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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // iOSNPatch.h
- //
- // mac specific implementation(s) of NPatch functionality
- // since each platform might use slightly diff methods to control.
- // current Mac NPatches is ATI TRUFORM implementation, accessed on OS9 via a
- // back door method. OSX tests for the ATIX extension.
- #if !defined(TORQUE_OS_MAC_OSX)
- #define AGLSETINT_NPATCH_FLAG ((unsigned long)500)
- #define AGLSETINT_NPATCH_LOD ((unsigned long)501)
- #define AGLSETINT_NPATCH_POINTINTERP ((unsigned long)502)
- #define AGLSETINT_NPATCH_NORMALINTERP ((unsigned long)503)
- #endif
- // for the moment, this seems to be the best roundup of
- // the npatch extensions on the PC.
- #ifndef GL_ATIX_pn_triangles
- #define GL_ATIX_pn_triangles 1
- #define GL_PN_TRIANGLES_ATIX 0x6090
- #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091
- #define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092
- #define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093
- #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094
- #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095
- #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096
- #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097
- #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098
- #if defined(TORQUE_OS_MAC_OSX) // for the moment...
- extern void glPNTrianglesiATIX(GLenum pname, GLint param);
- extern void glPNTrianglesfATIX(GLenum pname, GLfloat param);
- #endif
- #endif
- typedef void (*PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
- //typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
- #define GL_NPATCH_EXT_STRING "GL_ATIX_pn_triangles"
- #define GL_NPATCH_SETINT_STRING "glPNTrianglesiATIX"
- typedef PFNGLPNTRIANGLESIATIPROC PFNNPatchSetInt;
- #define GETINT_NPATCH_MAX_LEVEL GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX
- #define GL_NPATCH_FLAG GL_PN_TRIANGLES_ATIX
- #define SETINT_NPATCH_LOD GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX
- #define SETINT_NPATCH_POINTINTERP GL_PN_TRIANGLES_POINT_MODE_ATIX
- #define SETINT_NPATCH_NORMALINTERP GL_PN_TRIANGLES_NORMAL_MODE_ATIX
- #define NPATCH_POINTINTERP_MIN GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX
- #define NPATCH_POINTINTERP_MAX GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX
- #define NPATCH_NORMALINTERP_MIN GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX
- #define NPATCH_NORMALINTERP_MAX GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX
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