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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include <vector>
- // THIS CLASS IS A TRANSLATION TO C++11 FROM THE REFERENCE
- // JAVA IMPLEMENTATION OF THE IMPROVED PERLIN FUNCTION (see http://mrl.nyu.edu/~perlin/noise/)
- // THE ORIGINAL JAVA IMPLEMENTATION IS COPYRIGHT 2002 KEN PERLIN
- // THERE IS AN EXTRA METHOD THAT GENERATES A NEW PERMUTATION VECTOR (THIS IS NOT PRESENT IN THE ORIGINAL IMPLEMENTATION)
- #ifndef PERLINNOISE_H
- #define PERLINNOISE_H
- #ifndef _UTILITY_H_
- #include "2d/core/Utility.h"
- #endif
- class PerlinNoise {
- // The permutation vector
- std::vector<S32> p;
- public:
- // Initialize with the reference values for the permutation vector
- PerlinNoise();
- // Generate a new permutation vector based on the value of seed
- PerlinNoise(U32 seed);
- // Get a noise value, for 2D images z can have any value
- F64 noise(F64 x, F64 y, F64 z);
- private:
- F64 fade(F64 t);
- F64 lerp(F64 t, F64 a, F64 b);
- F64 grad(int hash, F64 x, F64 y, F64 z);
- };
- #endif
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