classClass_1_1SceneObject.html 153 KB

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  48. <a href="#pub-methods">Methods</a> &#124;
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  51. <div class="title">SceneObject Class Reference</div> </div>
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  55. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
  56. Methods</h2></td></tr>
  57. <tr class="memitem:a3672b454981afbce383da5be26de4f93"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3672b454981afbce383da5be26de4f93">SceneObject::addToScene</a> (...)</td></tr>
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  59. <tr class="memitem:ae27064dd3d1e9c2ae41ff12351c4924e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae27064dd3d1e9c2ae41ff12351c4924e">SceneObject::applyAngularImpulse</a> (...)</td></tr>
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  61. <tr class="memitem:a71f0bffaf6441affb772ce828f0bb8c2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a71f0bffaf6441affb772ce828f0bb8c2">SceneObject::applyForce</a> (...)</td></tr>
  62. <tr class="separator:a71f0bffaf6441affb772ce828f0bb8c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  63. <tr class="memitem:ae5f2ec18028ff74695f70f7aa74cee06"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae5f2ec18028ff74695f70f7aa74cee06">SceneObject::applyLinearImpulse</a> (...)</td></tr>
  64. <tr class="separator:ae5f2ec18028ff74695f70f7aa74cee06"><td class="memSeparator" colspan="2">&#160;</td></tr>
  65. <tr class="memitem:a2d582dedcf2e453d97ba8c4a48ddcf41"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2d582dedcf2e453d97ba8c4a48ddcf41">SceneObject::applyTorque</a> (...)</td></tr>
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  67. <tr class="memitem:a74570760ac44f7413edb1875cf856391"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a74570760ac44f7413edb1875cf856391">SceneObject::attachGui</a> (...)</td></tr>
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  69. <tr class="memitem:acd35146413f03f8fa869b7b5985bbf59"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#acd35146413f03f8fa869b7b5985bbf59">SceneObject::cancelMoveTo</a> (...)</td></tr>
  70. <tr class="separator:acd35146413f03f8fa869b7b5985bbf59"><td class="memSeparator" colspan="2">&#160;</td></tr>
  71. <tr class="memitem:a10034ea44c5cef7b4f711fa8e36f57df"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a10034ea44c5cef7b4f711fa8e36f57df">SceneObject::clearCollisionShapes</a> (...)</td></tr>
  72. <tr class="separator:a10034ea44c5cef7b4f711fa8e36f57df"><td class="memSeparator" colspan="2">&#160;</td></tr>
  73. <tr class="memitem:a3611a1317f541e4201be7e4a99b7ad3b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3611a1317f541e4201be7e4a99b7ad3b">SceneObject::copyAllCollisionShapes</a> (...)</td></tr>
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  265. <tr class="memitem:a34a26d310821bae89c7d9c722902201e"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a34a26d310821bae89c7d9c722902201e">SceneObject::getSrcBlendFactor</a> (...)</td></tr>
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  277. <tr class="memitem:a8cb18b0afcc3b018f98236bcb3cdec42"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8cb18b0afcc3b018f98236bcb3cdec42">SceneObject::getWorldPoint</a> (...)</td></tr>
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  279. <tr class="memitem:a42d4cf07d9ef9eaf8a85113a8ea00faa"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a42d4cf07d9ef9eaf8a85113a8ea00faa">SceneObject::getWorldVector</a> (...)</td></tr>
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  281. <tr class="memitem:a67abd55c11279080a449194b660019a6"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a67abd55c11279080a449194b660019a6">SceneObject::isRotateToComplete</a> (...)</td></tr>
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  283. <tr class="memitem:a83ee8035644d5e3858894472115a2ebd"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a83ee8035644d5e3858894472115a2ebd">SceneObject::moveTo</a> (...)</td></tr>
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  287. <tr class="memitem:aa0f1da0ac8f4c83b16872846fd192e1c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa0f1da0ac8f4c83b16872846fd192e1c">SceneObject::rotateTo</a> (...)</td></tr>
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  289. <tr class="memitem:aa1dfac0e02083d45183a6d8d9316e20f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa1dfac0e02083d45183a6d8d9316e20f">SceneObject::safeDelete</a> (...)</td></tr>
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  298. <tr class="separator:a8ed6ab583c8223462815e34bcf973d7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  299. <tr class="memitem:ad81b22d18abb8a2e3062fc42855684c2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad81b22d18abb8a2e3062fc42855684c2">SceneObject::setAngularVelocity</a> (...)</td></tr>
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  303. <tr class="memitem:aa6580ff9ae861c3588d1486b31dced01"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa6580ff9ae861c3588d1486b31dced01">SceneObject::setAwake</a> (...)</td></tr>
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  305. <tr class="memitem:a9c0cc06a2b2163994c98578bd632732e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a9c0cc06a2b2163994c98578bd632732e">SceneObject::setBlendAlpha</a> (...)</td></tr>
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  307. <tr class="memitem:a2255876c630c691be6c6d25fc67511f9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2255876c630c691be6c6d25fc67511f9">SceneObject::setBlendColor</a> (...)</td></tr>
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  309. <tr class="memitem:a60210c1383c86d2666052be0c0cb863c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a60210c1383c86d2666052be0c0cb863c">SceneObject::setBlendMode</a> (...)</td></tr>
  310. <tr class="separator:a60210c1383c86d2666052be0c0cb863c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  311. <tr class="memitem:a787613869beecc1fcf0d2536f889e6b9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a787613869beecc1fcf0d2536f889e6b9">SceneObject::setBodyType</a> (...)</td></tr>
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  313. <tr class="memitem:a430b2108296e899de02bd3eb3d58b16a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a430b2108296e899de02bd3eb3d58b16a">SceneObject::setBullet</a> (...)</td></tr>
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  315. <tr class="memitem:abb5650d9907b27c3059c363264309dff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abb5650d9907b27c3059c363264309dff">SceneObject::setCollisionAgainst</a> (...)</td></tr>
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  317. <tr class="memitem:af3c6e697d4fb588fe750dd5dcd21b95b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af3c6e697d4fb588fe750dd5dcd21b95b">SceneObject::setCollisionCallback</a> (...)</td></tr>
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  319. <tr class="memitem:ad8c2d3376db133fd16dd87693a1cd723"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad8c2d3376db133fd16dd87693a1cd723">SceneObject::setCollisionGroups</a> (...)</td></tr>
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  321. <tr class="memitem:ac3295b1ceccae24c0ff4b843ab28170b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac3295b1ceccae24c0ff4b843ab28170b">SceneObject::setCollisionLayers</a> (...)</td></tr>
  322. <tr class="separator:ac3295b1ceccae24c0ff4b843ab28170b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  323. <tr class="memitem:a76fecf60d177ffae199988601856545f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a76fecf60d177ffae199988601856545f">SceneObject::setCollisionMasks</a> (...)</td></tr>
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  325. <tr class="memitem:a854216fa2676060223427ac8ed65f119"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a854216fa2676060223427ac8ed65f119">SceneObject::setCollisionShapeDensity</a> (...)</td></tr>
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  327. <tr class="memitem:a930016e803678d923d29f27c7a080dca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a930016e803678d923d29f27c7a080dca">SceneObject::setCollisionShapeFriction</a> (...)</td></tr>
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  352. <tr class="separator:a45182f391e66c67fa84e0e9628180346"><td class="memSeparator" colspan="2">&#160;</td></tr>
  353. <tr class="memitem:af40ece6e932c2aaeb87d293c01b203e2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af40ece6e932c2aaeb87d293c01b203e2">SceneObject::setGravityScale</a> (...)</td></tr>
  354. <tr class="separator:af40ece6e932c2aaeb87d293c01b203e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  355. <tr class="memitem:abcdb902f2127a5c6480a579b76bcfab2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abcdb902f2127a5c6480a579b76bcfab2">SceneObject::setHeight</a> (...)</td></tr>
  356. <tr class="separator:abcdb902f2127a5c6480a579b76bcfab2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  357. <tr class="memitem:a1c57d3ddadf29733a6611960a223d6e0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1c57d3ddadf29733a6611960a223d6e0">SceneObject::setLifetime</a> (...)</td></tr>
  358. <tr class="separator:a1c57d3ddadf29733a6611960a223d6e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  359. <tr class="memitem:ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2">SceneObject::setLinearDamping</a> (...)</td></tr>
  360. <tr class="separator:ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  361. <tr class="memitem:a32a408795ee377a211a2ef6753ad2c70"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a32a408795ee377a211a2ef6753ad2c70">SceneObject::setLinearVelocity</a> (...)</td></tr>
  362. <tr class="separator:a32a408795ee377a211a2ef6753ad2c70"><td class="memSeparator" colspan="2">&#160;</td></tr>
  363. <tr class="memitem:af481e2dd3b63b464ca276ad235cfd549"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af481e2dd3b63b464ca276ad235cfd549">SceneObject::setLinearVelocityPolar</a> (...)</td></tr>
  364. <tr class="separator:af481e2dd3b63b464ca276ad235cfd549"><td class="memSeparator" colspan="2">&#160;</td></tr>
  365. <tr class="memitem:a52068023485fcb9c6654f3c87d948df8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a52068023485fcb9c6654f3c87d948df8">SceneObject::setLinearVelocityX</a> (...)</td></tr>
  366. <tr class="separator:a52068023485fcb9c6654f3c87d948df8"><td class="memSeparator" colspan="2">&#160;</td></tr>
  367. <tr class="memitem:a1b874b27bfe14fc822ef5139fefbd665"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1b874b27bfe14fc822ef5139fefbd665">SceneObject::setLinearVelocityY</a> (...)</td></tr>
  368. <tr class="separator:a1b874b27bfe14fc822ef5139fefbd665"><td class="memSeparator" colspan="2">&#160;</td></tr>
  369. <tr class="memitem:aca1cd7ae066144c805dca80d301cdac6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aca1cd7ae066144c805dca80d301cdac6">SceneObject::setPickingAllowed</a> (...)</td></tr>
  370. <tr class="separator:aca1cd7ae066144c805dca80d301cdac6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  371. <tr class="memitem:a4c1bb11894f3d471774aea7fb9e7293c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4c1bb11894f3d471774aea7fb9e7293c">SceneObject::setPosition</a> (...)</td></tr>
  372. <tr class="separator:a4c1bb11894f3d471774aea7fb9e7293c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  373. <tr class="memitem:ac4a866109c02261f298b88b942f7e2be"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac4a866109c02261f298b88b942f7e2be">SceneObject::setPositionX</a> (...)</td></tr>
  374. <tr class="separator:ac4a866109c02261f298b88b942f7e2be"><td class="memSeparator" colspan="2">&#160;</td></tr>
  375. <tr class="memitem:aede7f94239a7aad7d92a5dee85d54d5b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aede7f94239a7aad7d92a5dee85d54d5b">SceneObject::setPositionY</a> (...)</td></tr>
  376. <tr class="separator:aede7f94239a7aad7d92a5dee85d54d5b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  377. <tr class="memitem:a2d301d2c6193bb11ece9244144333d17"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2d301d2c6193bb11ece9244144333d17">SceneObject::setRenderGroup</a> (...)</td></tr>
  378. <tr class="separator:a2d301d2c6193bb11ece9244144333d17"><td class="memSeparator" colspan="2">&#160;</td></tr>
  379. <tr class="memitem:a7e8e1e5a06683704673b4db03a063f3e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a7e8e1e5a06683704673b4db03a063f3e">SceneObject::setSceneGroup</a> (...)</td></tr>
  380. <tr class="separator:a7e8e1e5a06683704673b4db03a063f3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  381. <tr class="memitem:a2e53a857d1d39deef6d820366bc26cb0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2e53a857d1d39deef6d820366bc26cb0">SceneObject::setSceneLayer</a> (...)</td></tr>
  382. <tr class="separator:a2e53a857d1d39deef6d820366bc26cb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  383. <tr class="memitem:af3d8a6c3273177110b6a59154787eb00"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af3d8a6c3273177110b6a59154787eb00">SceneObject::setSceneLayerDepth</a> (...)</td></tr>
  384. <tr class="separator:af3d8a6c3273177110b6a59154787eb00"><td class="memSeparator" colspan="2">&#160;</td></tr>
  385. <tr class="memitem:a95cf354fdaeec282256f0f65b6d427c2"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a95cf354fdaeec282256f0f65b6d427c2">SceneObject::setSceneLayerDepthBack</a> (...)</td></tr>
  386. <tr class="separator:a95cf354fdaeec282256f0f65b6d427c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  387. <tr class="memitem:a1450bc6df7d15a6647a6446c1dc5458e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1450bc6df7d15a6647a6446c1dc5458e">SceneObject::setSceneLayerDepthBackward</a> (...)</td></tr>
  388. <tr class="separator:a1450bc6df7d15a6647a6446c1dc5458e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  389. <tr class="memitem:abdf4346bfc66104754b241758341c5d8"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abdf4346bfc66104754b241758341c5d8">SceneObject::setSceneLayerDepthForward</a> (...)</td></tr>
  390. <tr class="separator:abdf4346bfc66104754b241758341c5d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
  391. <tr class="memitem:a0bc6870453c41bb2ed0d8f761785607c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a0bc6870453c41bb2ed0d8f761785607c">SceneObject::setSceneLayerDepthFront</a> (...)</td></tr>
  392. <tr class="separator:a0bc6870453c41bb2ed0d8f761785607c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  393. <tr class="memitem:ae246ef70533e80a0b7a2b79e757de9b9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae246ef70533e80a0b7a2b79e757de9b9">SceneObject::setSize</a> (...)</td></tr>
  394. <tr class="separator:ae246ef70533e80a0b7a2b79e757de9b9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  395. <tr class="memitem:acc1b4b897c2c18f88710d87554ba1a03"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#acc1b4b897c2c18f88710d87554ba1a03">SceneObject::setSizeX</a> (...)</td></tr>
  396. <tr class="separator:acc1b4b897c2c18f88710d87554ba1a03"><td class="memSeparator" colspan="2">&#160;</td></tr>
  397. <tr class="memitem:a4c578cf3458680d48ee60e62b734c6b0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4c578cf3458680d48ee60e62b734c6b0">SceneObject::setSizeY</a> (...)</td></tr>
  398. <tr class="separator:a4c578cf3458680d48ee60e62b734c6b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  399. <tr class="memitem:a714226232680d6856881c6a427edce25"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a714226232680d6856881c6a427edce25">SceneObject::setSleepingAllowed</a> (...)</td></tr>
  400. <tr class="separator:a714226232680d6856881c6a427edce25"><td class="memSeparator" colspan="2">&#160;</td></tr>
  401. <tr class="memitem:a965aa0b0c2ee2b4114ac37bb0f431701"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a965aa0b0c2ee2b4114ac37bb0f431701">SceneObject::setSleepingCallback</a> (...)</td></tr>
  402. <tr class="separator:a965aa0b0c2ee2b4114ac37bb0f431701"><td class="memSeparator" colspan="2">&#160;</td></tr>
  403. <tr class="memitem:aa41d5f08fc5b228489b42fb2806f08ef"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa41d5f08fc5b228489b42fb2806f08ef">SceneObject::setSortPoint</a> (...)</td></tr>
  404. <tr class="separator:aa41d5f08fc5b228489b42fb2806f08ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
  405. <tr class="memitem:a971e5d2802cd541caec0b714126b5dfd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a971e5d2802cd541caec0b714126b5dfd">SceneObject::setSortPointX</a> (...)</td></tr>
  406. <tr class="separator:a971e5d2802cd541caec0b714126b5dfd"><td class="memSeparator" colspan="2">&#160;</td></tr>
  407. <tr class="memitem:a33ba898a998ad04dd4f0f288bf1defec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a33ba898a998ad04dd4f0f288bf1defec">SceneObject::setSortPointY</a> (...)</td></tr>
  408. <tr class="separator:a33ba898a998ad04dd4f0f288bf1defec"><td class="memSeparator" colspan="2">&#160;</td></tr>
  409. <tr class="memitem:adac801c9fefc6d8a551bf620ab925cf6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#adac801c9fefc6d8a551bf620ab925cf6">SceneObject::setSrcBlendFactor</a> (...)</td></tr>
  410. <tr class="separator:adac801c9fefc6d8a551bf620ab925cf6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  411. <tr class="memitem:adb5a59c0f42c5bd7b988e2a0a4dd6709"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#adb5a59c0f42c5bd7b988e2a0a4dd6709">SceneObject::setUpdateCallback</a> (...)</td></tr>
  412. <tr class="separator:adb5a59c0f42c5bd7b988e2a0a4dd6709"><td class="memSeparator" colspan="2">&#160;</td></tr>
  413. <tr class="memitem:a95ed04a4c43de1bdeaa04cd07e3da6c8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a95ed04a4c43de1bdeaa04cd07e3da6c8">SceneObject::setUseInputEvents</a> (...)</td></tr>
  414. <tr class="separator:a95ed04a4c43de1bdeaa04cd07e3da6c8"><td class="memSeparator" colspan="2">&#160;</td></tr>
  415. <tr class="memitem:a598e227ecec092f41ab236a8f7d26071"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a598e227ecec092f41ab236a8f7d26071">SceneObject::setVisible</a> (...)</td></tr>
  416. <tr class="separator:a598e227ecec092f41ab236a8f7d26071"><td class="memSeparator" colspan="2">&#160;</td></tr>
  417. <tr class="memitem:a6192067e590d6dc9002f470dee3d5168"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a6192067e590d6dc9002f470dee3d5168">SceneObject::setWidth</a> (...)</td></tr>
  418. <tr class="separator:a6192067e590d6dc9002f470dee3d5168"><td class="memSeparator" colspan="2">&#160;</td></tr>
  419. </table>
  420. <h2 class="groupheader">Methods</h2>
  421. <a class="anchor" id="a3672b454981afbce383da5be26de4f93"></a>
  422. <div class="memitem">
  423. <div class="memproto">
  424. <table class="memname">
  425. <tr>
  426. <td class="memname">void SceneObject::addToScene </td>
  427. <td>(</td>
  428. <td class="paramtype">&#160;</td>
  429. <td class="paramname"><em>...</em></td><td>)</td>
  430. <td></td>
  431. </tr>
  432. </table>
  433. </div><div class="memdoc">
  434. </div>
  435. </div>
  436. <a class="anchor" id="ae27064dd3d1e9c2ae41ff12351c4924e"></a>
  437. <div class="memitem">
  438. <div class="memproto">
  439. <table class="memname">
  440. <tr>
  441. <td class="memname">void SceneObject::applyAngularImpulse </td>
  442. <td>(</td>
  443. <td class="paramtype">&#160;</td>
  444. <td class="paramname"><em>...</em></td><td>)</td>
  445. <td></td>
  446. </tr>
  447. </table>
  448. </div><div class="memdoc">
  449. </div>
  450. </div>
  451. <a class="anchor" id="a71f0bffaf6441affb772ce828f0bb8c2"></a>
  452. <div class="memitem">
  453. <div class="memproto">
  454. <table class="memname">
  455. <tr>
  456. <td class="memname">void SceneObject::applyForce </td>
  457. <td>(</td>
  458. <td class="paramtype">&#160;</td>
  459. <td class="paramname"><em>...</em></td><td>)</td>
  460. <td></td>
  461. </tr>
  462. </table>
  463. </div><div class="memdoc">
  464. </div>
  465. </div>
  466. <a class="anchor" id="ae5f2ec18028ff74695f70f7aa74cee06"></a>
  467. <div class="memitem">
  468. <div class="memproto">
  469. <table class="memname">
  470. <tr>
  471. <td class="memname">void SceneObject::applyLinearImpulse </td>
  472. <td>(</td>
  473. <td class="paramtype">&#160;</td>
  474. <td class="paramname"><em>...</em></td><td>)</td>
  475. <td></td>
  476. </tr>
  477. </table>
  478. </div><div class="memdoc">
  479. </div>
  480. </div>
  481. <a class="anchor" id="a2d582dedcf2e453d97ba8c4a48ddcf41"></a>
  482. <div class="memitem">
  483. <div class="memproto">
  484. <table class="memname">
  485. <tr>
  486. <td class="memname">void SceneObject::applyTorque </td>
  487. <td>(</td>
  488. <td class="paramtype">&#160;</td>
  489. <td class="paramname"><em>...</em></td><td>)</td>
  490. <td></td>
  491. </tr>
  492. </table>
  493. </div><div class="memdoc">
  494. </div>
  495. </div>
  496. <a class="anchor" id="a74570760ac44f7413edb1875cf856391"></a>
  497. <div class="memitem">
  498. <div class="memproto">
  499. <table class="memname">
  500. <tr>
  501. <td class="memname">void SceneObject::attachGui </td>
  502. <td>(</td>
  503. <td class="paramtype">&#160;</td>
  504. <td class="paramname"><em>...</em></td><td>)</td>
  505. <td></td>
  506. </tr>
  507. </table>
  508. </div><div class="memdoc">
  509. </div>
  510. </div>
  511. <a class="anchor" id="acd35146413f03f8fa869b7b5985bbf59"></a>
  512. <div class="memitem">
  513. <div class="memproto">
  514. <table class="memname">
  515. <tr>
  516. <td class="memname">void SceneObject::cancelMoveTo </td>
  517. <td>(</td>
  518. <td class="paramtype">&#160;</td>
  519. <td class="paramname"><em>...</em></td><td>)</td>
  520. <td></td>
  521. </tr>
  522. </table>
  523. </div><div class="memdoc">
  524. </div>
  525. </div>
  526. <a class="anchor" id="a10034ea44c5cef7b4f711fa8e36f57df"></a>
  527. <div class="memitem">
  528. <div class="memproto">
  529. <table class="memname">
  530. <tr>
  531. <td class="memname">void SceneObject::clearCollisionShapes </td>
  532. <td>(</td>
  533. <td class="paramtype">&#160;</td>
  534. <td class="paramname"><em>...</em></td><td>)</td>
  535. <td></td>
  536. </tr>
  537. </table>
  538. </div><div class="memdoc">
  539. </div>
  540. </div>
  541. <a class="anchor" id="a3611a1317f541e4201be7e4a99b7ad3b"></a>
  542. <div class="memitem">
  543. <div class="memproto">
  544. <table class="memname">
  545. <tr>
  546. <td class="memname">void SceneObject::copyAllCollisionShapes </td>
  547. <td>(</td>
  548. <td class="paramtype">&#160;</td>
  549. <td class="paramname"><em>...</em></td><td>)</td>
  550. <td></td>
  551. </tr>
  552. </table>
  553. </div><div class="memdoc">
  554. </div>
  555. </div>
  556. <a class="anchor" id="a1ec575e5e0b8b3c08438977173aa63f8"></a>
  557. <div class="memitem">
  558. <div class="memproto">
  559. <table class="memname">
  560. <tr>
  561. <td class="memname">S32 SceneObject::copyCollisionShape </td>
  562. <td>(</td>
  563. <td class="paramtype">&#160;</td>
  564. <td class="paramname"><em>...</em></td><td>)</td>
  565. <td></td>
  566. </tr>
  567. </table>
  568. </div><div class="memdoc">
  569. </div>
  570. </div>
  571. <a class="anchor" id="a706545ce4bdd6a62a35ffe1137fc9755"></a>
  572. <div class="memitem">
  573. <div class="memproto">
  574. <table class="memname">
  575. <tr>
  576. <td class="memname">bool SceneObject::copyFrom </td>
  577. <td>(</td>
  578. <td class="paramtype">&#160;</td>
  579. <td class="paramname"><em>...</em></td><td>)</td>
  580. <td></td>
  581. </tr>
  582. </table>
  583. </div><div class="memdoc">
  584. </div>
  585. </div>
  586. <a class="anchor" id="aea78575dcd3698d6386da17523fce202"></a>
  587. <div class="memitem">
  588. <div class="memproto">
  589. <table class="memname">
  590. <tr>
  591. <td class="memname">S32 SceneObject::createChainCollisionShape </td>
  592. <td>(</td>
  593. <td class="paramtype">&#160;</td>
  594. <td class="paramname"><em>...</em></td><td>)</td>
  595. <td></td>
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  602. <div class="memitem">
  603. <div class="memproto">
  604. <table class="memname">
  605. <tr>
  606. <td class="memname">S32 SceneObject::createCircleCollisionShape </td>
  607. <td>(</td>
  608. <td class="paramtype">&#160;</td>
  609. <td class="paramname"><em>...</em></td><td>)</td>
  610. <td></td>
  611. </tr>
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  615. </div>
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  617. <div class="memitem">
  618. <div class="memproto">
  619. <table class="memname">
  620. <tr>
  621. <td class="memname">S32 SceneObject::createEdgeCollisionShape </td>
  622. <td>(</td>
  623. <td class="paramtype">&#160;</td>
  624. <td class="paramname"><em>...</em></td><td>)</td>
  625. <td></td>
  626. </tr>
  627. </table>
  628. </div><div class="memdoc">
  629. </div>
  630. </div>
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  632. <div class="memitem">
  633. <div class="memproto">
  634. <table class="memname">
  635. <tr>
  636. <td class="memname">S32 SceneObject::createPolygonBoxCollisionShape </td>
  637. <td>(</td>
  638. <td class="paramtype">&#160;</td>
  639. <td class="paramname"><em>...</em></td><td>)</td>
  640. <td></td>
  641. </tr>
  642. </table>
  643. </div><div class="memdoc">
  644. </div>
  645. </div>
  646. <a class="anchor" id="a268669d1ac5ebe7b80332a76d34d563e"></a>
  647. <div class="memitem">
  648. <div class="memproto">
  649. <table class="memname">
  650. <tr>
  651. <td class="memname">S32 SceneObject::createPolygonCollisionShape </td>
  652. <td>(</td>
  653. <td class="paramtype">&#160;</td>
  654. <td class="paramname"><em>...</em></td><td>)</td>
  655. <td></td>
  656. </tr>
  657. </table>
  658. </div><div class="memdoc">
  659. </div>
  660. </div>
  661. <a class="anchor" id="a14b39cfeccf324b1d0c628a46198ddc5"></a>
  662. <div class="memitem">
  663. <div class="memproto">
  664. <table class="memname">
  665. <tr>
  666. <td class="memname">bool SceneObject::deleteCollisionShape </td>
  667. <td>(</td>
  668. <td class="paramtype">&#160;</td>
  669. <td class="paramname"><em>...</em></td><td>)</td>
  670. <td></td>
  671. </tr>
  672. </table>
  673. </div><div class="memdoc">
  674. </div>
  675. </div>
  676. <a class="anchor" id="ac7bb956c239c82cb87ff6aef68da9620"></a>
  677. <div class="memitem">
  678. <div class="memproto">
  679. <table class="memname">
  680. <tr>
  681. <td class="memname">void SceneObject::detachGui </td>
  682. <td>(</td>
  683. <td class="paramtype">&#160;</td>
  684. <td class="paramname"><em>...</em></td><td>)</td>
  685. <td></td>
  686. </tr>
  687. </table>
  688. </div><div class="memdoc">
  689. </div>
  690. </div>
  691. <a class="anchor" id="a07987f307aae7ed3a26a9455df844a8f"></a>
  692. <div class="memitem">
  693. <div class="memproto">
  694. <table class="memname">
  695. <tr>
  696. <td class="memname">const char* SceneObject::getAABB </td>
  697. <td>(</td>
  698. <td class="paramtype">&#160;</td>
  699. <td class="paramname"><em>...</em></td><td>)</td>
  700. <td></td>
  701. </tr>
  702. </table>
  703. </div><div class="memdoc">
  704. </div>
  705. </div>
  706. <a class="anchor" id="af9e5eb4d8630111824021a0cebce17ee"></a>
  707. <div class="memitem">
  708. <div class="memproto">
  709. <table class="memname">
  710. <tr>
  711. <td class="memname">bool SceneObject::getActive </td>
  712. <td>(</td>
  713. <td class="paramtype">&#160;</td>
  714. <td class="paramname"><em>...</em></td><td>)</td>
  715. <td></td>
  716. </tr>
  717. </table>
  718. </div><div class="memdoc">
  719. </div>
  720. </div>
  721. <a class="anchor" id="aed19977bbf15346fc54c7d3884049b7b"></a>
  722. <div class="memitem">
  723. <div class="memproto">
  724. <table class="memname">
  725. <tr>
  726. <td class="memname">F32 SceneObject::getAlphaTest </td>
  727. <td>(</td>
  728. <td class="paramtype">&#160;</td>
  729. <td class="paramname"><em>...</em></td><td>)</td>
  730. <td></td>
  731. </tr>
  732. </table>
  733. </div><div class="memdoc">
  734. </div>
  735. </div>
  736. <a class="anchor" id="a612af68109fc1ab94b5742ff78c940ae"></a>
  737. <div class="memitem">
  738. <div class="memproto">
  739. <table class="memname">
  740. <tr>
  741. <td class="memname">F32 SceneObject::getAngle </td>
  742. <td>(</td>
  743. <td class="paramtype">&#160;</td>
  744. <td class="paramname"><em>...</em></td><td>)</td>
  745. <td></td>
  746. </tr>
  747. </table>
  748. </div><div class="memdoc">
  749. </div>
  750. </div>
  751. <a class="anchor" id="a58229c8d59075f17587f7fa0d1f0b41f"></a>
  752. <div class="memitem">
  753. <div class="memproto">
  754. <table class="memname">
  755. <tr>
  756. <td class="memname">F32 SceneObject::getAngularDamping </td>
  757. <td>(</td>
  758. <td class="paramtype">&#160;</td>
  759. <td class="paramname"><em>...</em></td><td>)</td>
  760. <td></td>
  761. </tr>
  762. </table>
  763. </div><div class="memdoc">
  764. </div>
  765. </div>
  766. <a class="anchor" id="ab97e23eafe80335c4f836fe5e0300ec4"></a>
  767. <div class="memitem">
  768. <div class="memproto">
  769. <table class="memname">
  770. <tr>
  771. <td class="memname">F32 SceneObject::getAngularVelocity </td>
  772. <td>(</td>
  773. <td class="paramtype">&#160;</td>
  774. <td class="paramname"><em>...</em></td><td>)</td>
  775. <td></td>
  776. </tr>
  777. </table>
  778. </div><div class="memdoc">
  779. </div>
  780. </div>
  781. <a class="anchor" id="a9dceb095671de2be7ccf86e75e7c8cb3"></a>
  782. <div class="memitem">
  783. <div class="memproto">
  784. <table class="memname">
  785. <tr>
  786. <td class="memname">const char* SceneObject::getArea </td>
  787. <td>(</td>
  788. <td class="paramtype">&#160;</td>
  789. <td class="paramname"><em>...</em></td><td>)</td>
  790. <td></td>
  791. </tr>
  792. </table>
  793. </div><div class="memdoc">
  794. </div>
  795. </div>
  796. <a class="anchor" id="a79476003557ab8e73078fa7763a4ef40"></a>
  797. <div class="memitem">
  798. <div class="memproto">
  799. <table class="memname">
  800. <tr>
  801. <td class="memname">const char* SceneObject::getAreaMax </td>
  802. <td>(</td>
  803. <td class="paramtype">&#160;</td>
  804. <td class="paramname"><em>...</em></td><td>)</td>
  805. <td></td>
  806. </tr>
  807. </table>
  808. </div><div class="memdoc">
  809. </div>
  810. </div>
  811. <a class="anchor" id="ab7be71b3ee178725025af119e03a4b86"></a>
  812. <div class="memitem">
  813. <div class="memproto">
  814. <table class="memname">
  815. <tr>
  816. <td class="memname">const char* SceneObject::getAreaMin </td>
  817. <td>(</td>
  818. <td class="paramtype">&#160;</td>
  819. <td class="paramname"><em>...</em></td><td>)</td>
  820. <td></td>
  821. </tr>
  822. </table>
  823. </div><div class="memdoc">
  824. </div>
  825. </div>
  826. <a class="anchor" id="ae24d0f6ae11d48842af780bf72488d92"></a>
  827. <div class="memitem">
  828. <div class="memproto">
  829. <table class="memname">
  830. <tr>
  831. <td class="memname">bool SceneObject::getAutoSizing </td>
  832. <td>(</td>
  833. <td class="paramtype">&#160;</td>
  834. <td class="paramname"><em>...</em></td><td>)</td>
  835. <td></td>
  836. </tr>
  837. </table>
  838. </div><div class="memdoc">
  839. </div>
  840. </div>
  841. <a class="anchor" id="a34008aa9aa0eef36d116b950ad8c3135"></a>
  842. <div class="memitem">
  843. <div class="memproto">
  844. <table class="memname">
  845. <tr>
  846. <td class="memname">bool SceneObject::getAwake </td>
  847. <td>(</td>
  848. <td class="paramtype">&#160;</td>
  849. <td class="paramname"><em>...</em></td><td>)</td>
  850. <td></td>
  851. </tr>
  852. </table>
  853. </div><div class="memdoc">
  854. </div>
  855. </div>
  856. <a class="anchor" id="a891fae92b6525eda3f483163932948c2"></a>
  857. <div class="memitem">
  858. <div class="memproto">
  859. <table class="memname">
  860. <tr>
  861. <td class="memname">F32 SceneObject::getBlendAlpha </td>
  862. <td>(</td>
  863. <td class="paramtype">&#160;</td>
  864. <td class="paramname"><em>...</em></td><td>)</td>
  865. <td></td>
  866. </tr>
  867. </table>
  868. </div><div class="memdoc">
  869. </div>
  870. </div>
  871. <a class="anchor" id="a4c0b5f30ab1f35ccc136ae27d7425146"></a>
  872. <div class="memitem">
  873. <div class="memproto">
  874. <table class="memname">
  875. <tr>
  876. <td class="memname">const char* SceneObject::getBlendColor </td>
  877. <td>(</td>
  878. <td class="paramtype">&#160;</td>
  879. <td class="paramname"><em>...</em></td><td>)</td>
  880. <td></td>
  881. </tr>
  882. </table>
  883. </div><div class="memdoc">
  884. </div>
  885. </div>
  886. <a class="anchor" id="ae2f94278851656c0fc0fdd98e3c1099e"></a>
  887. <div class="memitem">
  888. <div class="memproto">
  889. <table class="memname">
  890. <tr>
  891. <td class="memname">bool SceneObject::getBlendMode </td>
  892. <td>(</td>
  893. <td class="paramtype">&#160;</td>
  894. <td class="paramname"><em>...</em></td><td>)</td>
  895. <td></td>
  896. </tr>
  897. </table>
  898. </div><div class="memdoc">
  899. </div>
  900. </div>
  901. <a class="anchor" id="ade8c885d6d6610da64715819878c67cf"></a>
  902. <div class="memitem">
  903. <div class="memproto">
  904. <table class="memname">
  905. <tr>
  906. <td class="memname">const char* SceneObject::getBodyType </td>
  907. <td>(</td>
  908. <td class="paramtype">&#160;</td>
  909. <td class="paramname"><em>...</em></td><td>)</td>
  910. <td></td>
  911. </tr>
  912. </table>
  913. </div><div class="memdoc">
  914. </div>
  915. </div>
  916. <a class="anchor" id="a1a299e89e534f7a47969a0545b13beae"></a>
  917. <div class="memitem">
  918. <div class="memproto">
  919. <table class="memname">
  920. <tr>
  921. <td class="memname">bool SceneObject::getBullet </td>
  922. <td>(</td>
  923. <td class="paramtype">&#160;</td>
  924. <td class="paramname"><em>...</em></td><td>)</td>
  925. <td></td>
  926. </tr>
  927. </table>
  928. </div><div class="memdoc">
  929. </div>
  930. </div>
  931. <a class="anchor" id="ab7d5e3a1f3fff716a45245decb28ee6c"></a>
  932. <div class="memitem">
  933. <div class="memproto">
  934. <table class="memname">
  935. <tr>
  936. <td class="memname">const char* SceneObject::getChainCollisionShapeAdjacentEnd </td>
  937. <td>(</td>
  938. <td class="paramtype">&#160;</td>
  939. <td class="paramname"><em>...</em></td><td>)</td>
  940. <td></td>
  941. </tr>
  942. </table>
  943. </div><div class="memdoc">
  944. </div>
  945. </div>
  946. <a class="anchor" id="a42b3101d2f08a9dbf8991cb4c7094828"></a>
  947. <div class="memitem">
  948. <div class="memproto">
  949. <table class="memname">
  950. <tr>
  951. <td class="memname">const char* SceneObject::getChainCollisionShapeAdjacentStart </td>
  952. <td>(</td>
  953. <td class="paramtype">&#160;</td>
  954. <td class="paramname"><em>...</em></td><td>)</td>
  955. <td></td>
  956. </tr>
  957. </table>
  958. </div><div class="memdoc">
  959. </div>
  960. </div>
  961. <a class="anchor" id="a315d805bb0673ce3bcdff3a84ad13d93"></a>
  962. <div class="memitem">
  963. <div class="memproto">
  964. <table class="memname">
  965. <tr>
  966. <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentEnd </td>
  967. <td>(</td>
  968. <td class="paramtype">&#160;</td>
  969. <td class="paramname"><em>...</em></td><td>)</td>
  970. <td></td>
  971. </tr>
  972. </table>
  973. </div><div class="memdoc">
  974. </div>
  975. </div>
  976. <a class="anchor" id="a51d2409bb925e345a574077ed1fbc2ad"></a>
  977. <div class="memitem">
  978. <div class="memproto">
  979. <table class="memname">
  980. <tr>
  981. <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentStart </td>
  982. <td>(</td>
  983. <td class="paramtype">&#160;</td>
  984. <td class="paramname"><em>...</em></td><td>)</td>
  985. <td></td>
  986. </tr>
  987. </table>
  988. </div><div class="memdoc">
  989. </div>
  990. </div>
  991. <a class="anchor" id="addd6241d6856066a6fd396d8525986fd"></a>
  992. <div class="memitem">
  993. <div class="memproto">
  994. <table class="memname">
  995. <tr>
  996. <td class="memname">const char* SceneObject::getChainCollisionShapeLocalPoint </td>
  997. <td>(</td>
  998. <td class="paramtype">&#160;</td>
  999. <td class="paramname"><em>...</em></td><td>)</td>
  1000. <td></td>
  1001. </tr>
  1002. </table>
  1003. </div><div class="memdoc">
  1004. </div>
  1005. </div>
  1006. <a class="anchor" id="ab411cc625bd7a208d719fe7e03e98516"></a>
  1007. <div class="memitem">
  1008. <div class="memproto">
  1009. <table class="memname">
  1010. <tr>
  1011. <td class="memname">S32 SceneObject::getChainCollisionShapePointCount </td>
  1012. <td>(</td>
  1013. <td class="paramtype">&#160;</td>
  1014. <td class="paramname"><em>...</em></td><td>)</td>
  1015. <td></td>
  1016. </tr>
  1017. </table>
  1018. </div><div class="memdoc">
  1019. </div>
  1020. </div>
  1021. <a class="anchor" id="ad411a391a673248502ed3c102d84cdd2"></a>
  1022. <div class="memitem">
  1023. <div class="memproto">
  1024. <table class="memname">
  1025. <tr>
  1026. <td class="memname">const char* SceneObject::getCircleCollisionShapeLocalPosition </td>
  1027. <td>(</td>
  1028. <td class="paramtype">&#160;</td>
  1029. <td class="paramname"><em>...</em></td><td>)</td>
  1030. <td></td>
  1031. </tr>
  1032. </table>
  1033. </div><div class="memdoc">
  1034. </div>
  1035. </div>
  1036. <a class="anchor" id="a917ed32e6f6a936350364473691ea9d8"></a>
  1037. <div class="memitem">
  1038. <div class="memproto">
  1039. <table class="memname">
  1040. <tr>
  1041. <td class="memname">F32 SceneObject::getCircleCollisionShapeRadius </td>
  1042. <td>(</td>
  1043. <td class="paramtype">&#160;</td>
  1044. <td class="paramname"><em>...</em></td><td>)</td>
  1045. <td></td>
  1046. </tr>
  1047. </table>
  1048. </div><div class="memdoc">
  1049. </div>
  1050. </div>
  1051. <a class="anchor" id="af21252bedfd6d2e12102557cd0951825"></a>
  1052. <div class="memitem">
  1053. <div class="memproto">
  1054. <table class="memname">
  1055. <tr>
  1056. <td class="memname">bool SceneObject::getCollisionCallback </td>
  1057. <td>(</td>
  1058. <td class="paramtype">&#160;</td>
  1059. <td class="paramname"><em>...</em></td><td>)</td>
  1060. <td></td>
  1061. </tr>
  1062. </table>
  1063. </div><div class="memdoc">
  1064. </div>
  1065. </div>
  1066. <a class="anchor" id="a98550c9377bd8687e3dca51e6e74197f"></a>
  1067. <div class="memitem">
  1068. <div class="memproto">
  1069. <table class="memname">
  1070. <tr>
  1071. <td class="memname">const char* SceneObject::getCollisionGroups </td>
  1072. <td>(</td>
  1073. <td class="paramtype">&#160;</td>
  1074. <td class="paramname"><em>...</em></td><td>)</td>
  1075. <td></td>
  1076. </tr>
  1077. </table>
  1078. </div><div class="memdoc">
  1079. </div>
  1080. </div>
  1081. <a class="anchor" id="a6af92c191b3cde6ff025cda5edcedaa5"></a>
  1082. <div class="memitem">
  1083. <div class="memproto">
  1084. <table class="memname">
  1085. <tr>
  1086. <td class="memname">const char* SceneObject::getCollisionLayers </td>
  1087. <td>(</td>
  1088. <td class="paramtype">&#160;</td>
  1089. <td class="paramname"><em>...</em></td><td>)</td>
  1090. <td></td>
  1091. </tr>
  1092. </table>
  1093. </div><div class="memdoc">
  1094. </div>
  1095. </div>
  1096. <a class="anchor" id="afc755472cb83d948870b50fb48a7608d"></a>
  1097. <div class="memitem">
  1098. <div class="memproto">
  1099. <table class="memname">
  1100. <tr>
  1101. <td class="memname">const char* SceneObject::getCollisionMasks </td>
  1102. <td>(</td>
  1103. <td class="paramtype">&#160;</td>
  1104. <td class="paramname"><em>...</em></td><td>)</td>
  1105. <td></td>
  1106. </tr>
  1107. </table>
  1108. </div><div class="memdoc">
  1109. </div>
  1110. </div>
  1111. <a class="anchor" id="a1e2cd58a596d1447728f4a7c7dbcbfce"></a>
  1112. <div class="memitem">
  1113. <div class="memproto">
  1114. <table class="memname">
  1115. <tr>
  1116. <td class="memname">F32 SceneObject::getCollisionShapeArea </td>
  1117. <td>(</td>
  1118. <td class="paramtype">&#160;</td>
  1119. <td class="paramname"><em>...</em></td><td>)</td>
  1120. <td></td>
  1121. </tr>
  1122. </table>
  1123. </div><div class="memdoc">
  1124. </div>
  1125. </div>
  1126. <a class="anchor" id="a57c6b80cd0a754d067dd5ca9b9aa51ad"></a>
  1127. <div class="memitem">
  1128. <div class="memproto">
  1129. <table class="memname">
  1130. <tr>
  1131. <td class="memname">S32 SceneObject::getCollisionShapeCount </td>
  1132. <td>(</td>
  1133. <td class="paramtype">&#160;</td>
  1134. <td class="paramname"><em>...</em></td><td>)</td>
  1135. <td></td>
  1136. </tr>
  1137. </table>
  1138. </div><div class="memdoc">
  1139. </div>
  1140. </div>
  1141. <a class="anchor" id="a0ab3781f24bf511683f07d2c59273c96"></a>
  1142. <div class="memitem">
  1143. <div class="memproto">
  1144. <table class="memname">
  1145. <tr>
  1146. <td class="memname">F32 SceneObject::getCollisionShapeDensity </td>
  1147. <td>(</td>
  1148. <td class="paramtype">&#160;</td>
  1149. <td class="paramname"><em>...</em></td><td>)</td>
  1150. <td></td>
  1151. </tr>
  1152. </table>
  1153. </div><div class="memdoc">
  1154. </div>
  1155. </div>
  1156. <a class="anchor" id="aafd0e2ac8c797f21c0dce7cca7213ec5"></a>
  1157. <div class="memitem">
  1158. <div class="memproto">
  1159. <table class="memname">
  1160. <tr>
  1161. <td class="memname">F32 SceneObject::getCollisionShapeFriction </td>
  1162. <td>(</td>
  1163. <td class="paramtype">&#160;</td>
  1164. <td class="paramname"><em>...</em></td><td>)</td>
  1165. <td></td>
  1166. </tr>
  1167. </table>
  1168. </div><div class="memdoc">
  1169. </div>
  1170. </div>
  1171. <a class="anchor" id="ac93687ddf1f4a6b85fa4619e5fe62939"></a>
  1172. <div class="memitem">
  1173. <div class="memproto">
  1174. <table class="memname">
  1175. <tr>
  1176. <td class="memname">bool SceneObject::getCollisionShapeIsSensor </td>
  1177. <td>(</td>
  1178. <td class="paramtype">&#160;</td>
  1179. <td class="paramname"><em>...</em></td><td>)</td>
  1180. <td></td>
  1181. </tr>
  1182. </table>
  1183. </div><div class="memdoc">
  1184. </div>
  1185. </div>
  1186. <a class="anchor" id="a93e58fd46f28232802d0167c911765c1"></a>
  1187. <div class="memitem">
  1188. <div class="memproto">
  1189. <table class="memname">
  1190. <tr>
  1191. <td class="memname">F32 SceneObject::getCollisionShapeRestitution </td>
  1192. <td>(</td>
  1193. <td class="paramtype">&#160;</td>
  1194. <td class="paramname"><em>...</em></td><td>)</td>
  1195. <td></td>
  1196. </tr>
  1197. </table>
  1198. </div><div class="memdoc">
  1199. </div>
  1200. </div>
  1201. <a class="anchor" id="acd9cb6df9e80296e2540588629f5d7a6"></a>
  1202. <div class="memitem">
  1203. <div class="memproto">
  1204. <table class="memname">
  1205. <tr>
  1206. <td class="memname">const char* SceneObject::getCollisionShapeType </td>
  1207. <td>(</td>
  1208. <td class="paramtype">&#160;</td>
  1209. <td class="paramname"><em>...</em></td><td>)</td>
  1210. <td></td>
  1211. </tr>
  1212. </table>
  1213. </div><div class="memdoc">
  1214. </div>
  1215. </div>
  1216. <a class="anchor" id="a78e48b033172847065f0b3a547928b5f"></a>
  1217. <div class="memitem">
  1218. <div class="memproto">
  1219. <table class="memname">
  1220. <tr>
  1221. <td class="memname">bool SceneObject::getCollisionSuppress </td>
  1222. <td>(</td>
  1223. <td class="paramtype">&#160;</td>
  1224. <td class="paramname"><em>...</em></td><td>)</td>
  1225. <td></td>
  1226. </tr>
  1227. </table>
  1228. </div><div class="memdoc">
  1229. </div>
  1230. </div>
  1231. <a class="anchor" id="a3cfb22a611520cb200d00c7194951b5c"></a>
  1232. <div class="memitem">
  1233. <div class="memproto">
  1234. <table class="memname">
  1235. <tr>
  1236. <td class="memname">const char* SceneObject::getContact </td>
  1237. <td>(</td>
  1238. <td class="paramtype">&#160;</td>
  1239. <td class="paramname"><em>...</em></td><td>)</td>
  1240. <td></td>
  1241. </tr>
  1242. </table>
  1243. </div><div class="memdoc">
  1244. </div>
  1245. </div>
  1246. <a class="anchor" id="a4fe7dce12629d8408b451f296c030d68"></a>
  1247. <div class="memitem">
  1248. <div class="memproto">
  1249. <table class="memname">
  1250. <tr>
  1251. <td class="memname">S32 SceneObject::getContactCount </td>
  1252. <td>(</td>
  1253. <td class="paramtype">&#160;</td>
  1254. <td class="paramname"><em>...</em></td><td>)</td>
  1255. <td></td>
  1256. </tr>
  1257. </table>
  1258. </div><div class="memdoc">
  1259. </div>
  1260. </div>
  1261. <a class="anchor" id="afa6b003eacb23ed27150ef326d5956a1"></a>
  1262. <div class="memitem">
  1263. <div class="memproto">
  1264. <table class="memname">
  1265. <tr>
  1266. <td class="memname">F32 SceneObject::getDefaultDensity </td>
  1267. <td>(</td>
  1268. <td class="paramtype">&#160;</td>
  1269. <td class="paramname"><em>...</em></td><td>)</td>
  1270. <td></td>
  1271. </tr>
  1272. </table>
  1273. </div><div class="memdoc">
  1274. </div>
  1275. </div>
  1276. <a class="anchor" id="a9b5c220d501e57d03dfcfa57eb5f75e8"></a>
  1277. <div class="memitem">
  1278. <div class="memproto">
  1279. <table class="memname">
  1280. <tr>
  1281. <td class="memname">F32 SceneObject::getDefaultFriction </td>
  1282. <td>(</td>
  1283. <td class="paramtype">&#160;</td>
  1284. <td class="paramname"><em>...</em></td><td>)</td>
  1285. <td></td>
  1286. </tr>
  1287. </table>
  1288. </div><div class="memdoc">
  1289. </div>
  1290. </div>
  1291. <a class="anchor" id="a3c5820f57ebc4fc1eb0d2d4ea2a6e2af"></a>
  1292. <div class="memitem">
  1293. <div class="memproto">
  1294. <table class="memname">
  1295. <tr>
  1296. <td class="memname">F32 SceneObject::getDefaultRestitution </td>
  1297. <td>(</td>
  1298. <td class="paramtype">&#160;</td>
  1299. <td class="paramname"><em>...</em></td><td>)</td>
  1300. <td></td>
  1301. </tr>
  1302. </table>
  1303. </div><div class="memdoc">
  1304. </div>
  1305. </div>
  1306. <a class="anchor" id="a7bf56ce9bd288f1205dfb5728fb16a39"></a>
  1307. <div class="memitem">
  1308. <div class="memproto">
  1309. <table class="memname">
  1310. <tr>
  1311. <td class="memname">const char* SceneObject::getDstBlendFactor </td>
  1312. <td>(</td>
  1313. <td class="paramtype">&#160;</td>
  1314. <td class="paramname"><em>...</em></td><td>)</td>
  1315. <td></td>
  1316. </tr>
  1317. </table>
  1318. </div><div class="memdoc">
  1319. </div>
  1320. </div>
  1321. <a class="anchor" id="a4503e96b48c4e926fb2407a3eaaa54b4"></a>
  1322. <div class="memitem">
  1323. <div class="memproto">
  1324. <table class="memname">
  1325. <tr>
  1326. <td class="memname">const char* SceneObject::getEdgeCollisionShapeAdjacentEnd </td>
  1327. <td>(</td>
  1328. <td class="paramtype">&#160;</td>
  1329. <td class="paramname"><em>...</em></td><td>)</td>
  1330. <td></td>
  1331. </tr>
  1332. </table>
  1333. </div><div class="memdoc">
  1334. </div>
  1335. </div>
  1336. <a class="anchor" id="a696a2f2a3273ed3c18cc6eae37dc6763"></a>
  1337. <div class="memitem">
  1338. <div class="memproto">
  1339. <table class="memname">
  1340. <tr>
  1341. <td class="memname">const char* SceneObject::getEdgeCollisionShapeAdjacentStart </td>
  1342. <td>(</td>
  1343. <td class="paramtype">&#160;</td>
  1344. <td class="paramname"><em>...</em></td><td>)</td>
  1345. <td></td>
  1346. </tr>
  1347. </table>
  1348. </div><div class="memdoc">
  1349. </div>
  1350. </div>
  1351. <a class="anchor" id="a8744edb17beb55b448798d479650a5d0"></a>
  1352. <div class="memitem">
  1353. <div class="memproto">
  1354. <table class="memname">
  1355. <tr>
  1356. <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd </td>
  1357. <td>(</td>
  1358. <td class="paramtype">&#160;</td>
  1359. <td class="paramname"><em>...</em></td><td>)</td>
  1360. <td></td>
  1361. </tr>
  1362. </table>
  1363. </div><div class="memdoc">
  1364. </div>
  1365. </div>
  1366. <a class="anchor" id="a8871f94150169a0a2fa0b88ecf584000"></a>
  1367. <div class="memitem">
  1368. <div class="memproto">
  1369. <table class="memname">
  1370. <tr>
  1371. <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentStart </td>
  1372. <td>(</td>
  1373. <td class="paramtype">&#160;</td>
  1374. <td class="paramname"><em>...</em></td><td>)</td>
  1375. <td></td>
  1376. </tr>
  1377. </table>
  1378. </div><div class="memdoc">
  1379. </div>
  1380. </div>
  1381. <a class="anchor" id="a42f7e14532271dbbcdffbc943cdb84cb"></a>
  1382. <div class="memitem">
  1383. <div class="memproto">
  1384. <table class="memname">
  1385. <tr>
  1386. <td class="memname">const char* SceneObject::getEdgeCollisionShapeLocalPositionEnd </td>
  1387. <td>(</td>
  1388. <td class="paramtype">&#160;</td>
  1389. <td class="paramname"><em>...</em></td><td>)</td>
  1390. <td></td>
  1391. </tr>
  1392. </table>
  1393. </div><div class="memdoc">
  1394. </div>
  1395. </div>
  1396. <a class="anchor" id="ad5be0aee8233984ef7819c0d26a49221"></a>
  1397. <div class="memitem">
  1398. <div class="memproto">
  1399. <table class="memname">
  1400. <tr>
  1401. <td class="memname">const char* SceneObject::getEdgeCollisionShapeLocalPositionStart </td>
  1402. <td>(</td>
  1403. <td class="paramtype">&#160;</td>
  1404. <td class="paramname"><em>...</em></td><td>)</td>
  1405. <td></td>
  1406. </tr>
  1407. </table>
  1408. </div><div class="memdoc">
  1409. </div>
  1410. </div>
  1411. <a class="anchor" id="a84a9d2c8760967d39b5db3ef08992128"></a>
  1412. <div class="memitem">
  1413. <div class="memproto">
  1414. <table class="memname">
  1415. <tr>
  1416. <td class="memname">bool SceneObject::getFixedAngle </td>
  1417. <td>(</td>
  1418. <td class="paramtype">&#160;</td>
  1419. <td class="paramname"><em>...</em></td><td>)</td>
  1420. <td></td>
  1421. </tr>
  1422. </table>
  1423. </div><div class="memdoc">
  1424. </div>
  1425. </div>
  1426. <a class="anchor" id="aff2e8d03d7c4459f66260fa84353fcdc"></a>
  1427. <div class="memitem">
  1428. <div class="memproto">
  1429. <table class="memname">
  1430. <tr>
  1431. <td class="memname">bool SceneObject::getGatherContacts </td>
  1432. <td>(</td>
  1433. <td class="paramtype">&#160;</td>
  1434. <td class="paramname"><em>...</em></td><td>)</td>
  1435. <td></td>
  1436. </tr>
  1437. </table>
  1438. </div><div class="memdoc">
  1439. </div>
  1440. </div>
  1441. <a class="anchor" id="a45d3dde6de74e837c585d0ad5839b9a0"></a>
  1442. <div class="memitem">
  1443. <div class="memproto">
  1444. <table class="memname">
  1445. <tr>
  1446. <td class="memname">F32 SceneObject::getGravityScale </td>
  1447. <td>(</td>
  1448. <td class="paramtype">&#160;</td>
  1449. <td class="paramname"><em>...</em></td><td>)</td>
  1450. <td></td>
  1451. </tr>
  1452. </table>
  1453. </div><div class="memdoc">
  1454. </div>
  1455. </div>
  1456. <a class="anchor" id="ae96f4516b30e1deeb0d43983fc77ce73"></a>
  1457. <div class="memitem">
  1458. <div class="memproto">
  1459. <table class="memname">
  1460. <tr>
  1461. <td class="memname">F32 SceneObject::getHeight </td>
  1462. <td>(</td>
  1463. <td class="paramtype">&#160;</td>
  1464. <td class="paramname"><em>...</em></td><td>)</td>
  1465. <td></td>
  1466. </tr>
  1467. </table>
  1468. </div><div class="memdoc">
  1469. </div>
  1470. </div>
  1471. <a class="anchor" id="aef9ea2a0b2967420d5328c4edfe98436"></a>
  1472. <div class="memitem">
  1473. <div class="memproto">
  1474. <table class="memname">
  1475. <tr>
  1476. <td class="memname">F32 SceneObject::getInertia </td>
  1477. <td>(</td>
  1478. <td class="paramtype">&#160;</td>
  1479. <td class="paramname"><em>...</em></td><td>)</td>
  1480. <td></td>
  1481. </tr>
  1482. </table>
  1483. </div><div class="memdoc">
  1484. </div>
  1485. </div>
  1486. <a class="anchor" id="ac938285e7b86ac0b00977a4ab4c50c28"></a>
  1487. <div class="memitem">
  1488. <div class="memproto">
  1489. <table class="memname">
  1490. <tr>
  1491. <td class="memname">bool SceneObject::getIsPointInCollisionShape </td>
  1492. <td>(</td>
  1493. <td class="paramtype">&#160;</td>
  1494. <td class="paramname"><em>...</em></td><td>)</td>
  1495. <td></td>
  1496. </tr>
  1497. </table>
  1498. </div><div class="memdoc">
  1499. </div>
  1500. </div>
  1501. <a class="anchor" id="aacd80da5e1a285edcbd576f689a6c837"></a>
  1502. <div class="memitem">
  1503. <div class="memproto">
  1504. <table class="memname">
  1505. <tr>
  1506. <td class="memname">bool SceneObject::getIsPointInOOBB </td>
  1507. <td>(</td>
  1508. <td class="paramtype">&#160;</td>
  1509. <td class="paramname"><em>...</em></td><td>)</td>
  1510. <td></td>
  1511. </tr>
  1512. </table>
  1513. </div><div class="memdoc">
  1514. </div>
  1515. </div>
  1516. <a class="anchor" id="aafbdcf1e497a437341c93bf51ebb5c42"></a>
  1517. <div class="memitem">
  1518. <div class="memproto">
  1519. <table class="memname">
  1520. <tr>
  1521. <td class="memname">F32 SceneObject::getLifetime </td>
  1522. <td>(</td>
  1523. <td class="paramtype">&#160;</td>
  1524. <td class="paramname"><em>...</em></td><td>)</td>
  1525. <td></td>
  1526. </tr>
  1527. </table>
  1528. </div><div class="memdoc">
  1529. </div>
  1530. </div>
  1531. <a class="anchor" id="aac1fdd7559d8c90215d91959f8707582"></a>
  1532. <div class="memitem">
  1533. <div class="memproto">
  1534. <table class="memname">
  1535. <tr>
  1536. <td class="memname">F32 SceneObject::getLinearDamping </td>
  1537. <td>(</td>
  1538. <td class="paramtype">&#160;</td>
  1539. <td class="paramname"><em>...</em></td><td>)</td>
  1540. <td></td>
  1541. </tr>
  1542. </table>
  1543. </div><div class="memdoc">
  1544. </div>
  1545. </div>
  1546. <a class="anchor" id="aefa36f9cc59ecf2dffcfaecf7b701ea4"></a>
  1547. <div class="memitem">
  1548. <div class="memproto">
  1549. <table class="memname">
  1550. <tr>
  1551. <td class="memname">const char* SceneObject::getLinearVelocity </td>
  1552. <td>(</td>
  1553. <td class="paramtype">&#160;</td>
  1554. <td class="paramname"><em>...</em></td><td>)</td>
  1555. <td></td>
  1556. </tr>
  1557. </table>
  1558. </div><div class="memdoc">
  1559. </div>
  1560. </div>
  1561. <a class="anchor" id="ab40ed57e192dc5fb137ee8bdeffe0d52"></a>
  1562. <div class="memitem">
  1563. <div class="memproto">
  1564. <table class="memname">
  1565. <tr>
  1566. <td class="memname">const char* SceneObject::getLinearVelocityFromLocalPoint </td>
  1567. <td>(</td>
  1568. <td class="paramtype">&#160;</td>
  1569. <td class="paramname"><em>...</em></td><td>)</td>
  1570. <td></td>
  1571. </tr>
  1572. </table>
  1573. </div><div class="memdoc">
  1574. </div>
  1575. </div>
  1576. <a class="anchor" id="a4f63d30a490cae43452ff93161928ded"></a>
  1577. <div class="memitem">
  1578. <div class="memproto">
  1579. <table class="memname">
  1580. <tr>
  1581. <td class="memname">const char* SceneObject::getLinearVelocityFromWorldPoint </td>
  1582. <td>(</td>
  1583. <td class="paramtype">&#160;</td>
  1584. <td class="paramname"><em>...</em></td><td>)</td>
  1585. <td></td>
  1586. </tr>
  1587. </table>
  1588. </div><div class="memdoc">
  1589. </div>
  1590. </div>
  1591. <a class="anchor" id="aaea2ccfa7a88adc9db0be0af0b2445f0"></a>
  1592. <div class="memitem">
  1593. <div class="memproto">
  1594. <table class="memname">
  1595. <tr>
  1596. <td class="memname">const char* SceneObject::getLinearVelocityPolar </td>
  1597. <td>(</td>
  1598. <td class="paramtype">&#160;</td>
  1599. <td class="paramname"><em>...</em></td><td>)</td>
  1600. <td></td>
  1601. </tr>
  1602. </table>
  1603. </div><div class="memdoc">
  1604. </div>
  1605. </div>
  1606. <a class="anchor" id="a2e3f1a75d15ce5b29ec275eb3782c538"></a>
  1607. <div class="memitem">
  1608. <div class="memproto">
  1609. <table class="memname">
  1610. <tr>
  1611. <td class="memname">F32 SceneObject::getLinearVelocityX </td>
  1612. <td>(</td>
  1613. <td class="paramtype">&#160;</td>
  1614. <td class="paramname"><em>...</em></td><td>)</td>
  1615. <td></td>
  1616. </tr>
  1617. </table>
  1618. </div><div class="memdoc">
  1619. </div>
  1620. </div>
  1621. <a class="anchor" id="a78ccbfff39faf97b88f3596fa2cf3b2a"></a>
  1622. <div class="memitem">
  1623. <div class="memproto">
  1624. <table class="memname">
  1625. <tr>
  1626. <td class="memname">F32 SceneObject::getLinearVelocityY </td>
  1627. <td>(</td>
  1628. <td class="paramtype">&#160;</td>
  1629. <td class="paramname"><em>...</em></td><td>)</td>
  1630. <td></td>
  1631. </tr>
  1632. </table>
  1633. </div><div class="memdoc">
  1634. </div>
  1635. </div>
  1636. <a class="anchor" id="ac1decdc6c8b745b2ef0a83b3fe3eeaa9"></a>
  1637. <div class="memitem">
  1638. <div class="memproto">
  1639. <table class="memname">
  1640. <tr>
  1641. <td class="memname">const char* SceneObject::getLocalCenter </td>
  1642. <td>(</td>
  1643. <td class="paramtype">&#160;</td>
  1644. <td class="paramname"><em>...</em></td><td>)</td>
  1645. <td></td>
  1646. </tr>
  1647. </table>
  1648. </div><div class="memdoc">
  1649. </div>
  1650. </div>
  1651. <a class="anchor" id="ab27af0515c20861d02551f5d6aab3f36"></a>
  1652. <div class="memitem">
  1653. <div class="memproto">
  1654. <table class="memname">
  1655. <tr>
  1656. <td class="memname">const char* SceneObject::getLocalPoint </td>
  1657. <td>(</td>
  1658. <td class="paramtype">&#160;</td>
  1659. <td class="paramname"><em>...</em></td><td>)</td>
  1660. <td></td>
  1661. </tr>
  1662. </table>
  1663. </div><div class="memdoc">
  1664. </div>
  1665. </div>
  1666. <a class="anchor" id="a2626a84d1a72a709c7e07affafb03510"></a>
  1667. <div class="memitem">
  1668. <div class="memproto">
  1669. <table class="memname">
  1670. <tr>
  1671. <td class="memname">const char* SceneObject::getLocalVector </td>
  1672. <td>(</td>
  1673. <td class="paramtype">&#160;</td>
  1674. <td class="paramname"><em>...</em></td><td>)</td>
  1675. <td></td>
  1676. </tr>
  1677. </table>
  1678. </div><div class="memdoc">
  1679. </div>
  1680. </div>
  1681. <a class="anchor" id="a7f1229104d470afc71324f8966541720"></a>
  1682. <div class="memitem">
  1683. <div class="memproto">
  1684. <table class="memname">
  1685. <tr>
  1686. <td class="memname">F32 SceneObject::getMass </td>
  1687. <td>(</td>
  1688. <td class="paramtype">&#160;</td>
  1689. <td class="paramname"><em>...</em></td><td>)</td>
  1690. <td></td>
  1691. </tr>
  1692. </table>
  1693. </div><div class="memdoc">
  1694. </div>
  1695. </div>
  1696. <a class="anchor" id="a3e67493d856b1c32e7b5e831230c5d16"></a>
  1697. <div class="memitem">
  1698. <div class="memproto">
  1699. <table class="memname">
  1700. <tr>
  1701. <td class="memname">bool SceneObject::getPickingAllowed </td>
  1702. <td>(</td>
  1703. <td class="paramtype">&#160;</td>
  1704. <td class="paramname"><em>...</em></td><td>)</td>
  1705. <td></td>
  1706. </tr>
  1707. </table>
  1708. </div><div class="memdoc">
  1709. </div>
  1710. </div>
  1711. <a class="anchor" id="ace78f498c2724a70f316b1d6d49be8cb"></a>
  1712. <div class="memitem">
  1713. <div class="memproto">
  1714. <table class="memname">
  1715. <tr>
  1716. <td class="memname">const char* SceneObject::getPolygonCollisionShapeLocalPoint </td>
  1717. <td>(</td>
  1718. <td class="paramtype">&#160;</td>
  1719. <td class="paramname"><em>...</em></td><td>)</td>
  1720. <td></td>
  1721. </tr>
  1722. </table>
  1723. </div><div class="memdoc">
  1724. </div>
  1725. </div>
  1726. <a class="anchor" id="a3a95ab102a4b7b1797d4afab57ef29fb"></a>
  1727. <div class="memitem">
  1728. <div class="memproto">
  1729. <table class="memname">
  1730. <tr>
  1731. <td class="memname">S32 SceneObject::getPolygonCollisionShapePointCount </td>
  1732. <td>(</td>
  1733. <td class="paramtype">&#160;</td>
  1734. <td class="paramname"><em>...</em></td><td>)</td>
  1735. <td></td>
  1736. </tr>
  1737. </table>
  1738. </div><div class="memdoc">
  1739. </div>
  1740. </div>
  1741. <a class="anchor" id="a7db2807a80ec53d0a7fbe5413a3e8fa1"></a>
  1742. <div class="memitem">
  1743. <div class="memproto">
  1744. <table class="memname">
  1745. <tr>
  1746. <td class="memname">const char* SceneObject::getPosition </td>
  1747. <td>(</td>
  1748. <td class="paramtype">&#160;</td>
  1749. <td class="paramname"><em>...</em></td><td>)</td>
  1750. <td></td>
  1751. </tr>
  1752. </table>
  1753. </div><div class="memdoc">
  1754. </div>
  1755. </div>
  1756. <a class="anchor" id="a79e42e3826ac2a236a7c76410ee6ca71"></a>
  1757. <div class="memitem">
  1758. <div class="memproto">
  1759. <table class="memname">
  1760. <tr>
  1761. <td class="memname">F32 SceneObject::getRenderAngle </td>
  1762. <td>(</td>
  1763. <td class="paramtype">&#160;</td>
  1764. <td class="paramname"><em>...</em></td><td>)</td>
  1765. <td></td>
  1766. </tr>
  1767. </table>
  1768. </div><div class="memdoc">
  1769. </div>
  1770. </div>
  1771. <a class="anchor" id="afe43aa249c8ef72e08f35a4b1693e9d3"></a>
  1772. <div class="memitem">
  1773. <div class="memproto">
  1774. <table class="memname">
  1775. <tr>
  1776. <td class="memname">const char* SceneObject::getRenderGroup </td>
  1777. <td>(</td>
  1778. <td class="paramtype">&#160;</td>
  1779. <td class="paramname"><em>...</em></td><td>)</td>
  1780. <td></td>
  1781. </tr>
  1782. </table>
  1783. </div><div class="memdoc">
  1784. </div>
  1785. </div>
  1786. <a class="anchor" id="a8705d6341cb95d8ef22e258798ba57f5"></a>
  1787. <div class="memitem">
  1788. <div class="memproto">
  1789. <table class="memname">
  1790. <tr>
  1791. <td class="memname">const char* SceneObject::getRenderPosition </td>
  1792. <td>(</td>
  1793. <td class="paramtype">&#160;</td>
  1794. <td class="paramname"><em>...</em></td><td>)</td>
  1795. <td></td>
  1796. </tr>
  1797. </table>
  1798. </div><div class="memdoc">
  1799. </div>
  1800. </div>
  1801. <a class="anchor" id="a015242d956551badfebf9bdcf42b51f4"></a>
  1802. <div class="memitem">
  1803. <div class="memproto">
  1804. <table class="memname">
  1805. <tr>
  1806. <td class="memname">S32 SceneObject::getScene </td>
  1807. <td>(</td>
  1808. <td class="paramtype">&#160;</td>
  1809. <td class="paramname"><em>...</em></td><td>)</td>
  1810. <td></td>
  1811. </tr>
  1812. </table>
  1813. </div><div class="memdoc">
  1814. </div>
  1815. </div>
  1816. <a class="anchor" id="a77464fbec2858e5a5c70e688443507a9"></a>
  1817. <div class="memitem">
  1818. <div class="memproto">
  1819. <table class="memname">
  1820. <tr>
  1821. <td class="memname">S32 SceneObject::getSceneGroup </td>
  1822. <td>(</td>
  1823. <td class="paramtype">&#160;</td>
  1824. <td class="paramname"><em>...</em></td><td>)</td>
  1825. <td></td>
  1826. </tr>
  1827. </table>
  1828. </div><div class="memdoc">
  1829. </div>
  1830. </div>
  1831. <a class="anchor" id="acd22565fd3890c7f18f1645f6b57b6f9"></a>
  1832. <div class="memitem">
  1833. <div class="memproto">
  1834. <table class="memname">
  1835. <tr>
  1836. <td class="memname">S32 SceneObject::getSceneLayer </td>
  1837. <td>(</td>
  1838. <td class="paramtype">&#160;</td>
  1839. <td class="paramname"><em>...</em></td><td>)</td>
  1840. <td></td>
  1841. </tr>
  1842. </table>
  1843. </div><div class="memdoc">
  1844. </div>
  1845. </div>
  1846. <a class="anchor" id="a444012ea6d15d512f12bf6c77167e9c2"></a>
  1847. <div class="memitem">
  1848. <div class="memproto">
  1849. <table class="memname">
  1850. <tr>
  1851. <td class="memname">F32 SceneObject::getSceneLayerDepth </td>
  1852. <td>(</td>
  1853. <td class="paramtype">&#160;</td>
  1854. <td class="paramname"><em>...</em></td><td>)</td>
  1855. <td></td>
  1856. </tr>
  1857. </table>
  1858. </div><div class="memdoc">
  1859. </div>
  1860. </div>
  1861. <a class="anchor" id="affb6ed25888db3395233af95802cb784"></a>
  1862. <div class="memitem">
  1863. <div class="memproto">
  1864. <table class="memname">
  1865. <tr>
  1866. <td class="memname">const char* SceneObject::getSize </td>
  1867. <td>(</td>
  1868. <td class="paramtype">&#160;</td>
  1869. <td class="paramname"><em>...</em></td><td>)</td>
  1870. <td></td>
  1871. </tr>
  1872. </table>
  1873. </div><div class="memdoc">
  1874. </div>
  1875. </div>
  1876. <a class="anchor" id="a93257eae6b4734f25cb71de43366bd47"></a>
  1877. <div class="memitem">
  1878. <div class="memproto">
  1879. <table class="memname">
  1880. <tr>
  1881. <td class="memname">F32 SceneObject::getSizeX </td>
  1882. <td>(</td>
  1883. <td class="paramtype">&#160;</td>
  1884. <td class="paramname"><em>...</em></td><td>)</td>
  1885. <td></td>
  1886. </tr>
  1887. </table>
  1888. </div><div class="memdoc">
  1889. </div>
  1890. </div>
  1891. <a class="anchor" id="ae5f56c5ebb1085604129e39f610bec00"></a>
  1892. <div class="memitem">
  1893. <div class="memproto">
  1894. <table class="memname">
  1895. <tr>
  1896. <td class="memname">F32 SceneObject::getSizeY </td>
  1897. <td>(</td>
  1898. <td class="paramtype">&#160;</td>
  1899. <td class="paramname"><em>...</em></td><td>)</td>
  1900. <td></td>
  1901. </tr>
  1902. </table>
  1903. </div><div class="memdoc">
  1904. </div>
  1905. </div>
  1906. <a class="anchor" id="a8326cc18d857596629dfe47555a00b4d"></a>
  1907. <div class="memitem">
  1908. <div class="memproto">
  1909. <table class="memname">
  1910. <tr>
  1911. <td class="memname">bool SceneObject::getSleepingAllowed </td>
  1912. <td>(</td>
  1913. <td class="paramtype">&#160;</td>
  1914. <td class="paramname"><em>...</em></td><td>)</td>
  1915. <td></td>
  1916. </tr>
  1917. </table>
  1918. </div><div class="memdoc">
  1919. </div>
  1920. </div>
  1921. <a class="anchor" id="a90f77293aad21ac01f2641b7fa4d47a1"></a>
  1922. <div class="memitem">
  1923. <div class="memproto">
  1924. <table class="memname">
  1925. <tr>
  1926. <td class="memname">bool SceneObject::getSleepingCallback </td>
  1927. <td>(</td>
  1928. <td class="paramtype">&#160;</td>
  1929. <td class="paramname"><em>...</em></td><td>)</td>
  1930. <td></td>
  1931. </tr>
  1932. </table>
  1933. </div><div class="memdoc">
  1934. </div>
  1935. </div>
  1936. <a class="anchor" id="a8fe8455d3beae3f0ce17b1a56b11445c"></a>
  1937. <div class="memitem">
  1938. <div class="memproto">
  1939. <table class="memname">
  1940. <tr>
  1941. <td class="memname">const char* SceneObject::getSortPoint </td>
  1942. <td>(</td>
  1943. <td class="paramtype">&#160;</td>
  1944. <td class="paramname"><em>...</em></td><td>)</td>
  1945. <td></td>
  1946. </tr>
  1947. </table>
  1948. </div><div class="memdoc">
  1949. </div>
  1950. </div>
  1951. <a class="anchor" id="a16c267419877e95d0bb53edb9a618182"></a>
  1952. <div class="memitem">
  1953. <div class="memproto">
  1954. <table class="memname">
  1955. <tr>
  1956. <td class="memname">F32 SceneObject::getSortPointX </td>
  1957. <td>(</td>
  1958. <td class="paramtype">&#160;</td>
  1959. <td class="paramname"><em>...</em></td><td>)</td>
  1960. <td></td>
  1961. </tr>
  1962. </table>
  1963. </div><div class="memdoc">
  1964. </div>
  1965. </div>
  1966. <a class="anchor" id="ac35a52bdcda352f4f9a6f0b8acda450b"></a>
  1967. <div class="memitem">
  1968. <div class="memproto">
  1969. <table class="memname">
  1970. <tr>
  1971. <td class="memname">F32 SceneObject::getSortPointY </td>
  1972. <td>(</td>
  1973. <td class="paramtype">&#160;</td>
  1974. <td class="paramname"><em>...</em></td><td>)</td>
  1975. <td></td>
  1976. </tr>
  1977. </table>
  1978. </div><div class="memdoc">
  1979. </div>
  1980. </div>
  1981. <a class="anchor" id="a34a26d310821bae89c7d9c722902201e"></a>
  1982. <div class="memitem">
  1983. <div class="memproto">
  1984. <table class="memname">
  1985. <tr>
  1986. <td class="memname">const char* SceneObject::getSrcBlendFactor </td>
  1987. <td>(</td>
  1988. <td class="paramtype">&#160;</td>
  1989. <td class="paramname"><em>...</em></td><td>)</td>
  1990. <td></td>
  1991. </tr>
  1992. </table>
  1993. </div><div class="memdoc">
  1994. </div>
  1995. </div>
  1996. <a class="anchor" id="ace79c32d7ba7abc687c8c3be4f7e5f60"></a>
  1997. <div class="memitem">
  1998. <div class="memproto">
  1999. <table class="memname">
  2000. <tr>
  2001. <td class="memname">bool SceneObject::getUpdateCallback </td>
  2002. <td>(</td>
  2003. <td class="paramtype">&#160;</td>
  2004. <td class="paramname"><em>...</em></td><td>)</td>
  2005. <td></td>
  2006. </tr>
  2007. </table>
  2008. </div><div class="memdoc">
  2009. </div>
  2010. </div>
  2011. <a class="anchor" id="a9be8553934a68baca31a6f07f99fbb8c"></a>
  2012. <div class="memitem">
  2013. <div class="memproto">
  2014. <table class="memname">
  2015. <tr>
  2016. <td class="memname">bool SceneObject::getUseInputEvents </td>
  2017. <td>(</td>
  2018. <td class="paramtype">&#160;</td>
  2019. <td class="paramname"><em>...</em></td><td>)</td>
  2020. <td></td>
  2021. </tr>
  2022. </table>
  2023. </div><div class="memdoc">
  2024. </div>
  2025. </div>
  2026. <a class="anchor" id="a7ed4716ed2912e7701b7f0bb599c22a0"></a>
  2027. <div class="memitem">
  2028. <div class="memproto">
  2029. <table class="memname">
  2030. <tr>
  2031. <td class="memname">bool SceneObject::getVisible </td>
  2032. <td>(</td>
  2033. <td class="paramtype">&#160;</td>
  2034. <td class="paramname"><em>...</em></td><td>)</td>
  2035. <td></td>
  2036. </tr>
  2037. </table>
  2038. </div><div class="memdoc">
  2039. </div>
  2040. </div>
  2041. <a class="anchor" id="a5e5f7c2a4341d3290acccab6d1ac4567"></a>
  2042. <div class="memitem">
  2043. <div class="memproto">
  2044. <table class="memname">
  2045. <tr>
  2046. <td class="memname">F32 SceneObject::getWidth </td>
  2047. <td>(</td>
  2048. <td class="paramtype">&#160;</td>
  2049. <td class="paramname"><em>...</em></td><td>)</td>
  2050. <td></td>
  2051. </tr>
  2052. </table>
  2053. </div><div class="memdoc">
  2054. </div>
  2055. </div>
  2056. <a class="anchor" id="a802823209818e0bb0f2ce2bd6e4bf6a2"></a>
  2057. <div class="memitem">
  2058. <div class="memproto">
  2059. <table class="memname">
  2060. <tr>
  2061. <td class="memname">const char* SceneObject::getWorldCenter </td>
  2062. <td>(</td>
  2063. <td class="paramtype">&#160;</td>
  2064. <td class="paramname"><em>...</em></td><td>)</td>
  2065. <td></td>
  2066. </tr>
  2067. </table>
  2068. </div><div class="memdoc">
  2069. </div>
  2070. </div>
  2071. <a class="anchor" id="a8cb18b0afcc3b018f98236bcb3cdec42"></a>
  2072. <div class="memitem">
  2073. <div class="memproto">
  2074. <table class="memname">
  2075. <tr>
  2076. <td class="memname">const char* SceneObject::getWorldPoint </td>
  2077. <td>(</td>
  2078. <td class="paramtype">&#160;</td>
  2079. <td class="paramname"><em>...</em></td><td>)</td>
  2080. <td></td>
  2081. </tr>
  2082. </table>
  2083. </div><div class="memdoc">
  2084. </div>
  2085. </div>
  2086. <a class="anchor" id="a42d4cf07d9ef9eaf8a85113a8ea00faa"></a>
  2087. <div class="memitem">
  2088. <div class="memproto">
  2089. <table class="memname">
  2090. <tr>
  2091. <td class="memname">const char* SceneObject::getWorldVector </td>
  2092. <td>(</td>
  2093. <td class="paramtype">&#160;</td>
  2094. <td class="paramname"><em>...</em></td><td>)</td>
  2095. <td></td>
  2096. </tr>
  2097. </table>
  2098. </div><div class="memdoc">
  2099. </div>
  2100. </div>
  2101. <a class="anchor" id="a67abd55c11279080a449194b660019a6"></a>
  2102. <div class="memitem">
  2103. <div class="memproto">
  2104. <table class="memname">
  2105. <tr>
  2106. <td class="memname">bool SceneObject::isRotateToComplete </td>
  2107. <td>(</td>
  2108. <td class="paramtype">&#160;</td>
  2109. <td class="paramname"><em>...</em></td><td>)</td>
  2110. <td></td>
  2111. </tr>
  2112. </table>
  2113. </div><div class="memdoc">
  2114. </div>
  2115. </div>
  2116. <a class="anchor" id="a83ee8035644d5e3858894472115a2ebd"></a>
  2117. <div class="memitem">
  2118. <div class="memproto">
  2119. <table class="memname">
  2120. <tr>
  2121. <td class="memname">bool SceneObject::moveTo </td>
  2122. <td>(</td>
  2123. <td class="paramtype">&#160;</td>
  2124. <td class="paramname"><em>...</em></td><td>)</td>
  2125. <td></td>
  2126. </tr>
  2127. </table>
  2128. </div><div class="memdoc">
  2129. </div>
  2130. </div>
  2131. <a class="anchor" id="ad48eb5374956d473d458451bbafa46da"></a>
  2132. <div class="memitem">
  2133. <div class="memproto">
  2134. <table class="memname">
  2135. <tr>
  2136. <td class="memname">void SceneObject::removeFromScene </td>
  2137. <td>(</td>
  2138. <td class="paramtype">&#160;</td>
  2139. <td class="paramname"><em>...</em></td><td>)</td>
  2140. <td></td>
  2141. </tr>
  2142. </table>
  2143. </div><div class="memdoc">
  2144. </div>
  2145. </div>
  2146. <a class="anchor" id="aa0f1da0ac8f4c83b16872846fd192e1c"></a>
  2147. <div class="memitem">
  2148. <div class="memproto">
  2149. <table class="memname">
  2150. <tr>
  2151. <td class="memname">bool SceneObject::rotateTo </td>
  2152. <td>(</td>
  2153. <td class="paramtype">&#160;</td>
  2154. <td class="paramname"><em>...</em></td><td>)</td>
  2155. <td></td>
  2156. </tr>
  2157. </table>
  2158. </div><div class="memdoc">
  2159. </div>
  2160. </div>
  2161. <a class="anchor" id="aa1dfac0e02083d45183a6d8d9316e20f"></a>
  2162. <div class="memitem">
  2163. <div class="memproto">
  2164. <table class="memname">
  2165. <tr>
  2166. <td class="memname">void SceneObject::safeDelete </td>
  2167. <td>(</td>
  2168. <td class="paramtype">&#160;</td>
  2169. <td class="paramname"><em>...</em></td><td>)</td>
  2170. <td></td>
  2171. </tr>
  2172. </table>
  2173. </div><div class="memdoc">
  2174. </div>
  2175. </div>
  2176. <a class="anchor" id="a0c1083c744d1c6e2289dde530fe150bd"></a>
  2177. <div class="memitem">
  2178. <div class="memproto">
  2179. <table class="memname">
  2180. <tr>
  2181. <td class="memname">void SceneObject::setActive </td>
  2182. <td>(</td>
  2183. <td class="paramtype">&#160;</td>
  2184. <td class="paramname"><em>...</em></td><td>)</td>
  2185. <td></td>
  2186. </tr>
  2187. </table>
  2188. </div><div class="memdoc">
  2189. </div>
  2190. </div>
  2191. <a class="anchor" id="aa288dc7a4d7c19b351867fa04fb57fba"></a>
  2192. <div class="memitem">
  2193. <div class="memproto">
  2194. <table class="memname">
  2195. <tr>
  2196. <td class="memname">void SceneObject::setAlphaTest </td>
  2197. <td>(</td>
  2198. <td class="paramtype">&#160;</td>
  2199. <td class="paramname"><em>...</em></td><td>)</td>
  2200. <td></td>
  2201. </tr>
  2202. </table>
  2203. </div><div class="memdoc">
  2204. </div>
  2205. </div>
  2206. <a class="anchor" id="ab8c65f920b20e9f371032bbced2c8d21"></a>
  2207. <div class="memitem">
  2208. <div class="memproto">
  2209. <table class="memname">
  2210. <tr>
  2211. <td class="memname">void SceneObject::setAngle </td>
  2212. <td>(</td>
  2213. <td class="paramtype">&#160;</td>
  2214. <td class="paramname"><em>...</em></td><td>)</td>
  2215. <td></td>
  2216. </tr>
  2217. </table>
  2218. </div><div class="memdoc">
  2219. </div>
  2220. </div>
  2221. <a class="anchor" id="a8ed6ab583c8223462815e34bcf973d7a"></a>
  2222. <div class="memitem">
  2223. <div class="memproto">
  2224. <table class="memname">
  2225. <tr>
  2226. <td class="memname">void SceneObject::setAngularDamping </td>
  2227. <td>(</td>
  2228. <td class="paramtype">&#160;</td>
  2229. <td class="paramname"><em>...</em></td><td>)</td>
  2230. <td></td>
  2231. </tr>
  2232. </table>
  2233. </div><div class="memdoc">
  2234. </div>
  2235. </div>
  2236. <a class="anchor" id="ad81b22d18abb8a2e3062fc42855684c2"></a>
  2237. <div class="memitem">
  2238. <div class="memproto">
  2239. <table class="memname">
  2240. <tr>
  2241. <td class="memname">void SceneObject::setAngularVelocity </td>
  2242. <td>(</td>
  2243. <td class="paramtype">&#160;</td>
  2244. <td class="paramname"><em>...</em></td><td>)</td>
  2245. <td></td>
  2246. </tr>
  2247. </table>
  2248. </div><div class="memdoc">
  2249. </div>
  2250. </div>
  2251. <a class="anchor" id="a00a5b55d7af0b4cb17b19cdf5f4a7cb5"></a>
  2252. <div class="memitem">
  2253. <div class="memproto">
  2254. <table class="memname">
  2255. <tr>
  2256. <td class="memname">void SceneObject::setArea </td>
  2257. <td>(</td>
  2258. <td class="paramtype">&#160;</td>
  2259. <td class="paramname"><em>...</em></td><td>)</td>
  2260. <td></td>
  2261. </tr>
  2262. </table>
  2263. </div><div class="memdoc">
  2264. </div>
  2265. </div>
  2266. <a class="anchor" id="aa6580ff9ae861c3588d1486b31dced01"></a>
  2267. <div class="memitem">
  2268. <div class="memproto">
  2269. <table class="memname">
  2270. <tr>
  2271. <td class="memname">void SceneObject::setAwake </td>
  2272. <td>(</td>
  2273. <td class="paramtype">&#160;</td>
  2274. <td class="paramname"><em>...</em></td><td>)</td>
  2275. <td></td>
  2276. </tr>
  2277. </table>
  2278. </div><div class="memdoc">
  2279. </div>
  2280. </div>
  2281. <a class="anchor" id="a9c0cc06a2b2163994c98578bd632732e"></a>
  2282. <div class="memitem">
  2283. <div class="memproto">
  2284. <table class="memname">
  2285. <tr>
  2286. <td class="memname">void SceneObject::setBlendAlpha </td>
  2287. <td>(</td>
  2288. <td class="paramtype">&#160;</td>
  2289. <td class="paramname"><em>...</em></td><td>)</td>
  2290. <td></td>
  2291. </tr>
  2292. </table>
  2293. </div><div class="memdoc">
  2294. </div>
  2295. </div>
  2296. <a class="anchor" id="a2255876c630c691be6c6d25fc67511f9"></a>
  2297. <div class="memitem">
  2298. <div class="memproto">
  2299. <table class="memname">
  2300. <tr>
  2301. <td class="memname">void SceneObject::setBlendColor </td>
  2302. <td>(</td>
  2303. <td class="paramtype">&#160;</td>
  2304. <td class="paramname"><em>...</em></td><td>)</td>
  2305. <td></td>
  2306. </tr>
  2307. </table>
  2308. </div><div class="memdoc">
  2309. </div>
  2310. </div>
  2311. <a class="anchor" id="a60210c1383c86d2666052be0c0cb863c"></a>
  2312. <div class="memitem">
  2313. <div class="memproto">
  2314. <table class="memname">
  2315. <tr>
  2316. <td class="memname">void SceneObject::setBlendMode </td>
  2317. <td>(</td>
  2318. <td class="paramtype">&#160;</td>
  2319. <td class="paramname"><em>...</em></td><td>)</td>
  2320. <td></td>
  2321. </tr>
  2322. </table>
  2323. </div><div class="memdoc">
  2324. </div>
  2325. </div>
  2326. <a class="anchor" id="a787613869beecc1fcf0d2536f889e6b9"></a>
  2327. <div class="memitem">
  2328. <div class="memproto">
  2329. <table class="memname">
  2330. <tr>
  2331. <td class="memname">void SceneObject::setBodyType </td>
  2332. <td>(</td>
  2333. <td class="paramtype">&#160;</td>
  2334. <td class="paramname"><em>...</em></td><td>)</td>
  2335. <td></td>
  2336. </tr>
  2337. </table>
  2338. </div><div class="memdoc">
  2339. </div>
  2340. </div>
  2341. <a class="anchor" id="a430b2108296e899de02bd3eb3d58b16a"></a>
  2342. <div class="memitem">
  2343. <div class="memproto">
  2344. <table class="memname">
  2345. <tr>
  2346. <td class="memname">void SceneObject::setBullet </td>
  2347. <td>(</td>
  2348. <td class="paramtype">&#160;</td>
  2349. <td class="paramname"><em>...</em></td><td>)</td>
  2350. <td></td>
  2351. </tr>
  2352. </table>
  2353. </div><div class="memdoc">
  2354. </div>
  2355. </div>
  2356. <a class="anchor" id="abb5650d9907b27c3059c363264309dff"></a>
  2357. <div class="memitem">
  2358. <div class="memproto">
  2359. <table class="memname">
  2360. <tr>
  2361. <td class="memname">void SceneObject::setCollisionAgainst </td>
  2362. <td>(</td>
  2363. <td class="paramtype">&#160;</td>
  2364. <td class="paramname"><em>...</em></td><td>)</td>
  2365. <td></td>
  2366. </tr>
  2367. </table>
  2368. </div><div class="memdoc">
  2369. </div>
  2370. </div>
  2371. <a class="anchor" id="af3c6e697d4fb588fe750dd5dcd21b95b"></a>
  2372. <div class="memitem">
  2373. <div class="memproto">
  2374. <table class="memname">
  2375. <tr>
  2376. <td class="memname">void SceneObject::setCollisionCallback </td>
  2377. <td>(</td>
  2378. <td class="paramtype">&#160;</td>
  2379. <td class="paramname"><em>...</em></td><td>)</td>
  2380. <td></td>
  2381. </tr>
  2382. </table>
  2383. </div><div class="memdoc">
  2384. </div>
  2385. </div>
  2386. <a class="anchor" id="ad8c2d3376db133fd16dd87693a1cd723"></a>
  2387. <div class="memitem">
  2388. <div class="memproto">
  2389. <table class="memname">
  2390. <tr>
  2391. <td class="memname">void SceneObject::setCollisionGroups </td>
  2392. <td>(</td>
  2393. <td class="paramtype">&#160;</td>
  2394. <td class="paramname"><em>...</em></td><td>)</td>
  2395. <td></td>
  2396. </tr>
  2397. </table>
  2398. </div><div class="memdoc">
  2399. </div>
  2400. </div>
  2401. <a class="anchor" id="ac3295b1ceccae24c0ff4b843ab28170b"></a>
  2402. <div class="memitem">
  2403. <div class="memproto">
  2404. <table class="memname">
  2405. <tr>
  2406. <td class="memname">void SceneObject::setCollisionLayers </td>
  2407. <td>(</td>
  2408. <td class="paramtype">&#160;</td>
  2409. <td class="paramname"><em>...</em></td><td>)</td>
  2410. <td></td>
  2411. </tr>
  2412. </table>
  2413. </div><div class="memdoc">
  2414. </div>
  2415. </div>
  2416. <a class="anchor" id="a76fecf60d177ffae199988601856545f"></a>
  2417. <div class="memitem">
  2418. <div class="memproto">
  2419. <table class="memname">
  2420. <tr>
  2421. <td class="memname">void SceneObject::setCollisionMasks </td>
  2422. <td>(</td>
  2423. <td class="paramtype">&#160;</td>
  2424. <td class="paramname"><em>...</em></td><td>)</td>
  2425. <td></td>
  2426. </tr>
  2427. </table>
  2428. </div><div class="memdoc">
  2429. </div>
  2430. </div>
  2431. <a class="anchor" id="a854216fa2676060223427ac8ed65f119"></a>
  2432. <div class="memitem">
  2433. <div class="memproto">
  2434. <table class="memname">
  2435. <tr>
  2436. <td class="memname">void SceneObject::setCollisionShapeDensity </td>
  2437. <td>(</td>
  2438. <td class="paramtype">&#160;</td>
  2439. <td class="paramname"><em>...</em></td><td>)</td>
  2440. <td></td>
  2441. </tr>
  2442. </table>
  2443. </div><div class="memdoc">
  2444. </div>
  2445. </div>
  2446. <a class="anchor" id="a930016e803678d923d29f27c7a080dca"></a>
  2447. <div class="memitem">
  2448. <div class="memproto">
  2449. <table class="memname">
  2450. <tr>
  2451. <td class="memname">void SceneObject::setCollisionShapeFriction </td>
  2452. <td>(</td>
  2453. <td class="paramtype">&#160;</td>
  2454. <td class="paramname"><em>...</em></td><td>)</td>
  2455. <td></td>
  2456. </tr>
  2457. </table>
  2458. </div><div class="memdoc">
  2459. </div>
  2460. </div>
  2461. <a class="anchor" id="a14cf835b13ca77193404ff89c52bf7c1"></a>
  2462. <div class="memitem">
  2463. <div class="memproto">
  2464. <table class="memname">
  2465. <tr>
  2466. <td class="memname">void SceneObject::setCollisionShapeIsSensor </td>
  2467. <td>(</td>
  2468. <td class="paramtype">&#160;</td>
  2469. <td class="paramname"><em>...</em></td><td>)</td>
  2470. <td></td>
  2471. </tr>
  2472. </table>
  2473. </div><div class="memdoc">
  2474. </div>
  2475. </div>
  2476. <a class="anchor" id="a702089d357710b427be385b040ee9057"></a>
  2477. <div class="memitem">
  2478. <div class="memproto">
  2479. <table class="memname">
  2480. <tr>
  2481. <td class="memname">void SceneObject::setCollisionShapeRestitution </td>
  2482. <td>(</td>
  2483. <td class="paramtype">&#160;</td>
  2484. <td class="paramname"><em>...</em></td><td>)</td>
  2485. <td></td>
  2486. </tr>
  2487. </table>
  2488. </div><div class="memdoc">
  2489. </div>
  2490. </div>
  2491. <a class="anchor" id="a45b91a6a2a50e75cb9dadaa361abb5c1"></a>
  2492. <div class="memitem">
  2493. <div class="memproto">
  2494. <table class="memname">
  2495. <tr>
  2496. <td class="memname">void SceneObject::setCollisionSuppress </td>
  2497. <td>(</td>
  2498. <td class="paramtype">&#160;</td>
  2499. <td class="paramname"><em>...</em></td><td>)</td>
  2500. <td></td>
  2501. </tr>
  2502. </table>
  2503. </div><div class="memdoc">
  2504. </div>
  2505. </div>
  2506. <a class="anchor" id="a8e63ee0dc05f0229fb96bba51e20d1c0"></a>
  2507. <div class="memitem">
  2508. <div class="memproto">
  2509. <table class="memname">
  2510. <tr>
  2511. <td class="memname">void SceneObject::setDebugOff </td>
  2512. <td>(</td>
  2513. <td class="paramtype">&#160;</td>
  2514. <td class="paramname"><em>...</em></td><td>)</td>
  2515. <td></td>
  2516. </tr>
  2517. </table>
  2518. </div><div class="memdoc">
  2519. </div>
  2520. </div>
  2521. <a class="anchor" id="a0f3b898a62febcdd384aab374a30eee3"></a>
  2522. <div class="memitem">
  2523. <div class="memproto">
  2524. <table class="memname">
  2525. <tr>
  2526. <td class="memname">void SceneObject::setDebugOn </td>
  2527. <td>(</td>
  2528. <td class="paramtype">&#160;</td>
  2529. <td class="paramname"><em>...</em></td><td>)</td>
  2530. <td></td>
  2531. </tr>
  2532. </table>
  2533. </div><div class="memdoc">
  2534. </div>
  2535. </div>
  2536. <a class="anchor" id="aeda7f9ec645c142bb3aea1509920bf94"></a>
  2537. <div class="memitem">
  2538. <div class="memproto">
  2539. <table class="memname">
  2540. <tr>
  2541. <td class="memname">void SceneObject::setDefaultDensity </td>
  2542. <td>(</td>
  2543. <td class="paramtype">&#160;</td>
  2544. <td class="paramname"><em>...</em></td><td>)</td>
  2545. <td></td>
  2546. </tr>
  2547. </table>
  2548. </div><div class="memdoc">
  2549. </div>
  2550. </div>
  2551. <a class="anchor" id="ae6653f6092ff5e3d5faf80dd39c4c847"></a>
  2552. <div class="memitem">
  2553. <div class="memproto">
  2554. <table class="memname">
  2555. <tr>
  2556. <td class="memname">void SceneObject::setDefaultFriction </td>
  2557. <td>(</td>
  2558. <td class="paramtype">&#160;</td>
  2559. <td class="paramname"><em>...</em></td><td>)</td>
  2560. <td></td>
  2561. </tr>
  2562. </table>
  2563. </div><div class="memdoc">
  2564. </div>
  2565. </div>
  2566. <a class="anchor" id="a1b714a3423ce132629c610031444a4f6"></a>
  2567. <div class="memitem">
  2568. <div class="memproto">
  2569. <table class="memname">
  2570. <tr>
  2571. <td class="memname">void SceneObject::setDefaultRestitution </td>
  2572. <td>(</td>
  2573. <td class="paramtype">&#160;</td>
  2574. <td class="paramname"><em>...</em></td><td>)</td>
  2575. <td></td>
  2576. </tr>
  2577. </table>
  2578. </div><div class="memdoc">
  2579. </div>
  2580. </div>
  2581. <a class="anchor" id="abf7b241a325cdaf3e348733274e935df"></a>
  2582. <div class="memitem">
  2583. <div class="memproto">
  2584. <table class="memname">
  2585. <tr>
  2586. <td class="memname">void SceneObject::setDstBlendFactor </td>
  2587. <td>(</td>
  2588. <td class="paramtype">&#160;</td>
  2589. <td class="paramname"><em>...</em></td><td>)</td>
  2590. <td></td>
  2591. </tr>
  2592. </table>
  2593. </div><div class="memdoc">
  2594. </div>
  2595. </div>
  2596. <a class="anchor" id="a8dacd9fc307f59801478e85b454ed765"></a>
  2597. <div class="memitem">
  2598. <div class="memproto">
  2599. <table class="memname">
  2600. <tr>
  2601. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_sim_component.html#ac49fe8bd8f61cf579345f34ac0da8c3f">SceneObject::setEnabled</a> </td>
  2602. <td>(</td>
  2603. <td class="paramtype">&#160;</td>
  2604. <td class="paramname"><em>...</em></td><td>)</td>
  2605. <td></td>
  2606. </tr>
  2607. </table>
  2608. </div><div class="memdoc">
  2609. </div>
  2610. </div>
  2611. <a class="anchor" id="abfc506b695802da4f8b7fe3d073d4b59"></a>
  2612. <div class="memitem">
  2613. <div class="memproto">
  2614. <table class="memname">
  2615. <tr>
  2616. <td class="memname">void SceneObject::setFixedAngle </td>
  2617. <td>(</td>
  2618. <td class="paramtype">&#160;</td>
  2619. <td class="paramname"><em>...</em></td><td>)</td>
  2620. <td></td>
  2621. </tr>
  2622. </table>
  2623. </div><div class="memdoc">
  2624. </div>
  2625. </div>
  2626. <a class="anchor" id="a45182f391e66c67fa84e0e9628180346"></a>
  2627. <div class="memitem">
  2628. <div class="memproto">
  2629. <table class="memname">
  2630. <tr>
  2631. <td class="memname">void SceneObject::setGatherContacts </td>
  2632. <td>(</td>
  2633. <td class="paramtype">&#160;</td>
  2634. <td class="paramname"><em>...</em></td><td>)</td>
  2635. <td></td>
  2636. </tr>
  2637. </table>
  2638. </div><div class="memdoc">
  2639. </div>
  2640. </div>
  2641. <a class="anchor" id="af40ece6e932c2aaeb87d293c01b203e2"></a>
  2642. <div class="memitem">
  2643. <div class="memproto">
  2644. <table class="memname">
  2645. <tr>
  2646. <td class="memname">void SceneObject::setGravityScale </td>
  2647. <td>(</td>
  2648. <td class="paramtype">&#160;</td>
  2649. <td class="paramname"><em>...</em></td><td>)</td>
  2650. <td></td>
  2651. </tr>
  2652. </table>
  2653. </div><div class="memdoc">
  2654. </div>
  2655. </div>
  2656. <a class="anchor" id="abcdb902f2127a5c6480a579b76bcfab2"></a>
  2657. <div class="memitem">
  2658. <div class="memproto">
  2659. <table class="memname">
  2660. <tr>
  2661. <td class="memname">void SceneObject::setHeight </td>
  2662. <td>(</td>
  2663. <td class="paramtype">&#160;</td>
  2664. <td class="paramname"><em>...</em></td><td>)</td>
  2665. <td></td>
  2666. </tr>
  2667. </table>
  2668. </div><div class="memdoc">
  2669. </div>
  2670. </div>
  2671. <a class="anchor" id="a1c57d3ddadf29733a6611960a223d6e0"></a>
  2672. <div class="memitem">
  2673. <div class="memproto">
  2674. <table class="memname">
  2675. <tr>
  2676. <td class="memname">void SceneObject::setLifetime </td>
  2677. <td>(</td>
  2678. <td class="paramtype">&#160;</td>
  2679. <td class="paramname"><em>...</em></td><td>)</td>
  2680. <td></td>
  2681. </tr>
  2682. </table>
  2683. </div><div class="memdoc">
  2684. </div>
  2685. </div>
  2686. <a class="anchor" id="ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2"></a>
  2687. <div class="memitem">
  2688. <div class="memproto">
  2689. <table class="memname">
  2690. <tr>
  2691. <td class="memname">void SceneObject::setLinearDamping </td>
  2692. <td>(</td>
  2693. <td class="paramtype">&#160;</td>
  2694. <td class="paramname"><em>...</em></td><td>)</td>
  2695. <td></td>
  2696. </tr>
  2697. </table>
  2698. </div><div class="memdoc">
  2699. </div>
  2700. </div>
  2701. <a class="anchor" id="a32a408795ee377a211a2ef6753ad2c70"></a>
  2702. <div class="memitem">
  2703. <div class="memproto">
  2704. <table class="memname">
  2705. <tr>
  2706. <td class="memname">void SceneObject::setLinearVelocity </td>
  2707. <td>(</td>
  2708. <td class="paramtype">&#160;</td>
  2709. <td class="paramname"><em>...</em></td><td>)</td>
  2710. <td></td>
  2711. </tr>
  2712. </table>
  2713. </div><div class="memdoc">
  2714. </div>
  2715. </div>
  2716. <a class="anchor" id="af481e2dd3b63b464ca276ad235cfd549"></a>
  2717. <div class="memitem">
  2718. <div class="memproto">
  2719. <table class="memname">
  2720. <tr>
  2721. <td class="memname">void SceneObject::setLinearVelocityPolar </td>
  2722. <td>(</td>
  2723. <td class="paramtype">&#160;</td>
  2724. <td class="paramname"><em>...</em></td><td>)</td>
  2725. <td></td>
  2726. </tr>
  2727. </table>
  2728. </div><div class="memdoc">
  2729. </div>
  2730. </div>
  2731. <a class="anchor" id="a52068023485fcb9c6654f3c87d948df8"></a>
  2732. <div class="memitem">
  2733. <div class="memproto">
  2734. <table class="memname">
  2735. <tr>
  2736. <td class="memname">void SceneObject::setLinearVelocityX </td>
  2737. <td>(</td>
  2738. <td class="paramtype">&#160;</td>
  2739. <td class="paramname"><em>...</em></td><td>)</td>
  2740. <td></td>
  2741. </tr>
  2742. </table>
  2743. </div><div class="memdoc">
  2744. </div>
  2745. </div>
  2746. <a class="anchor" id="a1b874b27bfe14fc822ef5139fefbd665"></a>
  2747. <div class="memitem">
  2748. <div class="memproto">
  2749. <table class="memname">
  2750. <tr>
  2751. <td class="memname">void SceneObject::setLinearVelocityY </td>
  2752. <td>(</td>
  2753. <td class="paramtype">&#160;</td>
  2754. <td class="paramname"><em>...</em></td><td>)</td>
  2755. <td></td>
  2756. </tr>
  2757. </table>
  2758. </div><div class="memdoc">
  2759. </div>
  2760. </div>
  2761. <a class="anchor" id="aca1cd7ae066144c805dca80d301cdac6"></a>
  2762. <div class="memitem">
  2763. <div class="memproto">
  2764. <table class="memname">
  2765. <tr>
  2766. <td class="memname">void SceneObject::setPickingAllowed </td>
  2767. <td>(</td>
  2768. <td class="paramtype">&#160;</td>
  2769. <td class="paramname"><em>...</em></td><td>)</td>
  2770. <td></td>
  2771. </tr>
  2772. </table>
  2773. </div><div class="memdoc">
  2774. </div>
  2775. </div>
  2776. <a class="anchor" id="a4c1bb11894f3d471774aea7fb9e7293c"></a>
  2777. <div class="memitem">
  2778. <div class="memproto">
  2779. <table class="memname">
  2780. <tr>
  2781. <td class="memname">void SceneObject::setPosition </td>
  2782. <td>(</td>
  2783. <td class="paramtype">&#160;</td>
  2784. <td class="paramname"><em>...</em></td><td>)</td>
  2785. <td></td>
  2786. </tr>
  2787. </table>
  2788. </div><div class="memdoc">
  2789. </div>
  2790. </div>
  2791. <a class="anchor" id="ac4a866109c02261f298b88b942f7e2be"></a>
  2792. <div class="memitem">
  2793. <div class="memproto">
  2794. <table class="memname">
  2795. <tr>
  2796. <td class="memname">void SceneObject::setPositionX </td>
  2797. <td>(</td>
  2798. <td class="paramtype">&#160;</td>
  2799. <td class="paramname"><em>...</em></td><td>)</td>
  2800. <td></td>
  2801. </tr>
  2802. </table>
  2803. </div><div class="memdoc">
  2804. </div>
  2805. </div>
  2806. <a class="anchor" id="aede7f94239a7aad7d92a5dee85d54d5b"></a>
  2807. <div class="memitem">
  2808. <div class="memproto">
  2809. <table class="memname">
  2810. <tr>
  2811. <td class="memname">void SceneObject::setPositionY </td>
  2812. <td>(</td>
  2813. <td class="paramtype">&#160;</td>
  2814. <td class="paramname"><em>...</em></td><td>)</td>
  2815. <td></td>
  2816. </tr>
  2817. </table>
  2818. </div><div class="memdoc">
  2819. </div>
  2820. </div>
  2821. <a class="anchor" id="a2d301d2c6193bb11ece9244144333d17"></a>
  2822. <div class="memitem">
  2823. <div class="memproto">
  2824. <table class="memname">
  2825. <tr>
  2826. <td class="memname">void SceneObject::setRenderGroup </td>
  2827. <td>(</td>
  2828. <td class="paramtype">&#160;</td>
  2829. <td class="paramname"><em>...</em></td><td>)</td>
  2830. <td></td>
  2831. </tr>
  2832. </table>
  2833. </div><div class="memdoc">
  2834. </div>
  2835. </div>
  2836. <a class="anchor" id="a7e8e1e5a06683704673b4db03a063f3e"></a>
  2837. <div class="memitem">
  2838. <div class="memproto">
  2839. <table class="memname">
  2840. <tr>
  2841. <td class="memname">void SceneObject::setSceneGroup </td>
  2842. <td>(</td>
  2843. <td class="paramtype">&#160;</td>
  2844. <td class="paramname"><em>...</em></td><td>)</td>
  2845. <td></td>
  2846. </tr>
  2847. </table>
  2848. </div><div class="memdoc">
  2849. </div>
  2850. </div>
  2851. <a class="anchor" id="a2e53a857d1d39deef6d820366bc26cb0"></a>
  2852. <div class="memitem">
  2853. <div class="memproto">
  2854. <table class="memname">
  2855. <tr>
  2856. <td class="memname">void SceneObject::setSceneLayer </td>
  2857. <td>(</td>
  2858. <td class="paramtype">&#160;</td>
  2859. <td class="paramname"><em>...</em></td><td>)</td>
  2860. <td></td>
  2861. </tr>
  2862. </table>
  2863. </div><div class="memdoc">
  2864. </div>
  2865. </div>
  2866. <a class="anchor" id="af3d8a6c3273177110b6a59154787eb00"></a>
  2867. <div class="memitem">
  2868. <div class="memproto">
  2869. <table class="memname">
  2870. <tr>
  2871. <td class="memname">void SceneObject::setSceneLayerDepth </td>
  2872. <td>(</td>
  2873. <td class="paramtype">&#160;</td>
  2874. <td class="paramname"><em>...</em></td><td>)</td>
  2875. <td></td>
  2876. </tr>
  2877. </table>
  2878. </div><div class="memdoc">
  2879. </div>
  2880. </div>
  2881. <a class="anchor" id="a95cf354fdaeec282256f0f65b6d427c2"></a>
  2882. <div class="memitem">
  2883. <div class="memproto">
  2884. <table class="memname">
  2885. <tr>
  2886. <td class="memname">bool SceneObject::setSceneLayerDepthBack </td>
  2887. <td>(</td>
  2888. <td class="paramtype">&#160;</td>
  2889. <td class="paramname"><em>...</em></td><td>)</td>
  2890. <td></td>
  2891. </tr>
  2892. </table>
  2893. </div><div class="memdoc">
  2894. </div>
  2895. </div>
  2896. <a class="anchor" id="a1450bc6df7d15a6647a6446c1dc5458e"></a>
  2897. <div class="memitem">
  2898. <div class="memproto">
  2899. <table class="memname">
  2900. <tr>
  2901. <td class="memname">bool SceneObject::setSceneLayerDepthBackward </td>
  2902. <td>(</td>
  2903. <td class="paramtype">&#160;</td>
  2904. <td class="paramname"><em>...</em></td><td>)</td>
  2905. <td></td>
  2906. </tr>
  2907. </table>
  2908. </div><div class="memdoc">
  2909. </div>
  2910. </div>
  2911. <a class="anchor" id="abdf4346bfc66104754b241758341c5d8"></a>
  2912. <div class="memitem">
  2913. <div class="memproto">
  2914. <table class="memname">
  2915. <tr>
  2916. <td class="memname">bool SceneObject::setSceneLayerDepthForward </td>
  2917. <td>(</td>
  2918. <td class="paramtype">&#160;</td>
  2919. <td class="paramname"><em>...</em></td><td>)</td>
  2920. <td></td>
  2921. </tr>
  2922. </table>
  2923. </div><div class="memdoc">
  2924. </div>
  2925. </div>
  2926. <a class="anchor" id="a0bc6870453c41bb2ed0d8f761785607c"></a>
  2927. <div class="memitem">
  2928. <div class="memproto">
  2929. <table class="memname">
  2930. <tr>
  2931. <td class="memname">bool SceneObject::setSceneLayerDepthFront </td>
  2932. <td>(</td>
  2933. <td class="paramtype">&#160;</td>
  2934. <td class="paramname"><em>...</em></td><td>)</td>
  2935. <td></td>
  2936. </tr>
  2937. </table>
  2938. </div><div class="memdoc">
  2939. </div>
  2940. </div>
  2941. <a class="anchor" id="ae246ef70533e80a0b7a2b79e757de9b9"></a>
  2942. <div class="memitem">
  2943. <div class="memproto">
  2944. <table class="memname">
  2945. <tr>
  2946. <td class="memname">void SceneObject::setSize </td>
  2947. <td>(</td>
  2948. <td class="paramtype">&#160;</td>
  2949. <td class="paramname"><em>...</em></td><td>)</td>
  2950. <td></td>
  2951. </tr>
  2952. </table>
  2953. </div><div class="memdoc">
  2954. </div>
  2955. </div>
  2956. <a class="anchor" id="acc1b4b897c2c18f88710d87554ba1a03"></a>
  2957. <div class="memitem">
  2958. <div class="memproto">
  2959. <table class="memname">
  2960. <tr>
  2961. <td class="memname">void SceneObject::setSizeX </td>
  2962. <td>(</td>
  2963. <td class="paramtype">&#160;</td>
  2964. <td class="paramname"><em>...</em></td><td>)</td>
  2965. <td></td>
  2966. </tr>
  2967. </table>
  2968. </div><div class="memdoc">
  2969. </div>
  2970. </div>
  2971. <a class="anchor" id="a4c578cf3458680d48ee60e62b734c6b0"></a>
  2972. <div class="memitem">
  2973. <div class="memproto">
  2974. <table class="memname">
  2975. <tr>
  2976. <td class="memname">void SceneObject::setSizeY </td>
  2977. <td>(</td>
  2978. <td class="paramtype">&#160;</td>
  2979. <td class="paramname"><em>...</em></td><td>)</td>
  2980. <td></td>
  2981. </tr>
  2982. </table>
  2983. </div><div class="memdoc">
  2984. </div>
  2985. </div>
  2986. <a class="anchor" id="a714226232680d6856881c6a427edce25"></a>
  2987. <div class="memitem">
  2988. <div class="memproto">
  2989. <table class="memname">
  2990. <tr>
  2991. <td class="memname">void SceneObject::setSleepingAllowed </td>
  2992. <td>(</td>
  2993. <td class="paramtype">&#160;</td>
  2994. <td class="paramname"><em>...</em></td><td>)</td>
  2995. <td></td>
  2996. </tr>
  2997. </table>
  2998. </div><div class="memdoc">
  2999. </div>
  3000. </div>
  3001. <a class="anchor" id="a965aa0b0c2ee2b4114ac37bb0f431701"></a>
  3002. <div class="memitem">
  3003. <div class="memproto">
  3004. <table class="memname">
  3005. <tr>
  3006. <td class="memname">void SceneObject::setSleepingCallback </td>
  3007. <td>(</td>
  3008. <td class="paramtype">&#160;</td>
  3009. <td class="paramname"><em>...</em></td><td>)</td>
  3010. <td></td>
  3011. </tr>
  3012. </table>
  3013. </div><div class="memdoc">
  3014. </div>
  3015. </div>
  3016. <a class="anchor" id="aa41d5f08fc5b228489b42fb2806f08ef"></a>
  3017. <div class="memitem">
  3018. <div class="memproto">
  3019. <table class="memname">
  3020. <tr>
  3021. <td class="memname">void SceneObject::setSortPoint </td>
  3022. <td>(</td>
  3023. <td class="paramtype">&#160;</td>
  3024. <td class="paramname"><em>...</em></td><td>)</td>
  3025. <td></td>
  3026. </tr>
  3027. </table>
  3028. </div><div class="memdoc">
  3029. </div>
  3030. </div>
  3031. <a class="anchor" id="a971e5d2802cd541caec0b714126b5dfd"></a>
  3032. <div class="memitem">
  3033. <div class="memproto">
  3034. <table class="memname">
  3035. <tr>
  3036. <td class="memname">void SceneObject::setSortPointX </td>
  3037. <td>(</td>
  3038. <td class="paramtype">&#160;</td>
  3039. <td class="paramname"><em>...</em></td><td>)</td>
  3040. <td></td>
  3041. </tr>
  3042. </table>
  3043. </div><div class="memdoc">
  3044. </div>
  3045. </div>
  3046. <a class="anchor" id="a33ba898a998ad04dd4f0f288bf1defec"></a>
  3047. <div class="memitem">
  3048. <div class="memproto">
  3049. <table class="memname">
  3050. <tr>
  3051. <td class="memname">void SceneObject::setSortPointY </td>
  3052. <td>(</td>
  3053. <td class="paramtype">&#160;</td>
  3054. <td class="paramname"><em>...</em></td><td>)</td>
  3055. <td></td>
  3056. </tr>
  3057. </table>
  3058. </div><div class="memdoc">
  3059. </div>
  3060. </div>
  3061. <a class="anchor" id="adac801c9fefc6d8a551bf620ab925cf6"></a>
  3062. <div class="memitem">
  3063. <div class="memproto">
  3064. <table class="memname">
  3065. <tr>
  3066. <td class="memname">void SceneObject::setSrcBlendFactor </td>
  3067. <td>(</td>
  3068. <td class="paramtype">&#160;</td>
  3069. <td class="paramname"><em>...</em></td><td>)</td>
  3070. <td></td>
  3071. </tr>
  3072. </table>
  3073. </div><div class="memdoc">
  3074. </div>
  3075. </div>
  3076. <a class="anchor" id="adb5a59c0f42c5bd7b988e2a0a4dd6709"></a>
  3077. <div class="memitem">
  3078. <div class="memproto">
  3079. <table class="memname">
  3080. <tr>
  3081. <td class="memname">void SceneObject::setUpdateCallback </td>
  3082. <td>(</td>
  3083. <td class="paramtype">&#160;</td>
  3084. <td class="paramname"><em>...</em></td><td>)</td>
  3085. <td></td>
  3086. </tr>
  3087. </table>
  3088. </div><div class="memdoc">
  3089. </div>
  3090. </div>
  3091. <a class="anchor" id="a95ed04a4c43de1bdeaa04cd07e3da6c8"></a>
  3092. <div class="memitem">
  3093. <div class="memproto">
  3094. <table class="memname">
  3095. <tr>
  3096. <td class="memname">void SceneObject::setUseInputEvents </td>
  3097. <td>(</td>
  3098. <td class="paramtype">&#160;</td>
  3099. <td class="paramname"><em>...</em></td><td>)</td>
  3100. <td></td>
  3101. </tr>
  3102. </table>
  3103. </div><div class="memdoc">
  3104. </div>
  3105. </div>
  3106. <a class="anchor" id="a598e227ecec092f41ab236a8f7d26071"></a>
  3107. <div class="memitem">
  3108. <div class="memproto">
  3109. <table class="memname">
  3110. <tr>
  3111. <td class="memname">void SceneObject::setVisible </td>
  3112. <td>(</td>
  3113. <td class="paramtype">&#160;</td>
  3114. <td class="paramname"><em>...</em></td><td>)</td>
  3115. <td></td>
  3116. </tr>
  3117. </table>
  3118. </div><div class="memdoc">
  3119. </div>
  3120. </div>
  3121. <a class="anchor" id="a6192067e590d6dc9002f470dee3d5168"></a>
  3122. <div class="memitem">
  3123. <div class="memproto">
  3124. <table class="memname">
  3125. <tr>
  3126. <td class="memname">void SceneObject::setWidth </td>
  3127. <td>(</td>
  3128. <td class="paramtype">&#160;</td>
  3129. <td class="paramname"><em>...</em></td><td>)</td>
  3130. <td></td>
  3131. </tr>
  3132. </table>
  3133. </div><div class="memdoc">
  3134. </div>
  3135. </div>
  3136. </div><!-- contents -->
  3137. <!-- start footer part -->
  3138. <hr class="footer"/><address class="footer"><small>
  3139. Generated on Mon Apr 15 2013 10:42:56 for TorqueScript Reference by &#160;<a href="http://www.doxygen.org/index.html">
  3140. <img class="footer" src="doxygen.png" alt="doxygen"/>
  3141. </a> 1.8.3.1
  3142. </small></address>
  3143. </body>
  3144. </html>