Peter Robinson 42b50d8984 Fixed an ImageAsset Blending Issue 3 jaren geleden
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
PNGImage.h 699804a397 Layered Image Asset 3 jaren geleden
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 jaren geleden
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 jaren geleden
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 jaren geleden
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 jaren geleden
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 jaren geleden
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 jaren geleden
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 jaren geleden
dgl.cc ef1f03cf33 Groundwork for editor 4 jaren geleden
dgl.h ef1f03cf33 Groundwork for editor 4 jaren geleden
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 jaren geleden
gBitmap.cc 42b50d8984 Fixed an ImageAsset Blending Issue 3 jaren geleden
gBitmap.h 42b50d8984 Fixed an ImageAsset Blending Issue 3 jaren geleden
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 jaren geleden
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 jaren geleden
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 jaren geleden
gFont.cc 9f68dc45c4 add bitmap fonts 11 jaren geleden
gFont.h 9f68dc45c4 add bitmap fonts 11 jaren geleden
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 jaren geleden
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 jaren geleden
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 jaren geleden