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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platform/threads/mutex.h"
- #include "platform/threads/thread.h"
- #include "platform/platformNetAsync.h"
- #include "console/console.h"
- #if defined(TORQUE_OS_WIN)
- # include <winsock.h>
- #else
- #include <netdb.h>
- #include <unistd.h>
- #endif
- #include <errno.h>
- #include <string.h>
- NetAsync gNetAsync;
- #define LOOKUP_REQUEST_CHECK_INTERVAL 500
- void* gNetAsyncMutex = NULL;
- static void lockNetAsyncMutex()
- {
- if(!gNetAsyncMutex)
- gNetAsyncMutex = Mutex::createMutex();
- AssertFatal(gNetAsyncMutex, "Could not create gNetAsyncMutex!");
-
- Mutex::lockMutex(gNetAsyncMutex);
- }
- static void unlockNetAsyncMutex()
- {
- if(!gNetAsyncMutex)
- gNetAsyncMutex = Mutex::createMutex();
- AssertFatal(gNetAsyncMutex, "Could not create gNetAsyncMutex!");
-
- Mutex::unlockMutex(gNetAsyncMutex);
- }
- // internal structure for storing information about a name lookup request
- struct NameLookupRequest
- {
- NetSocket sock;
- char remoteAddr[4096];
- char out_h_addr[4096];
- int out_h_length;
- bool complete;
- NameLookupRequest()
- {
- sock = NetSocket::INVALID;
- remoteAddr[0] = 0;
- out_h_addr[0] = 0;
- out_h_length = -1;
- complete = false;
- }
- };
- void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
- {
- lockNetAsyncMutex();
- // do we have it already?
- unsigned int i = 0;
- for (i = 0; i < mLookupRequests.size(); ++i)
- {
- if (mLookupRequests[i]->sock == socket)
- // found it. ignore more than one lookup at a time for a socket.
- break;
- }
- if (i == mLookupRequests.size())
- {
- // not found, so add it
- NameLookupRequest* lookupRequest = new NameLookupRequest();
- lookupRequest->sock = socket;
- dStrncpy(lookupRequest->remoteAddr, remoteAddr,
- sizeof(lookupRequest->remoteAddr));
- mLookupRequests.push_back(lookupRequest);
- }
- unlockNetAsyncMutex();
- }
- void NetAsync::run()
- {
- if (isRunning())
- return;
- mRunning = true;
- NameLookupRequest* lookupRequest = NULL;
- while (isRunning())
- {
- lookupRequest = NULL;
- // lock
- lockNetAsyncMutex();
- // if there is a request...
- if (mLookupRequests.size() > 0)
- {
- // assign the first incomplete request
- for (unsigned int i = 0; i < mLookupRequests.size(); ++i)
- if (!mLookupRequests[i]->complete)
- lookupRequest = mLookupRequests[i];
- }
- // unlock so that more requests can be added
- unlockNetAsyncMutex();
- // if we have a lookup request
- if (lookupRequest != NULL)
- {
- NetAddress address;
- Net::Error error = Net::stringToAddress(lookupRequest->remoteAddr, &address, true);
- // do it
- if (error != Net::NoError)
- {
- // oh well! leave the lookup data unmodified (h_length) should
- // still be -1 from initialization
- lookupRequest->complete = true;
- }
- else
- {
- // copy the stuff we need from the hostent
- dMemset(lookupRequest->out_h_addr, 0,
- sizeof(lookupRequest->out_h_addr));
- dMemcpy(lookupRequest->out_h_addr, &address, sizeof(address));
- lookupRequest->out_h_length = sizeof(address);
- lookupRequest->complete = true;
- }
- }
- else
- {
- // no lookup request. sleep for a bit
- Platform::sleep(LOOKUP_REQUEST_CHECK_INTERVAL);
- }
- };
- }
- bool NetAsync::checkLookup(NetSocket socket, void* out_h_addr,
- int* out_h_length, int out_h_addr_size)
- {
- lockNetAsyncMutex();
- bool found = false;
- // search for the socket
- Vector<NameLookupRequest*>::iterator iter;
- for (iter = mLookupRequests.begin();
- iter != mLookupRequests.end();
- ++iter)
- // if we found it and it is complete...
- if (socket == (*iter)->sock && (*iter)->complete)
- {
- // copy the lookup data to the callers parameters
- dMemcpy(out_h_addr, (*iter)->out_h_addr, out_h_addr_size);
- *out_h_length = (*iter)->out_h_length;
- found = true;
- break;
- }
- // we found the socket, so we are done with it. erase.
- if (found)
- {
- delete *iter;
- mLookupRequests.erase(iter);
- }
- unlockNetAsyncMutex();
- return found;
- }
- // this is called by the pthread module to start the thread
- static void StartThreadFunc(S32 nothing)
- {
- if (gNetAsync.isRunning())
- return;
- gNetAsync.run();
- return;
- }
- void NetAsync::startAsync()
- {
- if (gNetAsync.isRunning())
- return;
- // create the thread...
- Thread *zThread = new Thread((ThreadRunFunction)StartThreadFunc, 0, true);
- if (!zThread)
- Con::errorf("Error starting net async thread.");
- }
- void NetAsync::stopAsync()
- {
- if (gNetAsync.isRunning())
- gNetAsync.stop();
- }
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