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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENE_OBJECT_TIMER_EVENT_H_
- #define _SCENE_OBJECT_TIMER_EVENT_H_
- #ifndef _SCENE_OBJECT_H_
- #include "2d/sceneobject/SceneObject.h"
- #endif
- //-----------------------------------------------------------------------------
- class SceneObjectTimerEvent : public SimEvent
- {
- public:
- SceneObjectTimerEvent( U32 timerPeriod ) : mTimerPeriod(timerPeriod) {}
- virtual ~SceneObjectTimerEvent() {}
- virtual void process(SimObject *object)
- {
- /// Create new Timer Event.
- SceneObjectTimerEvent* pEvent = new SceneObjectTimerEvent( mTimerPeriod );
- /// Post Event.
- (dynamic_cast<SceneObject*>(object))->setPeriodicTimerID( Sim::postEvent( object, pEvent, Sim::getCurrentTime() + mTimerPeriod ) );
- // Script callback.
- /// This *must* be done here in-case the user turns off the timer which would be the one above!
- Con::executef( object, 1, "onTimer" );
- }
- private:
- U32 mTimerPeriod;
- };
- #endif // _SCENE_OBJECT_TIMER_EVENT_H_
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