classClass_1_1SceneWindow.html 69 KB

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  51. <div class="title">SceneWindow Class Reference</div> </div>
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  55. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
  56. Methods</h2></td></tr>
  57. <tr class="memitem:a989079b9a238e51fa22181b843a12399"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a989079b9a238e51fa22181b843a12399">SceneWindow::addInputListener</a> (...)</td></tr>
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  121. <tr class="memitem:a5e773e03ebffc33df1c26d594ff69223"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a5e773e03ebffc33df1c26d594ff69223">SceneWindow::getWorldPoint</a> (...)</td></tr>
  122. <tr class="separator:a5e773e03ebffc33df1c26d594ff69223"><td class="memSeparator" colspan="2">&#160;</td></tr>
  123. <tr class="memitem:a25ab41c765deb221b910e71f58f747a8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a25ab41c765deb221b910e71f58f747a8">SceneWindow::mount</a> (...)</td></tr>
  124. <tr class="separator:a25ab41c765deb221b910e71f58f747a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
  125. <tr class="memitem:ac5201c8149494eff4ee3bee4b08937fd"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ac5201c8149494eff4ee3bee4b08937fd">SceneWindow::removeInputListener</a> (...)</td></tr>
  126. <tr class="separator:ac5201c8149494eff4ee3bee4b08937fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
  127. <tr class="memitem:ac1a2ff8414bfc2f153d63ba34b157a4e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ac1a2ff8414bfc2f153d63ba34b157a4e">SceneWindow::resetScene</a> (...)</td></tr>
  128. <tr class="separator:ac1a2ff8414bfc2f153d63ba34b157a4e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  129. <tr class="memitem:a0710909af794cf11db3549703b844ee9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a0710909af794cf11db3549703b844ee9">SceneWindow::setBackgroundColor</a> (...)</td></tr>
  130. <tr class="separator:a0710909af794cf11db3549703b844ee9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  131. <tr class="memitem:afbf6b2a6fb3ec7224b3a0c1919a43153"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#afbf6b2a6fb3ec7224b3a0c1919a43153">SceneWindow::setCameraAngle</a> (...)</td></tr>
  132. <tr class="separator:afbf6b2a6fb3ec7224b3a0c1919a43153"><td class="memSeparator" colspan="2">&#160;</td></tr>
  133. <tr class="memitem:aab256f71261d3e35765d21383b420a30"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#aab256f71261d3e35765d21383b420a30">SceneWindow::setCameraArea</a> (...)</td></tr>
  134. <tr class="separator:aab256f71261d3e35765d21383b420a30"><td class="memSeparator" colspan="2">&#160;</td></tr>
  135. <tr class="memitem:ab610cb167c1d024fbc7a7865b7409034"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ab610cb167c1d024fbc7a7865b7409034">SceneWindow::setCameraInterpolationMode</a> (...)</td></tr>
  136. <tr class="separator:ab610cb167c1d024fbc7a7865b7409034"><td class="memSeparator" colspan="2">&#160;</td></tr>
  137. <tr class="memitem:af0910075778506a227b561b88867797b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#af0910075778506a227b561b88867797b">SceneWindow::setCameraInterpolationTime</a> (...)</td></tr>
  138. <tr class="separator:af0910075778506a227b561b88867797b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  139. <tr class="memitem:aea24c85b2d90dd778500ee555aff1a28"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#aea24c85b2d90dd778500ee555aff1a28">SceneWindow::setCameraPosition</a> (...)</td></tr>
  140. <tr class="separator:aea24c85b2d90dd778500ee555aff1a28"><td class="memSeparator" colspan="2">&#160;</td></tr>
  141. <tr class="memitem:aca57c1cf24ece5d63c415316d8714c39"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#aca57c1cf24ece5d63c415316d8714c39">SceneWindow::setCameraSize</a> (...)</td></tr>
  142. <tr class="separator:aca57c1cf24ece5d63c415316d8714c39"><td class="memSeparator" colspan="2">&#160;</td></tr>
  143. <tr class="memitem:ae506e7f16dd2f6949d5932cfd11dbc48"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ae506e7f16dd2f6949d5932cfd11dbc48">SceneWindow::setCameraZoom</a> (...)</td></tr>
  144. <tr class="separator:ae506e7f16dd2f6949d5932cfd11dbc48"><td class="memSeparator" colspan="2">&#160;</td></tr>
  145. <tr class="memitem:a7a96733f11014ee53374df044d76fb51"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a7a96733f11014ee53374df044d76fb51">SceneWindow::setLockMouse</a> (...)</td></tr>
  146. <tr class="separator:a7a96733f11014ee53374df044d76fb51"><td class="memSeparator" colspan="2">&#160;</td></tr>
  147. <tr class="memitem:a5ad17ffb63f612a9e34fb98c875cc67f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a5ad17ffb63f612a9e34fb98c875cc67f">SceneWindow::setMousePosition</a> (...)</td></tr>
  148. <tr class="separator:a5ad17ffb63f612a9e34fb98c875cc67f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  149. <tr class="memitem:ab1c113cef52f768cb6702760ee869898"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ab1c113cef52f768cb6702760ee869898">SceneWindow::setObjectInputEventFilter</a> (...)</td></tr>
  150. <tr class="separator:ab1c113cef52f768cb6702760ee869898"><td class="memSeparator" colspan="2">&#160;</td></tr>
  151. <tr class="memitem:a39c0522d8730cc92a375070a5ad1dad6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a39c0522d8730cc92a375070a5ad1dad6">SceneWindow::setObjectInputEventGroupFilter</a> (...)</td></tr>
  152. <tr class="separator:a39c0522d8730cc92a375070a5ad1dad6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  153. <tr class="memitem:a0c5614c519d442b839c838887d1b84f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a0c5614c519d442b839c838887d1b84f0">SceneWindow::setObjectInputEventInvisibleFilter</a> (...)</td></tr>
  154. <tr class="separator:a0c5614c519d442b839c838887d1b84f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  155. <tr class="memitem:aa564225412b1be166dbbed399f4f86a8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#aa564225412b1be166dbbed399f4f86a8">SceneWindow::setObjectInputEventLayerFilter</a> (...)</td></tr>
  156. <tr class="separator:aa564225412b1be166dbbed399f4f86a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
  157. <tr class="memitem:a2374eaa8f43cc1be37066f65b9ac39c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a2374eaa8f43cc1be37066f65b9ac39c4">SceneWindow::setRenderGroups</a> (...)</td></tr>
  158. <tr class="separator:a2374eaa8f43cc1be37066f65b9ac39c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
  159. <tr class="memitem:aa495fd6a5d7e8f275b28a2ffaddd44ad"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#aa495fd6a5d7e8f275b28a2ffaddd44ad">SceneWindow::setRenderLayers</a> (...)</td></tr>
  160. <tr class="separator:aa495fd6a5d7e8f275b28a2ffaddd44ad"><td class="memSeparator" colspan="2">&#160;</td></tr>
  161. <tr class="memitem:a4aa4cd0a9651ec1330d1bb496a29324a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a4aa4cd0a9651ec1330d1bb496a29324a">SceneWindow::setRenderMasks</a> (...)</td></tr>
  162. <tr class="separator:a4aa4cd0a9651ec1330d1bb496a29324a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  163. <tr class="memitem:a3c83ef98578793b6e970f221234b65d2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a3c83ef98578793b6e970f221234b65d2">SceneWindow::setScene</a> (...)</td></tr>
  164. <tr class="separator:a3c83ef98578793b6e970f221234b65d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  165. <tr class="memitem:abb726e74bc4b2d0ef7fa6059a04d09a5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#abb726e74bc4b2d0ef7fa6059a04d09a5">SceneWindow::setTargetCameraAngle</a> (...)</td></tr>
  166. <tr class="separator:abb726e74bc4b2d0ef7fa6059a04d09a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  167. <tr class="memitem:ac6153296a3a6c129eb09b8af5fca018a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ac6153296a3a6c129eb09b8af5fca018a">SceneWindow::setTargetCameraArea</a> (...)</td></tr>
  168. <tr class="separator:ac6153296a3a6c129eb09b8af5fca018a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  169. <tr class="memitem:a9926f9c148d73234e93161d18d2656d0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a9926f9c148d73234e93161d18d2656d0">SceneWindow::setTargetCameraPosition</a> (...)</td></tr>
  170. <tr class="separator:a9926f9c148d73234e93161d18d2656d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  171. <tr class="memitem:ac249f690d1aa73c3819181b3e32bc2ac"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ac249f690d1aa73c3819181b3e32bc2ac">SceneWindow::setTargetCameraSize</a> (...)</td></tr>
  172. <tr class="separator:ac249f690d1aa73c3819181b3e32bc2ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
  173. <tr class="memitem:a4a30162451ad691b00c47de0fcd276f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a4a30162451ad691b00c47de0fcd276f0">SceneWindow::setTargetCameraZoom</a> (...)</td></tr>
  174. <tr class="separator:a4a30162451ad691b00c47de0fcd276f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  175. <tr class="memitem:a9cd1ec8ad1cb074252ef56c734f548de"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a9cd1ec8ad1cb074252ef56c734f548de">SceneWindow::setUseBackgroundColor</a> (...)</td></tr>
  176. <tr class="separator:a9cd1ec8ad1cb074252ef56c734f548de"><td class="memSeparator" colspan="2">&#160;</td></tr>
  177. <tr class="memitem:ae60f7cdcc3eabde9a772f74b4abbd6e3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ae60f7cdcc3eabde9a772f74b4abbd6e3">SceneWindow::setUseObjectInputEvents</a> (...)</td></tr>
  178. <tr class="separator:ae60f7cdcc3eabde9a772f74b4abbd6e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  179. <tr class="memitem:a4ec82fa359689db22f8512de8875e4bf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a4ec82fa359689db22f8512de8875e4bf">SceneWindow::setUseWindowInputEvents</a> (...)</td></tr>
  180. <tr class="separator:a4ec82fa359689db22f8512de8875e4bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
  181. <tr class="memitem:a6abfd3ba88e28a37799fe34824a00539"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a6abfd3ba88e28a37799fe34824a00539">SceneWindow::setViewLimitOff</a> (...)</td></tr>
  182. <tr class="separator:a6abfd3ba88e28a37799fe34824a00539"><td class="memSeparator" colspan="2">&#160;</td></tr>
  183. <tr class="memitem:adc1abe1a4936f02e2a0f21bc9e3dfc6e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#adc1abe1a4936f02e2a0f21bc9e3dfc6e">SceneWindow::setViewLimitOn</a> (...)</td></tr>
  184. <tr class="separator:adc1abe1a4936f02e2a0f21bc9e3dfc6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  185. <tr class="memitem:a6b890ed6f4c4ff8541cbd6b212fe0f26"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a6b890ed6f4c4ff8541cbd6b212fe0f26">SceneWindow::startCameraMove</a> (...)</td></tr>
  186. <tr class="separator:a6b890ed6f4c4ff8541cbd6b212fe0f26"><td class="memSeparator" colspan="2">&#160;</td></tr>
  187. <tr class="memitem:a59f46a0c15a5e9e96f95e238e6a11d5b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a59f46a0c15a5e9e96f95e238e6a11d5b">SceneWindow::startCameraShake</a> (...)</td></tr>
  188. <tr class="separator:a59f46a0c15a5e9e96f95e238e6a11d5b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  189. <tr class="memitem:ab4fd3dc91eaf1bc88eb1e13a31eb2d8f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#ab4fd3dc91eaf1bc88eb1e13a31eb2d8f">SceneWindow::stopCameraMove</a> (...)</td></tr>
  190. <tr class="separator:ab4fd3dc91eaf1bc88eb1e13a31eb2d8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  191. <tr class="memitem:aab2de737b94959ec7d34819cd70025b7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#aab2de737b94959ec7d34819cd70025b7">SceneWindow::stopCameraShake</a> (...)</td></tr>
  192. <tr class="separator:aab2de737b94959ec7d34819cd70025b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  193. <tr class="memitem:a3346aa9d1116864184639f38ce5bc717"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classClass_1_1SceneWindow.html#a3346aa9d1116864184639f38ce5bc717">SceneWindow::undoCameraMove</a> (...)</td></tr>
  194. <tr class="separator:a3346aa9d1116864184639f38ce5bc717"><td class="memSeparator" colspan="2">&#160;</td></tr>
  195. </table>
  196. <h2 class="groupheader">Methods</h2>
  197. <a class="anchor" id="a989079b9a238e51fa22181b843a12399"></a>
  198. <div class="memitem">
  199. <div class="memproto">
  200. <table class="memname">
  201. <tr>
  202. <td class="memname">bool <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#afd5fe0adfb9ab2a63d8c2339b51a41e3">SceneWindow::addInputListener</a> </td>
  203. <td>(</td>
  204. <td class="paramtype">&#160;</td>
  205. <td class="paramname"><em>...</em></td><td>)</td>
  206. <td></td>
  207. </tr>
  208. </table>
  209. </div><div class="memdoc">
  210. </div>
  211. </div>
  212. <a class="anchor" id="ab297d37e48ae717f9f34c409356b25b6"></a>
  213. <div class="memitem">
  214. <div class="memproto">
  215. <table class="memname">
  216. <tr>
  217. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#abc4156fca51bb46cfdfbe845fda88a25">SceneWindow::clampCameraViewLimit</a> </td>
  218. <td>(</td>
  219. <td class="paramtype">&#160;</td>
  220. <td class="paramname"><em>...</em></td><td>)</td>
  221. <td></td>
  222. </tr>
  223. </table>
  224. </div><div class="memdoc">
  225. </div>
  226. </div>
  227. <a class="anchor" id="a8bf16f5e31beb26c52e1b99c1807b010"></a>
  228. <div class="memitem">
  229. <div class="memproto">
  230. <table class="memname">
  231. <tr>
  232. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ab64ae48fbe6ff834ada7f57b562de74a">SceneWindow::completeCameraMove</a> </td>
  233. <td>(</td>
  234. <td class="paramtype">&#160;</td>
  235. <td class="paramname"><em>...</em></td><td>)</td>
  236. <td></td>
  237. </tr>
  238. </table>
  239. </div><div class="memdoc">
  240. </div>
  241. </div>
  242. <a class="anchor" id="a5e6dd0e34fe9151151caa94f93d6d923"></a>
  243. <div class="memitem">
  244. <div class="memproto">
  245. <table class="memname">
  246. <tr>
  247. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ab2d1f2d345d7aff020b085cdf1e69be7">SceneWindow::dismount</a> </td>
  248. <td>(</td>
  249. <td class="paramtype">&#160;</td>
  250. <td class="paramname"><em>...</em></td><td>)</td>
  251. <td></td>
  252. </tr>
  253. </table>
  254. </div><div class="memdoc">
  255. </div>
  256. </div>
  257. <a class="anchor" id="ad4aeccfb1effe6be4e68cab823462c6e"></a>
  258. <div class="memitem">
  259. <div class="memproto">
  260. <table class="memname">
  261. <tr>
  262. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a95c6034c2f1656ae2d0d3fc37db5577a">SceneWindow::getBackgroundColor</a> </td>
  263. <td>(</td>
  264. <td class="paramtype">&#160;</td>
  265. <td class="paramname"><em>...</em></td><td>)</td>
  266. <td></td>
  267. </tr>
  268. </table>
  269. </div><div class="memdoc">
  270. </div>
  271. </div>
  272. <a class="anchor" id="ad48237697d7724b7a1699a5ec1de9a29"></a>
  273. <div class="memitem">
  274. <div class="memproto">
  275. <table class="memname">
  276. <tr>
  277. <td class="memname">F32 <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a77419d08cc3876b375c3e2376802bc42">SceneWindow::getCameraAngle</a> </td>
  278. <td>(</td>
  279. <td class="paramtype">&#160;</td>
  280. <td class="paramname"><em>...</em></td><td>)</td>
  281. <td></td>
  282. </tr>
  283. </table>
  284. </div><div class="memdoc">
  285. </div>
  286. </div>
  287. <a class="anchor" id="a47773f4423a41467e79e678312fb60e9"></a>
  288. <div class="memitem">
  289. <div class="memproto">
  290. <table class="memname">
  291. <tr>
  292. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#adf3f69697683319800c6b9cc7e3d687b">SceneWindow::getCameraArea</a> </td>
  293. <td>(</td>
  294. <td class="paramtype">&#160;</td>
  295. <td class="paramname"><em>...</em></td><td>)</td>
  296. <td></td>
  297. </tr>
  298. </table>
  299. </div><div class="memdoc">
  300. </div>
  301. </div>
  302. <a class="anchor" id="a0905bdda53dfa5d6f78565769fdd6c86"></a>
  303. <div class="memitem">
  304. <div class="memproto">
  305. <table class="memname">
  306. <tr>
  307. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a8d2c75fae2935774aed3e0b78dd26af7">SceneWindow::getCameraPosition</a> </td>
  308. <td>(</td>
  309. <td class="paramtype">&#160;</td>
  310. <td class="paramname"><em>...</em></td><td>)</td>
  311. <td></td>
  312. </tr>
  313. </table>
  314. </div><div class="memdoc">
  315. </div>
  316. </div>
  317. <a class="anchor" id="ad541b7184a18f23321dc1b1ea93c434c"></a>
  318. <div class="memitem">
  319. <div class="memproto">
  320. <table class="memname">
  321. <tr>
  322. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a1a957305253a6d25e9553030c90e5bf9">SceneWindow::getCameraRenderPosition</a> </td>
  323. <td>(</td>
  324. <td class="paramtype">&#160;</td>
  325. <td class="paramname"><em>...</em></td><td>)</td>
  326. <td></td>
  327. </tr>
  328. </table>
  329. </div><div class="memdoc">
  330. </div>
  331. </div>
  332. <a class="anchor" id="af618e9d04a476d4c9c634a9a57772571"></a>
  333. <div class="memitem">
  334. <div class="memproto">
  335. <table class="memname">
  336. <tr>
  337. <td class="memname">const char* SceneWindow::getCameraRenderScale </td>
  338. <td>(</td>
  339. <td class="paramtype">&#160;</td>
  340. <td class="paramname"><em>...</em></td><td>)</td>
  341. <td></td>
  342. </tr>
  343. </table>
  344. </div><div class="memdoc">
  345. </div>
  346. </div>
  347. <a class="anchor" id="a08f1bf1b1a0cb40f7940f46b161953ae"></a>
  348. <div class="memitem">
  349. <div class="memproto">
  350. <table class="memname">
  351. <tr>
  352. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ab74d36240fde2caf6657ae20574d5a88">SceneWindow::getCameraSize</a> </td>
  353. <td>(</td>
  354. <td class="paramtype">&#160;</td>
  355. <td class="paramname"><em>...</em></td><td>)</td>
  356. <td></td>
  357. </tr>
  358. </table>
  359. </div><div class="memdoc">
  360. </div>
  361. </div>
  362. <a class="anchor" id="a62ead71f36e7f0c7ffdf548ea50a2cb4"></a>
  363. <div class="memitem">
  364. <div class="memproto">
  365. <table class="memname">
  366. <tr>
  367. <td class="memname">const char* SceneWindow::getCameraWorldScale </td>
  368. <td>(</td>
  369. <td class="paramtype">&#160;</td>
  370. <td class="paramname"><em>...</em></td><td>)</td>
  371. <td></td>
  372. </tr>
  373. </table>
  374. </div><div class="memdoc">
  375. </div>
  376. </div>
  377. <a class="anchor" id="aaaf6fd9e16bcf7271eebd5b1ea8b6c84"></a>
  378. <div class="memitem">
  379. <div class="memproto">
  380. <table class="memname">
  381. <tr>
  382. <td class="memname">F32 <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#aebfa3fd2d6726c879565ef7dda2b5411">SceneWindow::getCameraZoom</a> </td>
  383. <td>(</td>
  384. <td class="paramtype">&#160;</td>
  385. <td class="paramname"><em>...</em></td><td>)</td>
  386. <td></td>
  387. </tr>
  388. </table>
  389. </div><div class="memdoc">
  390. </div>
  391. </div>
  392. <a class="anchor" id="af639a04f29266117eacddd70398d4273"></a>
  393. <div class="memitem">
  394. <div class="memproto">
  395. <table class="memname">
  396. <tr>
  397. <td class="memname">const char* SceneWindow::getCanvasPoint </td>
  398. <td>(</td>
  399. <td class="paramtype">&#160;</td>
  400. <td class="paramname"><em>...</em></td><td>)</td>
  401. <td></td>
  402. </tr>
  403. </table>
  404. </div><div class="memdoc">
  405. </div>
  406. </div>
  407. <a class="anchor" id="a1455f963bcd70b5548ba512f2e86eb43"></a>
  408. <div class="memitem">
  409. <div class="memproto">
  410. <table class="memname">
  411. <tr>
  412. <td class="memname">bool SceneWindow::getIsCameraMounted </td>
  413. <td>(</td>
  414. <td class="paramtype">&#160;</td>
  415. <td class="paramname"><em>...</em></td><td>)</td>
  416. <td></td>
  417. </tr>
  418. </table>
  419. </div><div class="memdoc">
  420. </div>
  421. </div>
  422. <a class="anchor" id="a8a4ade9ad7e0e45ddce977ededf3b42f"></a>
  423. <div class="memitem">
  424. <div class="memproto">
  425. <table class="memname">
  426. <tr>
  427. <td class="memname">bool SceneWindow::getIsCameraMoving </td>
  428. <td>(</td>
  429. <td class="paramtype">&#160;</td>
  430. <td class="paramname"><em>...</em></td><td>)</td>
  431. <td></td>
  432. </tr>
  433. </table>
  434. </div><div class="memdoc">
  435. </div>
  436. </div>
  437. <a class="anchor" id="ade676fdd763a8a5536af492d52b799f8"></a>
  438. <div class="memitem">
  439. <div class="memproto">
  440. <table class="memname">
  441. <tr>
  442. <td class="memname">bool SceneWindow::getIsWindowPoint </td>
  443. <td>(</td>
  444. <td class="paramtype">&#160;</td>
  445. <td class="paramname"><em>...</em></td><td>)</td>
  446. <td></td>
  447. </tr>
  448. </table>
  449. </div><div class="memdoc">
  450. </div>
  451. </div>
  452. <a class="anchor" id="a321bbc62fdda70d2049af2e1aa5c3a23"></a>
  453. <div class="memitem">
  454. <div class="memproto">
  455. <table class="memname">
  456. <tr>
  457. <td class="memname">bool <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#acd8624a0400b458011d4815ecb860b3b">SceneWindow::getLockMouse</a> </td>
  458. <td>(</td>
  459. <td class="paramtype">&#160;</td>
  460. <td class="paramname"><em>...</em></td><td>)</td>
  461. <td></td>
  462. </tr>
  463. </table>
  464. </div><div class="memdoc">
  465. </div>
  466. </div>
  467. <a class="anchor" id="ae949d0363634f67e6e5d2357afd1f906"></a>
  468. <div class="memitem">
  469. <div class="memproto">
  470. <table class="memname">
  471. <tr>
  472. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a69adc0cded8efd3df944ce86b02d6c02">SceneWindow::getMousePosition</a> </td>
  473. <td>(</td>
  474. <td class="paramtype">&#160;</td>
  475. <td class="paramname"><em>...</em></td><td>)</td>
  476. <td></td>
  477. </tr>
  478. </table>
  479. </div><div class="memdoc">
  480. </div>
  481. </div>
  482. <a class="anchor" id="ad584b387df978fdbcae51bcace5ac207"></a>
  483. <div class="memitem">
  484. <div class="memproto">
  485. <table class="memname">
  486. <tr>
  487. <td class="memname">S32 <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a885f514b299b9e295147c64fba53be99">SceneWindow::getRenderGroupMask</a> </td>
  488. <td>(</td>
  489. <td class="paramtype">&#160;</td>
  490. <td class="paramname"><em>...</em></td><td>)</td>
  491. <td></td>
  492. </tr>
  493. </table>
  494. </div><div class="memdoc">
  495. </div>
  496. </div>
  497. <a class="anchor" id="a6d41005546924292769ef33f76acb14e"></a>
  498. <div class="memitem">
  499. <div class="memproto">
  500. <table class="memname">
  501. <tr>
  502. <td class="memname">S32 <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a80cd4f802ebbf75b1e456549342b95a6">SceneWindow::getRenderLayerMask</a> </td>
  503. <td>(</td>
  504. <td class="paramtype">&#160;</td>
  505. <td class="paramname"><em>...</em></td><td>)</td>
  506. <td></td>
  507. </tr>
  508. </table>
  509. </div><div class="memdoc">
  510. </div>
  511. </div>
  512. <a class="anchor" id="afa36b567429a51bd04aa154068a58d30"></a>
  513. <div class="memitem">
  514. <div class="memproto">
  515. <table class="memname">
  516. <tr>
  517. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a53937e8b233f84974b5d0fced7ba3977">SceneWindow::getScene</a> </td>
  518. <td>(</td>
  519. <td class="paramtype">&#160;</td>
  520. <td class="paramname"><em>...</em></td><td>)</td>
  521. <td></td>
  522. </tr>
  523. </table>
  524. </div><div class="memdoc">
  525. </div>
  526. </div>
  527. <a class="anchor" id="a9f48606de27d9e3192dfd85a9ec847ef"></a>
  528. <div class="memitem">
  529. <div class="memproto">
  530. <table class="memname">
  531. <tr>
  532. <td class="memname">F32 <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ac92a77dda523a13c5c223443e5d1ff84">SceneWindow::getTargetCameraAngle</a> </td>
  533. <td>(</td>
  534. <td class="paramtype">&#160;</td>
  535. <td class="paramname"><em>...</em></td><td>)</td>
  536. <td></td>
  537. </tr>
  538. </table>
  539. </div><div class="memdoc">
  540. </div>
  541. </div>
  542. <a class="anchor" id="a4a77d0457014ba399ab9e8ac54c382dc"></a>
  543. <div class="memitem">
  544. <div class="memproto">
  545. <table class="memname">
  546. <tr>
  547. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a449591d1c3781538072ae2784fc10154">SceneWindow::getTargetCameraArea</a> </td>
  548. <td>(</td>
  549. <td class="paramtype">&#160;</td>
  550. <td class="paramname"><em>...</em></td><td>)</td>
  551. <td></td>
  552. </tr>
  553. </table>
  554. </div><div class="memdoc">
  555. </div>
  556. </div>
  557. <a class="anchor" id="afa4a2cc2ae11963e789d821f0876eb78"></a>
  558. <div class="memitem">
  559. <div class="memproto">
  560. <table class="memname">
  561. <tr>
  562. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#aea887af9f2eded204f55f8127633f37a">SceneWindow::getTargetCameraPosition</a> </td>
  563. <td>(</td>
  564. <td class="paramtype">&#160;</td>
  565. <td class="paramname"><em>...</em></td><td>)</td>
  566. <td></td>
  567. </tr>
  568. </table>
  569. </div><div class="memdoc">
  570. </div>
  571. </div>
  572. <a class="anchor" id="aa24b7f45c7dcfc32b9eedae01f2f8165"></a>
  573. <div class="memitem">
  574. <div class="memproto">
  575. <table class="memname">
  576. <tr>
  577. <td class="memname">const char* <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#af736d4512131e9cb564e4b018b86a76c">SceneWindow::getTargetCameraSize</a> </td>
  578. <td>(</td>
  579. <td class="paramtype">&#160;</td>
  580. <td class="paramname"><em>...</em></td><td>)</td>
  581. <td></td>
  582. </tr>
  583. </table>
  584. </div><div class="memdoc">
  585. </div>
  586. </div>
  587. <a class="anchor" id="aba0cf2f9b365d78ed04c6d18d4ce4fff"></a>
  588. <div class="memitem">
  589. <div class="memproto">
  590. <table class="memname">
  591. <tr>
  592. <td class="memname">F32 <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ab096503a903e434808e067fc2bfb6d88">SceneWindow::getTargetCameraZoom</a> </td>
  593. <td>(</td>
  594. <td class="paramtype">&#160;</td>
  595. <td class="paramname"><em>...</em></td><td>)</td>
  596. <td></td>
  597. </tr>
  598. </table>
  599. </div><div class="memdoc">
  600. </div>
  601. </div>
  602. <a class="anchor" id="a44ef6fddb110cbd99ea18435289947fa"></a>
  603. <div class="memitem">
  604. <div class="memproto">
  605. <table class="memname">
  606. <tr>
  607. <td class="memname">bool <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#af73240db3e4b6cd8f452122c066d18f4">SceneWindow::getUseBackgroundColor</a> </td>
  608. <td>(</td>
  609. <td class="paramtype">&#160;</td>
  610. <td class="paramname"><em>...</em></td><td>)</td>
  611. <td></td>
  612. </tr>
  613. </table>
  614. </div><div class="memdoc">
  615. </div>
  616. </div>
  617. <a class="anchor" id="a9246de0964ba6c638fa9df9a3268ecd9"></a>
  618. <div class="memitem">
  619. <div class="memproto">
  620. <table class="memname">
  621. <tr>
  622. <td class="memname">bool <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a421a10d964efba07ec6bbd62db3e6573">SceneWindow::getUseObjectInputEvents</a> </td>
  623. <td>(</td>
  624. <td class="paramtype">&#160;</td>
  625. <td class="paramname"><em>...</em></td><td>)</td>
  626. <td></td>
  627. </tr>
  628. </table>
  629. </div><div class="memdoc">
  630. </div>
  631. </div>
  632. <a class="anchor" id="ab2ec64487e2ae2fbf737fb890520fb82"></a>
  633. <div class="memitem">
  634. <div class="memproto">
  635. <table class="memname">
  636. <tr>
  637. <td class="memname">bool <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#adb3fbb8ff8c6aa9c455b60a9ce1cf89c">SceneWindow::getUseWindowInputEvents</a> </td>
  638. <td>(</td>
  639. <td class="paramtype">&#160;</td>
  640. <td class="paramname"><em>...</em></td><td>)</td>
  641. <td></td>
  642. </tr>
  643. </table>
  644. </div><div class="memdoc">
  645. </div>
  646. </div>
  647. <a class="anchor" id="a94708c7680a2ab498431aa70815f015d"></a>
  648. <div class="memitem">
  649. <div class="memproto">
  650. <table class="memname">
  651. <tr>
  652. <td class="memname">const char* SceneWindow::getWindowExtents </td>
  653. <td>(</td>
  654. <td class="paramtype">&#160;</td>
  655. <td class="paramname"><em>...</em></td><td>)</td>
  656. <td></td>
  657. </tr>
  658. </table>
  659. </div><div class="memdoc">
  660. </div>
  661. </div>
  662. <a class="anchor" id="a72158b722df6a05b94f3f03cb0116262"></a>
  663. <div class="memitem">
  664. <div class="memproto">
  665. <table class="memname">
  666. <tr>
  667. <td class="memname">const char* SceneWindow::getWindowPoint </td>
  668. <td>(</td>
  669. <td class="paramtype">&#160;</td>
  670. <td class="paramname"><em>...</em></td><td>)</td>
  671. <td></td>
  672. </tr>
  673. </table>
  674. </div><div class="memdoc">
  675. </div>
  676. </div>
  677. <a class="anchor" id="a5e773e03ebffc33df1c26d594ff69223"></a>
  678. <div class="memitem">
  679. <div class="memproto">
  680. <table class="memname">
  681. <tr>
  682. <td class="memname">const char* SceneWindow::getWorldPoint </td>
  683. <td>(</td>
  684. <td class="paramtype">&#160;</td>
  685. <td class="paramname"><em>...</em></td><td>)</td>
  686. <td></td>
  687. </tr>
  688. </table>
  689. </div><div class="memdoc">
  690. </div>
  691. </div>
  692. <a class="anchor" id="a25ab41c765deb221b910e71f58f747a8"></a>
  693. <div class="memitem">
  694. <div class="memproto">
  695. <table class="memname">
  696. <tr>
  697. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ad8ffffc607b3d3009928c8221c68d717">SceneWindow::mount</a> </td>
  698. <td>(</td>
  699. <td class="paramtype">&#160;</td>
  700. <td class="paramname"><em>...</em></td><td>)</td>
  701. <td></td>
  702. </tr>
  703. </table>
  704. </div><div class="memdoc">
  705. </div>
  706. </div>
  707. <a class="anchor" id="ac5201c8149494eff4ee3bee4b08937fd"></a>
  708. <div class="memitem">
  709. <div class="memproto">
  710. <table class="memname">
  711. <tr>
  712. <td class="memname">bool <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a9d3410bebb7c8a050d2d6d8d55aed2e3">SceneWindow::removeInputListener</a> </td>
  713. <td>(</td>
  714. <td class="paramtype">&#160;</td>
  715. <td class="paramname"><em>...</em></td><td>)</td>
  716. <td></td>
  717. </tr>
  718. </table>
  719. </div><div class="memdoc">
  720. </div>
  721. </div>
  722. <a class="anchor" id="ac1a2ff8414bfc2f153d63ba34b157a4e"></a>
  723. <div class="memitem">
  724. <div class="memproto">
  725. <table class="memname">
  726. <tr>
  727. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a9a952b6e093de6fd8f30eec193477ccb">SceneWindow::resetScene</a> </td>
  728. <td>(</td>
  729. <td class="paramtype">&#160;</td>
  730. <td class="paramname"><em>...</em></td><td>)</td>
  731. <td></td>
  732. </tr>
  733. </table>
  734. </div><div class="memdoc">
  735. </div>
  736. </div>
  737. <a class="anchor" id="a0710909af794cf11db3549703b844ee9"></a>
  738. <div class="memitem">
  739. <div class="memproto">
  740. <table class="memname">
  741. <tr>
  742. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a2abfd614ceb3cbb560ed4d4c5d9158be">SceneWindow::setBackgroundColor</a> </td>
  743. <td>(</td>
  744. <td class="paramtype">&#160;</td>
  745. <td class="paramname"><em>...</em></td><td>)</td>
  746. <td></td>
  747. </tr>
  748. </table>
  749. </div><div class="memdoc">
  750. </div>
  751. </div>
  752. <a class="anchor" id="afbf6b2a6fb3ec7224b3a0c1919a43153"></a>
  753. <div class="memitem">
  754. <div class="memproto">
  755. <table class="memname">
  756. <tr>
  757. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a194e4f7e2e7389efb3a5e470cdfd5f7a">SceneWindow::setCameraAngle</a> </td>
  758. <td>(</td>
  759. <td class="paramtype">&#160;</td>
  760. <td class="paramname"><em>...</em></td><td>)</td>
  761. <td></td>
  762. </tr>
  763. </table>
  764. </div><div class="memdoc">
  765. </div>
  766. </div>
  767. <a class="anchor" id="aab256f71261d3e35765d21383b420a30"></a>
  768. <div class="memitem">
  769. <div class="memproto">
  770. <table class="memname">
  771. <tr>
  772. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a622d0026d1825bcfc9358908b0f4ad94">SceneWindow::setCameraArea</a> </td>
  773. <td>(</td>
  774. <td class="paramtype">&#160;</td>
  775. <td class="paramname"><em>...</em></td><td>)</td>
  776. <td></td>
  777. </tr>
  778. </table>
  779. </div><div class="memdoc">
  780. </div>
  781. </div>
  782. <a class="anchor" id="ab610cb167c1d024fbc7a7865b7409034"></a>
  783. <div class="memitem">
  784. <div class="memproto">
  785. <table class="memname">
  786. <tr>
  787. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a4283ddd9607b2724e47e6c140dc269df">SceneWindow::setCameraInterpolationMode</a> </td>
  788. <td>(</td>
  789. <td class="paramtype">&#160;</td>
  790. <td class="paramname"><em>...</em></td><td>)</td>
  791. <td></td>
  792. </tr>
  793. </table>
  794. </div><div class="memdoc">
  795. </div>
  796. </div>
  797. <a class="anchor" id="af0910075778506a227b561b88867797b"></a>
  798. <div class="memitem">
  799. <div class="memproto">
  800. <table class="memname">
  801. <tr>
  802. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#aaa9ce5cc37f04afba43befffa29dddcd">SceneWindow::setCameraInterpolationTime</a> </td>
  803. <td>(</td>
  804. <td class="paramtype">&#160;</td>
  805. <td class="paramname"><em>...</em></td><td>)</td>
  806. <td></td>
  807. </tr>
  808. </table>
  809. </div><div class="memdoc">
  810. </div>
  811. </div>
  812. <a class="anchor" id="aea24c85b2d90dd778500ee555aff1a28"></a>
  813. <div class="memitem">
  814. <div class="memproto">
  815. <table class="memname">
  816. <tr>
  817. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a4f653be6f50416b6490c289a91ef3da6">SceneWindow::setCameraPosition</a> </td>
  818. <td>(</td>
  819. <td class="paramtype">&#160;</td>
  820. <td class="paramname"><em>...</em></td><td>)</td>
  821. <td></td>
  822. </tr>
  823. </table>
  824. </div><div class="memdoc">
  825. </div>
  826. </div>
  827. <a class="anchor" id="aca57c1cf24ece5d63c415316d8714c39"></a>
  828. <div class="memitem">
  829. <div class="memproto">
  830. <table class="memname">
  831. <tr>
  832. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a619c5df1b8a07009bf93ef0f38b0d2a6">SceneWindow::setCameraSize</a> </td>
  833. <td>(</td>
  834. <td class="paramtype">&#160;</td>
  835. <td class="paramname"><em>...</em></td><td>)</td>
  836. <td></td>
  837. </tr>
  838. </table>
  839. </div><div class="memdoc">
  840. </div>
  841. </div>
  842. <a class="anchor" id="ae506e7f16dd2f6949d5932cfd11dbc48"></a>
  843. <div class="memitem">
  844. <div class="memproto">
  845. <table class="memname">
  846. <tr>
  847. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a3a4eae6d84d507cf46a1c50957df91eb">SceneWindow::setCameraZoom</a> </td>
  848. <td>(</td>
  849. <td class="paramtype">&#160;</td>
  850. <td class="paramname"><em>...</em></td><td>)</td>
  851. <td></td>
  852. </tr>
  853. </table>
  854. </div><div class="memdoc">
  855. </div>
  856. </div>
  857. <a class="anchor" id="a7a96733f11014ee53374df044d76fb51"></a>
  858. <div class="memitem">
  859. <div class="memproto">
  860. <table class="memname">
  861. <tr>
  862. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a4d46f4a7213816c0627cdb0ace8e851d">SceneWindow::setLockMouse</a> </td>
  863. <td>(</td>
  864. <td class="paramtype">&#160;</td>
  865. <td class="paramname"><em>...</em></td><td>)</td>
  866. <td></td>
  867. </tr>
  868. </table>
  869. </div><div class="memdoc">
  870. </div>
  871. </div>
  872. <a class="anchor" id="a5ad17ffb63f612a9e34fb98c875cc67f"></a>
  873. <div class="memitem">
  874. <div class="memproto">
  875. <table class="memname">
  876. <tr>
  877. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a282e4a8b1dfebb33d0ae3b79b2c9337d">SceneWindow::setMousePosition</a> </td>
  878. <td>(</td>
  879. <td class="paramtype">&#160;</td>
  880. <td class="paramname"><em>...</em></td><td>)</td>
  881. <td></td>
  882. </tr>
  883. </table>
  884. </div><div class="memdoc">
  885. </div>
  886. </div>
  887. <a class="anchor" id="ab1c113cef52f768cb6702760ee869898"></a>
  888. <div class="memitem">
  889. <div class="memproto">
  890. <table class="memname">
  891. <tr>
  892. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a3655b71a2a173105a6ba82ddaa6fcf8c">SceneWindow::setObjectInputEventFilter</a> </td>
  893. <td>(</td>
  894. <td class="paramtype">&#160;</td>
  895. <td class="paramname"><em>...</em></td><td>)</td>
  896. <td></td>
  897. </tr>
  898. </table>
  899. </div><div class="memdoc">
  900. </div>
  901. </div>
  902. <a class="anchor" id="a39c0522d8730cc92a375070a5ad1dad6"></a>
  903. <div class="memitem">
  904. <div class="memproto">
  905. <table class="memname">
  906. <tr>
  907. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a26d4731f020fc3a7db732384bc868e55">SceneWindow::setObjectInputEventGroupFilter</a> </td>
  908. <td>(</td>
  909. <td class="paramtype">&#160;</td>
  910. <td class="paramname"><em>...</em></td><td>)</td>
  911. <td></td>
  912. </tr>
  913. </table>
  914. </div><div class="memdoc">
  915. </div>
  916. </div>
  917. <a class="anchor" id="a0c5614c519d442b839c838887d1b84f0"></a>
  918. <div class="memitem">
  919. <div class="memproto">
  920. <table class="memname">
  921. <tr>
  922. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a9b17e68d2c0f567d7d4c06adbccd845e">SceneWindow::setObjectInputEventInvisibleFilter</a> </td>
  923. <td>(</td>
  924. <td class="paramtype">&#160;</td>
  925. <td class="paramname"><em>...</em></td><td>)</td>
  926. <td></td>
  927. </tr>
  928. </table>
  929. </div><div class="memdoc">
  930. </div>
  931. </div>
  932. <a class="anchor" id="aa564225412b1be166dbbed399f4f86a8"></a>
  933. <div class="memitem">
  934. <div class="memproto">
  935. <table class="memname">
  936. <tr>
  937. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#aa9783b10f337ef0b22f416dd5b6f8484">SceneWindow::setObjectInputEventLayerFilter</a> </td>
  938. <td>(</td>
  939. <td class="paramtype">&#160;</td>
  940. <td class="paramname"><em>...</em></td><td>)</td>
  941. <td></td>
  942. </tr>
  943. </table>
  944. </div><div class="memdoc">
  945. </div>
  946. </div>
  947. <a class="anchor" id="a2374eaa8f43cc1be37066f65b9ac39c4"></a>
  948. <div class="memitem">
  949. <div class="memproto">
  950. <table class="memname">
  951. <tr>
  952. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a884437dedfec3bdb0b8f4b8d298c1d38">SceneWindow::setRenderGroups</a> </td>
  953. <td>(</td>
  954. <td class="paramtype">&#160;</td>
  955. <td class="paramname"><em>...</em></td><td>)</td>
  956. <td></td>
  957. </tr>
  958. </table>
  959. </div><div class="memdoc">
  960. </div>
  961. </div>
  962. <a class="anchor" id="aa495fd6a5d7e8f275b28a2ffaddd44ad"></a>
  963. <div class="memitem">
  964. <div class="memproto">
  965. <table class="memname">
  966. <tr>
  967. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#aea0f8c422b26a4b83bea76c6d8bf2f7b">SceneWindow::setRenderLayers</a> </td>
  968. <td>(</td>
  969. <td class="paramtype">&#160;</td>
  970. <td class="paramname"><em>...</em></td><td>)</td>
  971. <td></td>
  972. </tr>
  973. </table>
  974. </div><div class="memdoc">
  975. </div>
  976. </div>
  977. <a class="anchor" id="a4aa4cd0a9651ec1330d1bb496a29324a"></a>
  978. <div class="memitem">
  979. <div class="memproto">
  980. <table class="memname">
  981. <tr>
  982. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a2b118f0ee6c9a1e2f359704e0f4fa5e7">SceneWindow::setRenderMasks</a> </td>
  983. <td>(</td>
  984. <td class="paramtype">&#160;</td>
  985. <td class="paramname"><em>...</em></td><td>)</td>
  986. <td></td>
  987. </tr>
  988. </table>
  989. </div><div class="memdoc">
  990. </div>
  991. </div>
  992. <a class="anchor" id="a3c83ef98578793b6e970f221234b65d2"></a>
  993. <div class="memitem">
  994. <div class="memproto">
  995. <table class="memname">
  996. <tr>
  997. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ab84f3455b36c8ef62b288059f6bcc5be">SceneWindow::setScene</a> </td>
  998. <td>(</td>
  999. <td class="paramtype">&#160;</td>
  1000. <td class="paramname"><em>...</em></td><td>)</td>
  1001. <td></td>
  1002. </tr>
  1003. </table>
  1004. </div><div class="memdoc">
  1005. </div>
  1006. </div>
  1007. <a class="anchor" id="abb726e74bc4b2d0ef7fa6059a04d09a5"></a>
  1008. <div class="memitem">
  1009. <div class="memproto">
  1010. <table class="memname">
  1011. <tr>
  1012. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a56f80293371c6c21bff04d5cfcdb45b8">SceneWindow::setTargetCameraAngle</a> </td>
  1013. <td>(</td>
  1014. <td class="paramtype">&#160;</td>
  1015. <td class="paramname"><em>...</em></td><td>)</td>
  1016. <td></td>
  1017. </tr>
  1018. </table>
  1019. </div><div class="memdoc">
  1020. </div>
  1021. </div>
  1022. <a class="anchor" id="ac6153296a3a6c129eb09b8af5fca018a"></a>
  1023. <div class="memitem">
  1024. <div class="memproto">
  1025. <table class="memname">
  1026. <tr>
  1027. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a1d1c3397a5bcb3aaa8c55688ce96092a">SceneWindow::setTargetCameraArea</a> </td>
  1028. <td>(</td>
  1029. <td class="paramtype">&#160;</td>
  1030. <td class="paramname"><em>...</em></td><td>)</td>
  1031. <td></td>
  1032. </tr>
  1033. </table>
  1034. </div><div class="memdoc">
  1035. </div>
  1036. </div>
  1037. <a class="anchor" id="a9926f9c148d73234e93161d18d2656d0"></a>
  1038. <div class="memitem">
  1039. <div class="memproto">
  1040. <table class="memname">
  1041. <tr>
  1042. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#abdd212aca2d1135db56e6b7c16c1a59f">SceneWindow::setTargetCameraPosition</a> </td>
  1043. <td>(</td>
  1044. <td class="paramtype">&#160;</td>
  1045. <td class="paramname"><em>...</em></td><td>)</td>
  1046. <td></td>
  1047. </tr>
  1048. </table>
  1049. </div><div class="memdoc">
  1050. </div>
  1051. </div>
  1052. <a class="anchor" id="ac249f690d1aa73c3819181b3e32bc2ac"></a>
  1053. <div class="memitem">
  1054. <div class="memproto">
  1055. <table class="memname">
  1056. <tr>
  1057. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ae0f1e41cc1ef9ad1fe06021a1a7eebe1">SceneWindow::setTargetCameraSize</a> </td>
  1058. <td>(</td>
  1059. <td class="paramtype">&#160;</td>
  1060. <td class="paramname"><em>...</em></td><td>)</td>
  1061. <td></td>
  1062. </tr>
  1063. </table>
  1064. </div><div class="memdoc">
  1065. </div>
  1066. </div>
  1067. <a class="anchor" id="a4a30162451ad691b00c47de0fcd276f0"></a>
  1068. <div class="memitem">
  1069. <div class="memproto">
  1070. <table class="memname">
  1071. <tr>
  1072. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#adf68791b37de27e50d29d577820ba4ea">SceneWindow::setTargetCameraZoom</a> </td>
  1073. <td>(</td>
  1074. <td class="paramtype">&#160;</td>
  1075. <td class="paramname"><em>...</em></td><td>)</td>
  1076. <td></td>
  1077. </tr>
  1078. </table>
  1079. </div><div class="memdoc">
  1080. </div>
  1081. </div>
  1082. <a class="anchor" id="a9cd1ec8ad1cb074252ef56c734f548de"></a>
  1083. <div class="memitem">
  1084. <div class="memproto">
  1085. <table class="memname">
  1086. <tr>
  1087. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a2cfb067b403fe37cf31537c3af330aca">SceneWindow::setUseBackgroundColor</a> </td>
  1088. <td>(</td>
  1089. <td class="paramtype">&#160;</td>
  1090. <td class="paramname"><em>...</em></td><td>)</td>
  1091. <td></td>
  1092. </tr>
  1093. </table>
  1094. </div><div class="memdoc">
  1095. </div>
  1096. </div>
  1097. <a class="anchor" id="ae60f7cdcc3eabde9a772f74b4abbd6e3"></a>
  1098. <div class="memitem">
  1099. <div class="memproto">
  1100. <table class="memname">
  1101. <tr>
  1102. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a10dd0027ffbf8d80dd2fbefc465d9f35">SceneWindow::setUseObjectInputEvents</a> </td>
  1103. <td>(</td>
  1104. <td class="paramtype">&#160;</td>
  1105. <td class="paramname"><em>...</em></td><td>)</td>
  1106. <td></td>
  1107. </tr>
  1108. </table>
  1109. </div><div class="memdoc">
  1110. </div>
  1111. </div>
  1112. <a class="anchor" id="a4ec82fa359689db22f8512de8875e4bf"></a>
  1113. <div class="memitem">
  1114. <div class="memproto">
  1115. <table class="memname">
  1116. <tr>
  1117. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a263442dec89cd85a99f9e5f4f21ed0ff">SceneWindow::setUseWindowInputEvents</a> </td>
  1118. <td>(</td>
  1119. <td class="paramtype">&#160;</td>
  1120. <td class="paramname"><em>...</em></td><td>)</td>
  1121. <td></td>
  1122. </tr>
  1123. </table>
  1124. </div><div class="memdoc">
  1125. </div>
  1126. </div>
  1127. <a class="anchor" id="a6abfd3ba88e28a37799fe34824a00539"></a>
  1128. <div class="memitem">
  1129. <div class="memproto">
  1130. <table class="memname">
  1131. <tr>
  1132. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#afd18d568c33471ec9525ef7af5cde9a3">SceneWindow::setViewLimitOff</a> </td>
  1133. <td>(</td>
  1134. <td class="paramtype">&#160;</td>
  1135. <td class="paramname"><em>...</em></td><td>)</td>
  1136. <td></td>
  1137. </tr>
  1138. </table>
  1139. </div><div class="memdoc">
  1140. </div>
  1141. </div>
  1142. <a class="anchor" id="adc1abe1a4936f02e2a0f21bc9e3dfc6e"></a>
  1143. <div class="memitem">
  1144. <div class="memproto">
  1145. <table class="memname">
  1146. <tr>
  1147. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a65ac3e2917b39635871d47026dbf53f9">SceneWindow::setViewLimitOn</a> </td>
  1148. <td>(</td>
  1149. <td class="paramtype">&#160;</td>
  1150. <td class="paramname"><em>...</em></td><td>)</td>
  1151. <td></td>
  1152. </tr>
  1153. </table>
  1154. </div><div class="memdoc">
  1155. </div>
  1156. </div>
  1157. <a class="anchor" id="a6b890ed6f4c4ff8541cbd6b212fe0f26"></a>
  1158. <div class="memitem">
  1159. <div class="memproto">
  1160. <table class="memname">
  1161. <tr>
  1162. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#ab621200c46b4d1a3f38c124712779cb2">SceneWindow::startCameraMove</a> </td>
  1163. <td>(</td>
  1164. <td class="paramtype">&#160;</td>
  1165. <td class="paramname"><em>...</em></td><td>)</td>
  1166. <td></td>
  1167. </tr>
  1168. </table>
  1169. </div><div class="memdoc">
  1170. </div>
  1171. </div>
  1172. <a class="anchor" id="a59f46a0c15a5e9e96f95e238e6a11d5b"></a>
  1173. <div class="memitem">
  1174. <div class="memproto">
  1175. <table class="memname">
  1176. <tr>
  1177. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#a35bdfcf6fc3b8aaf4299d4ef5b58838f">SceneWindow::startCameraShake</a> </td>
  1178. <td>(</td>
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  1193. <td>(</td>
  1194. <td class="paramtype">&#160;</td>
  1195. <td class="paramname"><em>...</em></td><td>)</td>
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  1205. <table class="memname">
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  1207. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#acf65ed2ca0f9fb7960b9217c075ebb57">SceneWindow::stopCameraShake</a> </td>
  1208. <td>(</td>
  1209. <td class="paramtype">&#160;</td>
  1210. <td class="paramname"><em>...</em></td><td>)</td>
  1211. <td></td>
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  1222. <td class="memname">void <a class="elRef" doxygen="Torque2D.tag:../../torque2D/html/" href="../../torque2D/html/class_scene_window.html#af6904cd1ec1581cf53db045eb75c608e">SceneWindow::undoCameraMove</a> </td>
  1223. <td>(</td>
  1224. <td class="paramtype">&#160;</td>
  1225. <td class="paramname"><em>...</em></td><td>)</td>
  1226. <td></td>
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