AndroidProcessControl.cpp 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformAndroid/platformAndroid.h"
  23. #include "platform/event.h"
  24. #include "game/gameInterface.h"
  25. #include "platformAndroid/AndroidEvents.h"
  26. #include <pthread.h>
  27. void Platform::postQuitMessage(const U32 in_quitVal)
  28. {
  29. platState.quit = true;
  30. Event quitEvent;
  31. quitEvent.type = QuitEventType;
  32. Game->postEvent(quitEvent);
  33. }
  34. void Platform::debugBreak()
  35. {
  36. Platform::outputDebugString((const char *)"\pDEBUG_BREAK!");
  37. }
  38. void Platform::forceShutdown(S32 returnValue)
  39. {
  40. exit(returnValue);
  41. }
  42. void Platform::restartInstance()
  43. {
  44. // execl() leaves open file descriptors open, that's the main reason it's not
  45. // used here. We want to start fresh.
  46. if( Game->isRunning() )
  47. {
  48. Con::errorf("The game is still running, we cant relaunch now!");
  49. return;
  50. }
  51. //TODO: is this needed on android?
  52. /*
  53. // get the path to the torque executable
  54. CFBundleRef mainBundle = CFBundleGetMainBundle();
  55. CFURLRef execURL = CFBundleCopyExecutableURL(mainBundle);
  56. CFStringRef execString = CFURLCopyFileSystemPath(execURL, kCFURLPOSIXPathStyle);
  57. // append ampersand so that we can launch without blocking.
  58. // encase in quotes so that spaces in the path are accepted.
  59. CFMutableStringRef mut = CFStringCreateMutableCopy(NULL, 0, execString);
  60. CFStringInsert(mut, 0, CFSTR("\""));
  61. CFStringAppend(mut, CFSTR("\" & "));
  62. U32 len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(mut), kCFStringEncodingUTF8);
  63. char *execCString = new char[len+1];
  64. CFStringGetCString(mut, execCString, len, kCFStringEncodingUTF8);
  65. execCString[len - 1] = '\0';
  66. Con::printf("---- %s -----",execCString);
  67. system(execCString);
  68. delete[] execCString;
  69. */
  70. }