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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformAndroid/platformAndroid.h"
- #include "platform/event.h"
- #include "platform/platformInput.h"
- #include "game/gameInterface.h"
- #include "platform/threads/thread.h"
- #include "platform/platformVideo.h"
- #include <pthread.h>
- #include "platformAndroid/AndroidUtil.h"
- #include "platformAndroid/AndroidEvents.h"
- #include "platformAndroid/AndroidAlerts.h"
- #include "gui/guiCanvas.h"
- /*
- EventHandlerRef gWinMouseEventHandlerRef = NULL;
- EventHandlerRef gAppMouseEventHandlerRef = NULL;
- */
- //-----------------------------------------------------------------------------
- static void _OnActivate(bool activating)
- {
- if(activating)
- {
- Input::activate();
- Game->refreshWindow();
- platState.backgrounded = false;
- pthread_kill((pthread_t)platState.torqueThreadId, SIGALRM);
- }
- else
- {
- Input::deactivate();
- platState.backgrounded = true;
- }
- }
- //-----------------------------------------------------------------------------
- // here we manually poll for events, and send them to the dispatcher.
- // we only use this in single-threaded mode.
- static void _AndroidPollEvents()
- {
- }
- //-----------------------------------------------------------------------------
- void Platform::enableKeyboardTranslation(void)
- {
- platState.tsmActive=true;
- }
- //-----------------------------------------------------------------------------
- void Platform::disableKeyboardTranslation(void)
- {
- platState.tsmActive=false;
- }
- void Platform::setMouseLock(bool locked)
- {
- }
- //-----------------------------------------------------------------------------
- void Platform::process()
- {
- // TODO: HID input
-
- // ProcessMessages() manually polls for events when we are single threaded
- // if(ThreadManager::isCurrentThread(platState.firstThreadId))
- // _AndroidPollEvents();
-
- // Some things do not get carbon events, we must always poll for them.
- // HID ( usb gamepad et al ) input, for instance.
- Input::process();
-
- if(platState.ctxNeedsUpdate)
- {
- //aglUpdateContext(platState.ctx);
- platState.ctxNeedsUpdate=false;
- }
- }
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