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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //
- // iOSGL2ES.h
- // TGE
- //
- // Created by Puap Puap on 7/31/08.
- // Copyright 2008 Pick Up And Play. All rights reserved.
- //
- #ifndef _GL2ES_H_
- #define _GL2ES_H_
- #include "platform/types.h"
- #include "OpenGLES/ES1/gl.h"
- #include "OpenGLES/ES1/glext.h"
- extern "C"
- {
- void iPhoneGLPushMatrix();
- void iPhoneGLPopMatrix();
- void iPhoneGLMatrixMode( GLenum mode );
- }
- // help out the shallow matrix stacks...
- #define glPushMatrix iPhoneGLPushMatrix
- #define glPopMatrix iPhoneGLPopMatrix
- #define glMatrixMode iPhoneGLMatrixMode
- class ColorI;
- // defines that need functional workarounds
- //
- //typedef unsigned int GLenum;
- //typedef unsigned char GLboolean;
- //typedef unsigned int GLbitfield;
- //typedef signed char GLbyte;
- //typedef short GLshort;
- //typedef int GLint;
- //typedef int GLsizei;
- //typedef unsigned char GLubyte;
- //typedef unsigned short GLushort;
- //typedef unsigned int GLuint;
- //typedef float GLfloat;
- //typedef float GLclampf;
- //typedef double GLdouble;
- //typedef double GLclampd;
- //typedef void GLvoid;
- //typedef int GLfixed;
- //typedef int GLclampx;
- //
- ///* AccumOp */
- //#define GL_ACCUM 0x0100
- //#define GL_LOAD 0x0101
- //#define GL_RETURN 0x0102
- //#define GL_MULT 0x0103
- //#define GL_ADD 0x0104
- //
- ///* AlphaFunction */
- //#define GL_NEVER 0x0200
- //#define GL_LESS 0x0201
- //#define GL_EQUAL 0x0202
- //#define GL_LEQUAL 0x0203
- //#define GL_GREATER 0x0204
- //#define GL_NOTEQUAL 0x0205
- //#define GL_GEQUAL 0x0206
- //#define GL_ALWAYS 0x0207
- //
- ///* AttribMask */
- //#define GL_CURRENT_BIT 0x00000001
- //#define GL_POINT_BIT 0x00000002
- //#define GL_LINE_BIT 0x00000004
- //#define GL_POLYGON_BIT 0x00000008
- //#define GL_POLYGON_STIPPLE_BIT 0x00000010
- //#define GL_PIXEL_MODE_BIT 0x00000020
- //#define GL_LIGHTING_BIT 0x00000040
- //#define GL_FOG_BIT 0x00000080
- //#define GL_DEPTH_BUFFER_BIT 0x00000100
- //#define GL_ACCUM_BUFFER_BIT 0x00000200
- //#define GL_STENCIL_BUFFER_BIT 0x00000400
- //#define GL_VIEWPORT_BIT 0x00000800
- //#define GL_TRANSFORM_BIT 0x00001000
- //#define GL_ENABLE_BIT 0x00002000
- //#define GL_COLOR_BUFFER_BIT 0x00004000
- //#define GL_HINT_BIT 0x00008000
- //#define GL_EVAL_BIT 0x00010000
- //#define GL_LIST_BIT 0x00020000
- //#define GL_TEXTURE_BIT 0x00040000
- //#define GL_SCISSOR_BIT 0x00080000
- //#define GL_ALL_ATTRIB_BITS 0x000fffff
- //
- ///* BeginMode */
- //#define GL_POINTS 0x0000
- //#define GL_LINES 0x0001
- //#define GL_LINE_LOOP 0x0002
- //#define GL_LINE_STRIP 0x0003
- //#define GL_TRIANGLES 0x0004
- //#define GL_TRIANGLE_STRIP 0x0005
- //#define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON 0x0009
- //
- ///* BlendingFactorDest */
- //#define GL_ZERO 0
- //#define GL_ONE 1
- //#define GL_SRC_COLOR 0x0300
- //#define GL_ONE_MINUS_SRC_COLOR 0x0301
- //#define GL_SRC_ALPHA 0x0302
- //#define GL_ONE_MINUS_SRC_ALPHA 0x0303
- //#define GL_DST_ALPHA 0x0304
- //#define GL_ONE_MINUS_DST_ALPHA 0x0305
- //
- ///* BlendingFactorSrc */
- ///* GL_ZERO */
- ///* GL_ONE */
- //#define GL_DST_COLOR 0x0306
- //#define GL_ONE_MINUS_DST_COLOR 0x0307
- //#define GL_SRC_ALPHA_SATURATE 0x0308
- ///* GL_SRC_ALPHA */
- ///* GL_ONE_MINUS_SRC_ALPHA */
- ///* GL_DST_ALPHA */
- ///* GL_ONE_MINUS_DST_ALPHA */
- //
- ///* Boolean */
- //#define GL_TRUE 1
- //#define GL_FALSE 0
- //
- ///* ClearBufferMask */
- ///* GL_COLOR_BUFFER_BIT */
- ///* GL_ACCUM_BUFFER_BIT */
- ///* GL_STENCIL_BUFFER_BIT */
- ///* GL_DEPTH_BUFFER_BIT */
- //
- ///* ClientArrayType */
- ///* GL_VERTEX_ARRAY */
- ///* GL_NORMAL_ARRAY */
- ///* GL_COLOR_ARRAY */
- ///* GL_INDEX_ARRAY */
- ///* GL_TEXTURE_COORD_ARRAY */
- ///* GL_EDGE_FLAG_ARRAY */
- //
- ///* ClipPlaneName */
- //#define GL_CLIP_PLANE0 0x3000
- //#define GL_CLIP_PLANE1 0x3001
- //#define GL_CLIP_PLANE2 0x3002
- //#define GL_CLIP_PLANE3 0x3003
- //#define GL_CLIP_PLANE4 0x3004
- //#define GL_CLIP_PLANE5 0x3005
- //
- ///* ColorMaterialFace */
- ///* GL_FRONT */
- ///* GL_BACK */
- ///* GL_FRONT_AND_BACK */
- //
- ///* ColorMaterialParameter */
- ///* GL_AMBIENT */
- ///* GL_DIFFUSE */
- ///* GL_SPECULAR */
- ///* GL_EMISSION */
- ///* GL_AMBIENT_AND_DIFFUSE */
- //
- ///* ColorPointerType */
- ///* GL_BYTE */
- ///* GL_UNSIGNED_BYTE */
- ///* GL_SHORT */
- ///* GL_UNSIGNED_SHORT */
- ///* GL_INT */
- ///* GL_UNSIGNED_INT */
- ///* GL_FLOAT */
- ///* GL_DOUBLE */
- //
- ///* CullFaceMode */
- ///* GL_FRONT */
- ///* GL_BACK */
- ///* GL_FRONT_AND_BACK */
- //
- ///* DataType */
- //#define GL_BYTE 0x1400
- //#define GL_UNSIGNED_BYTE 0x1401
- //#define GL_SHORT 0x1402
- //#define GL_UNSIGNED_SHORT 0x1403
- //#define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- //#define GL_FLOAT 0x1406
- //#define GL_2_BYTES 0x1407
- //#define GL_3_BYTES 0x1408
- //#define GL_4_BYTES 0x1409
- //#define GL_DOUBLE 0x140A
- //#define GL_FIXED 0x140C
- //
- ///* DepthFunction */
- ///* GL_NEVER */
- ///* GL_LESS */
- ///* GL_EQUAL */
- ///* GL_LEQUAL */
- ///* GL_GREATER */
- ///* GL_NOTEQUAL */
- ///* GL_GEQUAL */
- ///* GL_ALWAYS */
- //
- ///* DrawBufferMode */
- //#define GL_NONE 0
- //#define GL_FRONT_LEFT 0x0400
- //#define GL_FRONT_RIGHT 0x0401
- //#define GL_BACK_LEFT 0x0402
- //#define GL_BACK_RIGHT 0x0403
- //#define GL_FRONT 0x0404
- //#define GL_BACK 0x0405
- //#define GL_LEFT 0x0406
- //#define GL_RIGHT 0x0407
- //#define GL_FRONT_AND_BACK 0x0408
- //#define GL_AUX0 0x0409
- //#define GL_AUX1 0x040A
- //#define GL_AUX2 0x040B
- //#define GL_AUX3 0x040C
- //
- ///* Enable */
- ///* GL_FOG */
- ///* GL_LIGHTING */
- ///* GL_TEXTURE_1D */
- ///* GL_TEXTURE_2D */
- ///* GL_LINE_STIPPLE */
- ///* GL_POLYGON_STIPPLE */
- ///* GL_CULL_FACE */
- ///* GL_ALPHA_TEST */
- ///* GL_BLEND */
- ///* GL_INDEX_LOGIC_OP */
- ///* GL_COLOR_LOGIC_OP */
- ///* GL_DITHER */
- ///* GL_STENCIL_TEST */
- ///* GL_DEPTH_TEST */
- ///* GL_CLIP_PLANE0 */
- ///* GL_CLIP_PLANE1 */
- ///* GL_CLIP_PLANE2 */
- ///* GL_CLIP_PLANE3 */
- ///* GL_CLIP_PLANE4 */
- ///* GL_CLIP_PLANE5 */
- ///* GL_LIGHT0 */
- ///* GL_LIGHT1 */
- ///* GL_LIGHT2 */
- ///* GL_LIGHT3 */
- ///* GL_LIGHT4 */
- ///* GL_LIGHT5 */
- ///* GL_LIGHT6 */
- ///* GL_LIGHT7 */
- ///* GL_TEXTURE_GEN_S */
- ///* GL_TEXTURE_GEN_T */
- ///* GL_TEXTURE_GEN_R */
- ///* GL_TEXTURE_GEN_Q */
- ///* GL_MAP1_VERTEX_3 */
- ///* GL_MAP1_VERTEX_4 */
- ///* GL_MAP1_COLOR_4 */
- ///* GL_MAP1_INDEX */
- ///* GL_MAP1_NORMAL */
- ///* GL_MAP1_TEXTURE_COORD_1 */
- ///* GL_MAP1_TEXTURE_COORD_2 */
- ///* GL_MAP1_TEXTURE_COORD_3 */
- ///* GL_MAP1_TEXTURE_COORD_4 */
- ///* GL_MAP2_VERTEX_3 */
- ///* GL_MAP2_VERTEX_4 */
- ///* GL_MAP2_COLOR_4 */
- ///* GL_MAP2_INDEX */
- ///* GL_MAP2_NORMAL */
- ///* GL_MAP2_TEXTURE_COORD_1 */
- ///* GL_MAP2_TEXTURE_COORD_2 */
- ///* GL_MAP2_TEXTURE_COORD_3 */
- ///* GL_MAP2_TEXTURE_COORD_4 */
- ///* GL_POINT_SMOOTH */
- ///* GL_LINE_SMOOTH */
- ///* GL_POLYGON_SMOOTH */
- ///* GL_SCISSOR_TEST */
- ///* GL_COLOR_MATERIAL */
- ///* GL_NORMALIZE */
- ///* GL_AUTO_NORMAL */
- ///* GL_VERTEX_ARRAY */
- ///* GL_NORMAL_ARRAY */
- ///* GL_COLOR_ARRAY */
- ///* GL_INDEX_ARRAY */
- ///* GL_TEXTURE_COORD_ARRAY */
- ///* GL_EDGE_FLAG_ARRAY */
- ///* GL_POLYGON_OFFSET_POINT */
- ///* GL_POLYGON_OFFSET_LINE */
- ///* GL_POLYGON_OFFSET_FILL */
- //
- ///* ErrorCode */
- //#define GL_NO_ERROR 0
- //#define GL_INVALID_ENUM 0x0500
- //#define GL_INVALID_VALUE 0x0501
- //#define GL_INVALID_OPERATION 0x0502
- //#define GL_STACK_OVERFLOW 0x0503
- //#define GL_STACK_UNDERFLOW 0x0504
- //#define GL_OUT_OF_MEMORY 0x0505
- //
- ///* FeedBackMode */
- //#define GL_2D 0x0600
- //#define GL_3D 0x0601
- //#define GL_3D_COLOR 0x0602
- //#define GL_3D_COLOR_TEXTURE 0x0603
- //#define GL_4D_COLOR_TEXTURE 0x0604
- //
- ///* FeedBackToken */
- //#define GL_PASS_THROUGH_TOKEN 0x0700
- //#define GL_POINT_TOKEN 0x0701
- //#define GL_LINE_TOKEN 0x0702
- //#define GL_POLYGON_TOKEN 0x0703
- //#define GL_BITMAP_TOKEN 0x0704
- //#define GL_DRAW_PIXEL_TOKEN 0x0705
- //#define GL_COPY_PIXEL_TOKEN 0x0706
- //#define GL_LINE_RESET_TOKEN 0x0707
- //
- ///* FogMode */
- ///* GL_LINEAR */
- //#define GL_EXP 0x0800
- //#define GL_EXP2 0x0801
- //
- //
- ///* FogParameter */
- ///* GL_FOG_COLOR */
- ///* GL_FOG_DENSITY */
- ///* GL_FOG_END */
- ///* GL_FOG_INDEX */
- ///* GL_FOG_MODE */
- ///* GL_FOG_START */
- //
- #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
- #define GL_FOG_COORDINATE_EXT 0x8451
- #define GL_FRAGMENT_DEPTH_EXT 0x8452
- //#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
- //#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
- //#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
- //#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
- #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
- //
- ///* FrontFaceDirection */
- //#define GL_CW 0x0900
- //#define GL_CCW 0x0901
- //
- ///* GetMapTarget */
- //#define GL_COEFF 0x0A00
- //#define GL_ORDER 0x0A01
- //#define GL_DOMAIN 0x0A02
- //
- ///* GetPixelMap */
- ///* GL_PIXEL_MAP_I_TO_I */
- ///* GL_PIXEL_MAP_S_TO_S */
- ///* GL_PIXEL_MAP_I_TO_R */
- ///* GL_PIXEL_MAP_I_TO_G */
- ///* GL_PIXEL_MAP_I_TO_B */
- ///* GL_PIXEL_MAP_I_TO_A */
- ///* GL_PIXEL_MAP_R_TO_R */
- ///* GL_PIXEL_MAP_G_TO_G */
- ///* GL_PIXEL_MAP_B_TO_B */
- ///* GL_PIXEL_MAP_A_TO_A */
- //
- ///* GetPointerTarget */
- ///* GL_VERTEX_ARRAY_POINTER */
- ///* GL_NORMAL_ARRAY_POINTER */
- ///* GL_COLOR_ARRAY_POINTER */
- ///* GL_INDEX_ARRAY_POINTER */
- ///* GL_TEXTURE_COORD_ARRAY_POINTER */
- ///* GL_EDGE_FLAG_ARRAY_POINTER */
- //
- ///* GetTarget */
- //#define GL_CURRENT_COLOR 0x0B00
- //#define GL_CURRENT_INDEX 0x0B01
- //#define GL_CURRENT_NORMAL 0x0B02
- //#define GL_CURRENT_TEXTURE_COORDS 0x0B03
- //#define GL_CURRENT_RASTER_COLOR 0x0B04
- //#define GL_CURRENT_RASTER_INDEX 0x0B05
- //#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- //#define GL_CURRENT_RASTER_POSITION 0x0B07
- //#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- //#define GL_CURRENT_RASTER_DISTANCE 0x0B09
- //#define GL_POINT_SMOOTH 0x0B10
- //#define GL_POINT_SIZE 0x0B11
- //#define GL_POINT_SIZE_RANGE 0x0B12
- //#define GL_POINT_SIZE_GRANULARITY 0x0B13
- //#define GL_LINE_SMOOTH 0x0B20
- //#define GL_LINE_WIDTH 0x0B21
- //#define GL_LINE_WIDTH_RANGE 0x0B22
- //#define GL_LINE_WIDTH_GRANULARITY 0x0B23
- //#define GL_LINE_STIPPLE 0x0B24
- //#define GL_LINE_STIPPLE_PATTERN 0x0B25
- //#define GL_LINE_STIPPLE_REPEAT 0x0B26
- //#define GL_LIST_MODE 0x0B30
- //#define GL_MAX_LIST_NESTING 0x0B31
- //#define GL_LIST_BASE 0x0B32
- //#define GL_LIST_INDEX 0x0B33
- #define GL_POLYGON_MODE 0x0B40
- //#define GL_POLYGON_SMOOTH 0x0B41
- //#define GL_POLYGON_STIPPLE 0x0B42
- //#define GL_EDGE_FLAG 0x0B43
- //#define GL_CULL_FACE 0x0B44
- //#define GL_CULL_FACE_MODE 0x0B45
- //#define GL_FRONT_FACE 0x0B46
- //#define GL_LIGHTING 0x0B50
- //#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- //#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- //#define GL_LIGHT_MODEL_AMBIENT 0x0B53
- //#define GL_SHADE_MODEL 0x0B54
- //#define GL_COLOR_MATERIAL_FACE 0x0B55
- //#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- //#define GL_COLOR_MATERIAL 0x0B57
- //#define GL_FOG 0x0B60
- //#define GL_FOG_INDEX 0x0B61
- //#define GL_FOG_DENSITY 0x0B62
- //#define GL_FOG_START 0x0B63
- //#define GL_FOG_END 0x0B64
- //#define GL_FOG_MODE 0x0B65
- //#define GL_FOG_COLOR 0x0B66
- //#define GL_DEPTH_RANGE 0x0B70
- //#define GL_DEPTH_TEST 0x0B71
- //#define GL_DEPTH_WRITEMASK 0x0B72
- //#define GL_DEPTH_CLEAR_VALUE 0x0B73
- //#define GL_DEPTH_FUNC 0x0B74
- //#define GL_ACCUM_CLEAR_VALUE 0x0B80
- //#define GL_STENCIL_TEST 0x0B90
- //#define GL_STENCIL_CLEAR_VALUE 0x0B91
- //#define GL_STENCIL_FUNC 0x0B92
- //#define GL_STENCIL_VALUE_MASK 0x0B93
- //#define GL_STENCIL_FAIL 0x0B94
- //#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- //#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- //#define GL_STENCIL_REF 0x0B97
- //#define GL_STENCIL_WRITEMASK 0x0B98
- //#define GL_MATRIX_MODE 0x0BA0
- //#define GL_NORMALIZE 0x0BA1
- //#define GL_VIEWPORT 0x0BA2
- //#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- //#define GL_PROJECTION_STACK_DEPTH 0x0BA4
- //#define GL_TEXTURE_STACK_DEPTH 0x0BA5
- //#define GL_MODELVIEW_MATRIX 0x0BA6
- //#define GL_PROJECTION_MATRIX 0x0BA7
- //#define GL_TEXTURE_MATRIX 0x0BA8
- //#define GL_ATTRIB_STACK_DEPTH 0x0BB0
- //#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
- //#define GL_ALPHA_TEST 0x0BC0
- //#define GL_ALPHA_TEST_FUNC 0x0BC1
- //#define GL_ALPHA_TEST_REF 0x0BC2
- //#define GL_DITHER 0x0BD0
- //#define GL_BLEND_DST 0x0BE0
- //#define GL_BLEND_SRC 0x0BE1
- //#define GL_BLEND 0x0BE2
- //#define GL_LOGIC_OP_MODE 0x0BF0
- //#define GL_INDEX_LOGIC_OP 0x0BF1
- //#define GL_COLOR_LOGIC_OP 0x0BF2
- //#define GL_AUX_BUFFERS 0x0C00
- //#define GL_DRAW_BUFFER 0x0C01
- //#define GL_READ_BUFFER 0x0C02
- //#define GL_SCISSOR_BOX 0x0C10
- //#define GL_SCISSOR_TEST 0x0C11
- //#define GL_INDEX_CLEAR_VALUE 0x0C20
- //#define GL_INDEX_WRITEMASK 0x0C21
- //#define GL_COLOR_CLEAR_VALUE 0x0C22
- //#define GL_COLOR_WRITEMASK 0x0C23
- //#define GL_INDEX_MODE 0x0C30
- //#define GL_RGBA_MODE 0x0C31
- //#define GL_DOUBLEBUFFER 0x0C32
- //#define GL_STEREO 0x0C33
- //#define GL_RENDER_MODE 0x0C40
- //#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- //#define GL_POINT_SMOOTH_HINT 0x0C51
- //#define GL_LINE_SMOOTH_HINT 0x0C52
- //#define GL_POLYGON_SMOOTH_HINT 0x0C53
- //#define GL_FOG_HINT 0x0C54
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- //#define GL_TEXTURE_GEN_R 0x0C62
- //#define GL_TEXTURE_GEN_Q 0x0C63
- //#define GL_PIXEL_MAP_I_TO_I 0x0C70
- //#define GL_PIXEL_MAP_S_TO_S 0x0C71
- //#define GL_PIXEL_MAP_I_TO_R 0x0C72
- //#define GL_PIXEL_MAP_I_TO_G 0x0C73
- //#define GL_PIXEL_MAP_I_TO_B 0x0C74
- //#define GL_PIXEL_MAP_I_TO_A 0x0C75
- //#define GL_PIXEL_MAP_R_TO_R 0x0C76
- //#define GL_PIXEL_MAP_G_TO_G 0x0C77
- //#define GL_PIXEL_MAP_B_TO_B 0x0C78
- //#define GL_PIXEL_MAP_A_TO_A 0x0C79
- //#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- //#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- //#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- //#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- //#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- //#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- //#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- //#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- //#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- //#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- //#define GL_UNPACK_SWAP_BYTES 0x0CF0
- //#define GL_UNPACK_LSB_FIRST 0x0CF1
- //#define GL_UNPACK_ROW_LENGTH 0x0CF2
- //#define GL_UNPACK_SKIP_ROWS 0x0CF3
- //#define GL_UNPACK_SKIP_PIXELS 0x0CF4
- //#define GL_UNPACK_ALIGNMENT 0x0CF5
- //#define GL_PACK_SWAP_BYTES 0x0D00
- //#define GL_PACK_LSB_FIRST 0x0D01
- //#define GL_PACK_ROW_LENGTH 0x0D02
- //#define GL_PACK_SKIP_ROWS 0x0D03
- //#define GL_PACK_SKIP_PIXELS 0x0D04
- //#define GL_PACK_ALIGNMENT 0x0D05
- //#define GL_MAP_COLOR 0x0D10
- //#define GL_MAP_STENCIL 0x0D11
- //#define GL_INDEX_SHIFT 0x0D12
- //#define GL_INDEX_OFFSET 0x0D13
- //#define GL_RED_SCALE 0x0D14
- //#define GL_RED_BIAS 0x0D15
- //#define GL_ZOOM_X 0x0D16
- //#define GL_ZOOM_Y 0x0D17
- //#define GL_GREEN_SCALE 0x0D18
- //#define GL_GREEN_BIAS 0x0D19
- //#define GL_BLUE_SCALE 0x0D1A
- //#define GL_BLUE_BIAS 0x0D1B
- //#define GL_ALPHA_SCALE 0x0D1C
- //#define GL_ALPHA_BIAS 0x0D1D
- //#define GL_DEPTH_SCALE 0x0D1E
- //#define GL_DEPTH_BIAS 0x0D1F
- //#define GL_MAX_EVAL_ORDER 0x0D30
- //#define GL_MAX_LIGHTS 0x0D31
- //#define GL_MAX_CLIP_PLANES 0x0D32
- //#define GL_MAX_TEXTURE_SIZE 0x0D33
- //#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- //#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- //#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- //#define GL_MAX_NAME_STACK_DEPTH 0x0D37
- //#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- //#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- //#define GL_MAX_VIEWPORT_DIMS 0x0D3A
- //#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- //#define GL_SUBPIXEL_BITS 0x0D50
- //#define GL_INDEX_BITS 0x0D51
- //#define GL_RED_BITS 0x0D52
- //#define GL_GREEN_BITS 0x0D53
- //#define GL_BLUE_BITS 0x0D54
- //#define GL_ALPHA_BITS 0x0D55
- //#define GL_DEPTH_BITS 0x0D56
- //#define GL_STENCIL_BITS 0x0D57
- //#define GL_ACCUM_RED_BITS 0x0D58
- //#define GL_ACCUM_GREEN_BITS 0x0D59
- //#define GL_ACCUM_BLUE_BITS 0x0D5A
- //#define GL_ACCUM_ALPHA_BITS 0x0D5B
- //#define GL_NAME_STACK_DEPTH 0x0D70
- //#define GL_AUTO_NORMAL 0x0D80
- //#define GL_MAP1_COLOR_4 0x0D90
- //#define GL_MAP1_INDEX 0x0D91
- //#define GL_MAP1_NORMAL 0x0D92
- //#define GL_MAP1_TEXTURE_COORD_1 0x0D93
- //#define GL_MAP1_TEXTURE_COORD_2 0x0D94
- //#define GL_MAP1_TEXTURE_COORD_3 0x0D95
- //#define GL_MAP1_TEXTURE_COORD_4 0x0D96
- //#define GL_MAP1_VERTEX_3 0x0D97
- //#define GL_MAP1_VERTEX_4 0x0D98
- //#define GL_MAP2_COLOR_4 0x0DB0
- //#define GL_MAP2_INDEX 0x0DB1
- //#define GL_MAP2_NORMAL 0x0DB2
- //#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- //#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- //#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- //#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- //#define GL_MAP2_VERTEX_3 0x0DB7
- //#define GL_MAP2_VERTEX_4 0x0DB8
- //#define GL_MAP1_GRID_DOMAIN 0x0DD0
- //#define GL_MAP1_GRID_SEGMENTS 0x0DD1
- //#define GL_MAP2_GRID_DOMAIN 0x0DD2
- //#define GL_MAP2_GRID_SEGMENTS 0x0DD3
- //#define GL_TEXTURE_1D 0x0DE0
- //#define GL_TEXTURE_2D 0x0DE1
- //#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- //#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
- //#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
- //#define GL_SELECTION_BUFFER_POINTER 0x0DF3
- //#define GL_SELECTION_BUFFER_SIZE 0x0DF4
- ///* GL_TEXTURE_BINDING_1D */
- ///* GL_TEXTURE_BINDING_2D */
- ///* GL_VERTEX_ARRAY */
- ///* GL_NORMAL_ARRAY */
- ///* GL_COLOR_ARRAY */
- ///* GL_INDEX_ARRAY */
- ///* GL_TEXTURE_COORD_ARRAY */
- ///* GL_EDGE_FLAG_ARRAY */
- ///* GL_VERTEX_ARRAY_SIZE */
- ///* GL_VERTEX_ARRAY_TYPE */
- ///* GL_VERTEX_ARRAY_STRIDE */
- ///* GL_NORMAL_ARRAY_TYPE */
- ///* GL_NORMAL_ARRAY_STRIDE */
- ///* GL_COLOR_ARRAY_SIZE */
- ///* GL_COLOR_ARRAY_TYPE */
- ///* GL_COLOR_ARRAY_STRIDE */
- ///* GL_INDEX_ARRAY_TYPE */
- ///* GL_INDEX_ARRAY_STRIDE */
- ///* GL_TEXTURE_COORD_ARRAY_SIZE */
- ///* GL_TEXTURE_COORD_ARRAY_TYPE */
- ///* GL_TEXTURE_COORD_ARRAY_STRIDE */
- ///* GL_EDGE_FLAG_ARRAY_STRIDE */
- ///* GL_POLYGON_OFFSET_FACTOR */
- ///* GL_POLYGON_OFFSET_UNITS */
- //
- ///* GetTextureParameter */
- ///* GL_TEXTURE_MAG_FILTER */
- ///* GL_TEXTURE_MIN_FILTER */
- ///* GL_TEXTURE_WRAP_S */
- ///* GL_TEXTURE_WRAP_T */
- //#define GL_TEXTURE_WIDTH 0x1000
- //#define GL_TEXTURE_HEIGHT 0x1001
- //#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- //#define GL_TEXTURE_BORDER 0x1005
- ///* GL_TEXTURE_RED_SIZE */
- ///* GL_TEXTURE_GREEN_SIZE */
- ///* GL_TEXTURE_BLUE_SIZE */
- ///* GL_TEXTURE_ALPHA_SIZE */
- ///* GL_TEXTURE_LUMINANCE_SIZE */
- ///* GL_TEXTURE_INTENSITY_SIZE */
- ///* GL_TEXTURE_PRIORITY */
- ///* GL_TEXTURE_RESIDENT */
- //
- ///* HintMode */
- //#define GL_DONT_CARE 0x1100
- //#define GL_FASTEST 0x1101
- //#define GL_NICEST 0x1102
- //
- ///* HintTarget */
- ///* GL_PERSPECTIVE_CORRECTION_HINT */
- ///* GL_POINT_SMOOTH_HINT */
- ///* GL_LINE_SMOOTH_HINT */
- ///* GL_POLYGON_SMOOTH_HINT */
- ///* GL_FOG_HINT */
- ///* GL_PHONG_HINT */
- //
- ///* IndexPointerType */
- ///* GL_SHORT */
- ///* GL_INT */
- ///* GL_FLOAT */
- ///* GL_DOUBLE */
- //
- ///* LightModelParameter */
- ///* GL_LIGHT_MODEL_AMBIENT */
- ///* GL_LIGHT_MODEL_LOCAL_VIEWER */
- ///* GL_LIGHT_MODEL_TWO_SIDE */
- //
- ///* LightName */
- //#define GL_LIGHT0 0x4000
- //#define GL_LIGHT1 0x4001
- //#define GL_LIGHT2 0x4002
- //#define GL_LIGHT3 0x4003
- //#define GL_LIGHT4 0x4004
- //#define GL_LIGHT5 0x4005
- //#define GL_LIGHT6 0x4006
- //#define GL_LIGHT7 0x4007
- //
- ///* LightParameter */
- //#define GL_AMBIENT 0x1200
- //#define GL_DIFFUSE 0x1201
- //#define GL_SPECULAR 0x1202
- //#define GL_POSITION 0x1203
- //#define GL_SPOT_DIRECTION 0x1204
- //#define GL_SPOT_EXPONENT 0x1205
- //#define GL_SPOT_CUTOFF 0x1206
- //#define GL_CONSTANT_ATTENUATION 0x1207
- //#define GL_LINEAR_ATTENUATION 0x1208
- //#define GL_QUADRATIC_ATTENUATION 0x1209
- //
- ///* InterleavedArrays */
- ///* GL_V2F */
- ///* GL_V3F */
- ///* GL_C4UB_V2F */
- ///* GL_C4UB_V3F */
- ///* GL_C3F_V3F */
- ///* GL_N3F_V3F */
- ///* GL_C4F_N3F_V3F */
- ///* GL_T2F_V3F */
- ///* GL_T4F_V4F */
- ///* GL_T2F_C4UB_V3F */
- ///* GL_T2F_C3F_V3F */
- ///* GL_T2F_N3F_V3F */
- ///* GL_T2F_C4F_N3F_V3F */
- ///* GL_T4F_C4F_N3F_V4F */
- //
- ///* ListMode */
- //#define GL_COMPILE 0x1300
- //#define GL_COMPILE_AND_EXECUTE 0x1301
- //
- ///* ListNameType */
- ///* GL_BYTE */
- ///* GL_UNSIGNED_BYTE */
- ///* GL_SHORT */
- ///* GL_UNSIGNED_SHORT */
- ///* GL_INT */
- ///* GL_UNSIGNED_INT */
- ///* GL_FLOAT */
- ///* GL_2_BYTES */
- ///* GL_3_BYTES */
- ///* GL_4_BYTES */
- //
- ///* LogicOp */
- //#define GL_CLEAR 0x1500
- //#define GL_AND 0x1501
- //#define GL_AND_REVERSE 0x1502
- //#define GL_COPY 0x1503
- //#define GL_AND_INVERTED 0x1504
- //#define GL_NOOP 0x1505
- //#define GL_XOR 0x1506
- //#define GL_OR 0x1507
- //#define GL_NOR 0x1508
- //#define GL_EQUIV 0x1509
- //#define GL_INVERT 0x150A
- //#define GL_OR_REVERSE 0x150B
- //#define GL_COPY_INVERTED 0x150C
- //#define GL_OR_INVERTED 0x150D
- //#define GL_NAND 0x150E
- //#define GL_SET 0x150F
- //
- ///* MapTarget */
- ///* GL_MAP1_COLOR_4 */
- ///* GL_MAP1_INDEX */
- ///* GL_MAP1_NORMAL */
- ///* GL_MAP1_TEXTURE_COORD_1 */
- ///* GL_MAP1_TEXTURE_COORD_2 */
- ///* GL_MAP1_TEXTURE_COORD_3 */
- ///* GL_MAP1_TEXTURE_COORD_4 */
- ///* GL_MAP1_VERTEX_3 */
- ///* GL_MAP1_VERTEX_4 */
- ///* GL_MAP2_COLOR_4 */
- ///* GL_MAP2_INDEX */
- ///* GL_MAP2_NORMAL */
- ///* GL_MAP2_TEXTURE_COORD_1 */
- ///* GL_MAP2_TEXTURE_COORD_2 */
- ///* GL_MAP2_TEXTURE_COORD_3 */
- ///* GL_MAP2_TEXTURE_COORD_4 */
- ///* GL_MAP2_VERTEX_3 */
- ///* GL_MAP2_VERTEX_4 */
- //
- ///* MaterialFace */
- ///* GL_FRONT */
- ///* GL_BACK */
- ///* GL_FRONT_AND_BACK */
- //
- ///* MaterialParameter */
- //#define GL_EMISSION 0x1600
- //#define GL_SHININESS 0x1601
- //#define GL_AMBIENT_AND_DIFFUSE 0x1602
- //#define GL_COLOR_INDEXES 0x1603
- ///* GL_AMBIENT */
- ///* GL_DIFFUSE */
- ///* GL_SPECULAR */
- //
- ///* MatrixMode */
- //#define GL_MODELVIEW 0x1700
- //#define GL_PROJECTION 0x1701
- //#define GL_TEXTURE 0x1702
- //
- ///* MeshMode1 */
- ///* GL_POINT */
- ///* GL_LINE */
- //
- ///* MeshMode2 */
- ///* GL_POINT */
- ///* GL_LINE */
- ///* GL_FILL */
- //
- ///* NormalPointerType */
- ///* GL_BYTE */
- ///* GL_SHORT */
- ///* GL_INT */
- ///* GL_FLOAT */
- ///* GL_DOUBLE */
- //
- ///* PixelCopyType */
- //#define GL_COLOR 0x1800
- //#define GL_DEPTH 0x1801
- //#define GL_STENCIL 0x1802
- //
- ///* PixelFormat */
- #define GL_COLOR_INDEX 0x1900
- //#define GL_STENCIL_INDEX 0x1901
- //#define GL_DEPTH_COMPONENT 0x1902
- //#define GL_RED 0x1903
- //#define GL_GREEN 0x1904
- //#define GL_BLUE 0x1905
- //#define GL_ALPHA 0x1906
- //#define GL_RGB 0x1907
- //#define GL_RGBA 0x1908
- //#define GL_LUMINANCE 0x1909
- //#define GL_LUMINANCE_ALPHA 0x190A
- //#define GL_BGR 0x80E0
- //#define GL_BGRA 0x80E1
- //
- ///* PixelMap */
- ///* GL_PIXEL_MAP_I_TO_I */
- ///* GL_PIXEL_MAP_S_TO_S */
- ///* GL_PIXEL_MAP_I_TO_R */
- ///* GL_PIXEL_MAP_I_TO_G */
- ///* GL_PIXEL_MAP_I_TO_B */
- ///* GL_PIXEL_MAP_I_TO_A */
- ///* GL_PIXEL_MAP_R_TO_R */
- ///* GL_PIXEL_MAP_G_TO_G */
- ///* GL_PIXEL_MAP_B_TO_B */
- ///* GL_PIXEL_MAP_A_TO_A */
- //
- ///* PixelStore */
- ///* GL_UNPACK_SWAP_BYTES */
- ///* GL_UNPACK_LSB_FIRST */
- ///* GL_UNPACK_ROW_LENGTH */
- ///* GL_UNPACK_SKIP_ROWS */
- ///* GL_UNPACK_SKIP_PIXELS */
- ///* GL_UNPACK_ALIGNMENT */
- ///* GL_PACK_SWAP_BYTES */
- ///* GL_PACK_LSB_FIRST */
- ///* GL_PACK_ROW_LENGTH */
- ///* GL_PACK_SKIP_ROWS */
- ///* GL_PACK_SKIP_PIXELS */
- ///* GL_PACK_ALIGNMENT */
- //
- ///* PixelTransfer */
- ///* GL_MAP_COLOR */
- ///* GL_MAP_STENCIL */
- ///* GL_INDEX_SHIFT */
- ///* GL_INDEX_OFFSET */
- ///* GL_RED_SCALE */
- ///* GL_RED_BIAS */
- ///* GL_GREEN_SCALE */
- ///* GL_GREEN_BIAS */
- ///* GL_BLUE_SCALE */
- ///* GL_BLUE_BIAS */
- ///* GL_ALPHA_SCALE */
- ///* GL_ALPHA_BIAS */
- ///* GL_DEPTH_SCALE */
- ///* GL_DEPTH_BIAS */
- //
- ///* PixelType */
- //#define GL_BITMAP 0x1A00
- ///* GL_BYTE */
- ///* GL_UNSIGNED_BYTE */
- ///* GL_SHORT */
- ///* GL_UNSIGNED_SHORT */
- ///* GL_INT */
- ///* GL_UNSIGNED_INT */
- ///* GL_FLOAT */
- //
- ///* PolygonMode */
- //#define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- //
- ///* ReadBufferMode */
- ///* GL_FRONT_LEFT */
- ///* GL_FRONT_RIGHT */
- ///* GL_BACK_LEFT */
- ///* GL_BACK_RIGHT */
- ///* GL_FRONT */
- ///* GL_BACK */
- ///* GL_LEFT */
- ///* GL_RIGHT */
- ///* GL_AUX0 */
- ///* GL_AUX1 */
- ///* GL_AUX2 */
- ///* GL_AUX3 */
- //
- ///* RenderingMode */
- //#define GL_RENDER 0x1C00
- //#define GL_FEEDBACK 0x1C01
- //#define GL_SELECT 0x1C02
- //
- ///* ShadingModel */
- //#define GL_FLAT 0x1D00
- //#define GL_SMOOTH 0x1D01
- //
- //
- ///* StencilFunction */
- ///* GL_NEVER */
- ///* GL_LESS */
- ///* GL_EQUAL */
- ///* GL_LEQUAL */
- ///* GL_GREATER */
- ///* GL_NOTEQUAL */
- ///* GL_GEQUAL */
- ///* GL_ALWAYS */
- //
- ///* StencilOp */
- ///* GL_ZERO */
- //#define GL_KEEP 0x1E00
- //#define GL_REPLACE 0x1E01
- //#define GL_INCR 0x1E02
- //#define GL_DECR 0x1E03
- ///* GL_INVERT */
- //
- ///* StringName */
- //#define GL_VENDOR 0x1F00
- //#define GL_RENDERER 0x1F01
- //#define GL_VERSION 0x1F02
- //#define GL_EXTENSIONS 0x1F03
- //
- ///* TextureCoordName */
- #define GL_S 0x2000
- #define GL_T 0x2001
- //#define GL_R 0x2002
- //#define GL_Q 0x2003
- //
- ///* TexCoordPointerType */
- ///* GL_SHORT */
- ///* GL_INT */
- ///* GL_FLOAT */
- ///* GL_DOUBLE */
- //
- ///* TextureEnvMode */
- //#define GL_MODULATE 0x2100
- //#define GL_DECAL 0x2101
- ///* GL_BLEND */
- ///* GL_REPLACE */
- //
- ///* TextureEnvParameter */
- //#define GL_TEXTURE_ENV_MODE 0x2200
- //#define GL_TEXTURE_ENV_COLOR 0x2201
- //
- ///* TextureEnvTarget */
- //#define GL_TEXTURE_ENV 0x2300
- //
- ///* TextureGenMode */
- //#define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
- //
- ///* TextureGenParameter */
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- //#define GL_EYE_PLANE 0x2502
- //
- ///* TextureMagFilter */
- //#define GL_NEAREST 0x2600
- //#define GL_LINEAR 0x2601
- //
- ///* TextureMinFilter */
- ///* GL_NEAREST */
- ///* GL_LINEAR */
- //#define GL_NEAREST_MIPMAP_NEAREST 0x2700
- //#define GL_LINEAR_MIPMAP_NEAREST 0x2701
- //#define GL_NEAREST_MIPMAP_LINEAR 0x2702
- //#define GL_LINEAR_MIPMAP_LINEAR 0x2703
- //
- ///* TextureParameterName */
- //#define GL_TEXTURE_MAG_FILTER 0x2800
- //#define GL_TEXTURE_MIN_FILTER 0x2801
- //#define GL_TEXTURE_WRAP_S 0x2802
- //#define GL_TEXTURE_WRAP_T 0x2803
- ///* GL_TEXTURE_BORDER_COLOR */
- ///* GL_TEXTURE_PRIORITY */
- //
- ///* TextureTarget */
- ///* GL_TEXTURE_1D */
- ///* GL_TEXTURE_2D */
- ///* GL_PROXY_TEXTURE_1D */
- ///* GL_PROXY_TEXTURE_2D */
- //
- ///* TextureWrapMode */
- #define GL_CLAMP 0x2900
- //#define GL_REPEAT 0x2901
- //
- //#define GL_TEXTURE0 0x84C0
- //#define GL_TEXTURE1 0x84C1
- //#define GL_TEXTURE2 0x84C2
- //#define GL_TEXTURE3 0x84C3
- //#define GL_TEXTURE4 0x84C4
- //#define GL_TEXTURE5 0x84C5
- //#define GL_TEXTURE6 0x84C6
- //#define GL_TEXTURE7 0x84C7
- //#define GL_TEXTURE8 0x84C8
- //#define GL_TEXTURE9 0x84C9
- //#define GL_TEXTURE10 0x84CA
- //#define GL_TEXTURE11 0x84CB
- //#define GL_TEXTURE12 0x84CC
- //#define GL_TEXTURE13 0x84CD
- //#define GL_TEXTURE14 0x84CE
- //#define GL_TEXTURE15 0x84CF
- //#define GL_TEXTURE16 0x84D0
- //#define GL_TEXTURE17 0x84D1
- //#define GL_TEXTURE18 0x84D2
- //#define GL_TEXTURE19 0x84D3
- //#define GL_TEXTURE20 0x84D4
- //#define GL_TEXTURE21 0x84D5
- //#define GL_TEXTURE22 0x84D6
- //#define GL_TEXTURE23 0x84D7
- //#define GL_TEXTURE24 0x84D8
- //#define GL_TEXTURE25 0x84D9
- //#define GL_TEXTURE26 0x84DA
- //#define GL_TEXTURE27 0x84DB
- //#define GL_TEXTURE28 0x84DC
- //#define GL_TEXTURE29 0x84DD
- //#define GL_TEXTURE30 0x84DE
- //#define GL_TEXTURE31 0x84DF
- //#define GL_ACTIVE_TEXTURE 0x84E0
- //#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- //#define GL_MAX_TEXTURE_UNITS 0x84E2
- //#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- //#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- //#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
- //#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- //#define GL_MULTISAMPLE 0x809D
- //#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- //#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- //#define GL_SAMPLE_COVERAGE 0x80A0
- //#define GL_SAMPLE_BUFFERS 0x80A8
- //#define GL_SAMPLES 0x80A9
- //#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- //#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- //#define GL_MULTISAMPLE_BIT 0x20000000
- //#define GL_NORMAL_MAP 0x8511
- //#define GL_REFLECTION_MAP 0x8512
- //#define GL_TEXTURE_CUBE_MAP 0x8513
- //#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- //#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- //#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- //#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- //#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- //#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- //#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- //#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- //#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- //#define GL_COMPRESSED_ALPHA 0x84E9
- //#define GL_COMPRESSED_LUMINANCE 0x84EA
- //#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- //#define GL_COMPRESSED_INTENSITY 0x84EC
- //#define GL_COMPRESSED_RGB 0x84ED
- //#define GL_COMPRESSED_RGBA 0x84EE
- //#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- //#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- //#define GL_TEXTURE_COMPRESSED 0x86A1
- //#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- //#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- //#define GL_CLAMP_TO_BORDER 0x812D
- //#define GL_COMBINE 0x8570
- //#define GL_COMBINE_RGB 0x8571
- //#define GL_COMBINE_ALPHA 0x8572
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE2_ALPHA 0x858A
- //#define GL_OPERAND0_RGB 0x8590
- //#define GL_OPERAND1_RGB 0x8591
- //#define GL_OPERAND2_RGB 0x8592
- //#define GL_OPERAND0_ALPHA 0x8598
- //#define GL_OPERAND1_ALPHA 0x8599
- //#define GL_OPERAND2_ALPHA 0x859A
- //#define GL_RGB_SCALE 0x8573
- //#define GL_ADD_SIGNED 0x8574
- //#define GL_INTERPOLATE 0x8575
- //#define GL_SUBTRACT 0x84E7
- //#define GL_CONSTANT 0x8576
- //#define GL_PRIMARY_COLOR 0x8577
- //#define GL_PREVIOUS 0x8578
- //#define GL_DOT3_RGB 0x86AE
- //#define GL_DOT3_RGBA 0x86AF
- //
- ///* VertexPointerType */
- ///* GL_SHORT */
- ///* GL_INT */
- ///* GL_FLOAT */
- ///* GL_DOUBLE */
- //
- ///* ClientAttribMask */
- //#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- //#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- //#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
- //
- ///* polygon_offset */
- //#define GL_POLYGON_OFFSET_FACTOR 0x8038
- //#define GL_POLYGON_OFFSET_UNITS 0x2A00
- //#define GL_POLYGON_OFFSET_POINT 0x2A01
- //#define GL_POLYGON_OFFSET_LINE 0x2A02
- //#define GL_POLYGON_OFFSET_FILL 0x8037
- //
- ///* texture */
- //#define GL_ALPHA4 0x803B
- //#define GL_ALPHA8 0x803C
- //#define GL_ALPHA12 0x803D
- //#define GL_ALPHA16 0x803E
- //#define GL_LUMINANCE4 0x803F
- //#define GL_LUMINANCE8 0x8040
- //#define GL_LUMINANCE12 0x8041
- //#define GL_LUMINANCE16 0x8042
- //#define GL_LUMINANCE4_ALPHA4 0x8043
- //#define GL_LUMINANCE6_ALPHA2 0x8044
- //#define GL_LUMINANCE8_ALPHA8 0x8045
- //#define GL_LUMINANCE12_ALPHA4 0x8046
- //#define GL_LUMINANCE12_ALPHA12 0x8047
- //#define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_INTENSITY 0x8049
- //#define GL_INTENSITY4 0x804A
- //#define GL_INTENSITY8 0x804B
- //#define GL_INTENSITY12 0x804C
- //#define GL_INTENSITY16 0x804D
- //#define GL_R3_G3_B2 0x2A10
- //#define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- //#define GL_RGB10 0x8052
- //#define GL_RGB12 0x8053
- //#define GL_RGB16 0x8054
- //#define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- //#define GL_RGB10_A2 0x8059
- //#define GL_RGBA12 0x805A
- //#define GL_RGBA16 0x805B
- //#define GL_TEXTURE_RED_SIZE 0x805C
- //#define GL_TEXTURE_GREEN_SIZE 0x805D
- //#define GL_TEXTURE_BLUE_SIZE 0x805E
- //#define GL_TEXTURE_ALPHA_SIZE 0x805F
- //#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- //#define GL_TEXTURE_INTENSITY_SIZE 0x8061
- //#define GL_PROXY_TEXTURE_1D 0x8063
- //#define GL_PROXY_TEXTURE_2D 0x8064
- //
- ///* texture_object */
- //#define GL_TEXTURE_PRIORITY 0x8066
- //#define GL_TEXTURE_RESIDENT 0x8067
- //#define GL_TEXTURE_BINDING_1D 0x8068
- //#define GL_TEXTURE_BINDING_2D 0x8069
- //
- ///* vertex_array */
- //#define GL_VERTEX_ARRAY 0x8074
- //#define GL_NORMAL_ARRAY 0x8075
- //#define GL_COLOR_ARRAY 0x8076
- //#define GL_INDEX_ARRAY 0x8077
- //#define GL_TEXTURE_COORD_ARRAY 0x8078
- //#define GL_EDGE_FLAG_ARRAY 0x8079
- //#define GL_VERTEX_ARRAY_SIZE 0x807A
- //#define GL_VERTEX_ARRAY_TYPE 0x807B
- //#define GL_VERTEX_ARRAY_STRIDE 0x807C
- //#define GL_NORMAL_ARRAY_TYPE 0x807E
- //#define GL_NORMAL_ARRAY_STRIDE 0x807F
- //#define GL_COLOR_ARRAY_SIZE 0x8081
- //#define GL_COLOR_ARRAY_TYPE 0x8082
- //#define GL_COLOR_ARRAY_STRIDE 0x8083
- //#define GL_INDEX_ARRAY_TYPE 0x8085
- //#define GL_INDEX_ARRAY_STRIDE 0x8086
- //#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- //#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- //#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- //#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
- //#define GL_VERTEX_ARRAY_POINTER 0x808E
- //#define GL_NORMAL_ARRAY_POINTER 0x808F
- //#define GL_COLOR_ARRAY_POINTER 0x8090
- //#define GL_INDEX_ARRAY_POINTER 0x8091
- //#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- //#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- //#define GL_V2F 0x2A20
- //#define GL_V3F 0x2A21
- //#define GL_C4UB_V2F 0x2A22
- //#define GL_C4UB_V3F 0x2A23
- //#define GL_C3F_V3F 0x2A24
- //#define GL_N3F_V3F 0x2A25
- //#define GL_C4F_N3F_V3F 0x2A26
- //#define GL_T2F_V3F 0x2A27
- //#define GL_T4F_V4F 0x2A28
- //#define GL_T2F_C4UB_V3F 0x2A29
- //#define GL_T2F_C3F_V3F 0x2A2A
- //#define GL_T2F_N3F_V3F 0x2A2B
- //#define GL_T2F_C4F_N3F_V3F 0x2A2C
- //#define GL_T4F_C4F_N3F_V4F 0x2A2D
- //
- ///* Extensions */
- //#define GL_EXT_vertex_array 1
- //#define GL_EXT_bgra 1
- //#define GL_EXT_paletted_texture 1
- //#define GL_WIN_swap_hint 1
- //#define GL_WIN_draw_range_elements 1
- //// #define GL_WIN_phong_shading 1
- //// #define GL_WIN_specular_fog 1
- //
- ///* EXT_vertex_array */
- //#define GL_VERTEX_ARRAY_EXT 0x8074
- //#define GL_NORMAL_ARRAY_EXT 0x8075
- //#define GL_COLOR_ARRAY_EXT 0x8076
- //#define GL_INDEX_ARRAY_EXT 0x8077
- //#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
- //#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
- //#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
- //#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
- //#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
- //#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
- //#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
- //#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
- //#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
- //#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
- //#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
- //#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
- //#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
- //#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
- //#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
- //#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
- //#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
- //#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
- //#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
- //#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
- //#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
- //#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
- //#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
- //#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
- //#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
- //#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
- //#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
- //#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
- //#define GL_DOUBLE_EXT GL_DOUBLE
- //
- ///* EXT_bgra */
- //#define GL_BGR_EXT 0x80E0
- #define GL_BGRA_EXT 0x80E1
- //
- ///* Extensions */
- //#define GL_EXT_abgr 1
- //#define GL_EXT_blend_color 1
- //#define GL_EXT_blend_minmax 1
- //#define GL_EXT_blend_subtract 1
- //
- ///* EXT_abgr */
- //#define GL_ABGR_EXT 0x8000
- //
- ///* EXT_blend_color */
- #define GL_CONSTANT_COLOR_EXT 0x8001
- //#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
- //#define GL_CONSTANT_ALPHA_EXT 0x8003
- //#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
- #define GL_BLEND_COLOR_EXT 0x8005
- //
- ///* EXT_blend_minmax */
- #define GL_FUNC_ADD_EXT 0x8006
- //#define GL_MIN_EXT 0x8007
- //#define GL_MAX_EXT 0x8008
- //#define GL_BLEND_EQUATION_EXT 0x8009
- //
- ///* EXT_blend_subtract */
- //#define GL_FUNC_SUBTRACT_EXT 0x800A
- //#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
- //
- ///* EXT_paletted_texture */
- //
- ///* These must match the GL_COLOR_TABLE_*_SGI enumerants */
- //#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
- //#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
- //#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
- //#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
- //#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
- //#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
- //#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
- //#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
- //
- //#define GL_COLOR_INDEX1_EXT 0x80E2
- //#define GL_COLOR_INDEX2_EXT 0x80E3
- //#define GL_COLOR_INDEX4_EXT 0x80E4
- #define GL_COLOR_INDEX8_EXT 0x80E5
- //#define GL_COLOR_INDEX12_EXT 0x80E6
- //#define GL_COLOR_INDEX16_EXT 0x80E7
- //
- ///* WIN_draw_range_elements */
- //#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
- //#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
- //
- ///* WIN_phong_shading */
- //#define GL_PHONG_WIN 0x80EA
- //#define GL_PHONG_HINT_WIN 0x80EB
- //
- ///* WIN_specular_fog */
- //#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
- //
- ///* For compatibility with OpenGL v1.0 */
- //#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
- //#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
- //
- //// Pi
- //#ifndef M_PI
- //#define M_PI 3.1415926f
- //#endif
- //
- //#ifndef EGL_FALSE
- //#define EGL_FALSE 0
- //#endif
- //
- //#ifndef EGL_TRUE
- //#define EGL_TRUE 1
- //#endif
- //
- //#define EGL_DRAW 0x3059
- //#define EGL_READ 0x305A
- //
- //typedef void * EGLDisplay;
- //typedef void * EGLConfig;
- //typedef void * EGLSurface;
- //typedef void * EGLContext;
- //
- //typedef int EGLBoolean;
- //typedef unsigned int EGLint;
- //
- //
- //#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
- //#define EGL_NO_CONTEXT ((EGLContext)0)
- //#define EGL_NO_DISPLAY ((EGLDisplay)0)
- //#define EGL_NO_SURFACE ((EGLSurface)0)
- //
- //typedef void* NativeDisplayType;
- //typedef void* NativeWindowType;
- //typedef void* NativePixmapType;
- #define GL_TEXTURE0_ARB 0x84C0
- #define GL_TEXTURE1_ARB 0x84C1
- #define GL_TEXTURE2_ARB 0x84C2
- #define GL_TEXTURE3_ARB 0x84C3
- //#define GL_TEXTURE4_ARB 0x84C4
- //#define GL_TEXTURE5_ARB 0x84C5
- //#define GL_TEXTURE6_ARB 0x84C6
- //#define GL_TEXTURE7_ARB 0x84C7
- //#define GL_TEXTURE8_ARB 0x84C8
- //#define GL_TEXTURE9_ARB 0x84C9
- //#define GL_TEXTURE10_ARB 0x84CA
- //#define GL_TEXTURE11_ARB 0x84CB
- //#define GL_TEXTURE12_ARB 0x84CC
- //#define GL_TEXTURE13_ARB 0x84CD
- //#define GL_TEXTURE14_ARB 0x84CE
- //#define GL_TEXTURE15_ARB 0x84CF
- //#define GL_TEXTURE16_ARB 0x84D0
- //#define GL_TEXTURE17_ARB 0x84D1
- //#define GL_TEXTURE18_ARB 0x84D2
- //#define GL_TEXTURE19_ARB 0x84D3
- //#define GL_TEXTURE20_ARB 0x84D4
- //#define GL_TEXTURE21_ARB 0x84D5
- //#define GL_TEXTURE22_ARB 0x84D6
- //#define GL_TEXTURE23_ARB 0x84D7
- //#define GL_TEXTURE24_ARB 0x84D8
- //#define GL_TEXTURE25_ARB 0x84D9
- //#define GL_TEXTURE26_ARB 0x84DA
- //#define GL_TEXTURE27_ARB 0x84DB
- //#define GL_TEXTURE28_ARB 0x84DC
- //#define GL_TEXTURE29_ARB 0x84DD
- //#define GL_TEXTURE30_ARB 0x84DE
- //#define GL_TEXTURE31_ARB 0x84DF
- //#define GL_ACTIVE_TEXTURE_ARB 0x84E0
- //#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
- #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
- //
- //#define GL_COMPRESSED_ALPHA_ARB 0x84E9
- //#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
- //#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
- //#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
- #define GL_COMPRESSED_RGB_ARB 0x84ED
- #define GL_COMPRESSED_RGBA_ARB 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
- //#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
- //#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
- //#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
- //#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
- #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #endif
- //
- // ------------------------------------------------------------------------------------------------------
- // Only function prototypes that were actually used in TGE are
- // listed here
- // ------------------------------------------------------------------------------------------------------
-
-
- // straightforward conversions
- #define glColor3f(r,g,b) glColor4f(r,g,b,1)
- #define GLdouble F64
- #define glOrtho( left, right, bottom, top, near, far ) glOrthof( left, right, bottom, top, near, far )
- #define glFrustum( left, right, bottom, top, near, far ) glFrustumf( left, right, bottom, top, near, far )
- #define glDepthRange( near, far ) glDepthRangef( near, far )
- // functions that need workarounds
- void glBegin( GLint );
- void glEnd();
- void glTexCoord2f( GLfloat, GLfloat );
- void glActiveTextureARB( GLint );
- void glMultiTexCoord2fARB( GLint, GLfloat, GLfloat);
- void glPushAttrib( GLint );
- void glPopAttrib();
- void glReadBuffer( GLint );
- void glVertex3f( GLfloat, GLfloat, GLfloat );
- void glVertex2f( GLfloat, GLfloat );
- void glVertex2i( GLint, GLint );
- void glClientActiveTextureARB( GLint );
- void glVertex3fv( const F32 * );
- void glVertex2fv( const F32 * );
- void glNormal3fv( const F32 * );
- void glColor3fv( const F32 * );
- void glColor4fv( const F32 * );
- void glColor3i( GLint, GLint, GLint );
- void glColor3ubv( const GLubyte *v );
- void glColor4ubv( const GLubyte *v );
- void glRecti( GLint, GLint, GLint, GLint );
- void glGetDoublev( GLint, GLdouble * );
- void glPolygonMode( GLint, GLint );
- void glLockArraysEXT( GLint, GLint );
- void glUnlockArraysEXT();
- void glColor3ub( GLint, GLint, GLint );
- void glFogi( GLint, GLint );
- // PUAP -Mat see comment in mm file
- //void glDrawBuffer( GLint );
- void glColorTableEXT( GLint, GLint, GLint, GLint, GLint, const ColorI * );
- void glBlendColorEXT( GLfloat, GLfloat, GLfloat, GLfloat );
- void glBlendEquationEXT( GLint );
- void glArrayElement( GLint );
- void glFogCoordPointerEXT(GLenum, GLsizei, void *);
- void glTexGeni( GLenum coord, GLenum pname, GLint param );
- void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
- void glClipPlane( GLuint plane, GLdouble * equation );
- GLboolean glAreTexturesResident( GLsizei, const GLuint *, GLboolean*);
- void gluOrtho2D( GLfloat, GLfloat, GLfloat, GLfloat );
- GLint gluProject( GLdouble winx, GLdouble winy, GLdouble winz, const F64 *model, const F64 * proj, const GLint * vp, F64 * x, F64 * y, F64 * z );
- GLint gluUnProject( GLdouble winx, GLdouble winy, GLdouble winz, const F64 *model, const F64 * proj, const GLint * vp, F64 * x, F64 * y, F64 * z );
- #endif //_GL2ES_H_
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