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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef __iOSOUTLINE__
- #define __iOSOUTLINE__
- #if defined(TORQUE_DEBUG)
- #ifndef __GL_OUTLINE_FUNCS__
- #define __GL_OUTLINE_FUNCS__
- extern bool gOutlineEnabled;
- extern void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- extern void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count);
- void glOutlineDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- void glOutlineDrawArrays(GLenum mode, GLint first, GLsizei count);
- extern void (* glNormDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- extern void (* glNormDrawArrays) (GLenum mode, GLint first, GLsizei count);
- #ifndef NO_REDEFINE_GL_FUNCS
- #define glDrawElements glDrawElementsProcPtr
- #define glDrawArrays glDrawArraysProcPtr
- #else
- //#warning glDrawElements and glDrawArrays not redefined
- #endif // NO_REDEFINE_GL_FUNCS
- #endif // __GL_OUTLINE_FUNCS__
- #endif // TORQUE_DEBUG
- #endif // __iOSOUTLINE__
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