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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, isStaticFrameProvider, bool, 2, 2, "() - Gets whether the control is in static or dynamic (animated)mode.\n"
- "@return Returns whether the control is in static or dynamic (animated)mode.")
- {
- return object->isStaticFrameProvider();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, setImage, void, 3, 3, "(imageAssetId) Sets the image asset Id to use as the image.\n"
- "@param imageAssetId The image asset Id to use as the image.\n"
- "@return No return value.")
- {
- object->setImage( argv[2] );
- }
- //------------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, getImage, const char*, 2, 2, "() - Gets current image asset Id.\n"
- "@return (string imageAssetId) The image being displayed.")
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf( "GuiSpriteCtrl::getImage() - Method invalid, not in static mode." );
- return StringTable->EmptyString;
- }
- // Get image.
- return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, object)->getImage();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, setImageFrame, void, 3, 3, "(int imageFrame) Sets the image frame to use as the image.\n"
- "@param imageFrame The image frame to use as the image.\n"
- "@return No return value.")
- {
- object->setImageFrame( dAtoi(argv[2]) );
- }
- //------------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, getImageFrame, S32, 2, 2, "() - Gets current image Frame.\n"
- "@return (int frame) The frame currently being displayed.")
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf( "GuiSpriteCtrl::getFrame() - Method invalid, not in static mode." );
- return -1;
- }
- // Get image frame.
- return object->getImageFrame();
- }
- //------------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, setAnimation, void, 3, 3, "(string animationAssetId) - Sets the animation asset Id to display.\n"
- "@param animationAssetId The animation asset Id to play\n"
- "@return No return value.")
- {
- // Set animation.
- object->setAnimation( argv[2] );
- }
- //------------------------------------------------------------------------------
- ConsoleMethod( GuiSpriteCtrl, getAnimation, const char*, 2, 2, "() - Gets the current animation asset Id.\n"
- "@return (string ianimationAssetId) The animation being displayed.")
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf( "GuiSpriteCtrl::getAnimation() - Method invalid, in static mode." );
- return StringTable->EmptyString;
- }
- // Get animation.
- return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, object)->getAnimation();
- }
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