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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- /*! Use the isJoystickDetected function to determine if one or more joysticks are connected to the system.
- This doesn't tell us how many joysticks there are, just that there are joysticks. It is our job to find out how many and to attach them.
- @return Returns true if one or more joysticks are attached and detected, false otherwise.
- @sa disableJoystick, enableJoystick, getJoystickAxes
- */
- ConsoleFunctionWithDocs( isJoystickDetected, ConsoleBool, 1, 1, () )
- {
- UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
- if (manager)
- return manager->joystickDetected();
- else
- return false;
- }
- //------------------------------------------------------------------------------
- /*! Use the getJoystickAxes function to get the current axes position (x and y ) of any intance of a joystick.
- @param instance A non-negative number value selecting a specific joystick instance attached to this computer.
- @return Returns a string containing the \x y\ position of the joystick.
- @sa disableJoystick, enableJoystick, isJoystickDetected
- */
- ConsoleFunctionWithDocs( getJoystickAxes, ConsoleString, 2, 2, (instance) )
- {
- UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
- if (manager)
- return manager->getJoystickAxesString(dAtoi(argv[1]));
- else
- return "";
- }
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