AndroidAudio.cpp 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformAndroid/platformAndroid.h"
  23. #include "platformAndroid/AndroidUtil.h"
  24. #include "platform/platformAL.h"
  25. ConsoleFunction(doDeviceVibrate, void, 1, 1, "Makes the device do a quick vibration. Only works on the iPhone line of devices - the iPod Touch line does not have vibration functionality.")
  26. {
  27. //TODO: vibrate
  28. }
  29. namespace Audio
  30. {
  31. /*! The MacOS X build links against the OpenAL framework.
  32. It can be built to use either an internal framework, or the system framework.
  33. Since OpenAL is weak-linked in at compile time, we don't need to init anything.
  34. Stub it out...
  35. */
  36. bool OpenALDLLInit() { return true; }
  37. /*! Stubbed out, see the note on OpenALDLLInit().
  38. */
  39. void OpenALDLLShutdown() { }
  40. } // namespace Audio
  41. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  42. typedef ALvoid AL_APIENTRY (*alcMacOSXMixerOutputRateProcPtr) (const ALdouble value);
  43. ALvoid alcMacOSXMixerOutputRateProc(const ALdouble value)
  44. {
  45. static alcMacOSXMixerOutputRateProcPtr proc = NULL;
  46. if (proc == NULL) {
  47. proc = (alcMacOSXMixerOutputRateProcPtr) alcGetProcAddress(NULL, (const ALCchar*) "alcMacOSXMixerOutputRate");
  48. }
  49. if (proc)
  50. proc(value);
  51. return;
  52. }