platformNet_Emscripten.cpp 4.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/event.h"
  24. #include "console/console.h"
  25. #include "game/gameInterface.h"
  26. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  27. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  28. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  29. bool Net::init()
  30. {
  31. return(true);
  32. }
  33. void Net::shutdown()
  34. {
  35. }
  36. // ipv4 version of name routines
  37. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  38. {
  39. }
  40. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  41. {
  42. }
  43. // ipv6 version of name routines
  44. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  45. {
  46. }
  47. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  48. {
  49. }
  50. //
  51. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  52. {
  53. return NetSocket::INVALID;
  54. }
  55. NetSocket Net::openConnectTo(const char *addressString)
  56. {
  57. return NetSocket::INVALID;
  58. }
  59. void Net::closeConnectTo(NetSocket handleFd)
  60. {
  61. }
  62. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  63. {
  64. return NoError;
  65. }
  66. bool Net::openPort(S32 port, bool doBind)
  67. {
  68. return false;
  69. }
  70. NetSocket Net::getPort()
  71. {
  72. return NetSocket::INVALID;
  73. }
  74. void Net::closePort()
  75. {
  76. }
  77. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  78. {
  79. return NoError;
  80. }
  81. void Net::process()
  82. {
  83. }
  84. void Net::processListenSocket(NetSocket socketHandle)
  85. {
  86. }
  87. NetSocket Net::openSocket()
  88. {
  89. return NetSocket::INVALID;
  90. }
  91. Net::Error Net::closeSocket(NetSocket handleFd)
  92. {
  93. return NoError;
  94. }
  95. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  96. {
  97. return NoError;
  98. }
  99. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  100. {
  101. return NoError;
  102. }
  103. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  104. {
  105. return NetSocket::INVALID;
  106. }
  107. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  108. {
  109. return NoError;
  110. }
  111. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  112. {
  113. return NoError;
  114. }
  115. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  116. {
  117. return NoError;
  118. }
  119. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  120. {
  121. return NoError;
  122. }
  123. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  124. {
  125. return NoError;
  126. }
  127. void Net::getIdealListenAddress(NetAddress *address)
  128. {
  129. }
  130. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  131. {
  132. return NoError;
  133. }
  134. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  135. {
  136. return NoError;
  137. }
  138. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  139. {
  140. return false;
  141. }
  142. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  143. {
  144. return NoError;
  145. }
  146. void Net::addressToString(const NetAddress *address, char addressString[256])
  147. {
  148. }
  149. void Net::enableMulticast()
  150. {
  151. }
  152. void Net::disableMulticast()
  153. {
  154. }
  155. bool Net::isMulticastEnabled()
  156. {
  157. return false;
  158. }
  159. U32 NetAddress::getHash() const
  160. {
  161. return 0;
  162. }
  163. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  164. {
  165. return false;
  166. }