Torque 2D.rc 2.5 KB

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  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "../../Source/game/resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "windows.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. /////////////////////////////////////////////////////////////////////////////
  20. //
  21. // Icon
  22. //
  23. // Icon with lowest ID value placed first to ensure application icon
  24. // remains consistent on all systems.
  25. IDI_TORQUE2D ICON DISCARDABLE "Torque 2D.ico"
  26. #ifdef APSTUDIO_INVOKED
  27. /////////////////////////////////////////////////////////////////////////////
  28. //
  29. // TEXTINCLUDE
  30. //
  31. 1 TEXTINCLUDE DISCARDABLE
  32. BEGIN
  33. "resource.h\0"
  34. END
  35. 2 TEXTINCLUDE DISCARDABLE
  36. BEGIN
  37. "#include ""afxres.h""\r\n"
  38. "\0"
  39. END
  40. 3 TEXTINCLUDE DISCARDABLE
  41. BEGIN
  42. "\r\n"
  43. "\0"
  44. END
  45. #endif // APSTUDIO_INVOKED
  46. /////////////////////////////////////////////////////////////////////////////
  47. //
  48. // Version
  49. //
  50. VS_VERSION_INFO VERSIONINFO
  51. FILEVERSION 2,0,0,0
  52. PRODUCTVERSION 2,0,0,0
  53. FILEFLAGSMASK 0x17L
  54. #ifdef _DEBUG
  55. FILEFLAGS 0x1L
  56. #else
  57. FILEFLAGS 0x0L
  58. #endif
  59. FILEOS 0x4L
  60. FILETYPE 0x1L
  61. FILESUBTYPE 0x0L
  62. BEGIN
  63. BLOCK "StringFileInfo"
  64. BEGIN
  65. BLOCK "040904b0"
  66. BEGIN
  67. VALUE "CompanyName", "GarageGames LLC"
  68. VALUE "FileDescription", "Torque 2D MIT"
  69. VALUE "FileVersion", "2, 0, 0, 0"
  70. VALUE "InternalName", "Torque 2D"
  71. VALUE "LegalCopyright", "Copyright (c) 2013 GarageGames, LLC"
  72. VALUE "OriginalFilename", "Torque2D.exe"
  73. VALUE "ProductName", "Torque 2D MIT"
  74. VALUE "ProductVersion", "2, 0, 0, 0"
  75. END
  76. END
  77. BLOCK "VarFileInfo"
  78. BEGIN
  79. VALUE "Translation", 0x409, 1200
  80. END
  81. END
  82. #endif // English (U.S.) resources
  83. /////////////////////////////////////////////////////////////////////////////
  84. #ifndef APSTUDIO_INVOKED
  85. /////////////////////////////////////////////////////////////////////////////
  86. //
  87. // Generated from the TEXTINCLUDE 3 resource.
  88. //
  89. /////////////////////////////////////////////////////////////////////////////
  90. #endif // not APSTUDIO_INVOKED