android_native_app_glue.h 12 KB

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  1. /*
  2. * Copyright (C) 2010 The Android Open Source Project
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. *
  16. */
  17. #ifndef _ANDROID_NATIVE_APP_GLUE_H
  18. #define _ANDROID_NATIVE_APP_GLUE_H
  19. #include <poll.h>
  20. #include <pthread.h>
  21. #include <sched.h>
  22. #include <android/configuration.h>
  23. #include <android/looper.h>
  24. #include <android/native_activity.h>
  25. #ifdef __cplusplus
  26. extern "C" {
  27. #endif
  28. /**
  29. * The native activity interface provided by <android/native_activity.h>
  30. * is based on a set of application-provided callbacks that will be called
  31. * by the Activity's main thread when certain events occur.
  32. *
  33. * This means that each one of this callbacks _should_ _not_ block, or they
  34. * risk having the system force-close the application. This programming
  35. * model is direct, lightweight, but constraining.
  36. *
  37. * The 'threaded_native_app' static library is used to provide a different
  38. * execution model where the application can implement its own main event
  39. * loop in a different thread instead. Here's how it works:
  40. *
  41. * 1/ The application must provide a function named "android_main()" that
  42. * will be called when the activity is created, in a new thread that is
  43. * distinct from the activity's main thread.
  44. *
  45. * 2/ android_main() receives a pointer to a valid "android_app" structure
  46. * that contains references to other important objects, e.g. the
  47. * ANativeActivity obejct instance the application is running in.
  48. *
  49. * 3/ the "android_app" object holds an ALooper instance that already
  50. * listens to two important things:
  51. *
  52. * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
  53. * declarations below.
  54. *
  55. * - input events coming from the AInputQueue attached to the activity.
  56. *
  57. * Each of these correspond to an ALooper identifier returned by
  58. * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
  59. * respectively.
  60. *
  61. * Your application can use the same ALooper to listen to additional
  62. * file-descriptors. They can either be callback based, or with return
  63. * identifiers starting with LOOPER_ID_USER.
  64. *
  65. * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
  66. * the returned data will point to an android_poll_source structure. You
  67. * can call the process() function on it, and fill in android_app->onAppCmd
  68. * and android_app->onInputEvent to be called for your own processing
  69. * of the event.
  70. *
  71. * Alternatively, you can call the low-level functions to read and process
  72. * the data directly... look at the process_cmd() and process_input()
  73. * implementations in the glue to see how to do this.
  74. *
  75. * See the sample named "native-activity" that comes with the NDK with a
  76. * full usage example. Also look at the JavaDoc of NativeActivity.
  77. */
  78. struct android_app;
  79. /**
  80. * Data associated with an ALooper fd that will be returned as the "outData"
  81. * when that source has data ready.
  82. */
  83. struct android_poll_source {
  84. // The identifier of this source. May be LOOPER_ID_MAIN or
  85. // LOOPER_ID_INPUT.
  86. int32_t id;
  87. // The android_app this ident is associated with.
  88. struct android_app* app;
  89. // Function to call to perform the standard processing of data from
  90. // this source.
  91. void (*process)(struct android_app* app, struct android_poll_source* source);
  92. };
  93. /**
  94. * This is the interface for the standard glue code of a threaded
  95. * application. In this model, the application's code is running
  96. * in its own thread separate from the main thread of the process.
  97. * It is not required that this thread be associated with the Java
  98. * VM, although it will need to be in order to make JNI calls any
  99. * Java objects.
  100. */
  101. struct android_app {
  102. // The application can place a pointer to its own state object
  103. // here if it likes.
  104. void* userData;
  105. // Fill this in with the function to process main app commands (APP_CMD_*)
  106. void (*onAppCmd)(struct android_app* app, int32_t cmd);
  107. // Fill this in with the function to process input events. At this point
  108. // the event has already been pre-dispatched, and it will be finished upon
  109. // return. Return 1 if you have handled the event, 0 for any default
  110. // dispatching.
  111. int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
  112. // The ANativeActivity object instance that this app is running in.
  113. ANativeActivity* activity;
  114. // The current configuration the app is running in.
  115. AConfiguration* config;
  116. // This is the last instance's saved state, as provided at creation time.
  117. // It is NULL if there was no state. You can use this as you need; the
  118. // memory will remain around until you call android_app_exec_cmd() for
  119. // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
  120. // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
  121. // at which point they will be initialized to NULL and you can malloc your
  122. // state and place the information here. In that case the memory will be
  123. // freed for you later.
  124. void* savedState;
  125. size_t savedStateSize;
  126. // The ALooper associated with the app's thread.
  127. ALooper* looper;
  128. // When non-NULL, this is the input queue from which the app will
  129. // receive user input events.
  130. AInputQueue* inputQueue;
  131. // When non-NULL, this is the window surface that the app can draw in.
  132. ANativeWindow* window;
  133. // Current content rectangle of the window; this is the area where the
  134. // window's content should be placed to be seen by the user.
  135. ARect contentRect;
  136. // Current state of the app's activity. May be either APP_CMD_START,
  137. // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
  138. int activityState;
  139. // This is non-zero when the application's NativeActivity is being
  140. // destroyed and waiting for the app thread to complete.
  141. int destroyRequested;
  142. // -------------------------------------------------
  143. // Below are "private" implementation of the glue code.
  144. pthread_mutex_t mutex;
  145. pthread_cond_t cond;
  146. int msgread;
  147. int msgwrite;
  148. pthread_t thread;
  149. struct android_poll_source cmdPollSource;
  150. struct android_poll_source inputPollSource;
  151. int running;
  152. int stateSaved;
  153. int destroyed;
  154. int redrawNeeded;
  155. AInputQueue* pendingInputQueue;
  156. ANativeWindow* pendingWindow;
  157. ARect pendingContentRect;
  158. };
  159. enum {
  160. /**
  161. * Looper data ID of commands coming from the app's main thread, which
  162. * is returned as an identifier from ALooper_pollOnce(). The data for this
  163. * identifier is a pointer to an android_poll_source structure.
  164. * These can be retrieved and processed with android_app_read_cmd()
  165. * and android_app_exec_cmd().
  166. */
  167. LOOPER_ID_MAIN = 1,
  168. /**
  169. * Looper data ID of events coming from the AInputQueue of the
  170. * application's window, which is returned as an identifier from
  171. * ALooper_pollOnce(). The data for this identifier is a pointer to an
  172. * android_poll_source structure. These can be read via the inputQueue
  173. * object of android_app.
  174. */
  175. LOOPER_ID_INPUT = 2,
  176. /**
  177. * Start of user-defined ALooper identifiers.
  178. */
  179. LOOPER_ID_USER = 3,
  180. };
  181. enum {
  182. /**
  183. * Command from main thread: the AInputQueue has changed. Upon processing
  184. * this command, android_app->inputQueue will be updated to the new queue
  185. * (or NULL).
  186. */
  187. APP_CMD_INPUT_CHANGED,
  188. /**
  189. * Command from main thread: a new ANativeWindow is ready for use. Upon
  190. * receiving this command, android_app->window will contain the new window
  191. * surface.
  192. */
  193. APP_CMD_INIT_WINDOW,
  194. /**
  195. * Command from main thread: the existing ANativeWindow needs to be
  196. * terminated. Upon receiving this command, android_app->window still
  197. * contains the existing window; after calling android_app_exec_cmd
  198. * it will be set to NULL.
  199. */
  200. APP_CMD_TERM_WINDOW,
  201. /**
  202. * Command from main thread: the current ANativeWindow has been resized.
  203. * Please redraw with its new size.
  204. */
  205. APP_CMD_WINDOW_RESIZED,
  206. /**
  207. * Command from main thread: the system needs that the current ANativeWindow
  208. * be redrawn. You should redraw the window before handing this to
  209. * android_app_exec_cmd() in order to avoid transient drawing glitches.
  210. */
  211. APP_CMD_WINDOW_REDRAW_NEEDED,
  212. /**
  213. * Command from main thread: the content area of the window has changed,
  214. * such as from the soft input window being shown or hidden. You can
  215. * find the new content rect in android_app::contentRect.
  216. */
  217. APP_CMD_CONTENT_RECT_CHANGED,
  218. /**
  219. * Command from main thread: the app's activity window has gained
  220. * input focus.
  221. */
  222. APP_CMD_GAINED_FOCUS,
  223. /**
  224. * Command from main thread: the app's activity window has lost
  225. * input focus.
  226. */
  227. APP_CMD_LOST_FOCUS,
  228. /**
  229. * Command from main thread: the current device configuration has changed.
  230. */
  231. APP_CMD_CONFIG_CHANGED,
  232. /**
  233. * Command from main thread: the system is running low on memory.
  234. * Try to reduce your memory use.
  235. */
  236. APP_CMD_LOW_MEMORY,
  237. /**
  238. * Command from main thread: the app's activity has been started.
  239. */
  240. APP_CMD_START,
  241. /**
  242. * Command from main thread: the app's activity has been resumed.
  243. */
  244. APP_CMD_RESUME,
  245. /**
  246. * Command from main thread: the app should generate a new saved state
  247. * for itself, to restore from later if needed. If you have saved state,
  248. * allocate it with malloc and place it in android_app.savedState with
  249. * the size in android_app.savedStateSize. The will be freed for you
  250. * later.
  251. */
  252. APP_CMD_SAVE_STATE,
  253. /**
  254. * Command from main thread: the app's activity has been paused.
  255. */
  256. APP_CMD_PAUSE,
  257. /**
  258. * Command from main thread: the app's activity has been stopped.
  259. */
  260. APP_CMD_STOP,
  261. /**
  262. * Command from main thread: the app's activity is being destroyed,
  263. * and waiting for the app thread to clean up and exit before proceeding.
  264. */
  265. APP_CMD_DESTROY,
  266. };
  267. /**
  268. * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
  269. * app command message.
  270. */
  271. int8_t android_app_read_cmd(struct android_app* android_app);
  272. /**
  273. * Call with the command returned by android_app_read_cmd() to do the
  274. * initial pre-processing of the given command. You can perform your own
  275. * actions for the command after calling this function.
  276. */
  277. void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
  278. /**
  279. * Call with the command returned by android_app_read_cmd() to do the
  280. * final post-processing of the given command. You must have done your own
  281. * actions for the command before calling this function.
  282. */
  283. void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
  284. /**
  285. * Dummy function you can call to ensure glue code isn't stripped.
  286. */
  287. void app_dummy();
  288. /**
  289. * This is the function that application code must implement, representing
  290. * the main entry to the app.
  291. */
  292. extern void android_main(struct android_app* app);
  293. #ifdef __cplusplus
  294. }
  295. #endif
  296. #endif /* _ANDROID_NATIVE_APP_GLUE_H */