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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformAndroid/platformAndroid.h"
- #include "platformAndroid/AndroidUtil.h"
- #include "platform/platformInput.h"
- #include "platform/event.h"
- #include "console/console.h"
- #include "game/gameInterface.h"
- #include "string/Unicode.h"
- #include "gui/guiCanvas.h"
- // <Mat> just some random number 50, we'll get a proper value later
- #define Android_DOUBLE_CLICK_TIME ( 50 * 60.0f * 1000.0f)
- // Static class variables:
- InputManager* Input::smManager;
- bool Input::smActive;
- CursorManager* Input::smCursorManager = 0;
- bool gInputEnabled = false;
- bool gMouseEnabled = false;
- bool gKBEnabled = false;
- bool gMouseActive = false;
- bool gKBActive = false;
- //------------------------------------------------------------------------------
- // Helper functions. Should migrate to an InputManager object at some point.
- bool enableKeyboard(void);
- void disableKeyboard(void);
- bool activateKeyboard(void);
- void deactivateKeyboard(void);
- bool enableMouse(void);
- void disableMouse(void);
- bool activateMouse(void);
- void deactivateMouse(void);
- static void fillAsciiTable();
- struct touchEvent {
- S32 number;
- S32 x;
- S32 y;
- touchEvent( S32 a, S32 b, S32 c ) {
- number = a;
- x = b;
- y = c;
- }
- };
- Vector<touchEvent> TouchMoveEvents;//<Mat> to make sure we don't have multiple events per frame
- Vector<touchEvent> TouchDownEvents;
- Vector<touchEvent> TouchUpEvents;
- // EFM - BEGIN TOUCH CHANGES
- #define MAX_TOUCH_EVENTS 5
- struct touchTracker {
- S32 lastX;
- S32 lastY;
- Vector<touchEvent> downEvents;
- Vector<touchEvent> moveEvents;
- Vector<touchEvent> upEvents;
- };
- touchTracker CombinedTouchEvents[MAX_TOUCH_EVENTS];
- struct touchCorrelation {
- S32 lastX;
- S32 lastY;
- };
- touchCorrelation lastTouches[MAX_TOUCH_EVENTS];
- // EFM - END TOUCH CHANGES
- //Luma: Tap support
- Vector<touchEvent> TouchTapEvents;
- int processMultipleTouches();
- //------------------------------------------------------------------------------
- //
- // This function gets the standard ASCII code corresponding to our key code
- // and the existing modifier key state.
- //
- //------------------------------------------------------------------------------
- struct AsciiData
- {
- struct KeyData
- {
- U16 ascii;
- bool isDeadChar;
- };
- KeyData upper;
- KeyData lower;
- KeyData goofy;
- };
- #define NUM_KEYS ( KEY_OEM_102 + 1 )
- #define KEY_FIRST KEY_ESCAPE
- static AsciiData AsciiTable[NUM_KEYS];
- void Input::enableMouse()
- {
- // Do nothing on Android
- }
- void Input::disableMouse()
- {
- // Do nothing on Android
- }
- void Input::enableKeyboard()
- {
- // Do nothing on Android
- }
- void Input::disableKeyboard()
- {
- // Do nothing on Android
- }
- bool Input::isMouseEnabled()
- {
- return true;
- }
- bool Input::isKeyboardEnabled()
- {
- return false;
- }
-
- //--------------------------------------------------------------------------
- void Input::init()
- {
- Con::printf( "Input Init:" );
- destroy();
- smManager = NULL;
- //smManager = new AndroidInputManager();
- smActive = false;
- // stop the double-cursor thing
- Con::setBoolVariable("$pref::Gui::noClampTorqueCursorToWindow", true);
-
- // enable main input
- Input::enable();
- // Startup the Cursor Manager
- if(!smCursorManager)
- {
- smCursorManager = new CursorManager();
- if(smCursorManager)
- {
- // Add the arrow cursor to the stack
- smCursorManager->pushCursor(CursorManager::curArrow);
- }
- else
- {
- Con::printf(" Cursor Manager not enabled.");
- }
- }
-
-
- for(int i = 0 ; i < MAX_TOUCH_EVENTS; i++ )
- {
- lastTouches[i].lastX = -1;
- lastTouches[i].lastY = -1;
- }
-
-
-
-
- Con::printf( "" );
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( isJoystickDetected, bool, 1, 1, "Always false on the Android." )
- {
- /*
- argc; argv;
- return( DInputDevice::joystickDetected() );
- */
- return(false);
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( getJoystickAxes, const char*, 2, 2, "(handle instance)" )
- {
- return( "" );
- }
- //------------------------------------------------------------------------------
- static void fillAsciiTable()
- {
- }
- //------------------------------------------------------------------------------
- U16 Input::getKeyCode( U16 asciiCode )
- {
- U16 keyCode = 0;
- U16 i;
-
- // This is done three times so the lowerkey will always
- // be found first. Some foreign keyboards have duplicate
- // chars on some keys.
- for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ )
- {
- if ( AsciiTable[i].lower.ascii == asciiCode )
- {
- keyCode = i;
- break;
- };
- }
- for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ )
- {
- if ( AsciiTable[i].upper.ascii == asciiCode )
- {
- keyCode = i;
- break;
- };
- }
- for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ )
- {
- if ( AsciiTable[i].goofy.ascii == asciiCode )
- {
- keyCode = i;
- break;
- };
- }
- return( keyCode );
- }
- //------------------------------------------------------------------------------
- U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
- {
- if ( keyCode >= NUM_KEYS )
- return 0;
- switch ( keyState )
- {
- case STATE_LOWER:
- return AsciiTable[keyCode].lower.ascii;
- case STATE_UPPER:
- return AsciiTable[keyCode].upper.ascii;
- case STATE_GOOFY:
- return AsciiTable[keyCode].goofy.ascii;
- default:
- return(0);
-
- }
- }
- //------------------------------------------------------------------------------
- void Input::destroy()
- {
- // turn us off.
- if (gInputEnabled)
- disable();
-
- if ( smManager && smManager->isEnabled() )
- {
- smManager->disable();
- delete smManager;
- smManager = NULL;
- }
- }
- //------------------------------------------------------------------------------
- bool Input::enable()
- {
- Con::printf( "[]Input::enable." );
- gInputEnabled = true;
- if ( smManager && !smManager->isEnabled() )
- return( smManager->enable() );
- enableMouse();
- //enableKeyboard();
- return( gInputEnabled );
- }
- //------------------------------------------------------------------------------
- void Input::disable()
- {
- Con::printf( "[]Input::disable." );
- gInputEnabled = false;
- if ( smManager && smManager->isEnabled() )
- smManager->disable();
- disableMouse();
- //disableKeyboard();
- }
- //------------------------------------------------------------------------------
- void Input::activate()
- {
- smActive = true;
- enableMouse();
- // enableKeyboard();
- }
- //------------------------------------------------------------------------------
- void Input::deactivate()
- {
- //Con::printf( "[]Input::deactivate." );
- deactivateMouse();
- //deactivateKeyboard();
- smActive = false;
- }
- //------------------------------------------------------------------------------
- void Input::reactivate()
- {
- // don't think mac needs to do anything right now!!!!!! TBD
-
- // This is soo hacky...
- // SetForegroundWindow( winState.appWindow );
- // PostMessage( winState.appWindow, WM_ACTIVATE, WA_ACTIVE, NULL );
- }
- //------------------------------------------------------------------------------
- bool Input::isEnabled()
- {
- if ( smManager )
- return smManager->isEnabled();
- return(gInputEnabled);
- }
- //------------------------------------------------------------------------------
- bool Input::isActive()
- {
- return smActive;
- }
- //------------------------------------------------------------------------------
- void Input::process()
- {
- //only gets called once per frame, create touches and accelerometer events here
- //post, then pop each event
- if(platState.multipleTouchesEnabled) processMultipleTouches();
-
- if (!smActive || !gInputEnabled)
- return;
- if (!gMouseEnabled || !gMouseActive)
- return;
-
-
- if ( smManager && smManager->isEnabled() && smActive )
- smManager->process();
- }
- //------------------------------------------------------------------------------
- InputManager* Input::getManager()
- {
- return( smManager );
- }
- //TODO: is this table right for android too?
- //--------------------------------------------------------------------------
- //#pragma message("input remap table might need tweaking - rumors of ibooks having diff virt keycodes, might need intermediate remap...")
- static U8 VcodeRemap[256] =
- {
- KEY_A, // 0x00
- KEY_S, // 0x01
- KEY_D, // 0x02
- KEY_F, // 0x03
- KEY_H, // 0x04
- KEY_G, // 0x05
- KEY_Z, // 0x06
- KEY_X, // 0x07
- KEY_C, // 0x08
- KEY_V, // 0x09
- KEY_Y, // 0x0A // this is questionable - not normal Y code
- KEY_B, // 0x0B
- KEY_Q, // 0x0C
- KEY_W, // 0x0D
- KEY_E, // 0x0E
- KEY_R, // 0x0F
- KEY_Y, // 0x10
- KEY_T, // 0x11
- KEY_1, // 0x12
- KEY_2, // 0x13
- KEY_3, // 0x14
- KEY_4, // 0x15
- KEY_6, // 0x16
- KEY_5, // 0x17
- KEY_EQUALS, // 0x18
- KEY_9, // 0x19
- KEY_7, // 0x1A
- KEY_MINUS, // 0x1B
- KEY_8, // 0x1C
- KEY_0, // 0x1D
- KEY_RBRACKET, // 0x1E
- KEY_O, // 0x1F
- KEY_U, // 0x20
- KEY_LBRACKET, // 0x21
- KEY_I, // 0x22
- KEY_P, // 0x23
- KEY_RETURN, // 0x24
- KEY_L, // 0x25
- KEY_J, // 0x26
- KEY_APOSTROPHE, // 0x27
- KEY_K, // 0x28
- KEY_SEMICOLON, // 0x29
- KEY_BACKSLASH, // 0x2A
- KEY_COMMA, // 0x2B
- KEY_SLASH, // 0x2C
- KEY_N, // 0x2D
- KEY_M, // 0x2E
- KEY_PERIOD, // 0x2F
- KEY_TAB, // 0x30
- KEY_SPACE, // 0x31
- KEY_TILDE, // 0x32
- KEY_BACKSPACE, // 0x33
- 0, // 0x34 //?
- KEY_ESCAPE, // 0x35
- 0, // 0x36 //?
- KEY_ALT, // 0x37 // best mapping for mac Cmd key
- KEY_LSHIFT, // 0x38
- KEY_CAPSLOCK, // 0x39
- KEY_MAC_OPT, // 0x3A // direct map mac Option key -- better than KEY_WIN_WINDOWS
- KEY_CONTROL, // 0x3B
- KEY_RSHIFT, // 0x3C
- 0, // 0x3D
- 0, // 0x3E
- 0, // 0x3F
- 0, // 0x40
- KEY_DECIMAL, // 0x41
- 0, // 0x42
- KEY_MULTIPLY, // 0x43
- 0, // 0x44
- KEY_ADD, // 0x45
- KEY_SUBTRACT, // 0x46 // secondary code?
- KEY_NUMLOCK, // 0x47 // also known as Clear on mac...
- KEY_SEPARATOR, // 0x48 // secondary code? for KPEqual
- 0, // 0x49
- 0, // 0x4A
- KEY_DIVIDE, // 0x4B
- KEY_NUMPADENTER, // 0x4C
- KEY_DIVIDE, // 0x4D // secondary code?
- KEY_SUBTRACT, // 0x4E
- 0, // 0x4F
- 0, // 0x50
- KEY_SEPARATOR, // 0x51 // WHAT IS SEP? This is KPEqual on mac.
- KEY_NUMPAD0, // 0x52
- KEY_NUMPAD1, // 0x53
- KEY_NUMPAD2, // 0x54
- KEY_NUMPAD3, // 0x55
- KEY_NUMPAD4, // 0x56
- KEY_NUMPAD5, // 0x57
- KEY_NUMPAD6, // 0x58
- KEY_NUMPAD7, // 0x59
- 0, // 0x5A
- KEY_NUMPAD8, // 0x5B
- KEY_NUMPAD9, // 0x5C
- 0, // 0x5D
- 0, // 0x5E
- 0, // 0x5F
- KEY_F5, // 0x60
- KEY_F6, // 0x61
- KEY_F7, // 0x62
- KEY_F3, // 0x63
- KEY_F8, // 0x64
- KEY_F9, // 0x65
- 0, // 0x66
- KEY_F11, // 0x67
- 0, // 0x68
- KEY_PRINT, // 0x69
- 0, // 0x6A
- KEY_SCROLLLOCK, // 0x6B
- 0, // 0x6C
- KEY_F10, // 0x6D
- 0, // 0x6E
- KEY_F12, // 0x6F
- 0, // 0x70
- KEY_PAUSE, // 0x71
- KEY_INSERT, // 0x72 // also known as mac Help
- KEY_HOME, // 0x73
- KEY_PAGE_UP, // 0x74
- KEY_DELETE, // 0x75 // FwdDel
- KEY_F4, // 0x76
- KEY_END, // 0x77
- KEY_F2, // 0x78
- KEY_PAGE_DOWN, // 0x79
- KEY_F1, // 0x7A
- KEY_LEFT, // 0x7B
- KEY_RIGHT, // 0x7C
- KEY_DOWN, // 0x7D
- KEY_UP, // 0x7E
- 0, // 0x7F
- 0, // 0x80
- 0, // 0x81
- 0, // 0x82
- 0, // 0x83
- 0, // 0x84
- 0, // 0x85
- 0, // 0x86
- 0, // 0x87
- 0, // 0x88
- 0, // 0x89
- 0, // 0x8A
- 0, // 0x8B
- 0, // 0x8C
- 0, // 0x8D
- 0, // 0x8E
- 0, // 0x8F
- 0, // 0x90
- 0, // 0x91
- 0, // 0x92
- 0, // 0x93
- 0, // 0x94
- 0, // 0x95
- 0, // 0x96
- 0, // 0x97
- 0, // 0x98
- 0, // 0x99
- 0, // 0x9A
- 0, // 0x9B
- 0, // 0x9C
- 0, // 0x9D
- 0, // 0x9E
- 0, // 0x9F
- 0, // 0xA0
- 0, // 0xA1
- 0, // 0xA2
- 0, // 0xA3
- 0, // 0xA4
- 0, // 0xA5
- 0, // 0xA6
- 0, // 0xA7
- 0, // 0xA8
- 0, // 0xA9
- 0, // 0xAA
- 0, // 0xAB
- 0, // 0xAC
- 0, // 0xAD
- 0, // 0xAE
- 0, // 0xAF
- 0, // 0xB0
- 0, // 0xB1
- 0, // 0xB2
- 0, // 0xB3
- 0, // 0xB4
- 0, // 0xB5
- 0, // 0xB6
- 0, // 0xB7
- 0, // 0xB8
- 0, // 0xB9
- 0, // 0xBA
- 0, // 0xBB
- 0, // 0xBC
- 0, // 0xBD
- 0, // 0xBE
- 0, // 0xBF
- 0, // 0xC0
- 0, // 0xC1
- 0, // 0xC2
- 0, // 0xC3
- 0, // 0xC4
- 0, // 0xC5
- 0, // 0xC6
- 0, // 0xC7
- 0, // 0xC8
- 0, // 0xC9
- 0, // 0xCA
- 0, // 0xCB
- 0, // 0xCC
- 0, // 0xCD
- 0, // 0xCE
- 0, // 0xCF
- 0, // 0xD0
- 0, // 0xD1
- 0, // 0xD2
- 0, // 0xD3
- 0, // 0xD4
- 0, // 0xD5
- 0, // 0xD6
- 0, // 0xD7
- 0, // 0xD8
- 0, // 0xD9
- 0, // 0xDA
- 0, // 0xDB
- 0, // 0xDC
- 0, // 0xDD
- 0, // 0xDE
- 0, // 0xDF
- 0, // 0xE0
- 0, // 0xE1
- 0, // 0xE2
- 0, // 0xE3
- 0, // 0xE4
- 0, // 0xE5
- 0, // 0xE6
- 0, // 0xE7
- 0, // 0xE8
- 0, // 0xE9
- 0, // 0xEA
- 0, // 0xEB
- 0, // 0xEC
- 0, // 0xED
- 0, // 0xEE
- 0, // 0xEF
-
- 0, // 0xF0
- 0, // 0xF1
- 0, // 0xF2
- 0, // 0xF3
- 0, // 0xF4
- 0, // 0xF5
-
- 0, // 0xF6
- 0, // 0xF7
- 0, // 0xF8
- 0, // 0xF9
- 0, // 0xFA
- 0, // 0xFB
- 0, // 0xFC
- 0, // 0xFD
- 0, // 0xFE
- 0 // 0xFF
- };
- U8 TranslateOSKeyCode(U8 vcode)
- {
- return VcodeRemap[vcode];
- }
- #pragma mark ---- Clipboard functions ----
- //-----------------------------------------------------------------------------
- const char* Platform::getClipboard()
- {
- return NULL;//no clipboard on Android
- }
- //-----------------------------------------------------------------------------
- bool Platform::setClipboard(const char *text)
- {
- return NULL;//no clipboard on Android
- }
- #pragma mark ---- Cursor Functions ----
- //------------------------------------------------------------------------------
- void Input::pushCursor(S32 cursorID)
- {
- CursorManager* cm = getCursorManager();
- if(cm)
- cm->pushCursor(cursorID);
- }
- //------------------------------------------------------------------------------
- void Input::popCursor()
- {
- CursorManager* cm = getCursorManager();
- if(cm)
- cm->popCursor();
- }
- //------------------------------------------------------------------------------
- void Input::refreshCursor()
- {
- CursorManager* cm = getCursorManager();
- if(cm)
- cm->refreshCursor();
- }
- #pragma mark ---- DoubleClick Functions ----
- //------------------------------------------------------------------------------
- U32 Input::getDoubleClickTime()
- {
- return Android_DOUBLE_CLICK_TIME;
- }
- //------------------------------------------------------------------------------
- S32 Input::getDoubleClickWidth()
- {
- // this is an arbitrary value.
- return 10;
- }
- //------------------------------------------------------------------------------
- S32 Input::getDoubleClickHeight()
- {
- return getDoubleClickWidth();
- }
- #pragma mark -
- //------------------------------------------------------------------------------
- bool enableKeyboard()
- {
- if ( !gInputEnabled )
- return( false );
- if ( gKBEnabled && gKBActive )
- return( true );
- gKBEnabled = true;
- if ( Input::isActive() )
- gKBEnabled = activateKeyboard();
- if ( gKBEnabled )
- {
- Con::printf( "Hardware-direct keyboard enabled." );
- }
- else
- {
- Con::warnf( "Hardware-direct keyboard failed to enable!" );
- }
- return( gKBEnabled );
- }
- //------------------------------------------------------------------------------
- void disableKeyboard()
- {
- if ( !gInputEnabled || !gKBEnabled )
- return;
- deactivateKeyboard();
- gKBEnabled = false;
- Con::printf( "Hardware-direct keyboard disabled." );
- }
- //------------------------------------------------------------------------------
- bool activateKeyboard()
- {
- if ( !gInputEnabled || !Input::isActive() || !gKBEnabled )
- return( false );
- //TODO: android
- /*OSStatus status = noErr;
- if (status==noErr)
- gKBActive = true;
- */
- return( gKBActive );
- }
- //------------------------------------------------------------------------------
- void deactivateKeyboard()
- {
- if ( gInputEnabled && gKBActive )
- {
- gKBActive = false;
- }
- }
- //------------------------------------------------------------------------------
- bool enableMouse()
- {
- if ( !gInputEnabled )
- return( false );
- if ( gMouseEnabled && gMouseActive )
- return( true );
- gMouseEnabled = activateMouse();
- return( gMouseEnabled );
- }
- //------------------------------------------------------------------------------
- void disableMouse()
- {
- if ( !gInputEnabled || !gMouseEnabled )
- return;
- deactivateMouse();
- gMouseEnabled = false;
- bool hwMouse = false;
- Con::printf( "%s disabled", hwMouse?"Hardware-direct mouse":"Basic mouse capture");
- }
- //------------------------------------------------------------------------------
- bool activateMouse()
- {
- if ( !gInputEnabled || !Input::isActive() || !gMouseEnabled )
- return( false );
-
- if (gMouseActive)
- return(true);
- gMouseActive = true;
- return( gMouseActive );
- }
- //------------------------------------------------------------------------------
- void deactivateMouse()
- {
- if ( !gInputEnabled || !gMouseActive )
- return;
-
- gMouseActive = false;
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( enableMouse, bool, 1, 1, "enableMouse()" )
- {
- return( enableMouse() );
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( disableMouse, void, 1, 1, "disableMouse()" )
- {
- disableMouse();
- }
- //------------------------------------------------------------------------------
- void printInputState(void)
- {
- if ( gInputEnabled )
- {
- Con::printf( "Low-level input system is enabled." );
-
- Con::printf( "- Keyboard is %sabled and %sactive.",
- gKBEnabled ? "en" : "dis",
- gKBActive ? "" : "in" );
- Con::printf( "- Mouse is %sabled and %sactive.",
- gMouseEnabled ? "en" : "dis",
- gMouseActive ? "" : "in" );
- /*
- Con::printf( "- Joystick is %sabled and %sactive.",
- gJoystickEnabled() ? "en" : "dis",
- gJoystickActive() ? "" : "in" );
- */
- }
- else
- {
- Con::printf( "Low-level input system is disabled." );
- }
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( echoInputState, void, 1, 1, "echoInputState()" )
- {
- printInputState();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( toggleInputState, void, 1, 1, "toggleInputState()" )
- {
- if (gInputEnabled)
- Input::disable();
- else
- Input::enable();
- printInputState();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( deactivateKeyboard, void, 1, 1, "deactivateKeyboard();")
- {
- // these are only useful on the windows side. They deal with some vagaries of win32 DirectInput.
- }
- ConsoleFunction( activateKeyboard, void, 1, 1, "activateKeyboard();")
- {
- // these are only useful on the windows side. They deal with some vagaries of win32 DirectInput.
- }
- //------------------------------------------------------------------------------
- void Input::setCursorPos(S32 x, S32 y)
- {
- //this gets called from GuiCanvas to set the game mouse cursor
- }
- int processMultipleTouches()
- {
- char posX[256], posY[256], temp[10], touchNums[256];
-
- dMemset(posX, 0, sizeof(posX));
- dMemset(posY, 0, sizeof(posY));
- dMemset(touchNums, 0, sizeof(touchNums));
- touchEvent *currentEvent;
-
- //Down Events
- int numTouchDownEvents = TouchDownEvents.size();
- while( TouchDownEvents.size() > 0 )
- {
- currentEvent = &TouchDownEvents.last();
- dItoa( currentEvent->x, temp );
- dStrcat( posX, temp );
- dStrcat( posX, " " );
-
- dItoa( currentEvent->y, temp );
- dStrcat( posY, temp );
- dStrcat( posY, " " );
-
- dItoa( currentEvent->number, temp );
- dStrcat( touchNums, temp );
- dStrcat( touchNums, " " );
-
- TouchDownEvents.pop_back();
- }
- dItoa( numTouchDownEvents, temp );
-
- if( numTouchDownEvents > 0 )
- {
- InputEvent touchEvent;
-
- touchEvent.deviceInst = 0;
- touchEvent.objInst = SI_TOUCHDOWN;
-
- touchEvent.deviceType = ScreenTouchDeviceType;
- touchEvent.action = SI_TOUCH;
- touchEvent.objType = SI_TOUCHDOWN;
-
- dStrcpy(touchEvent.touchesX, posX);
- dStrcpy(touchEvent.touchesY, posY);
- dStrcpy(touchEvent.touchIDs, touchNums);
-
- touchEvent.modifier = 0;
-
- Game->postEvent(touchEvent);
- }
-
- // Deprecated in 1.5
- //if( numTouchDownEvents > 0 )
- // Con::executef( 4, "onAndroidTouchDown", touchNums , posX, posY );
- //Move events
- int numTouchMoveEvents = TouchMoveEvents.size();
- while( TouchMoveEvents.size() > 0 )
- {
- currentEvent = &TouchMoveEvents.last();
- dItoa( currentEvent->x, temp );
- dStrcat( posX, temp );
- dStrcat( posX, " " );
-
- dItoa( currentEvent->y, temp );
- dStrcat( posY, temp );
- dStrcat( posY, " " );
-
- dItoa( currentEvent->number, temp );
- dStrcat( touchNums, temp );
- dStrcat( touchNums, " " );
-
- TouchMoveEvents.pop_back();
- }
- dItoa( numTouchMoveEvents, temp );
-
- if( numTouchMoveEvents > 0 )
- {
- InputEvent touchEvent;
-
- touchEvent.deviceInst = 0;
- touchEvent.objInst = SI_TOUCHMOVE;
-
- touchEvent.deviceType = ScreenTouchDeviceType;
- touchEvent.action = SI_TOUCH;
- touchEvent.objType = SI_TOUCHMOVE;
-
- dStrcpy(touchEvent.touchesX, posX);
- dStrcpy(touchEvent.touchesY, posY);
- dStrcpy(touchEvent.touchIDs, touchNums);
-
- touchEvent.modifier = 0;
-
- Game->postEvent(touchEvent);
- }
-
- // Deprecated in 1.5 -MP
- //if( numTouchMoveEvents > 0 )
- // Con::executef( 4, "onAndroidTouchMove", touchNums , posX, posY );
-
- //Up events
- int numTouchUpEvents = TouchUpEvents.size();
-
- dMemset(posX, 0, sizeof(posX));
- dMemset(posY, 0, sizeof(posY));
- dMemset(touchNums, 0, sizeof(touchNums));
-
- while( TouchUpEvents.size() > 0 )
- {
- currentEvent = &TouchUpEvents.last();
- dItoa( currentEvent->x, temp );
- dStrcat( posX, temp );
- dStrcat( posX, " " );
-
- dItoa( currentEvent->y, temp );
- dStrcat( posY, temp );
- dStrcat( posY, " " );
-
- dItoa( currentEvent->number, temp );
- dStrcat( touchNums, temp );
- dStrcat( touchNums, " " );
-
- lastTouches[currentEvent->number].lastX = -1;
- lastTouches[currentEvent->number].lastY = -1;
-
- int x;
- x = -1;
-
- lastTouches[currentEvent->number].lastX = -1;
- lastTouches[currentEvent->number].lastY = -1;
-
- TouchUpEvents.pop_back();
- }
-
- dItoa( numTouchUpEvents, temp );
-
- if( numTouchUpEvents > 0 )
- {
- InputEvent touchEvent;
-
- touchEvent.deviceInst = 0;
- touchEvent.objInst = SI_TOUCHUP;
-
- touchEvent.deviceType = ScreenTouchDeviceType;
- touchEvent.action = SI_TOUCH;
- touchEvent.objType = SI_TOUCHUP;
-
- dStrcpy(touchEvent.touchesX, posX);
- dStrcpy(touchEvent.touchesY, posY);
- dStrcpy(touchEvent.touchIDs, touchNums);
-
- touchEvent.modifier = 0;
-
- Game->postEvent(touchEvent);
- }
-
- // Deprecated in 1.5 -MP
- //if( numTouchUpEvents > 0 )
- // Con::executef( 4, "onAndroidTouchUp", touchNums , posX, posY );
-
- //Luma: Tap support
- posX[0] = '\0';
- posY[0] = '\0';
-
- int numTapEvents = TouchTapEvents.size();
-
- while( TouchTapEvents.size() > 0 )
- {
- currentEvent = &TouchTapEvents.last();
- sprintf( temp, "%d ", currentEvent->x );
- dStrcat( posX, temp );
-
- sprintf( temp, "%d ", currentEvent->y );
- dStrcat( posY, temp );
-
- TouchTapEvents.pop_back();
- }
-
- sprintf( temp, "%d", numTapEvents );
-
- //if( numTapEvents > 0 )
- // Con::executef( 4, "onAndroidTouchTap", temp , posX, posY );
-
- return numTouchDownEvents + numTouchMoveEvents + numTouchUpEvents;
- }
- //we want these to only be called once per frame!!
- bool createMouseMoveEvent( S32 touchNumber, S32 x, S32 y, S32 lastX, S32 lastY ) //EFM
- {
- S32 currentSlot = -1;
-
- for( int i = 0 ; (i < MAX_TOUCH_EVENTS) && (currentSlot == -1) ; i++ )
- {
- if( (lastX == lastTouches[i].lastX ) &&
- (lastY == lastTouches[i].lastY ) )
- {
- currentSlot = i;
- }
- }
- if( currentSlot == -1 ) return false;
-
- ScreenTouchEvent event;
- event.xPos = x;
- event.yPos = y;
- event.action = SI_MOVE;
- event.touchID = currentSlot;
- event.numTouches = 0;
-
- //Luma: Mouse not moving (no hover for mouse fingers!)
- Canvas->setCursorPos( Point2I( x, y ) );
- if( currentSlot != -1 )
- {
- lastTouches[currentSlot].lastX = x;
- lastTouches[currentSlot].lastY = y;
- }
-
- TouchMoveEvents.push_back( touchEvent( currentSlot, x, y ) );
- Game->postEvent(event);
-
- return true;//return false if we get bad values or something
- }
- bool createMouseDownEvent( S32 touchNumber, S32 x, S32 y, U32 numTouches )
- {
- S32 vacantSlot = -1;
-
- for( int i = 0 ; (i < MAX_TOUCH_EVENTS) && (vacantSlot == -1) ; i++ )
- {
- if( lastTouches[i].lastX == -1 )
- {
- vacantSlot = i;
- }
- }
-
- if( vacantSlot == -1 )
- return false;
-
- ScreenTouchEvent event;
- event.xPos = x;
- event.yPos = y;
- event.touchID = vacantSlot;
- event.action = SI_MAKE;
- event.numTouches = numTouches;
-
- //Luma: Update position
- Canvas->setCursorPos( Point2I( x, y ) );
-
- if( vacantSlot != -1 )
- {
- lastTouches[vacantSlot].lastX = x;
- lastTouches[vacantSlot].lastY = y;
- }
- TouchDownEvents.push_back( touchEvent( vacantSlot, x, y ) );
- Game->postEvent(event);
-
- return true;//return false if we get bad values or something
- }
- bool createMouseUpEvent( S32 touchNumber, S32 x, S32 y, S32 lastX, S32 lastY, U32 numTouches ) //EFM
- {
- S32 currentSlot = -1;
-
- for( int i = 0 ; (i < MAX_TOUCH_EVENTS) && (currentSlot == -1) ; i++ )
- {
- if(( (x == lastTouches[i].lastX) && (y == lastTouches[i].lastY )) ||
- ( (lastX == lastTouches[i].lastX ) && (lastY == lastTouches[i].lastY )))
- {
- currentSlot = i;
- }
- }
-
- if( currentSlot == -1 )
- return false;
- ScreenTouchEvent event;
- event.xPos = x;
- event.yPos = y;
- event.action = SI_BREAK;
- event.touchID = currentSlot;
- event.numTouches = numTouches;
-
- TouchUpEvents.push_back( touchEvent( currentSlot, x, y ) );
-
- Game->postEvent(event);
-
- return true;//return false if we get bad values or something
- }
- void clearPendingMultitouchEvents( void ) //EFM
- {
- for( int i = 0 ; i < MAX_TOUCH_EVENTS ; i++ )
- {
- lastTouches[i].lastX = -1;
- lastTouches[i].lastY = -1;
- }
- TouchMoveEvents.clear();
- TouchDownEvents.clear();
- TouchUpEvents.clear();
- }
- //Luma: Tap support
- void createMouseTapEvent( S32 nbrTaps, S32 x, S32 y ) {
- TouchTapEvents.push_back( touchEvent( nbrTaps, x, y ) );
- }
- // 0 = x, 1 = y, 2 = z
- //TODO: android
- //UIAccelerationValue g_lastAccel[3];
- // PUAP -Mat this is polled at AccelerometerUpdateMS, which should be set at around 33
- /*
- bool createAccelMoveEvent( UIAccelerationValue *accel ) {
- bool returnVal = false;
-
- U32 axis[3] = { SI_XAXIS, SI_YAXIS, SI_ZAXIS };
-
- for( int i = 0; i < 3; i++ ) {
- if(accel[i] != g_lastAccel[i] ) {
- InputEvent event;
- event.deviceInst = 0;//joystick number
- event.fValue = accel[i];
- event.deviceType = JoystickDeviceType;
- event.objType = axis[i];
- event.objInst = i;//axis number
- event.action = SI_MOVE;
- event.modifier = 0;
- Game->postEvent(event);
- g_lastAccel[i] = accel[i];
- returnVal = true;
- }
- }
- return false;
- }
- */
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