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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(PointForceController, PickingSceneController)
- /*! Sets the position of the force center.
- @param x The position along the horizontal axis.
- @param y The position along the vertical axis.
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setPosition, ConsoleVoid, 3, 4, (float x, float y))
- {
- // The new position.
- b2Vec2 position;
- // Elements in the first argument.
- U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ((elementCount == 2) && (argc == 3))
- position = Utility::mGetStringElementVector(argv[2]);
- // (x, y)
- else if ((elementCount == 1) && (argc == 4))
- position.Set(dAtof(argv[2]), dAtof(argv[3]));
- // Invalid
- else
- {
- Con::warnf("PointForceController::setPosition() - Invalid number of parameters!");
- return;
- }
- // Set Position.
- object->setPosition(position);
- }
- //-----------------------------------------------------------------------------
- /*! Gets the position of the force center.
- @return (float x/float y) The x and y (horizontal and vertical) position of the force center.
- */
- ConsoleMethodWithDocs(PointForceController, getPosition, ConsoleString, 2, 2, ())
- {
- // Get position.
- return object->getPosition().scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the radius of the point force to use.
- @param radius The radius of the point force to use.
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setRadius, ConsoleVoid, 3, 3, (radius))
- {
- object->setRadius( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the radius of the point force being used.
- @return The radius of the point force being used.
- */
- ConsoleMethodWithDocs(PointForceController, getRadius, ConsoleFloat, 2, 2, ())
- {
- return object->getRadius();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the point force to use.
- @param force The point force to use.
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setForce, ConsoleVoid, 3, 3, (force))
- {
- object->setForce( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the point force being used.
- @return The point force being used.
- */
- ConsoleMethodWithDocs(PointForceController, getForce, ConsoleFloat, 2, 2, ())
- {
- return object->getForce();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the linear drag coefficient (0.0 to 1.0).
- @param linearDrag The linear drag coefficient
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setLinearDrag, ConsoleVoid, 3, 3, (linearDrag))
- {
- object->setLinearDrag( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the linear drag coefficient.
- @return The linear drag coefficient.
- */
- ConsoleMethodWithDocs(PointForceController, getLinearDrag, ConsoleFloat, 2, 2, ())
- {
- return object->getLinearDrag();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the angular drag coefficient (0.0 to 1.0).
- @param angularDrag The angular drag coefficient
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setAngularDrag, ConsoleVoid, 3, 3, (angularDrag))
- {
- object->setAngularDrag( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the angular drag coefficient.
- @return The angular drag coefficient.
- */
- ConsoleMethodWithDocs(PointForceController, getAngularDrag, ConsoleFloat, 2, 2, ())
- {
- return object->getAngularDrag();
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether to apply the force non-linearly (using the inverse square law) or linearly.
- @param nonLinear whether to apply the force non-linearly (using the inverse square law) or linearly.
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setNonLinear, ConsoleVoid, 3, 3, (nonLinear))
- {
- object->setNonLinear( dAtob(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether to apply the force non-linearly (using the inverse square law) or linearly.
- @return Whether to apply the force non-linearly (using the inverse square law) or linearly.
- */
- ConsoleMethodWithDocs(PointForceController, getNonLinear, ConsoleBool, 2, 2, ())
- {
- return object->getNonLinear();
- }
- //-----------------------------------------------------------------------------
- /*! Sets a scene object from which the position will be tracked.
- @param sceneObject The scene object from which the position will be tracked. An empty string will stop tracking.
- @return No return value.
- */
- ConsoleMethodWithDocs(PointForceController, setTrackedObject, ConsoleVoid, 3, 3, (sceneObject))
- {
- // Find the scene object.
- SceneObject* pSceneObject = Sim::findObject<SceneObject>( argv[2] );
- object->setTrackedObject( pSceneObject );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the scene object from which the position will be tracked.
- @return The scene object from which the position will be tracked or an empty string if nothing is being tracked.
- */
- ConsoleMethodWithDocs(PointForceController, getTrackedObject, ConsoleString, 2, 2, ())
- {
- // Fetch the scene object.
- SceneObject* pSceneObject = object->getTrackedObject();
- return pSceneObject == NULL ? NULL : pSceneObject->getIdString();
- }
- ConsoleMethodGroupEndWithDocs(PointForceController)
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