| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <meta http-equiv="X-UA-Compatible" content="IE=9"/>
- <meta name="generator" content="Doxygen 1.8.3.1"/>
- <title>TorqueScript Reference: SceneObject Class Reference</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="jquery.js"></script>
- <script type="text/javascript" src="dynsections.js"></script>
- <link href="doxygen.css" rel="stylesheet" type="text/css" />
- </head>
- <body>
- <div id="top"><!-- do not remove this div, it is closed by doxygen! -->
- <div id="titlearea">
- <table cellspacing="0" cellpadding="0">
- <tbody>
- <tr style="height: 56px;">
- <td style="padding-left: 0.5em;">
- <div id="projectname">TorqueScript Reference
- </div>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <!-- end header part -->
- <!-- Generated by Doxygen 1.8.3.1 -->
- <div id="navrow1" class="tabs">
- <ul class="tablist">
- <li><a href="index.html"><span>Main Page</span></a></li>
- <li><a href="namespaceFunctions.html"><span>Functions</span></a></li>
- <li><a href="usergroup0.html"><span>Classes</span></a></li>
- </ul>
- </div>
- <div id="navrow2" class="tabs2">
- <ul class="tablist">
- <li><a href="classes.html"><span>Classes A-Z</span></a></li>
- </ul>
- </div>
- <div id="nav-path" class="navpath">
- <ul>
- <li class="navelem"><a class="el" href="namespaceClass.html">Class</a></li><li class="navelem"><a class="el" href="classClass_1_1SceneObject.html">SceneObject</a></li> </ul>
- </div>
- </div><!-- top -->
- <div class="header">
- <div class="summary">
- <a href="#pub-methods">Methods</a> |
- <a href="classClass_1_1SceneObject-members.html">List of all members</a> </div>
- <div class="headertitle">
- <div class="title">SceneObject Class Reference</div> </div>
- </div><!--header-->
- <div class="contents">
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
- Methods</h2></td></tr>
- <tr class="memitem:a3672b454981afbce383da5be26de4f93"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3672b454981afbce383da5be26de4f93">SceneObject::addToScene</a> (...)</td></tr>
- <tr class="separator:a3672b454981afbce383da5be26de4f93"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae27064dd3d1e9c2ae41ff12351c4924e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae27064dd3d1e9c2ae41ff12351c4924e">SceneObject::applyAngularImpulse</a> (...)</td></tr>
- <tr class="separator:ae27064dd3d1e9c2ae41ff12351c4924e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a71f0bffaf6441affb772ce828f0bb8c2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a71f0bffaf6441affb772ce828f0bb8c2">SceneObject::applyForce</a> (...)</td></tr>
- <tr class="separator:a71f0bffaf6441affb772ce828f0bb8c2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae5f2ec18028ff74695f70f7aa74cee06"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae5f2ec18028ff74695f70f7aa74cee06">SceneObject::applyLinearImpulse</a> (...)</td></tr>
- <tr class="separator:ae5f2ec18028ff74695f70f7aa74cee06"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2d582dedcf2e453d97ba8c4a48ddcf41"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2d582dedcf2e453d97ba8c4a48ddcf41">SceneObject::applyTorque</a> (...)</td></tr>
- <tr class="separator:a2d582dedcf2e453d97ba8c4a48ddcf41"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a74570760ac44f7413edb1875cf856391"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a74570760ac44f7413edb1875cf856391">SceneObject::attachGui</a> (...)</td></tr>
- <tr class="separator:a74570760ac44f7413edb1875cf856391"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acd35146413f03f8fa869b7b5985bbf59"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#acd35146413f03f8fa869b7b5985bbf59">SceneObject::cancelMoveTo</a> (...)</td></tr>
- <tr class="separator:acd35146413f03f8fa869b7b5985bbf59"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a10034ea44c5cef7b4f711fa8e36f57df"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a10034ea44c5cef7b4f711fa8e36f57df">SceneObject::clearCollisionShapes</a> (...)</td></tr>
- <tr class="separator:a10034ea44c5cef7b4f711fa8e36f57df"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3611a1317f541e4201be7e4a99b7ad3b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3611a1317f541e4201be7e4a99b7ad3b">SceneObject::copyAllCollisionShapes</a> (...)</td></tr>
- <tr class="separator:a3611a1317f541e4201be7e4a99b7ad3b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1ec575e5e0b8b3c08438977173aa63f8"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1ec575e5e0b8b3c08438977173aa63f8">SceneObject::copyCollisionShape</a> (...)</td></tr>
- <tr class="separator:a1ec575e5e0b8b3c08438977173aa63f8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a706545ce4bdd6a62a35ffe1137fc9755"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a706545ce4bdd6a62a35ffe1137fc9755">SceneObject::copyFrom</a> (...)</td></tr>
- <tr class="separator:a706545ce4bdd6a62a35ffe1137fc9755"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aea78575dcd3698d6386da17523fce202"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aea78575dcd3698d6386da17523fce202">SceneObject::createChainCollisionShape</a> (...)</td></tr>
- <tr class="separator:aea78575dcd3698d6386da17523fce202"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a91cd8b4f09ae7e3a825c62765ae0bc4c"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a91cd8b4f09ae7e3a825c62765ae0bc4c">SceneObject::createCircleCollisionShape</a> (...)</td></tr>
- <tr class="separator:a91cd8b4f09ae7e3a825c62765ae0bc4c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9ea4aa2d2745f4e97acfcd7b274fcf75"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a9ea4aa2d2745f4e97acfcd7b274fcf75">SceneObject::createEdgeCollisionShape</a> (...)</td></tr>
- <tr class="separator:a9ea4aa2d2745f4e97acfcd7b274fcf75"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af3087eb8b06629f4cd86a764aad0f82d"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af3087eb8b06629f4cd86a764aad0f82d">SceneObject::createPolygonBoxCollisionShape</a> (...)</td></tr>
- <tr class="separator:af3087eb8b06629f4cd86a764aad0f82d"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a268669d1ac5ebe7b80332a76d34d563e"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a268669d1ac5ebe7b80332a76d34d563e">SceneObject::createPolygonCollisionShape</a> (...)</td></tr>
- <tr class="separator:a268669d1ac5ebe7b80332a76d34d563e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a14b39cfeccf324b1d0c628a46198ddc5"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a14b39cfeccf324b1d0c628a46198ddc5">SceneObject::deleteCollisionShape</a> (...)</td></tr>
- <tr class="separator:a14b39cfeccf324b1d0c628a46198ddc5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac7bb956c239c82cb87ff6aef68da9620"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac7bb956c239c82cb87ff6aef68da9620">SceneObject::detachGui</a> (...)</td></tr>
- <tr class="separator:ac7bb956c239c82cb87ff6aef68da9620"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a07987f307aae7ed3a26a9455df844a8f"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a07987f307aae7ed3a26a9455df844a8f">SceneObject::getAABB</a> (...)</td></tr>
- <tr class="separator:a07987f307aae7ed3a26a9455df844a8f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af9e5eb4d8630111824021a0cebce17ee"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af9e5eb4d8630111824021a0cebce17ee">SceneObject::getActive</a> (...)</td></tr>
- <tr class="separator:af9e5eb4d8630111824021a0cebce17ee"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aed19977bbf15346fc54c7d3884049b7b"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aed19977bbf15346fc54c7d3884049b7b">SceneObject::getAlphaTest</a> (...)</td></tr>
- <tr class="separator:aed19977bbf15346fc54c7d3884049b7b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a612af68109fc1ab94b5742ff78c940ae"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a612af68109fc1ab94b5742ff78c940ae">SceneObject::getAngle</a> (...)</td></tr>
- <tr class="separator:a612af68109fc1ab94b5742ff78c940ae"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a58229c8d59075f17587f7fa0d1f0b41f"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a58229c8d59075f17587f7fa0d1f0b41f">SceneObject::getAngularDamping</a> (...)</td></tr>
- <tr class="separator:a58229c8d59075f17587f7fa0d1f0b41f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab97e23eafe80335c4f836fe5e0300ec4"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab97e23eafe80335c4f836fe5e0300ec4">SceneObject::getAngularVelocity</a> (...)</td></tr>
- <tr class="separator:ab97e23eafe80335c4f836fe5e0300ec4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9dceb095671de2be7ccf86e75e7c8cb3"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a9dceb095671de2be7ccf86e75e7c8cb3">SceneObject::getArea</a> (...)</td></tr>
- <tr class="separator:a9dceb095671de2be7ccf86e75e7c8cb3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a79476003557ab8e73078fa7763a4ef40"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a79476003557ab8e73078fa7763a4ef40">SceneObject::getAreaMax</a> (...)</td></tr>
- <tr class="separator:a79476003557ab8e73078fa7763a4ef40"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab7be71b3ee178725025af119e03a4b86"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab7be71b3ee178725025af119e03a4b86">SceneObject::getAreaMin</a> (...)</td></tr>
- <tr class="separator:ab7be71b3ee178725025af119e03a4b86"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae24d0f6ae11d48842af780bf72488d92"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae24d0f6ae11d48842af780bf72488d92">SceneObject::getAutoSizing</a> (...)</td></tr>
- <tr class="separator:ae24d0f6ae11d48842af780bf72488d92"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a34008aa9aa0eef36d116b950ad8c3135"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a34008aa9aa0eef36d116b950ad8c3135">SceneObject::getAwake</a> (...)</td></tr>
- <tr class="separator:a34008aa9aa0eef36d116b950ad8c3135"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a891fae92b6525eda3f483163932948c2"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a891fae92b6525eda3f483163932948c2">SceneObject::getBlendAlpha</a> (...)</td></tr>
- <tr class="separator:a891fae92b6525eda3f483163932948c2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4c0b5f30ab1f35ccc136ae27d7425146"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4c0b5f30ab1f35ccc136ae27d7425146">SceneObject::getBlendColor</a> (...)</td></tr>
- <tr class="separator:a4c0b5f30ab1f35ccc136ae27d7425146"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae2f94278851656c0fc0fdd98e3c1099e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae2f94278851656c0fc0fdd98e3c1099e">SceneObject::getBlendMode</a> (...)</td></tr>
- <tr class="separator:ae2f94278851656c0fc0fdd98e3c1099e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ade8c885d6d6610da64715819878c67cf"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ade8c885d6d6610da64715819878c67cf">SceneObject::getBodyType</a> (...)</td></tr>
- <tr class="separator:ade8c885d6d6610da64715819878c67cf"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1a299e89e534f7a47969a0545b13beae"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1a299e89e534f7a47969a0545b13beae">SceneObject::getBullet</a> (...)</td></tr>
- <tr class="separator:a1a299e89e534f7a47969a0545b13beae"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab7d5e3a1f3fff716a45245decb28ee6c"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab7d5e3a1f3fff716a45245decb28ee6c">SceneObject::getChainCollisionShapeAdjacentEnd</a> (...)</td></tr>
- <tr class="separator:ab7d5e3a1f3fff716a45245decb28ee6c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a42b3101d2f08a9dbf8991cb4c7094828"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a42b3101d2f08a9dbf8991cb4c7094828">SceneObject::getChainCollisionShapeAdjacentStart</a> (...)</td></tr>
- <tr class="separator:a42b3101d2f08a9dbf8991cb4c7094828"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a315d805bb0673ce3bcdff3a84ad13d93"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a315d805bb0673ce3bcdff3a84ad13d93">SceneObject::getChainCollisionShapeHasAdjacentEnd</a> (...)</td></tr>
- <tr class="separator:a315d805bb0673ce3bcdff3a84ad13d93"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a51d2409bb925e345a574077ed1fbc2ad"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a51d2409bb925e345a574077ed1fbc2ad">SceneObject::getChainCollisionShapeHasAdjacentStart</a> (...)</td></tr>
- <tr class="separator:a51d2409bb925e345a574077ed1fbc2ad"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:addd6241d6856066a6fd396d8525986fd"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#addd6241d6856066a6fd396d8525986fd">SceneObject::getChainCollisionShapeLocalPoint</a> (...)</td></tr>
- <tr class="separator:addd6241d6856066a6fd396d8525986fd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab411cc625bd7a208d719fe7e03e98516"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab411cc625bd7a208d719fe7e03e98516">SceneObject::getChainCollisionShapePointCount</a> (...)</td></tr>
- <tr class="separator:ab411cc625bd7a208d719fe7e03e98516"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad411a391a673248502ed3c102d84cdd2"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad411a391a673248502ed3c102d84cdd2">SceneObject::getCircleCollisionShapeLocalPosition</a> (...)</td></tr>
- <tr class="separator:ad411a391a673248502ed3c102d84cdd2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a917ed32e6f6a936350364473691ea9d8"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a917ed32e6f6a936350364473691ea9d8">SceneObject::getCircleCollisionShapeRadius</a> (...)</td></tr>
- <tr class="separator:a917ed32e6f6a936350364473691ea9d8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af21252bedfd6d2e12102557cd0951825"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af21252bedfd6d2e12102557cd0951825">SceneObject::getCollisionCallback</a> (...)</td></tr>
- <tr class="separator:af21252bedfd6d2e12102557cd0951825"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a98550c9377bd8687e3dca51e6e74197f"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a98550c9377bd8687e3dca51e6e74197f">SceneObject::getCollisionGroups</a> (...)</td></tr>
- <tr class="separator:a98550c9377bd8687e3dca51e6e74197f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6af92c191b3cde6ff025cda5edcedaa5"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a6af92c191b3cde6ff025cda5edcedaa5">SceneObject::getCollisionLayers</a> (...)</td></tr>
- <tr class="separator:a6af92c191b3cde6ff025cda5edcedaa5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afc755472cb83d948870b50fb48a7608d"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#afc755472cb83d948870b50fb48a7608d">SceneObject::getCollisionMasks</a> (...)</td></tr>
- <tr class="separator:afc755472cb83d948870b50fb48a7608d"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1e2cd58a596d1447728f4a7c7dbcbfce"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1e2cd58a596d1447728f4a7c7dbcbfce">SceneObject::getCollisionShapeArea</a> (...)</td></tr>
- <tr class="separator:a1e2cd58a596d1447728f4a7c7dbcbfce"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a57c6b80cd0a754d067dd5ca9b9aa51ad"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a57c6b80cd0a754d067dd5ca9b9aa51ad">SceneObject::getCollisionShapeCount</a> (...)</td></tr>
- <tr class="separator:a57c6b80cd0a754d067dd5ca9b9aa51ad"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0ab3781f24bf511683f07d2c59273c96"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a0ab3781f24bf511683f07d2c59273c96">SceneObject::getCollisionShapeDensity</a> (...)</td></tr>
- <tr class="separator:a0ab3781f24bf511683f07d2c59273c96"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aafd0e2ac8c797f21c0dce7cca7213ec5"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aafd0e2ac8c797f21c0dce7cca7213ec5">SceneObject::getCollisionShapeFriction</a> (...)</td></tr>
- <tr class="separator:aafd0e2ac8c797f21c0dce7cca7213ec5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac93687ddf1f4a6b85fa4619e5fe62939"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac93687ddf1f4a6b85fa4619e5fe62939">SceneObject::getCollisionShapeIsSensor</a> (...)</td></tr>
- <tr class="separator:ac93687ddf1f4a6b85fa4619e5fe62939"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a93e58fd46f28232802d0167c911765c1"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a93e58fd46f28232802d0167c911765c1">SceneObject::getCollisionShapeRestitution</a> (...)</td></tr>
- <tr class="separator:a93e58fd46f28232802d0167c911765c1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acd9cb6df9e80296e2540588629f5d7a6"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#acd9cb6df9e80296e2540588629f5d7a6">SceneObject::getCollisionShapeType</a> (...)</td></tr>
- <tr class="separator:acd9cb6df9e80296e2540588629f5d7a6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a78e48b033172847065f0b3a547928b5f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a78e48b033172847065f0b3a547928b5f">SceneObject::getCollisionSuppress</a> (...)</td></tr>
- <tr class="separator:a78e48b033172847065f0b3a547928b5f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3cfb22a611520cb200d00c7194951b5c"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3cfb22a611520cb200d00c7194951b5c">SceneObject::getContact</a> (...)</td></tr>
- <tr class="separator:a3cfb22a611520cb200d00c7194951b5c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4fe7dce12629d8408b451f296c030d68"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4fe7dce12629d8408b451f296c030d68">SceneObject::getContactCount</a> (...)</td></tr>
- <tr class="separator:a4fe7dce12629d8408b451f296c030d68"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afa6b003eacb23ed27150ef326d5956a1"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#afa6b003eacb23ed27150ef326d5956a1">SceneObject::getDefaultDensity</a> (...)</td></tr>
- <tr class="separator:afa6b003eacb23ed27150ef326d5956a1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9b5c220d501e57d03dfcfa57eb5f75e8"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a9b5c220d501e57d03dfcfa57eb5f75e8">SceneObject::getDefaultFriction</a> (...)</td></tr>
- <tr class="separator:a9b5c220d501e57d03dfcfa57eb5f75e8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3c5820f57ebc4fc1eb0d2d4ea2a6e2af"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3c5820f57ebc4fc1eb0d2d4ea2a6e2af">SceneObject::getDefaultRestitution</a> (...)</td></tr>
- <tr class="separator:a3c5820f57ebc4fc1eb0d2d4ea2a6e2af"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7bf56ce9bd288f1205dfb5728fb16a39"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a7bf56ce9bd288f1205dfb5728fb16a39">SceneObject::getDstBlendFactor</a> (...)</td></tr>
- <tr class="separator:a7bf56ce9bd288f1205dfb5728fb16a39"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4503e96b48c4e926fb2407a3eaaa54b4"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4503e96b48c4e926fb2407a3eaaa54b4">SceneObject::getEdgeCollisionShapeAdjacentEnd</a> (...)</td></tr>
- <tr class="separator:a4503e96b48c4e926fb2407a3eaaa54b4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a696a2f2a3273ed3c18cc6eae37dc6763"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a696a2f2a3273ed3c18cc6eae37dc6763">SceneObject::getEdgeCollisionShapeAdjacentStart</a> (...)</td></tr>
- <tr class="separator:a696a2f2a3273ed3c18cc6eae37dc6763"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8744edb17beb55b448798d479650a5d0"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8744edb17beb55b448798d479650a5d0">SceneObject::getEdgeCollisionShapeHasAdjacentEnd</a> (...)</td></tr>
- <tr class="separator:a8744edb17beb55b448798d479650a5d0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8871f94150169a0a2fa0b88ecf584000"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8871f94150169a0a2fa0b88ecf584000">SceneObject::getEdgeCollisionShapeHasAdjacentStart</a> (...)</td></tr>
- <tr class="separator:a8871f94150169a0a2fa0b88ecf584000"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a42f7e14532271dbbcdffbc943cdb84cb"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a42f7e14532271dbbcdffbc943cdb84cb">SceneObject::getEdgeCollisionShapeLocalPositionEnd</a> (...)</td></tr>
- <tr class="separator:a42f7e14532271dbbcdffbc943cdb84cb"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad5be0aee8233984ef7819c0d26a49221"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad5be0aee8233984ef7819c0d26a49221">SceneObject::getEdgeCollisionShapeLocalPositionStart</a> (...)</td></tr>
- <tr class="separator:ad5be0aee8233984ef7819c0d26a49221"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a84a9d2c8760967d39b5db3ef08992128"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a84a9d2c8760967d39b5db3ef08992128">SceneObject::getFixedAngle</a> (...)</td></tr>
- <tr class="separator:a84a9d2c8760967d39b5db3ef08992128"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aff2e8d03d7c4459f66260fa84353fcdc"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aff2e8d03d7c4459f66260fa84353fcdc">SceneObject::getGatherContacts</a> (...)</td></tr>
- <tr class="separator:aff2e8d03d7c4459f66260fa84353fcdc"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a45d3dde6de74e837c585d0ad5839b9a0"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a45d3dde6de74e837c585d0ad5839b9a0">SceneObject::getGravityScale</a> (...)</td></tr>
- <tr class="separator:a45d3dde6de74e837c585d0ad5839b9a0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae96f4516b30e1deeb0d43983fc77ce73"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae96f4516b30e1deeb0d43983fc77ce73">SceneObject::getHeight</a> (...)</td></tr>
- <tr class="separator:ae96f4516b30e1deeb0d43983fc77ce73"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aef9ea2a0b2967420d5328c4edfe98436"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aef9ea2a0b2967420d5328c4edfe98436">SceneObject::getInertia</a> (...)</td></tr>
- <tr class="separator:aef9ea2a0b2967420d5328c4edfe98436"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac938285e7b86ac0b00977a4ab4c50c28"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac938285e7b86ac0b00977a4ab4c50c28">SceneObject::getIsPointInCollisionShape</a> (...)</td></tr>
- <tr class="separator:ac938285e7b86ac0b00977a4ab4c50c28"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aacd80da5e1a285edcbd576f689a6c837"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aacd80da5e1a285edcbd576f689a6c837">SceneObject::getIsPointInOOBB</a> (...)</td></tr>
- <tr class="separator:aacd80da5e1a285edcbd576f689a6c837"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aafbdcf1e497a437341c93bf51ebb5c42"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aafbdcf1e497a437341c93bf51ebb5c42">SceneObject::getLifetime</a> (...)</td></tr>
- <tr class="separator:aafbdcf1e497a437341c93bf51ebb5c42"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aac1fdd7559d8c90215d91959f8707582"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aac1fdd7559d8c90215d91959f8707582">SceneObject::getLinearDamping</a> (...)</td></tr>
- <tr class="separator:aac1fdd7559d8c90215d91959f8707582"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aefa36f9cc59ecf2dffcfaecf7b701ea4"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aefa36f9cc59ecf2dffcfaecf7b701ea4">SceneObject::getLinearVelocity</a> (...)</td></tr>
- <tr class="separator:aefa36f9cc59ecf2dffcfaecf7b701ea4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab40ed57e192dc5fb137ee8bdeffe0d52"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab40ed57e192dc5fb137ee8bdeffe0d52">SceneObject::getLinearVelocityFromLocalPoint</a> (...)</td></tr>
- <tr class="separator:ab40ed57e192dc5fb137ee8bdeffe0d52"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4f63d30a490cae43452ff93161928ded"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4f63d30a490cae43452ff93161928ded">SceneObject::getLinearVelocityFromWorldPoint</a> (...)</td></tr>
- <tr class="separator:a4f63d30a490cae43452ff93161928ded"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aaea2ccfa7a88adc9db0be0af0b2445f0"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aaea2ccfa7a88adc9db0be0af0b2445f0">SceneObject::getLinearVelocityPolar</a> (...)</td></tr>
- <tr class="separator:aaea2ccfa7a88adc9db0be0af0b2445f0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2e3f1a75d15ce5b29ec275eb3782c538"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2e3f1a75d15ce5b29ec275eb3782c538">SceneObject::getLinearVelocityX</a> (...)</td></tr>
- <tr class="separator:a2e3f1a75d15ce5b29ec275eb3782c538"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a78ccbfff39faf97b88f3596fa2cf3b2a"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a78ccbfff39faf97b88f3596fa2cf3b2a">SceneObject::getLinearVelocityY</a> (...)</td></tr>
- <tr class="separator:a78ccbfff39faf97b88f3596fa2cf3b2a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac1decdc6c8b745b2ef0a83b3fe3eeaa9"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac1decdc6c8b745b2ef0a83b3fe3eeaa9">SceneObject::getLocalCenter</a> (...)</td></tr>
- <tr class="separator:ac1decdc6c8b745b2ef0a83b3fe3eeaa9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab27af0515c20861d02551f5d6aab3f36"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab27af0515c20861d02551f5d6aab3f36">SceneObject::getLocalPoint</a> (...)</td></tr>
- <tr class="separator:ab27af0515c20861d02551f5d6aab3f36"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2626a84d1a72a709c7e07affafb03510"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2626a84d1a72a709c7e07affafb03510">SceneObject::getLocalVector</a> (...)</td></tr>
- <tr class="separator:a2626a84d1a72a709c7e07affafb03510"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7f1229104d470afc71324f8966541720"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a7f1229104d470afc71324f8966541720">SceneObject::getMass</a> (...)</td></tr>
- <tr class="separator:a7f1229104d470afc71324f8966541720"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3e67493d856b1c32e7b5e831230c5d16"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3e67493d856b1c32e7b5e831230c5d16">SceneObject::getPickingAllowed</a> (...)</td></tr>
- <tr class="separator:a3e67493d856b1c32e7b5e831230c5d16"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ace78f498c2724a70f316b1d6d49be8cb"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ace78f498c2724a70f316b1d6d49be8cb">SceneObject::getPolygonCollisionShapeLocalPoint</a> (...)</td></tr>
- <tr class="separator:ace78f498c2724a70f316b1d6d49be8cb"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3a95ab102a4b7b1797d4afab57ef29fb"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a3a95ab102a4b7b1797d4afab57ef29fb">SceneObject::getPolygonCollisionShapePointCount</a> (...)</td></tr>
- <tr class="separator:a3a95ab102a4b7b1797d4afab57ef29fb"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7db2807a80ec53d0a7fbe5413a3e8fa1"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a7db2807a80ec53d0a7fbe5413a3e8fa1">SceneObject::getPosition</a> (...)</td></tr>
- <tr class="separator:a7db2807a80ec53d0a7fbe5413a3e8fa1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a79e42e3826ac2a236a7c76410ee6ca71"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a79e42e3826ac2a236a7c76410ee6ca71">SceneObject::getRenderAngle</a> (...)</td></tr>
- <tr class="separator:a79e42e3826ac2a236a7c76410ee6ca71"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afe43aa249c8ef72e08f35a4b1693e9d3"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#afe43aa249c8ef72e08f35a4b1693e9d3">SceneObject::getRenderGroup</a> (...)</td></tr>
- <tr class="separator:afe43aa249c8ef72e08f35a4b1693e9d3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8705d6341cb95d8ef22e258798ba57f5"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8705d6341cb95d8ef22e258798ba57f5">SceneObject::getRenderPosition</a> (...)</td></tr>
- <tr class="separator:a8705d6341cb95d8ef22e258798ba57f5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a015242d956551badfebf9bdcf42b51f4"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a015242d956551badfebf9bdcf42b51f4">SceneObject::getScene</a> (...)</td></tr>
- <tr class="separator:a015242d956551badfebf9bdcf42b51f4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a77464fbec2858e5a5c70e688443507a9"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a77464fbec2858e5a5c70e688443507a9">SceneObject::getSceneGroup</a> (...)</td></tr>
- <tr class="separator:a77464fbec2858e5a5c70e688443507a9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acd22565fd3890c7f18f1645f6b57b6f9"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#acd22565fd3890c7f18f1645f6b57b6f9">SceneObject::getSceneLayer</a> (...)</td></tr>
- <tr class="separator:acd22565fd3890c7f18f1645f6b57b6f9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a444012ea6d15d512f12bf6c77167e9c2"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a444012ea6d15d512f12bf6c77167e9c2">SceneObject::getSceneLayerDepth</a> (...)</td></tr>
- <tr class="separator:a444012ea6d15d512f12bf6c77167e9c2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:affb6ed25888db3395233af95802cb784"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#affb6ed25888db3395233af95802cb784">SceneObject::getSize</a> (...)</td></tr>
- <tr class="separator:affb6ed25888db3395233af95802cb784"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a93257eae6b4734f25cb71de43366bd47"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a93257eae6b4734f25cb71de43366bd47">SceneObject::getSizeX</a> (...)</td></tr>
- <tr class="separator:a93257eae6b4734f25cb71de43366bd47"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae5f56c5ebb1085604129e39f610bec00"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae5f56c5ebb1085604129e39f610bec00">SceneObject::getSizeY</a> (...)</td></tr>
- <tr class="separator:ae5f56c5ebb1085604129e39f610bec00"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8326cc18d857596629dfe47555a00b4d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8326cc18d857596629dfe47555a00b4d">SceneObject::getSleepingAllowed</a> (...)</td></tr>
- <tr class="separator:a8326cc18d857596629dfe47555a00b4d"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a90f77293aad21ac01f2641b7fa4d47a1"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a90f77293aad21ac01f2641b7fa4d47a1">SceneObject::getSleepingCallback</a> (...)</td></tr>
- <tr class="separator:a90f77293aad21ac01f2641b7fa4d47a1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8fe8455d3beae3f0ce17b1a56b11445c"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8fe8455d3beae3f0ce17b1a56b11445c">SceneObject::getSortPoint</a> (...)</td></tr>
- <tr class="separator:a8fe8455d3beae3f0ce17b1a56b11445c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a16c267419877e95d0bb53edb9a618182"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a16c267419877e95d0bb53edb9a618182">SceneObject::getSortPointX</a> (...)</td></tr>
- <tr class="separator:a16c267419877e95d0bb53edb9a618182"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac35a52bdcda352f4f9a6f0b8acda450b"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac35a52bdcda352f4f9a6f0b8acda450b">SceneObject::getSortPointY</a> (...)</td></tr>
- <tr class="separator:ac35a52bdcda352f4f9a6f0b8acda450b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a34a26d310821bae89c7d9c722902201e"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a34a26d310821bae89c7d9c722902201e">SceneObject::getSrcBlendFactor</a> (...)</td></tr>
- <tr class="separator:a34a26d310821bae89c7d9c722902201e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ace79c32d7ba7abc687c8c3be4f7e5f60"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ace79c32d7ba7abc687c8c3be4f7e5f60">SceneObject::getUpdateCallback</a> (...)</td></tr>
- <tr class="separator:ace79c32d7ba7abc687c8c3be4f7e5f60"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9be8553934a68baca31a6f07f99fbb8c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a9be8553934a68baca31a6f07f99fbb8c">SceneObject::getUseInputEvents</a> (...)</td></tr>
- <tr class="separator:a9be8553934a68baca31a6f07f99fbb8c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7ed4716ed2912e7701b7f0bb599c22a0"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a7ed4716ed2912e7701b7f0bb599c22a0">SceneObject::getVisible</a> (...)</td></tr>
- <tr class="separator:a7ed4716ed2912e7701b7f0bb599c22a0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5e5f7c2a4341d3290acccab6d1ac4567"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a5e5f7c2a4341d3290acccab6d1ac4567">SceneObject::getWidth</a> (...)</td></tr>
- <tr class="separator:a5e5f7c2a4341d3290acccab6d1ac4567"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a802823209818e0bb0f2ce2bd6e4bf6a2"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a802823209818e0bb0f2ce2bd6e4bf6a2">SceneObject::getWorldCenter</a> (...)</td></tr>
- <tr class="separator:a802823209818e0bb0f2ce2bd6e4bf6a2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8cb18b0afcc3b018f98236bcb3cdec42"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8cb18b0afcc3b018f98236bcb3cdec42">SceneObject::getWorldPoint</a> (...)</td></tr>
- <tr class="separator:a8cb18b0afcc3b018f98236bcb3cdec42"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a42d4cf07d9ef9eaf8a85113a8ea00faa"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a42d4cf07d9ef9eaf8a85113a8ea00faa">SceneObject::getWorldVector</a> (...)</td></tr>
- <tr class="separator:a42d4cf07d9ef9eaf8a85113a8ea00faa"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a67abd55c11279080a449194b660019a6"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a67abd55c11279080a449194b660019a6">SceneObject::isRotateToComplete</a> (...)</td></tr>
- <tr class="separator:a67abd55c11279080a449194b660019a6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a83ee8035644d5e3858894472115a2ebd"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a83ee8035644d5e3858894472115a2ebd">SceneObject::moveTo</a> (...)</td></tr>
- <tr class="separator:a83ee8035644d5e3858894472115a2ebd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad48eb5374956d473d458451bbafa46da"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad48eb5374956d473d458451bbafa46da">SceneObject::removeFromScene</a> (...)</td></tr>
- <tr class="separator:ad48eb5374956d473d458451bbafa46da"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa0f1da0ac8f4c83b16872846fd192e1c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa0f1da0ac8f4c83b16872846fd192e1c">SceneObject::rotateTo</a> (...)</td></tr>
- <tr class="separator:aa0f1da0ac8f4c83b16872846fd192e1c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa1dfac0e02083d45183a6d8d9316e20f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa1dfac0e02083d45183a6d8d9316e20f">SceneObject::safeDelete</a> (...)</td></tr>
- <tr class="separator:aa1dfac0e02083d45183a6d8d9316e20f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0c1083c744d1c6e2289dde530fe150bd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a0c1083c744d1c6e2289dde530fe150bd">SceneObject::setActive</a> (...)</td></tr>
- <tr class="separator:a0c1083c744d1c6e2289dde530fe150bd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa288dc7a4d7c19b351867fa04fb57fba"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa288dc7a4d7c19b351867fa04fb57fba">SceneObject::setAlphaTest</a> (...)</td></tr>
- <tr class="separator:aa288dc7a4d7c19b351867fa04fb57fba"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab8c65f920b20e9f371032bbced2c8d21"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ab8c65f920b20e9f371032bbced2c8d21">SceneObject::setAngle</a> (...)</td></tr>
- <tr class="separator:ab8c65f920b20e9f371032bbced2c8d21"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8ed6ab583c8223462815e34bcf973d7a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8ed6ab583c8223462815e34bcf973d7a">SceneObject::setAngularDamping</a> (...)</td></tr>
- <tr class="separator:a8ed6ab583c8223462815e34bcf973d7a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad81b22d18abb8a2e3062fc42855684c2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad81b22d18abb8a2e3062fc42855684c2">SceneObject::setAngularVelocity</a> (...)</td></tr>
- <tr class="separator:ad81b22d18abb8a2e3062fc42855684c2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a00a5b55d7af0b4cb17b19cdf5f4a7cb5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a00a5b55d7af0b4cb17b19cdf5f4a7cb5">SceneObject::setArea</a> (...)</td></tr>
- <tr class="separator:a00a5b55d7af0b4cb17b19cdf5f4a7cb5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa6580ff9ae861c3588d1486b31dced01"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa6580ff9ae861c3588d1486b31dced01">SceneObject::setAwake</a> (...)</td></tr>
- <tr class="separator:aa6580ff9ae861c3588d1486b31dced01"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9c0cc06a2b2163994c98578bd632732e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a9c0cc06a2b2163994c98578bd632732e">SceneObject::setBlendAlpha</a> (...)</td></tr>
- <tr class="separator:a9c0cc06a2b2163994c98578bd632732e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2255876c630c691be6c6d25fc67511f9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2255876c630c691be6c6d25fc67511f9">SceneObject::setBlendColor</a> (...)</td></tr>
- <tr class="separator:a2255876c630c691be6c6d25fc67511f9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a60210c1383c86d2666052be0c0cb863c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a60210c1383c86d2666052be0c0cb863c">SceneObject::setBlendMode</a> (...)</td></tr>
- <tr class="separator:a60210c1383c86d2666052be0c0cb863c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a787613869beecc1fcf0d2536f889e6b9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a787613869beecc1fcf0d2536f889e6b9">SceneObject::setBodyType</a> (...)</td></tr>
- <tr class="separator:a787613869beecc1fcf0d2536f889e6b9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a430b2108296e899de02bd3eb3d58b16a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a430b2108296e899de02bd3eb3d58b16a">SceneObject::setBullet</a> (...)</td></tr>
- <tr class="separator:a430b2108296e899de02bd3eb3d58b16a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abb5650d9907b27c3059c363264309dff"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abb5650d9907b27c3059c363264309dff">SceneObject::setCollisionAgainst</a> (...)</td></tr>
- <tr class="separator:abb5650d9907b27c3059c363264309dff"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af3c6e697d4fb588fe750dd5dcd21b95b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af3c6e697d4fb588fe750dd5dcd21b95b">SceneObject::setCollisionCallback</a> (...)</td></tr>
- <tr class="separator:af3c6e697d4fb588fe750dd5dcd21b95b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad8c2d3376db133fd16dd87693a1cd723"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ad8c2d3376db133fd16dd87693a1cd723">SceneObject::setCollisionGroups</a> (...)</td></tr>
- <tr class="separator:ad8c2d3376db133fd16dd87693a1cd723"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac3295b1ceccae24c0ff4b843ab28170b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac3295b1ceccae24c0ff4b843ab28170b">SceneObject::setCollisionLayers</a> (...)</td></tr>
- <tr class="separator:ac3295b1ceccae24c0ff4b843ab28170b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a76fecf60d177ffae199988601856545f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a76fecf60d177ffae199988601856545f">SceneObject::setCollisionMasks</a> (...)</td></tr>
- <tr class="separator:a76fecf60d177ffae199988601856545f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a854216fa2676060223427ac8ed65f119"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a854216fa2676060223427ac8ed65f119">SceneObject::setCollisionShapeDensity</a> (...)</td></tr>
- <tr class="separator:a854216fa2676060223427ac8ed65f119"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a930016e803678d923d29f27c7a080dca"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a930016e803678d923d29f27c7a080dca">SceneObject::setCollisionShapeFriction</a> (...)</td></tr>
- <tr class="separator:a930016e803678d923d29f27c7a080dca"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a14cf835b13ca77193404ff89c52bf7c1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a14cf835b13ca77193404ff89c52bf7c1">SceneObject::setCollisionShapeIsSensor</a> (...)</td></tr>
- <tr class="separator:a14cf835b13ca77193404ff89c52bf7c1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a702089d357710b427be385b040ee9057"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a702089d357710b427be385b040ee9057">SceneObject::setCollisionShapeRestitution</a> (...)</td></tr>
- <tr class="separator:a702089d357710b427be385b040ee9057"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a45b91a6a2a50e75cb9dadaa361abb5c1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a45b91a6a2a50e75cb9dadaa361abb5c1">SceneObject::setCollisionSuppress</a> (...)</td></tr>
- <tr class="separator:a45b91a6a2a50e75cb9dadaa361abb5c1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8e63ee0dc05f0229fb96bba51e20d1c0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8e63ee0dc05f0229fb96bba51e20d1c0">SceneObject::setDebugOff</a> (...)</td></tr>
- <tr class="separator:a8e63ee0dc05f0229fb96bba51e20d1c0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0f3b898a62febcdd384aab374a30eee3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a0f3b898a62febcdd384aab374a30eee3">SceneObject::setDebugOn</a> (...)</td></tr>
- <tr class="separator:a0f3b898a62febcdd384aab374a30eee3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aeda7f9ec645c142bb3aea1509920bf94"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aeda7f9ec645c142bb3aea1509920bf94">SceneObject::setDefaultDensity</a> (...)</td></tr>
- <tr class="separator:aeda7f9ec645c142bb3aea1509920bf94"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae6653f6092ff5e3d5faf80dd39c4c847"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae6653f6092ff5e3d5faf80dd39c4c847">SceneObject::setDefaultFriction</a> (...)</td></tr>
- <tr class="separator:ae6653f6092ff5e3d5faf80dd39c4c847"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1b714a3423ce132629c610031444a4f6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1b714a3423ce132629c610031444a4f6">SceneObject::setDefaultRestitution</a> (...)</td></tr>
- <tr class="separator:a1b714a3423ce132629c610031444a4f6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abf7b241a325cdaf3e348733274e935df"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abf7b241a325cdaf3e348733274e935df">SceneObject::setDstBlendFactor</a> (...)</td></tr>
- <tr class="separator:abf7b241a325cdaf3e348733274e935df"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8dacd9fc307f59801478e85b454ed765"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a8dacd9fc307f59801478e85b454ed765">SceneObject::setEnabled</a> (...)</td></tr>
- <tr class="separator:a8dacd9fc307f59801478e85b454ed765"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abfc506b695802da4f8b7fe3d073d4b59"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abfc506b695802da4f8b7fe3d073d4b59">SceneObject::setFixedAngle</a> (...)</td></tr>
- <tr class="separator:abfc506b695802da4f8b7fe3d073d4b59"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a45182f391e66c67fa84e0e9628180346"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a45182f391e66c67fa84e0e9628180346">SceneObject::setGatherContacts</a> (...)</td></tr>
- <tr class="separator:a45182f391e66c67fa84e0e9628180346"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af40ece6e932c2aaeb87d293c01b203e2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af40ece6e932c2aaeb87d293c01b203e2">SceneObject::setGravityScale</a> (...)</td></tr>
- <tr class="separator:af40ece6e932c2aaeb87d293c01b203e2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abcdb902f2127a5c6480a579b76bcfab2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abcdb902f2127a5c6480a579b76bcfab2">SceneObject::setHeight</a> (...)</td></tr>
- <tr class="separator:abcdb902f2127a5c6480a579b76bcfab2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1c57d3ddadf29733a6611960a223d6e0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1c57d3ddadf29733a6611960a223d6e0">SceneObject::setLifetime</a> (...)</td></tr>
- <tr class="separator:a1c57d3ddadf29733a6611960a223d6e0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2">SceneObject::setLinearDamping</a> (...)</td></tr>
- <tr class="separator:ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a32a408795ee377a211a2ef6753ad2c70"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a32a408795ee377a211a2ef6753ad2c70">SceneObject::setLinearVelocity</a> (...)</td></tr>
- <tr class="separator:a32a408795ee377a211a2ef6753ad2c70"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af481e2dd3b63b464ca276ad235cfd549"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af481e2dd3b63b464ca276ad235cfd549">SceneObject::setLinearVelocityPolar</a> (...)</td></tr>
- <tr class="separator:af481e2dd3b63b464ca276ad235cfd549"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a52068023485fcb9c6654f3c87d948df8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a52068023485fcb9c6654f3c87d948df8">SceneObject::setLinearVelocityX</a> (...)</td></tr>
- <tr class="separator:a52068023485fcb9c6654f3c87d948df8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1b874b27bfe14fc822ef5139fefbd665"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1b874b27bfe14fc822ef5139fefbd665">SceneObject::setLinearVelocityY</a> (...)</td></tr>
- <tr class="separator:a1b874b27bfe14fc822ef5139fefbd665"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aca1cd7ae066144c805dca80d301cdac6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aca1cd7ae066144c805dca80d301cdac6">SceneObject::setPickingAllowed</a> (...)</td></tr>
- <tr class="separator:aca1cd7ae066144c805dca80d301cdac6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4c1bb11894f3d471774aea7fb9e7293c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4c1bb11894f3d471774aea7fb9e7293c">SceneObject::setPosition</a> (...)</td></tr>
- <tr class="separator:a4c1bb11894f3d471774aea7fb9e7293c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac4a866109c02261f298b88b942f7e2be"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ac4a866109c02261f298b88b942f7e2be">SceneObject::setPositionX</a> (...)</td></tr>
- <tr class="separator:ac4a866109c02261f298b88b942f7e2be"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aede7f94239a7aad7d92a5dee85d54d5b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aede7f94239a7aad7d92a5dee85d54d5b">SceneObject::setPositionY</a> (...)</td></tr>
- <tr class="separator:aede7f94239a7aad7d92a5dee85d54d5b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2d301d2c6193bb11ece9244144333d17"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2d301d2c6193bb11ece9244144333d17">SceneObject::setRenderGroup</a> (...)</td></tr>
- <tr class="separator:a2d301d2c6193bb11ece9244144333d17"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7e8e1e5a06683704673b4db03a063f3e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a7e8e1e5a06683704673b4db03a063f3e">SceneObject::setSceneGroup</a> (...)</td></tr>
- <tr class="separator:a7e8e1e5a06683704673b4db03a063f3e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2e53a857d1d39deef6d820366bc26cb0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a2e53a857d1d39deef6d820366bc26cb0">SceneObject::setSceneLayer</a> (...)</td></tr>
- <tr class="separator:a2e53a857d1d39deef6d820366bc26cb0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af3d8a6c3273177110b6a59154787eb00"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#af3d8a6c3273177110b6a59154787eb00">SceneObject::setSceneLayerDepth</a> (...)</td></tr>
- <tr class="separator:af3d8a6c3273177110b6a59154787eb00"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a95cf354fdaeec282256f0f65b6d427c2"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a95cf354fdaeec282256f0f65b6d427c2">SceneObject::setSceneLayerDepthBack</a> (...)</td></tr>
- <tr class="separator:a95cf354fdaeec282256f0f65b6d427c2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1450bc6df7d15a6647a6446c1dc5458e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a1450bc6df7d15a6647a6446c1dc5458e">SceneObject::setSceneLayerDepthBackward</a> (...)</td></tr>
- <tr class="separator:a1450bc6df7d15a6647a6446c1dc5458e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abdf4346bfc66104754b241758341c5d8"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#abdf4346bfc66104754b241758341c5d8">SceneObject::setSceneLayerDepthForward</a> (...)</td></tr>
- <tr class="separator:abdf4346bfc66104754b241758341c5d8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0bc6870453c41bb2ed0d8f761785607c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a0bc6870453c41bb2ed0d8f761785607c">SceneObject::setSceneLayerDepthFront</a> (...)</td></tr>
- <tr class="separator:a0bc6870453c41bb2ed0d8f761785607c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae246ef70533e80a0b7a2b79e757de9b9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#ae246ef70533e80a0b7a2b79e757de9b9">SceneObject::setSize</a> (...)</td></tr>
- <tr class="separator:ae246ef70533e80a0b7a2b79e757de9b9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acc1b4b897c2c18f88710d87554ba1a03"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#acc1b4b897c2c18f88710d87554ba1a03">SceneObject::setSizeX</a> (...)</td></tr>
- <tr class="separator:acc1b4b897c2c18f88710d87554ba1a03"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4c578cf3458680d48ee60e62b734c6b0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a4c578cf3458680d48ee60e62b734c6b0">SceneObject::setSizeY</a> (...)</td></tr>
- <tr class="separator:a4c578cf3458680d48ee60e62b734c6b0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a714226232680d6856881c6a427edce25"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a714226232680d6856881c6a427edce25">SceneObject::setSleepingAllowed</a> (...)</td></tr>
- <tr class="separator:a714226232680d6856881c6a427edce25"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a965aa0b0c2ee2b4114ac37bb0f431701"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a965aa0b0c2ee2b4114ac37bb0f431701">SceneObject::setSleepingCallback</a> (...)</td></tr>
- <tr class="separator:a965aa0b0c2ee2b4114ac37bb0f431701"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa41d5f08fc5b228489b42fb2806f08ef"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#aa41d5f08fc5b228489b42fb2806f08ef">SceneObject::setSortPoint</a> (...)</td></tr>
- <tr class="separator:aa41d5f08fc5b228489b42fb2806f08ef"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a971e5d2802cd541caec0b714126b5dfd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a971e5d2802cd541caec0b714126b5dfd">SceneObject::setSortPointX</a> (...)</td></tr>
- <tr class="separator:a971e5d2802cd541caec0b714126b5dfd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a33ba898a998ad04dd4f0f288bf1defec"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a33ba898a998ad04dd4f0f288bf1defec">SceneObject::setSortPointY</a> (...)</td></tr>
- <tr class="separator:a33ba898a998ad04dd4f0f288bf1defec"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adac801c9fefc6d8a551bf620ab925cf6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#adac801c9fefc6d8a551bf620ab925cf6">SceneObject::setSrcBlendFactor</a> (...)</td></tr>
- <tr class="separator:adac801c9fefc6d8a551bf620ab925cf6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adb5a59c0f42c5bd7b988e2a0a4dd6709"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#adb5a59c0f42c5bd7b988e2a0a4dd6709">SceneObject::setUpdateCallback</a> (...)</td></tr>
- <tr class="separator:adb5a59c0f42c5bd7b988e2a0a4dd6709"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a95ed04a4c43de1bdeaa04cd07e3da6c8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a95ed04a4c43de1bdeaa04cd07e3da6c8">SceneObject::setUseInputEvents</a> (...)</td></tr>
- <tr class="separator:a95ed04a4c43de1bdeaa04cd07e3da6c8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a598e227ecec092f41ab236a8f7d26071"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a598e227ecec092f41ab236a8f7d26071">SceneObject::setVisible</a> (...)</td></tr>
- <tr class="separator:a598e227ecec092f41ab236a8f7d26071"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6192067e590d6dc9002f470dee3d5168"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneObject.html#a6192067e590d6dc9002f470dee3d5168">SceneObject::setWidth</a> (...)</td></tr>
- <tr class="separator:a6192067e590d6dc9002f470dee3d5168"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <h2 class="groupheader">Methods</h2>
- <a class="anchor" id="a3672b454981afbce383da5be26de4f93"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::addToScene </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae27064dd3d1e9c2ae41ff12351c4924e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyAngularImpulse </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a71f0bffaf6441affb772ce828f0bb8c2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyForce </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae5f2ec18028ff74695f70f7aa74cee06"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyLinearImpulse </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2d582dedcf2e453d97ba8c4a48ddcf41"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyTorque </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a74570760ac44f7413edb1875cf856391"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::attachGui </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="acd35146413f03f8fa869b7b5985bbf59"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::cancelMoveTo </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a10034ea44c5cef7b4f711fa8e36f57df"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::clearCollisionShapes </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3611a1317f541e4201be7e4a99b7ad3b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::copyAllCollisionShapes </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1ec575e5e0b8b3c08438977173aa63f8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::copyCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a706545ce4bdd6a62a35ffe1137fc9755"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::copyFrom </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aea78575dcd3698d6386da17523fce202"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::createChainCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a91cd8b4f09ae7e3a825c62765ae0bc4c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::createCircleCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9ea4aa2d2745f4e97acfcd7b274fcf75"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::createEdgeCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af3087eb8b06629f4cd86a764aad0f82d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::createPolygonBoxCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a268669d1ac5ebe7b80332a76d34d563e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::createPolygonCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a14b39cfeccf324b1d0c628a46198ddc5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::deleteCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac7bb956c239c82cb87ff6aef68da9620"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::detachGui </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a07987f307aae7ed3a26a9455df844a8f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getAABB </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af9e5eb4d8630111824021a0cebce17ee"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getActive </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aed19977bbf15346fc54c7d3884049b7b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getAlphaTest </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a612af68109fc1ab94b5742ff78c940ae"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getAngle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a58229c8d59075f17587f7fa0d1f0b41f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getAngularDamping </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab97e23eafe80335c4f836fe5e0300ec4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getAngularVelocity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9dceb095671de2be7ccf86e75e7c8cb3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getArea </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a79476003557ab8e73078fa7763a4ef40"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getAreaMax </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab7be71b3ee178725025af119e03a4b86"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getAreaMin </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae24d0f6ae11d48842af780bf72488d92"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getAutoSizing </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a34008aa9aa0eef36d116b950ad8c3135"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getAwake </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a891fae92b6525eda3f483163932948c2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getBlendAlpha </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4c0b5f30ab1f35ccc136ae27d7425146"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getBlendColor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae2f94278851656c0fc0fdd98e3c1099e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getBlendMode </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ade8c885d6d6610da64715819878c67cf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getBodyType </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1a299e89e534f7a47969a0545b13beae"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getBullet </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab7d5e3a1f3fff716a45245decb28ee6c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getChainCollisionShapeAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a42b3101d2f08a9dbf8991cb4c7094828"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getChainCollisionShapeAdjacentStart </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a315d805bb0673ce3bcdff3a84ad13d93"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a51d2409bb925e345a574077ed1fbc2ad"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentStart </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="addd6241d6856066a6fd396d8525986fd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getChainCollisionShapeLocalPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab411cc625bd7a208d719fe7e03e98516"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getChainCollisionShapePointCount </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ad411a391a673248502ed3c102d84cdd2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getCircleCollisionShapeLocalPosition </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a917ed32e6f6a936350364473691ea9d8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getCircleCollisionShapeRadius </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af21252bedfd6d2e12102557cd0951825"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionCallback </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a98550c9377bd8687e3dca51e6e74197f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getCollisionGroups </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a6af92c191b3cde6ff025cda5edcedaa5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getCollisionLayers </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="afc755472cb83d948870b50fb48a7608d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getCollisionMasks </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1e2cd58a596d1447728f4a7c7dbcbfce"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getCollisionShapeArea </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a57c6b80cd0a754d067dd5ca9b9aa51ad"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getCollisionShapeCount </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0ab3781f24bf511683f07d2c59273c96"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getCollisionShapeDensity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aafd0e2ac8c797f21c0dce7cca7213ec5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getCollisionShapeFriction </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac93687ddf1f4a6b85fa4619e5fe62939"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionShapeIsSensor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a93e58fd46f28232802d0167c911765c1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getCollisionShapeRestitution </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="acd9cb6df9e80296e2540588629f5d7a6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getCollisionShapeType </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a78e48b033172847065f0b3a547928b5f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionSuppress </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3cfb22a611520cb200d00c7194951b5c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getContact </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4fe7dce12629d8408b451f296c030d68"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getContactCount </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="afa6b003eacb23ed27150ef326d5956a1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getDefaultDensity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9b5c220d501e57d03dfcfa57eb5f75e8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getDefaultFriction </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3c5820f57ebc4fc1eb0d2d4ea2a6e2af"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getDefaultRestitution </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a7bf56ce9bd288f1205dfb5728fb16a39"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getDstBlendFactor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4503e96b48c4e926fb2407a3eaaa54b4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getEdgeCollisionShapeAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a696a2f2a3273ed3c18cc6eae37dc6763"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getEdgeCollisionShapeAdjacentStart </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8744edb17beb55b448798d479650a5d0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8871f94150169a0a2fa0b88ecf584000"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentStart </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a42f7e14532271dbbcdffbc943cdb84cb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getEdgeCollisionShapeLocalPositionEnd </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ad5be0aee8233984ef7819c0d26a49221"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getEdgeCollisionShapeLocalPositionStart </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a84a9d2c8760967d39b5db3ef08992128"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getFixedAngle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aff2e8d03d7c4459f66260fa84353fcdc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getGatherContacts </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a45d3dde6de74e837c585d0ad5839b9a0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getGravityScale </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae96f4516b30e1deeb0d43983fc77ce73"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getHeight </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aef9ea2a0b2967420d5328c4edfe98436"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getInertia </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac938285e7b86ac0b00977a4ab4c50c28"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getIsPointInCollisionShape </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aacd80da5e1a285edcbd576f689a6c837"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getIsPointInOOBB </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aafbdcf1e497a437341c93bf51ebb5c42"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getLifetime </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aac1fdd7559d8c90215d91959f8707582"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getLinearDamping </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aefa36f9cc59ecf2dffcfaecf7b701ea4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLinearVelocity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab40ed57e192dc5fb137ee8bdeffe0d52"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLinearVelocityFromLocalPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4f63d30a490cae43452ff93161928ded"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLinearVelocityFromWorldPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aaea2ccfa7a88adc9db0be0af0b2445f0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLinearVelocityPolar </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2e3f1a75d15ce5b29ec275eb3782c538"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getLinearVelocityX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a78ccbfff39faf97b88f3596fa2cf3b2a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getLinearVelocityY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac1decdc6c8b745b2ef0a83b3fe3eeaa9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLocalCenter </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab27af0515c20861d02551f5d6aab3f36"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLocalPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2626a84d1a72a709c7e07affafb03510"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getLocalVector </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a7f1229104d470afc71324f8966541720"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getMass </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3e67493d856b1c32e7b5e831230c5d16"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getPickingAllowed </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ace78f498c2724a70f316b1d6d49be8cb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getPolygonCollisionShapeLocalPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3a95ab102a4b7b1797d4afab57ef29fb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getPolygonCollisionShapePointCount </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a7db2807a80ec53d0a7fbe5413a3e8fa1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getPosition </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a79e42e3826ac2a236a7c76410ee6ca71"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getRenderAngle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="afe43aa249c8ef72e08f35a4b1693e9d3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getRenderGroup </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8705d6341cb95d8ef22e258798ba57f5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getRenderPosition </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a015242d956551badfebf9bdcf42b51f4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getScene </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a77464fbec2858e5a5c70e688443507a9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getSceneGroup </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="acd22565fd3890c7f18f1645f6b57b6f9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">S32 SceneObject::getSceneLayer </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a444012ea6d15d512f12bf6c77167e9c2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getSceneLayerDepth </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="affb6ed25888db3395233af95802cb784"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getSize </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a93257eae6b4734f25cb71de43366bd47"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getSizeX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae5f56c5ebb1085604129e39f610bec00"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getSizeY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8326cc18d857596629dfe47555a00b4d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getSleepingAllowed </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a90f77293aad21ac01f2641b7fa4d47a1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getSleepingCallback </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8fe8455d3beae3f0ce17b1a56b11445c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getSortPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a16c267419877e95d0bb53edb9a618182"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getSortPointX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac35a52bdcda352f4f9a6f0b8acda450b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getSortPointY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a34a26d310821bae89c7d9c722902201e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getSrcBlendFactor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ace79c32d7ba7abc687c8c3be4f7e5f60"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getUpdateCallback </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9be8553934a68baca31a6f07f99fbb8c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getUseInputEvents </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a7ed4716ed2912e7701b7f0bb599c22a0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getVisible </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a5e5f7c2a4341d3290acccab6d1ac4567"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 SceneObject::getWidth </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a802823209818e0bb0f2ce2bd6e4bf6a2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getWorldCenter </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8cb18b0afcc3b018f98236bcb3cdec42"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getWorldPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a42d4cf07d9ef9eaf8a85113a8ea00faa"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* SceneObject::getWorldVector </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a67abd55c11279080a449194b660019a6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::isRotateToComplete </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a83ee8035644d5e3858894472115a2ebd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::moveTo </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ad48eb5374956d473d458451bbafa46da"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::removeFromScene </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa0f1da0ac8f4c83b16872846fd192e1c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::rotateTo </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa1dfac0e02083d45183a6d8d9316e20f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::safeDelete </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0c1083c744d1c6e2289dde530fe150bd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setActive </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa288dc7a4d7c19b351867fa04fb57fba"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAlphaTest </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab8c65f920b20e9f371032bbced2c8d21"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8ed6ab583c8223462815e34bcf973d7a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngularDamping </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ad81b22d18abb8a2e3062fc42855684c2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngularVelocity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a00a5b55d7af0b4cb17b19cdf5f4a7cb5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setArea </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa6580ff9ae861c3588d1486b31dced01"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAwake </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9c0cc06a2b2163994c98578bd632732e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendAlpha </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2255876c630c691be6c6d25fc67511f9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendColor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a60210c1383c86d2666052be0c0cb863c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendMode </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a787613869beecc1fcf0d2536f889e6b9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBodyType </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a430b2108296e899de02bd3eb3d58b16a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBullet </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abb5650d9907b27c3059c363264309dff"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionAgainst </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af3c6e697d4fb588fe750dd5dcd21b95b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionCallback </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ad8c2d3376db133fd16dd87693a1cd723"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionGroups </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac3295b1ceccae24c0ff4b843ab28170b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionLayers </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a76fecf60d177ffae199988601856545f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionMasks </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a854216fa2676060223427ac8ed65f119"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeDensity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a930016e803678d923d29f27c7a080dca"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeFriction </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a14cf835b13ca77193404ff89c52bf7c1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeIsSensor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a702089d357710b427be385b040ee9057"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeRestitution </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a45b91a6a2a50e75cb9dadaa361abb5c1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionSuppress </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8e63ee0dc05f0229fb96bba51e20d1c0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDebugOff </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0f3b898a62febcdd384aab374a30eee3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDebugOn </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aeda7f9ec645c142bb3aea1509920bf94"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultDensity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae6653f6092ff5e3d5faf80dd39c4c847"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultFriction </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1b714a3423ce132629c610031444a4f6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultRestitution </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abf7b241a325cdaf3e348733274e935df"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDstBlendFactor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8dacd9fc307f59801478e85b454ed765"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_sim_component.html#ac49fe8bd8f61cf579345f34ac0da8c3f">SceneObject::setEnabled</a> </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abfc506b695802da4f8b7fe3d073d4b59"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setFixedAngle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a45182f391e66c67fa84e0e9628180346"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setGatherContacts </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af40ece6e932c2aaeb87d293c01b203e2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setGravityScale </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abcdb902f2127a5c6480a579b76bcfab2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setHeight </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1c57d3ddadf29733a6611960a223d6e0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLifetime </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac0ad2c18b9f4dbc7d49c4ff6a74f1ee2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearDamping </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a32a408795ee377a211a2ef6753ad2c70"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af481e2dd3b63b464ca276ad235cfd549"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityPolar </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a52068023485fcb9c6654f3c87d948df8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1b874b27bfe14fc822ef5139fefbd665"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aca1cd7ae066144c805dca80d301cdac6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPickingAllowed </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4c1bb11894f3d471774aea7fb9e7293c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPosition </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac4a866109c02261f298b88b942f7e2be"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPositionX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aede7f94239a7aad7d92a5dee85d54d5b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPositionY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2d301d2c6193bb11ece9244144333d17"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setRenderGroup </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a7e8e1e5a06683704673b4db03a063f3e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneGroup </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2e53a857d1d39deef6d820366bc26cb0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneLayer </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="af3d8a6c3273177110b6a59154787eb00"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneLayerDepth </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a95cf354fdaeec282256f0f65b6d427c2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthBack </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1450bc6df7d15a6647a6446c1dc5458e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthBackward </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abdf4346bfc66104754b241758341c5d8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthForward </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0bc6870453c41bb2ed0d8f761785607c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthFront </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae246ef70533e80a0b7a2b79e757de9b9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSize </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="acc1b4b897c2c18f88710d87554ba1a03"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSizeX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4c578cf3458680d48ee60e62b734c6b0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSizeY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a714226232680d6856881c6a427edce25"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSleepingAllowed </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a965aa0b0c2ee2b4114ac37bb0f431701"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSleepingCallback </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa41d5f08fc5b228489b42fb2806f08ef"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a971e5d2802cd541caec0b714126b5dfd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPointX </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a33ba898a998ad04dd4f0f288bf1defec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPointY </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="adac801c9fefc6d8a551bf620ab925cf6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSrcBlendFactor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="adb5a59c0f42c5bd7b988e2a0a4dd6709"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setUpdateCallback </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a95ed04a4c43de1bdeaa04cd07e3da6c8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setUseInputEvents </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a598e227ecec092f41ab236a8f7d26071"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setVisible </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a6192067e590d6dc9002f470dee3d5168"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setWidth </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- </div><!-- contents -->
- <!-- start footer part -->
- <hr class="footer"/><address class="footer"><small>
- Generated on Mon Apr 15 2013 10:42:56 for TorqueScript Reference by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
- </a> 1.8.3.1
- </small></address>
- </body>
- </html>
|