iOSStreamSource.cc 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "iOSStreamSource.h"
  23. #include "SoundEngine.h"
  24. #define BUFFERSIZE 32768
  25. iOSStreamSource::iOSStreamSource(const char *filename) {
  26. this->registerObject();
  27. int len = dStrlen( filename );
  28. mFilename = new char[len + 1];
  29. dStrcpy( mFilename, filename );
  30. //SoundEngine::SoundEngine_LoadBackgroundMusicTrack( mFilename, true, false );
  31. }
  32. iOSStreamSource::~iOSStreamSource() {
  33. stop();
  34. delete [] mFilename;
  35. //SoundEngine::SoundEngine_UnloadBackgroundMusicTrack();
  36. }
  37. bool iOSStreamSource::isPlaying() {
  38. return true;
  39. }
  40. bool iOSStreamSource::start( bool loop ) {
  41. SoundEngine::SoundEngine_LoadBackgroundMusicTrack( mFilename, true, false );
  42. SoundEngine::SoundEngine_StartBackgroundMusic();
  43. if( !loop ) {
  44. //stop at end
  45. SoundEngine::SoundEngine_StopBackgroundMusic( true );
  46. Con::executef(1,"oniOSStreamEnd");
  47. }
  48. return true;
  49. }
  50. bool iOSStreamSource::stop() {
  51. //false == stop now
  52. SoundEngine::SoundEngine_StopBackgroundMusic( false );
  53. SoundEngine::SoundEngine_UnloadBackgroundMusicTrack();
  54. return true;
  55. }
  56. bool iOSStreamSource::setVolume( F32 volume) {
  57. SoundEngine::SoundEngine_SetBackgroundMusicVolume(volume);
  58. return true;
  59. }