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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platformiOS/platformiOS.h"
- #include "platform/platformFileIO.h"
- #include "collection/vector.h"
- #include "string/stringTable.h"
- #include "console/console.h"
- #include "debug/profiler.h"
- #include "io/resource/resourceManager.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <errno.h>
- #include <ftw.h>
- #include <utime.h>
- #include <sys/types.h>
- #include <dirent.h>
- #include <unistd.h>
- #include <sys/stat.h>
- #include <sys/time.h>
- //TODO: file io still needs some work...
- #define MAX_MAC_PATH_LONG 2048
- //-----------------------------------------------------------------------------
- //#if defined(TORQUE_OS_MAC_OSX)
- #include <CoreFoundation/CFBundle.h>
- //#else
- //#include <CFBundle.h>
- //#endif
- //-----------------------------------------------------------------------------
- bool Platform::fileDelete(const char * name)
- {
- if(!name )
- return(false);
-
- if (dStrlen(name) > MAX_MAC_PATH_LONG)
- Con::warnf("Platform::FileDelete() - Filename length is pretty long...");
-
- return(remove(name) == 0); // remove returns 0 on success
- }
- //-----------------------------------------------------------------------------
- bool dFileTouch(const char *path)
- {
- if (!path || !*path)
- return false;
-
- // set file at path's modification and access times to now.
- return( utimes( path, NULL) == 0); // utimes returns 0 on success.
- }
- //-----------------------------------------------------------------------------
- // Constructors & Destructor
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // After construction, the currentStatus will be Closed and the capabilities
- // will be 0.
- //-----------------------------------------------------------------------------
- File::File()
- : currentStatus(Closed), capability(0)
- {
- handle = NULL;
- }
- //-----------------------------------------------------------------------------
- // insert a copy constructor here... (currently disabled)
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Destructor
- //-----------------------------------------------------------------------------
- File::~File()
- {
- close();
- handle = NULL;
- }
- //-----------------------------------------------------------------------------
- // Open a file in the mode specified by openMode (Read, Write, or ReadWrite).
- // Truncate the file if the mode is either Write or ReadWrite and truncate is
- // true.
- //
- // Sets capability appropriate to the openMode.
- // Returns the currentStatus of the file.
- //-----------------------------------------------------------------------------
- File::Status File::open(const char *filename, const AccessMode openMode)
- {
- if (dStrlen(filename) > MAX_MAC_PATH_LONG)
- Con::warnf("File::open: Filename length is pretty long...");
-
- // Close the file if it was already open...
- if (currentStatus != Closed)
- close();
-
- // create the appropriate type of file...
- switch (openMode)
- {
- case Read:
- handle = (void *)fopen(filename, "rb"); // read only
- break;
- case Write:
- handle = (void *)fopen(filename, "wb"); // write only
- break;
- case ReadWrite:
- handle = (void *)fopen(filename, "ab+"); // write(append) and read
- break;
- case WriteAppend:
- handle = (void *)fopen(filename, "ab"); // write(append) only
- break;
- default:
- AssertFatal(false, "File::open: bad access mode");
- }
-
- // handle not created successfully
- if (handle == NULL)
- return setStatus();
-
- // successfully created file, so set the file capabilities...
- switch (openMode)
- {
- case Read:
- capability = FileRead;
- break;
- case Write:
- case WriteAppend:
- capability = FileWrite;
- break;
- case ReadWrite:
- capability = FileRead | FileWrite;
- break;
- default:
- AssertFatal(false, "File::open: bad access mode");
- }
-
- // must set the file status before setting the position.
- currentStatus = Ok;
-
- if (openMode == ReadWrite)
- setPosition(0);
-
- // success!
- return currentStatus;
- }
- //-----------------------------------------------------------------------------
- // Get the current position of the file pointer.
- //-----------------------------------------------------------------------------
- U32 File::getPosition() const
- {
- AssertFatal(currentStatus != Closed , "File::getPosition: file closed");
- AssertFatal(handle != NULL, "File::getPosition: invalid file handle");
-
- return ftell((FILE*)handle);
- }
- //-----------------------------------------------------------------------------
- // Set the position of the file pointer.
- // Absolute and relative positioning is supported via the absolutePos
- // parameter.
- //
- // If positioning absolutely, position MUST be positive - an IOError results if
- // position is negative.
- // Position can be negative if positioning relatively, however positioning
- // before the start of the file is an IOError.
- //
- // Returns the currentStatus of the file.
- //-----------------------------------------------------------------------------
- File::Status File::setPosition(S32 position, bool absolutePos)
- {
- AssertFatal(Closed != currentStatus, "File::setPosition: file closed");
- AssertFatal(handle != NULL, "File::setPosition: invalid file handle");
-
- if (currentStatus != Ok && currentStatus != EOS )
- return currentStatus;
-
- U32 finalPos;
- if(absolutePos)
- {
- // absolute position
- AssertFatal(0 <= position, "File::setPosition: negative absolute position");
- // position beyond EOS is OK
- fseek((FILE*)handle, position, SEEK_SET);
- finalPos = ftell((FILE*)handle);
- }
- else
- {
- // relative position
- AssertFatal((getPosition() + position) >= 0, "File::setPosition: negative relative position");
- // position beyond EOS is OK
- fseek((FILE*)handle, position, SEEK_CUR);
- finalPos = ftell((FILE*)handle);
- }
-
- // ftell returns -1 on error. set error status
- if (0xffffffff == finalPos)
- return setStatus();
- // success, at end of file
- else if (finalPos >= getSize())
- return currentStatus = EOS;
- // success!
- else
- return currentStatus = Ok;
- }
- //-----------------------------------------------------------------------------
- // Get the size of the file in bytes.
- // It is an error to query the file size for a Closed file, or for one with an
- // error status.
- //-----------------------------------------------------------------------------
- U32 File::getSize() const
- {
- AssertWarn(Closed != currentStatus, "File::getSize: file closed");
- AssertFatal(handle != NULL, "File::getSize: invalid file handle");
-
- if (Ok == currentStatus || EOS == currentStatus)
- {
- struct stat statData;
-
- if(fstat(fileno((FILE*)handle), &statData) != 0)
- return 0;
-
- // return the size in bytes
- return statData.st_size;
- }
-
- return 0;
- }
- //-----------------------------------------------------------------------------
- // Flush the file.
- // It is an error to flush a read-only file.
- // Returns the currentStatus of the file.
- //-----------------------------------------------------------------------------
- File::Status File::flush()
- {
- AssertFatal(Closed != currentStatus, "File::flush: file closed");
- AssertFatal(handle != NULL, "File::flush: invalid file handle");
- AssertFatal(true == hasCapability(FileWrite), "File::flush: cannot flush a read-only file");
-
- if (fflush((FILE*)handle) != 0)
- return setStatus();
- else
- return currentStatus = Ok;
- }
- //-----------------------------------------------------------------------------
- // Close the File.
- //
- // Returns the currentStatus
- //-----------------------------------------------------------------------------
- File::Status File::close()
- {
- // check if it's already closed...
- if (Closed == currentStatus)
- return currentStatus;
-
- // it's not, so close it...
- if (handle != NULL)
- {
- if (fclose((FILE*)handle) != 0)
- return setStatus();
- }
- handle = NULL;
- return currentStatus = Closed;
- }
- //-----------------------------------------------------------------------------
- // Self-explanatory.
- //-----------------------------------------------------------------------------
- File::Status File::getStatus() const
- {
- return currentStatus;
- }
- //-----------------------------------------------------------------------------
- // Sets and returns the currentStatus when an error has been encountered.
- //-----------------------------------------------------------------------------
- File::Status File::setStatus()
- {
- switch (errno)
- {
- case EACCES: // permission denied
- currentStatus = IOError;
- break;
- case EBADF: // Bad File Pointer
- case EINVAL: // Invalid argument
- case ENOENT: // file not found
- case ENAMETOOLONG:
- default:
- currentStatus = UnknownError;
- }
-
- return currentStatus;
- }
- //-----------------------------------------------------------------------------
- // Sets and returns the currentStatus to status.
- //-----------------------------------------------------------------------------
- File::Status File::setStatus(File::Status status)
- {
- return currentStatus = status;
- }
- //-----------------------------------------------------------------------------
- // Read from a file.
- // The number of bytes to read is passed in size, the data is returned in src.
- // The number of bytes read is available in bytesRead if a non-Null pointer is
- // provided.
- //-----------------------------------------------------------------------------
- File::Status File::read(U32 size, char *dst, U32 *bytesRead)
- {
- AssertFatal(Closed != currentStatus, "File::read: file closed");
- AssertFatal(handle != NULL, "File::read: invalid file handle");
- AssertFatal(NULL != dst, "File::read: NULL destination pointer");
- AssertFatal(true == hasCapability(FileRead), "File::read: file lacks capability");
- AssertWarn(0 != size, "File::read: size of zero");
-
- if (Ok != currentStatus || 0 == size)
- return currentStatus;
-
- // read from stream
- U32 nBytes = fread(dst, 1, size, (FILE*)handle);
-
- // did we hit the end of the stream?
- if( nBytes != size)
- currentStatus = EOS;
-
- // if bytesRead is a valid pointer, send number of bytes read there.
- if(bytesRead)
- *bytesRead = nBytes;
-
- // successfully read size bytes
- return currentStatus;
- }
- //-----------------------------------------------------------------------------
- // Write to a file.
- // The number of bytes to write is passed in size, the data is passed in src.
- // The number of bytes written is available in bytesWritten if a non-Null
- // pointer is provided.
- //-----------------------------------------------------------------------------
- File::Status File::write(U32 size, const char *src, U32 *bytesWritten)
- {
- AssertFatal(Closed != currentStatus, "File::write: file closed");
- AssertFatal(handle != NULL, "File::write: invalid file handle");
- AssertFatal(NULL != src, "File::write: NULL source pointer");
- AssertFatal(true == hasCapability(FileWrite), "File::write: file lacks capability");
- AssertWarn(0 != size, "File::write: size of zero");
-
- if ((Ok != currentStatus && EOS != currentStatus) || 0 == size)
- return currentStatus;
- // write bytes to the stream
- U32 nBytes = fwrite(src, 1, size,(FILE*)handle);
-
- // if we couldn't write everything, we've got a problem. set error status.
- if(nBytes != size)
- setStatus();
-
- // if bytesWritten is a valid pointer, put number of bytes read there.
- if(bytesWritten)
- *bytesWritten = nBytes;
-
- // return current File status, whether good or ill.
- return currentStatus;
- }
- //-----------------------------------------------------------------------------
- // Self-explanatory.
- //-----------------------------------------------------------------------------
- bool File::hasCapability(Capability cap) const
- {
- return (0 != (U32(cap) & capability));
- }
- //-----------------------------------------------------------------------------
- S32 Platform::compareFileTimes(const FileTime &a, const FileTime &b)
- {
- if(a > b)
- return 1;
- if(a < b)
- return -1;
- return 0;
- }
- //-----------------------------------------------------------------------------
- // either time param COULD be null.
- //-----------------------------------------------------------------------------
- bool Platform::getFileTimes(const char *path, FileTime *createTime, FileTime *modifyTime)
- {
- // MacOSX is NOT guaranteed to be running off a HFS volume,
- // and UNIX does not keep a record of a file's creation time anywhere.
- // So instead of creation time we return changed time,
- // just like the Linux platform impl does.
-
- if (!path || !*path)
- return false;
-
- struct stat statData;
-
- if (stat(path, &statData) == -1)
- return false;
-
- if(createTime)
- *createTime = statData.st_ctime;
-
- if(modifyTime)
- *modifyTime = statData.st_mtime;
-
- return true;
- }
- //-----------------------------------------------------------------------------
- bool Platform::createPath(const char *file)
- {
- //<Mat> needless console noise
- //Con::warnf("creating path %s",file);
- // if the path exists, we're done.
- struct stat statData;
- if( stat(file, &statData) == 0 )
- {
- return true; // exists, rejoice.
- }
-
- // get the parent path.
- // we're not using basename because it's not thread safe.
- const U32 len = dStrlen(file) + 1;
- char parent[len];
- bool isDirPath = false;
-
- dSprintf(parent, len, "%s", file);
- if(parent[len - 2] == '/')
- {
- parent[len - 2] = '\0'; // cut off the trailing slash, if there is one
- isDirPath = true; // we got a trailing slash, so file is a directory.
- }
-
- // recusively create the parent path.
- // only recurse if newpath has a slash that isn't a leading slash.
- char *slash = dStrrchr(parent,'/');
- if( slash && slash != parent)
- {
- // snip the path just after the last slash.
- slash[1] = '\0';
- // recusively create the parent path. fail if parent path creation failed.
- if(!Platform::createPath(parent))
- return false;
- }
-
- // create *file if it is a directory path.
- if(isDirPath)
- {
- // try to create the directory
- if( mkdir(file, 0777) != 0) // app may reside in global apps dir, and so must be writable to all.
- return false;
- }
-
- return true;
- }
- #pragma mark ---- Directories ----
- //-----------------------------------------------------------------------------
- StringTableEntry Platform::getCurrentDirectory()
- {
- // get the current directory, the one that would be opened if we did a fopen(".")
- char* cwd = getcwd(NULL, 0);
- StringTableEntry ret = StringTable->insert(cwd);
- free(cwd);
- return ret;
- }
- //-----------------------------------------------------------------------------
- bool Platform::setCurrentDirectory(StringTableEntry newDir)
- {
- return (chdir(newDir) == 0);
- }
- //-----------------------------------------------------------------------------
- void Platform::openFolder(const char* path )
- {
- // TODO: users can still run applications by calling openfolder on an app bundle.
- // this may be a bad thing.
- if(!Platform::isDirectory(path))
- {
- Con::errorf(avar("Error: not a directory: %s",path));
- return;
- }
-
- const char* arg = avar("open '%s'", path);
- U32 ret = nftw(arg, NULL, NULL, NULL);
- if(ret != 0)
- Con::printf(strerror(errno));
- }
- static bool isMainDotCsPresent(char *dir)
- {
- char maincsbuf[MAX_MAC_PATH_LONG];
- const char *maincsname = "/main.cs";
- const U32 len = dStrlen(dir) + dStrlen(maincsname)+1;
- AssertISV(len < MAX_MAC_PATH_LONG, "Sorry, path is too long, I can't run from this folder.");
-
- dSprintf(maincsbuf,MAX_MAC_PATH_LONG,"%s%s", dir, maincsname);
-
- return Platform::isFile(maincsbuf);
- }
- //-----------------------------------------------------------------------------
- /// Finds and sets the current working directory.
- /// Torque tries to automatically detect whether you have placed the game files
- /// inside or outside the application's bundle. It checks for the presence of
- /// the file 'main.cs'. If it finds it, Torque will assume that the other game
- /// files are there too. If Torque does not see 'main.cs' inside its bundle, it
- /// will assume the files are outside the bundle.
- /// Since you probably don't want to copy the game files into the app every time
- /// you build, you will want to leave them outside the bundle for development.
- ///
- /// Placing all content inside the application bundle gives a much better user
- /// experience when you distribute your app.
- StringTableEntry Platform::getExecutablePath()
- {
- if(platState.mainDotCsDir)
- return platState.mainDotCsDir;
-
- char cwd_buf[MAX_MAC_PATH_LONG];
- CFBundleRef mainBundle = CFBundleGetMainBundle();
- CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);
-
- bool inside = true;
- bool outside = false;
- bool done = false;
-
- while(!done)
- {
- // first look for game content inside the application bundle.
- // then we look outside the bundle
- // then we assume it's a tool, and the "bundle" = the binary file.
- CFURLRef workingUrl;
- if(inside)
- workingUrl = CFURLCreateCopyAppendingPathComponent(kCFAllocatorSystemDefault,bundleUrl,CFSTR("Contents/Resources"),true);
- else if(outside)
- workingUrl = CFURLCreateCopyDeletingLastPathComponent(kCFAllocatorSystemDefault, bundleUrl);
- else
- {
- workingUrl = bundleUrl;
- CFRetain(workingUrl); // so that we can release bundleUrl twice.
- }
-
- CFStringRef workingString = CFURLCopyFileSystemPath(workingUrl, kCFURLPOSIXPathStyle);
- CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);
- CFStringNormalize(normalizedString,kCFStringNormalizationFormC);
- CFStringGetCString(normalizedString, cwd_buf, sizeof(cwd_buf)-1, kCFStringEncodingUTF8);
-
- // if we dont see main.cs inside the bundle, try again looking outside
- // we're done if we find it, or if we find it neither inside or outside.
- if( isMainDotCsPresent(cwd_buf) || ( !inside && !outside))
- done = true;
-
- if(inside)
- inside = false, outside = true;
- else if(outside)
- outside = false;
-
- CFRelease(workingUrl);
- CFRelease(workingString);
- CFRelease(normalizedString);
- }
-
- //CFRelease(mainBundle); // apple docs say to release this, but that causes a sigsegv(11)
- CFRelease(bundleUrl);
-
- // chdir(cwd_buf); // set the current working directory.
-
- char* ret = NULL;
- if(StringTable)
- platState.mainDotCsDir = StringTable->insert(cwd_buf);
- else
- ret = dStrdup(cwd_buf);
-
- return ret ? ret : platState.mainDotCsDir;
- }
- //-----------------------------------------------------------------------------
- StringTableEntry Platform::getExecutableName()
- {
- char path_buf[MAX_MAC_PATH_LONG];
- // get a cfurl to the executable name
- CFBundleRef mainBundle = CFBundleGetMainBundle();
- CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);
- // get a cfstring of just the app name
- CFStringRef workingString = CFURLCopyLastPathComponent(bundleUrl);
- CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);
- CFStringNormalize(normalizedString,kCFStringNormalizationFormC);
- CFStringGetCString(normalizedString, path_buf, sizeof(path_buf)-1, kCFStringEncodingUTF8);
-
- CFRelease(bundleUrl);
- CFRelease(workingString);
- CFRelease(normalizedString);
-
- return StringTable->insert(path_buf);
- }
- //-----------------------------------------------------------------------------
- bool Platform::isFile(const char *path)
- {
- if (!path || !*path)
- return false;
-
- // make sure we can stat the file
- struct stat statData;
- if( stat(path, &statData) < 0 )
- return false;
-
- // now see if it's a regular file
- if( (statData.st_mode & S_IFMT) == S_IFREG)
- return true;
-
- return false;
- }
- //-----------------------------------------------------------------------------
- bool Platform::isDirectory(const char *path)
- {
- if (!path || !*path)
- return false;
-
- // make sure we can stat the file
- struct stat statData;
- if( stat(path, &statData) < 0 )
- return false;
-
- // now see if it's a directory
- if( (statData.st_mode & S_IFMT) == S_IFDIR)
- return true;
-
- return false;
- }
- S32 Platform::getFileSize(const char* pFilePath)
- {
- if (!pFilePath || !*pFilePath)
- return 0;
-
- struct stat statData;
- if( stat(pFilePath, &statData) < 0 )
- return 0;
-
- // and return it's size in bytes
- return (S32)statData.st_size;
- }
- //-----------------------------------------------------------------------------
- bool Platform::isSubDirectory(const char *pathParent, const char *pathSub)
- {
- char fullpath[MAX_MAC_PATH_LONG];
- dStrcpyl(fullpath, MAX_MAC_PATH_LONG, pathParent, "/", pathSub, NULL);
- return isDirectory((const char *)fullpath);
- }
- //-----------------------------------------------------------------------------
- // utility for platform::hasSubDirectory() and platform::dumpDirectories()
- // ensures that the entry is a directory, and isnt on the ignore lists.
- inline bool isGoodDirectory(dirent* entry)
- {
- return (entry->d_type == DT_DIR // is a dir
- && dStrcmp(entry->d_name,".") != 0 // not here
- && dStrcmp(entry->d_name,"..") != 0 // not parent
- && !Platform::isExcludedDirectory(entry->d_name)); // not excluded
- }
- //-----------------------------------------------------------------------------
- bool Platform::hasSubDirectory(const char *path)
- {
- DIR *dir;
- dirent *entry;
-
- dir = opendir(path);
- if(!dir)
- return false; // we got a bad path, so no, it has no subdirectory.
-
- while( true )
- {
- entry = readdir(dir);
- if ( entry == NULL )
- break;
-
- if(isGoodDirectory(entry) )
- {
- closedir(dir);
- return true; // we have a subdirectory, that isnt on the exclude list.
- }
- }
-
- closedir(dir);
- return false; // either this dir had no subdirectories, or they were all on the exclude list.
- }
- //-----------------------------------------------------------------------------
- bool recurseDumpDirectories(const char *basePath, const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
- {
- DIR *dir;
- dirent *entry;
- const U32 len = dStrlen(basePath) + dStrlen(path) + 2;
- char pathbuf[len];
-
- // construct the file path
- dSprintf(pathbuf, len, "%s/%s", basePath, path);
-
- // be sure it opens.
- dir = opendir(pathbuf);
- if(!dir)
- return false;
-
- // look inside the current directory
- while( true )
- {
- entry = readdir(dir);
- if ( entry == NULL )
- break;
-
- // we just want directories.
- if(!isGoodDirectory(entry))
- continue;
-
- // TODO: better unicode file name handling
- // // Apple's file system stores unicode file names in decomposed form.
- // // ATSUI will not reliably draw out just the accent character by itself,
- // // so our text renderer has no chance of rendering decomposed form unicode.
- // // We have to convert the entry name to precomposed normalized form.
- // CFStringRef cfdname = CFStringCreateWithCString(NULL,entry->d_name,kCFStringEncodingUTF8);
- // CFMutableStringRef cfentryName = CFStringCreateMutableCopy(NULL,0,cfdname);
- // CFStringNormalize(cfentryName,kCFStringNormalizationFormC);
- //
- // U32 entryNameLen = CFStringGetLength(cfentryName) * 4 + 1;
- // char entryName[entryNameLen];
- // CFStringGetCString(cfentryName, entryName, entryNameLen, kCFStringEncodingUTF8);
- // entryName[entryNameLen-1] = NULL; // sometimes, CFStringGetCString() doesn't null terminate.
- // CFRelease(cfentryName);
- // CFRelease(cfdname);
-
- // construct the new path string, we'll need this below.
- const U32 newpathlen = dStrlen(path) + dStrlen(entry->d_name) + 2;
- char newpath[newpathlen];
- if(dStrlen(path) > 0)
- {
- dSprintf(newpath, newpathlen, "%s/%s", path, entry->d_name);
- }
- else
- {
- dSprintf(newpath, newpathlen, "%s", entry->d_name);
- }
-
- // we have a directory, add it to the list.
- if( noBasePath )
- {
- directoryVector.push_back(StringTable->insert(newpath));
- }
- else
- {
- const U32 fullpathlen = dStrlen(basePath) + dStrlen(newpath) + 2;
- char fullpath[fullpathlen];
- dSprintf(fullpath, fullpathlen, "%s/%s",basePath,newpath);
- directoryVector.push_back(StringTable->insert(fullpath));
- }
-
- // and recurse into it, unless we've run out of depth
- if( depth != 0) // passing a val of -1 as the recurse depth means go forever
- recurseDumpDirectories(basePath, newpath, directoryVector, depth-1, noBasePath);
- }
- closedir(dir);
- return true;
- }
- //-----------------------------------------------------------------------------
- bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
- {
- PROFILE_START(dumpDirectories);
- ResourceManager->initExcludedDirectories();
- const S32 len = dStrlen(path)+1;
- char newpath[len];
- dSprintf(newpath, len, "%s", path);
- if(newpath[len - 1] == '/')
- newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one
-
- // Insert base path to follow what Windows does.
- if ( !noBasePath )
- directoryVector.push_back(StringTable->insert(newpath));
-
- bool ret = recurseDumpDirectories(newpath, "", directoryVector, depth, noBasePath);
- PROFILE_END();
-
- return ret;
- }
- //-----------------------------------------------------------------------------
- static bool recurseDumpPath(const char* curPath, Vector<Platform::FileInfo>& fileVector, U32 depth)
- {
- DIR *dir;
- dirent *entry;
-
- // be sure it opens.
- dir = opendir(curPath);
- if(!dir)
- return false;
-
- // look inside the current directory
- while( true )
- {
- entry = readdir(dir);
- if ( entry == NULL )
- break;
-
- // construct the full file path. we need this to get the file size and to recurse
- const U32 len = dStrlen(curPath) + entry->d_namlen + 2;
- char pathbuf[len];
- dSprintf( pathbuf, len, "%s/%s", curPath, entry->d_name);
-
- // ok, deal with directories and files seperately.
- if( entry->d_type == DT_DIR )
- {
- if( depth == 0)
- continue;
-
- // filter out dirs we dont want.
- if( !isGoodDirectory(entry) )
- continue;
-
- // recurse into the dir
- recurseDumpPath( pathbuf, fileVector, depth-1);
- }
- else
- {
- //add the file entry to the list
- // unlike recurseDumpDirectories(), we need to return more complex info here.
- //<Mat> commented this out in case we ever want a dir file printout again
- //printf( "File Name: %s ", entry->d_name );
- const U32 fileSize = Platform::getFileSize(pathbuf);
- fileVector.increment();
- Platform::FileInfo& rInfo = fileVector.last();
- rInfo.pFullPath = StringTable->insert(curPath);
- rInfo.pFileName = StringTable->insert(entry->d_name);
- rInfo.fileSize = fileSize;
- }
- }
- closedir(dir);
- return true;
-
- }
- //-----------------------------------------------------------------------------
- bool Platform::dumpPath(const char *path, Vector<Platform::FileInfo>& fileVector, S32 depth)
- {
- PROFILE_START(dumpPath);
- const S32 len = dStrlen(path) + 1;
- char newpath[len];
-
- dSprintf(newpath, len, "%s", path);
-
- if(newpath[len - 2] == '/')
- newpath[len - 2] = '\0'; // cut off the trailing slash, if there is one
-
- bool ret = recurseDumpPath( newpath, fileVector, depth);
- PROFILE_END();
-
- return ret;
- }
- //----------------------------------------------------------------------------
- // Loading and Saving of data to the NSUserDefaults on the iOS / iPod Touch
- void iOSSaveStringToDevice( const char* saveNameField, const char* dataString)
- {
- NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
- NSString *convertedString = [[NSString alloc] initWithUTF8String:dataString];
- NSString *convertedSaveFieldName = [[NSString alloc] initWithUTF8String:saveNameField];
-
- [prefs setObject:convertedString forKey:convertedSaveFieldName];
- [prefs synchronize];
- }
- static const char* iOSLoadStringFromDevice(const char* saveNameField)
- {
- NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
- NSString *convertedSaveFieldName = [[NSString alloc] initWithUTF8String:saveNameField];
- NSString *myString = [prefs stringForKey:convertedSaveFieldName];
- return [myString UTF8String];
- }
- ConsoleFunction(iOSSaveStringToDevice, void, 3, 3, "(keyName, keyString) Save's a string value to a key defined in the iOS user defaults. This can be seen as similar to the windows registry.\n"
- "@keyString: The string to store in this key.\n"
- "@keyName: The name for the key to store the string under.")
- {
- iOSSaveStringToDevice( argv[1] , argv[2] );
- }
- ConsoleFunction(iOSLoadStringFromDevice, const char*, 2, 2, "(keyName) Loads a string from a key defined in the iOS user defaults (saved with iOSSaveStringToDevice)\n"
- "@keyName: The name for the string that it was stored under.")
- {
- const char* result = iOSLoadStringFromDevice( argv[1] );
- return result;
- }
- //-----------------------------------------------------------------------------
- #if defined(TORQUE_DEBUG)
- ConsoleFunction(testHasSubdir,void,2,2,"tests platform::hasSubDirectory") {
- Con::printf("testing %s",argv[1]);
- Platform::addExcludedDirectory(".svn");
- if(Platform::hasSubDirectory(argv[1]))
- Con::printf(" has subdir");
- else
- Con::printf(" does not have subdir");
- }
- ConsoleFunction(testDumpDirectories,void,4,4,"testDumpDirectories('path', int depth, bool noBasePath)") {
- Vector<StringTableEntry> paths;
- S32 depth = dAtoi(argv[2]);
-
- Platform::addExcludedDirectory(".svn");
-
- Platform::dumpDirectories(argv[1],paths,dAtoi(argv[2]),dAtob(argv[3]));
-
- Con::printf("Dumping directories starting from %s with depth %i", argv[1],depth);
-
- for(Vector<StringTableEntry>::iterator itr = paths.begin(); itr != paths.end(); itr++) {
- Con::printf(*itr);
- }
-
- }
- ConsoleFunction(testDumpPaths, void, 3, 3, "testDumpPaths('path', int depth)")
- {
- Vector<Platform::FileInfo> files;
- S32 depth = dAtoi(argv[2]);
-
- Platform::addExcludedDirectory(".svn");
-
- Platform::dumpPath(argv[1], files, depth);
-
- for(Vector<Platform::FileInfo>::iterator itr = files.begin(); itr != files.end(); itr++) {
- Con::printf("%s/%s",itr->pFullPath, itr->pFileName);
- }
- }
- //-----------------------------------------------------------------------------
- ConsoleFunction(testFileTouch, bool , 2,2, "testFileTouch('path')")
- {
- return dFileTouch(argv[1]);
- }
- ConsoleFunction(testGetFileTimes, bool, 2,2, "testGetFileTimes('path')")
- {
- FileTime create, modify;
- bool ok;
- ok = Platform::getFileTimes(argv[1],&create, &modify);
- Con::printf("%s Platform::getFileTimes %i, %i", ok ? "+OK" : "-FAIL", create, modify);
- return ok;
- }
- #endif
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