptions
  149. {
  150. horizResizeRight = 0, ///< fixed on the left and width
  151. horizResizeWidth, ///< fixed on the left and right
  152. horizResizeLeft, ///< fixed on the right and width
  153. horizResizeCenter,
  154. horizResizeRelative ///< resize relative
  155. };
  156. enum vertSizingOptions
  157. {
  158. vertResizeBottom = 0, ///< fixed on the top and in height
  159. vertResizeHeight, ///< fixed on the top and bottom
  160. vertResizeTop, ///< fixed in height and on the bottom
  161. vertResizeCenter,
  162. vertResizeRelative ///< resize relative
  163. };
  164. enum TextRotationOptions
  165. {
  166. tRotateNone = 0,
  167. tRotateLeft,
  168. tRotateRight
  169. };
  170. protected:
  171. /// @name Control State
  172. /// @{
  173. S32 mHorizSizing; ///< Set from horizSizingOptions.
  174. S32 mVertSizing; ///< Set from vertSizingOptions.
  175. Point2I mStoredExtent; //Used in conjunction with the min extent.
  176. StringTableEntry mConsoleVariable;
  177. StringTableEntry mConsoleCommand;
  178. StringTableEntry mAltConsoleCommand;
  179. StringTableEntry mAcceleratorKey;
  180. StringTableEntry mTooltip;
  181. StringTableEntry mText;
  182. StringTableEntry mTextID;
  183. bool mTextWrap;
  184. bool mTextExtend;
  185. /// @}
  186. /// @name Console
  187. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  188. ///
  189. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  190. /// variable '$foo' would then be equal to the text inside the text field. Changing
  191. /// either changes the other.
  192. /// @{
  193. /// Sets the value of the console variable bound to this control
  194. /// @param value String value to assign to control's console variable
  195. void setVariable(const char *value);
  196. /// Sets the value of the console variable bound to this control
  197. /// @param value Integer value to assign to control's console variable
  198. void setIntVariable(S32 value);
  199. /// Sets the value of the console variable bound to this control
  200. /// @param value Float value to assign to control's console variable
  201. void setFloatVariable(F32 value);
  202. const char* getVariable(); ///< Returns value of control's bound variable as a string
  203. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  204. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  205. public:
  206. /// Set the name of the console variable which this GuiObject is bound to
  207. /// @param variable Variable name
  208. void setConsoleVariable(const char *variable);
  209. /// Set the name of the console function bound to, such as a script function
  210. /// a button calls when clicked.
  211. /// @param newCmd Console function to attach to this GuiControl
  212. void setConsoleCommand(const char *newCmd);
  213. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  214. LangTable *getGUILangTable(void);
  215. const UTF8 *getGUIString(S32 id);
  216. /// @}
  217. protected:
  218. /// @name Callbacks
  219. /// @{
  220. /// Executes a console command, and returns the result.
  221. ///
  222. /// The global console variable $ThisControl is set to the id of the calling
  223. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  224. /// the value of $ThisControl should be stored in a local variable by the
  225. /// callback code. The use of the $ThisControl variable is not thread safe.
  226. /// Executes mConsoleCommand, and returns the result.
  227. const char* execConsoleCallback();
  228. /// Executes mAltConsoleCommand, and returns the result.
  229. const char* execAltConsoleCallback();
  230. /// @}
  231. public:
  232. /// @name Editor
  233. /// These functions are used by the GUI Editor
  234. /// @{
  235. /// Sets the size of the GuiControl
  236. /// @param horz Width of the control
  237. /// @param vert Height of the control
  238. void setSizing(S32 horz, S32 vert);
  239. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  240. void write(Stream &stream, U32 tabStop, U32 flags);
  241. /// Returns boolean specifying if a control can be serialized
  242. bool getCanSave();
  243. /// Set serialization flag
  244. void setCanSave(bool bCanSave);
  245. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  246. bool getCanSaveParent();
  247. /// @}
  248. public:
  249. /// @name Initialization
  250. /// @{
  251. DECLARE_CONOBJECT(GuiControl);
  252. GuiControl();
  253. virtual ~GuiControl();
  254. static void initPersistFields();
  255. /// @}
  256. /// @name Accessors
  257. /// @{
  258. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  259. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  260. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  261. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  262. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  263. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  264. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  265. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  266. virtual void setText(const char *text);
  267. virtual void setTextID(S32 id);
  268. virtual void setTextID(const char *id);
  269. virtual const char* getText();
  270. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  271. inline bool getTextWrap() { return mTextWrap; }
  272. inline void setTextExtend(const bool extend) { mTextExtend = extend; }
  273. inline bool getTextExtend() { return mTextExtend; }
  274. // Text Property Accessors
  275. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  276. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  277. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  278. static bool writeTextExtendFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextExtend(); }
  279. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); return false; }
  280. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); return false; }
  281. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  282. /// @}
  283. /// @name Flags
  284. /// @{
  285. /// Sets the visibility of the control
  286. /// @param value True if object should be visible
  287. virtual void setVisible(bool value);
  288. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  289. /// Sets the status of this control as active and responding or inactive
  290. /// @param value True if this is active
  291. void setActive(bool value);
  292. bool isActive() { return mActive; } ///< Returns true if this control is active
  293. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  294. /// @}
  295. /// Get information about the size of a scroll line.
  296. ///
  297. /// @param rowHeight The height, in pixels, of a row
  298. /// @param columnWidth The width, in pixels, of a column
  299. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  300. /// Get information about the cursor.
  301. /// @param cursor Cursor information will be stored here
  302. /// @param showCursor Will be set to true if the cursor is visible
  303. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  304. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  305. /// @name Children
  306. /// @{
  307. /// Adds an object as a child of this object.
  308. /// @param obj New child object of this control
  309. virtual void addObject(SimObject *obj);
  310. /// Removes a child object from this control.
  311. /// @param obj Object to remove from this control
  312. void removeObject(SimObject *obj);
  313. GuiControl *getParent(); ///< Returns the control which owns this one.
  314. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  315. /// @}
  316. /// @name Coordinates
  317. /// @{
  318. /// Translates local coordinates (wrt this object) into global coordinates
  319. ///
  320. /// @param src Local coordinates to translate
  321. virtual Point2I localToGlobalCoord(const Point2I &src);
  322. /// Returns global coordinates translated into local space
  323. ///
  324. /// @param src Global coordinates to translate
  325. virtual Point2I globalToLocalCoord(const Point2I &src);
  326. /// @}
  327. /// @name Resizing
  328. /// @{
  329. /// Changes the size and/or position of this control
  330. /// @param newPosition New position of this control
  331. /// @param newExtent New size of this control
  332. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  333. /// Changes the position of this control
  334. /// @param newPosition New position of this control
  335. virtual void setPosition( const Point2I &newPosition );
  336. /// Changes the size of this control
  337. /// @param newExtent New size of this control
  338. virtual void setExtent( const Point2I &newExtent );
  339. /// Changes the bounds of this control
  340. /// @param newBounds New bounds of this control
  341. virtual void setBounds( const RectI &newBounds );
  342. /// Changes the X position of this control
  343. /// @param newXPosition New X Position of this control
  344. virtual void setLeft( S32 newLeft );
  345. /// Changes the Y position of this control
  346. /// @param newYPosition New Y Position of this control
  347. virtual void setTop( S32 newTop );
  348. /// Changes the width of this control
  349. /// @param newWidth New width of this control
  350. virtual void setWidth( S32 newWidth );
  351. /// Changes the height of this control
  352. /// @param newHeight New Height of this control
  353. virtual void setHeight( S32 newHeight );
  354. /// Called when a child control of the object is resized
  355. /// @param child Child object
  356. virtual void childResized(GuiControl *child);
  357. /// Called when this objects parent is resized
  358. /// @param oldParentExtent The old size of the parent object
  359. /// @param newParentExtent The new size of the parent object
  360. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  361. /// @}
  362. /// @name Rendering
  363. /// @{
  364. /// Called when this control is to render itself
  365. /// @param offset The location this control is to begin rendering
  366. /// @param updateRect The screen area this control has drawing access to
  367. virtual void onRender(Point2I offset, const RectI &updateRect);
  368. /// Render a tooltip at the specified cursor position for this control
  369. /// @param cursorPos position of cursor to display the tip near
  370. /// @param tipText optional alternate tip to be rendered
  371. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  372. /// Called when this control should render its children
  373. /// @param offset The top left of the parent control
  374. /// @param contentOffset The top left of the parent's content
  375. /// @param updateRect The screen area this control has drawing access to
  376. virtual void renderChildControls(Point2I offset, RectI content, const RectI &updateRect);
  377. /// Sets the area (local coordinates) this control wants refreshed each frame
  378. /// @param pos UpperLeft point on rectangle of refresh area
  379. /// @param ext Extent of update rect
  380. void setUpdateRegion(Point2I pos, Point2I ext);
  381. /// Sets the update area of the control to encompass the whole control
  382. virtual void setUpdate();
  383. /// @}
  384. //child hierarchy calls
  385. void awaken(); ///< Called when this control and its children have been wired up.
  386. void sleep(); ///< Called when this control is no more.
  387. void preRender(); ///< Prerender this control and all its children.
  388. /// @name Events
  389. ///
  390. /// If you subclass these, make sure to call the Parent::'s versions.
  391. ///
  392. /// @{
  393. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  394. virtual bool onWake();
  395. /// Called when this object is asked to sleep
  396. virtual void onSleep();
  397. /// Do special pre-render proecessing
  398. virtual void onPreRender();
  399. /// Called when this object is removed using delete.
  400. virtual void onRemove();
  401. /// Called when this object is removed using delete or parent.remove().
  402. virtual void onGroupRemove();
  403. /// Called when this object is added to the scene
  404. bool onAdd();
  405. /// Called when this object has a new child. Congratulations!
  406. virtual void onChildAdded( GuiControl *child );
  407. /// Called when a child is removed.
  408. virtual inline void onChildRemoved(GuiControl* child) {};
  409. /// @}
  410. /// @name Console
  411. /// @{
  412. /// Returns the value of the variable bound to this object
  413. virtual const char *getScriptValue();
  414. /// Sets the value of the variable bound to this object
  415. virtual void setScriptValue(const char *value);
  416. /// @}
  417. /// @name Input (Keyboard/Mouse)
  418. /// @{
  419. /// This function will return true if the provided coordinates (wrt parent object) are
  420. /// within the bounds of this control
  421. /// @param parentCoordPoint Coordinates to test
  422. virtual bool pointInControl(const Point2I& parentCoordPoint);
  423. /// Returns true if the global cursor is inside this control
  424. bool cursorInControl();
  425. /// Returns the control which the provided point is under, with layering
  426. /// @param pt Point to test
  427. /// @param initialLayer Layer of gui objects to begin the search
  428. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
  429. /// Lock the mouse within the provided control
  430. /// @param lockingControl Control to lock the mouse within
  431. virtual void mouseLock(GuiControl *lockingControl);
  432. /// Turn on mouse locking with last used lock control
  433. virtual void mouseLock();
  434. /// Unlock the mouse
  435. virtual void mouseUnlock();
  436. /// Returns true if the mouse is locked
  437. virtual bool isMouseLocked();
  438. /// @}
  439. /// General input handler.
  440. virtual bool onInputEvent(const InputEvent &event);
  441. /// @name Touch/Mouse Events
  442. /// These functions are called when the input event which is
  443. /// in the name of the function occurs.
  444. /// @{
  445. virtual void onTouchUp(const GuiEvent &event);
  446. virtual void onTouchDown(const GuiEvent &event);
  447. virtual void onTouchMove(const GuiEvent &event);
  448. virtual void onTouchDragged(const GuiEvent &event);
  449. virtual void onTouchEnter(const GuiEvent &event);
  450. virtual void onTouchLeave(const GuiEvent &event);
  451. virtual bool onMouseWheelUp(const GuiEvent &event);
  452. virtual bool onMouseWheelDown(const GuiEvent &event);
  453. virtual void onRightMouseDown(const GuiEvent &event);
  454. virtual void onRightMouseUp(const GuiEvent &event);
  455. virtual void onRightMouseDragged(const GuiEvent &event);
  456. virtual void onMiddleMouseDown(const GuiEvent &event);
  457. virtual void onMiddleMouseUp(const GuiEvent &event);
  458. virtual void onMiddleMouseDragged(const GuiEvent &event);
  459. /// @}
  460. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  461. //controls allowing windows to move to the front.
  462. virtual void onFocus();
  463. /// @name Editor Mouse Events
  464. ///
  465. /// These functions are called when the input event which is
  466. /// in the name of the function occurs. Conversly from normal
  467. /// mouse events, these have a boolean return value that, if
  468. /// they return true, the editor will NOT act on them or be able
  469. /// to respond to this particular event.
  470. ///
  471. /// This is particularly useful for when writing controls so that
  472. /// they may become aware of the editor and allow customization
  473. /// of their data or appearance as if they were actually in use.
  474. /// For example, the GuiTabBookCtrl catches on mouse down to select
  475. /// a tab and NOT let the editor do any instant group manipulation.
  476. ///
  477. /// @{
  478. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  479. /// @param event the GuiEvent which caused the call to this function
  480. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  481. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  482. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  483. /// @param event the GuiEvent which caused the call to this function
  484. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  485. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  486. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  487. /// @param event the GuiEvent which caused the call to this function
  488. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  489. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  490. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  491. /// @param event the GuiEvent which caused the call to this function
  492. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  493. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  494. /// @}
  495. /// @name Tabs
  496. /// @{
  497. /// Find the first tab-accessable child of this control
  498. virtual GuiControl* findFirstTabable();
  499. /// Find the last tab-accessable child of this control
  500. /// @param firstCall Set to true to clear the global previous responder
  501. virtual GuiControl* findLastTabable(bool firstCall = true);
  502. /// Find previous tab-accessable control with respect to the provided one
  503. /// @param curResponder Current control
  504. /// @param firstCall Set to true to clear the global previous responder
  505. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  506. /// Find next tab-accessable control with regards to the provided control.
  507. ///
  508. /// @param curResponder Current control
  509. /// @param firstCall Set to true to clear the global current responder
  510. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  511. /// @}
  512. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  513. ///
  514. /// @param child Control to test
  515. virtual bool ControlIsChild(GuiControl *child);
  516. /// @name First Responder
  517. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  518. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  519. /// children.
  520. /// @{
  521. /// Sets the first responder for child controls
  522. /// @param firstResponder First responder for this chain
  523. virtual void setFirstResponder(GuiControl *firstResponder);
  524. /// Sets up this control to be the first in it's group to respond to an input event
  525. /// @param value True if this should be a first responder
  526. virtual void makeFirstResponder(bool value);
  527. /// Returns true if this control is a first responder
  528. bool isFirstResponder();
  529. /// Sets this object to be a first responder
  530. virtual void setFirstResponder();
  531. /// Clears the first responder for this chain
  532. void clearFirstResponder();
  533. /// Returns the first responder for this chain
  534. GuiControl *getFirstResponder() { return mFirstResponder; }
  535. /// Occurs when the first responder for this chain is lost
  536. virtual void onLoseFirstResponder();
  537. /// @}
  538. /// @name Keyboard Events
  539. /// @{
  540. /// Adds the accelerator key for this object to the canvas
  541. void addAcceleratorKey();
  542. /// Adds this control's accelerator key to the accelerator map, and
  543. /// recursively tells all children to do the same.
  544. virtual void buildAcceleratorMap();
  545. /// Occurs when the accelerator key for this control is pressed
  546. ///
  547. /// @param index Index in the acclerator map of the key
  548. virtual void acceleratorKeyPress(U32 index);
  549. /// Occurs when the accelerator key for this control is released
  550. ///
  551. /// @param index Index in the acclerator map of the key
  552. virtual void acceleratorKeyRelease(U32 index);
  553. /// Happens when a key is depressed
  554. /// @param event Event descriptor (which contains the key)
  555. virtual bool onKeyDown(const GuiEvent &event);
  556. /// Happens when a key is released
  557. /// @param event Event descriptor (which contains the key)
  558. virtual bool onKeyUp(const GuiEvent &event);
  559. /// Happens when a key is held down, resulting in repeated keystrokes.
  560. /// @param event Event descriptor (which contains the key)
  561. virtual bool onKeyRepeat(const GuiEvent &event);
  562. /// @}
  563. /// Sets the control profile for this control.
  564. ///
  565. /// @see GuiControlProfile
  566. /// @param prof Control profile to apply
  567. virtual void setControlProfile(GuiControlProfile *prof);
  568. /// Occurs when this control performs its "action"
  569. virtual void onAction();
  570. /// @name Peer Messaging
  571. /// Used to send a message to other GUIControls which are children of the same parent.
  572. ///
  573. /// This is mostly used by radio controls.
  574. /// @{
  575. void messageSiblings(S32 message); ///< Send a message to all siblings
  576. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  577. /// @}
  578. /// @name Canvas Events
  579. /// Functions called by the canvas
  580. /// @{
  581. /// Called if this object is a dialog, when it is added to the visible layers
  582. virtual void onDialogPush();
  583. /// Called if this object is a dialog, when it is removed from the visible layers
  584. virtual void onDialogPop();
  585. /// @}
  586. /// Renders justified text using the profile.
  587. ///
  588. /// @note This should move into the graphics library at some point
  589. void renderText(const Point2I &offset, const Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  590. virtual void renderLineList(const Point2I& offset, const Point2I& extent, const S32 startOffsetY, const vector<string> lineList, GuiControlProfile* profile, const TextRotationOptions rot = tRotateNone);
  591. virtual vector<string> getLineList(const char* text, GuiControlProfile* profile, S32 totalWidth);
  592. virtual void renderTextLine(const Point2I& startPoint, const string line, GuiControlProfile* profile, F32 rotationInDegrees, U32 ibeamPosAtLineStart, U32 lineNumber);
  593. /// Returns a new rect based on the margins.
  594. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  595. /// Returns the bounds of the rect after considering the borders.
  596. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  597. /// Returns the bounds of the rect this time with padding.
  598. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  599. /// Returns the bounds of the rect with margin, borders, and padding applied.
  600. RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  601. /// Returns the extent of the outer rect given the extent of the inner rect.
  602. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  603. S32 getOuterWidth(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  604. S32 getOuterHeight(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  605. virtual void inspectPostApply();
  606. virtual void inspectPreApply();
  607. //Stores or spends stored extent
  608. Point2I extentBattery(Point2I &newExtent);
  609. //Expells all stored extent
  610. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  611. protected:
  612. virtual void interpolateTick(F32 delta) {};
  613. virtual void processTick() {};
  614. virtual void advanceTime(F32 timeDelta) {};
  615. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, GuiControlProfile::AlignmentType align);
  616. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, GuiControlProfile::VertAlignmentType align);
  617. };
  618. /// @}
  619. #endif