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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "iOSStreamSource.h"
- #include "SoundEngine.h"
- #define BUFFERSIZE 32768
- iOSStreamSource::iOSStreamSource(const char *filename) {
- this->registerObject();
- int len = dStrlen( filename );
- mFilename = new char[len + 1];
- dStrcpy( mFilename, filename );
- //SoundEngine::SoundEngine_LoadBackgroundMusicTrack( mFilename, true, false );
- }
- iOSStreamSource::~iOSStreamSource() {
- stop();
- delete [] mFilename;
- //SoundEngine::SoundEngine_UnloadBackgroundMusicTrack();
- }
- bool iOSStreamSource::isPlaying() {
- return true;
- }
- bool iOSStreamSource::start( bool loop ) {
- SoundEngine::SoundEngine_LoadBackgroundMusicTrack( mFilename, true, false );
- SoundEngine::SoundEngine_StartBackgroundMusic();
- if( !loop ) {
- //stop at end
- SoundEngine::SoundEngine_StopBackgroundMusic( true );
- Con::executef(1,"oniOSStreamEnd");
- }
- return true;
- }
- bool iOSStreamSource::stop() {
- //false == stop now
- SoundEngine::SoundEngine_StopBackgroundMusic( false );
- SoundEngine::SoundEngine_UnloadBackgroundMusicTrack();
- return true;
- }
-
- bool iOSStreamSource::setVolume( F32 volume) {
- SoundEngine::SoundEngine_SetBackgroundMusicVolume(volume);
- return true;
- }
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