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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- // Portions Copyright (c) 2014 James S Urquhart
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platformEmscripten/platformEmscripten.h"
- #include "platformEmscripten/EmscriptenFont.h"
- #include "string/unicode.h"
- //------------------------------------------------------------------------------
- // New Unicode capable font class.
- PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
- {
- return NULL;
- }
- //------------------------------------------------------------------------------
- void PlatformFont::enumeratePlatformFonts( Vector<StringTableEntry>& fonts )
- {
- }
- //------------------------------------------------------------------------------
- EmscriptenFont::EmscriptenFont()
- {
- }
- //------------------------------------------------------------------------------
- EmscriptenFont::~EmscriptenFont()
- {
- }
- //------------------------------------------------------------------------------
- bool EmscriptenFont::create( const char* name, U32 size, U32 charset )
- {
- return false;
- }
- //------------------------------------------------------------------------------
- bool EmscriptenFont::isValidChar( const UTF8* str ) const
- {
- // since only low order characters are invalid, and since those characters
- // are single codeunits in UTF8, we can safely cast here.
- return isValidChar((UTF16)*str);
- }
- //------------------------------------------------------------------------------
- bool EmscriptenFont::isValidChar( const UTF16 character) const
- {
- // We cut out the ASCII control chars here. Only printable characters are valid.
- // 0x20 == 32 == space
- if( character < 0x20 )
- return false;
-
- return true;
- }
- //------------------------------------------------------------------------------
- PlatformFont::CharInfo& EmscriptenFont::getCharInfo(const UTF8 *str) const
- {
- return getCharInfo( oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)) );
- }
- //------------------------------------------------------------------------------
- PlatformFont::CharInfo& EmscriptenFont::getCharInfo(const UTF16 character) const
- {
- // Declare and clear out the CharInfo that will be returned.
- static PlatformFont::CharInfo characterInfo;
- dMemset(&characterInfo, 0, sizeof(characterInfo));
- // Return character information.
- return characterInfo;
- }
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