Perlin.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include <vector>
  23. // THIS CLASS IS A TRANSLATION TO C++11 FROM THE REFERENCE
  24. // JAVA IMPLEMENTATION OF THE IMPROVED PERLIN FUNCTION (see http://mrl.nyu.edu/~perlin/noise/)
  25. // THE ORIGINAL JAVA IMPLEMENTATION IS COPYRIGHT 2002 KEN PERLIN
  26. // THERE IS AN EXTRA METHOD THAT GENERATES A NEW PERMUTATION VECTOR (THIS IS NOT PRESENT IN THE ORIGINAL IMPLEMENTATION)
  27. #ifndef PERLINNOISE_H
  28. #define PERLINNOISE_H
  29. #ifndef _UTILITY_H_
  30. #include "2d/core/Utility.h"
  31. #endif
  32. class PerlinNoise {
  33. // The permutation vector
  34. std::vector<S32> p;
  35. public:
  36. // Initialize with the reference values for the permutation vector
  37. PerlinNoise();
  38. // Generate a new permutation vector based on the value of seed
  39. PerlinNoise(U32 seed);
  40. // Get a noise value, for 2D images z can have any value
  41. F64 noise(F64 x, F64 y, F64 z);
  42. private:
  43. F64 fade(F64 t);
  44. F64 lerp(F64 t, F64 a, F64 b);
  45. F64 grad(int hash, F64 x, F64 y, F64 z);
  46. };
  47. #endif