| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206 |
- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Skeleton.h>
- #include <string.h>
- #include <spine/extension.h>
- spSkeleton* spSkeleton_create (spSkeletonData* data) {
- int i, ii;
- spSkeleton* self = NEW(spSkeleton);
- CONST_CAST(spSkeletonData*, self->data) = data;
- self->boneCount = self->data->boneCount;
- self->bones = MALLOC(spBone*, self->boneCount);
- for (i = 0; i < self->boneCount; ++i) {
- spBoneData* boneData = self->data->bones[i];
- spBone* parent = 0;
- if (boneData->parent) {
- /* Find parent bone. */
- for (ii = 0; ii < self->boneCount; ++ii) {
- if (data->bones[ii] == boneData->parent) {
- parent = self->bones[ii];
- break;
- }
- }
- }
- self->bones[i] = spBone_create(boneData, parent);
- }
- CONST_CAST(spBone*, self->root) = self->bones[0];
- self->slotCount = data->slotCount;
- self->slots = MALLOC(spSlot*, self->slotCount);
- for (i = 0; i < self->slotCount; ++i) {
- spSlotData *slotData = data->slots[i];
- /* Find bone for the slotData's boneData. */
- spBone* bone = 0;
- for (ii = 0; ii < self->boneCount; ++ii) {
- if (data->bones[ii] == slotData->boneData) {
- bone = self->bones[ii];
- break;
- }
- }
- self->slots[i] = spSlot_create(slotData, self, bone);
- }
- self->drawOrder = MALLOC(spSlot*, self->slotCount);
- memcpy(self->drawOrder, self->slots, sizeof(spSlot*) * self->slotCount);
- self->r = 1;
- self->g = 1;
- self->b = 1;
- self->a = 1;
- return self;
- }
- void spSkeleton_dispose (spSkeleton* self) {
- int i;
- for (i = 0; i < self->boneCount; ++i)
- spBone_dispose(self->bones[i]);
- FREE(self->bones);
- for (i = 0; i < self->slotCount; ++i)
- spSlot_dispose(self->slots[i]);
- FREE(self->slots);
- FREE(self->drawOrder);
- FREE(self);
- }
- void spSkeleton_updateWorldTransform (const spSkeleton* self) {
- int i;
- for (i = 0; i < self->boneCount; ++i)
- spBone_updateWorldTransform(self->bones[i], self->flipX, self->flipY);
- }
- void spSkeleton_setToSetupPose (const spSkeleton* self) {
- spSkeleton_setBonesToSetupPose(self);
- spSkeleton_setSlotsToSetupPose(self);
- }
- void spSkeleton_setBonesToSetupPose (const spSkeleton* self) {
- int i;
- for (i = 0; i < self->boneCount; ++i)
- spBone_setToSetupPose(self->bones[i]);
- }
- void spSkeleton_setSlotsToSetupPose (const spSkeleton* self) {
- int i;
- memcpy(self->drawOrder, self->slots, self->slotCount * sizeof(spSlot*));
- for (i = 0; i < self->slotCount; ++i)
- spSlot_setToSetupPose(self->slots[i]);
- }
- spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName) {
- int i;
- for (i = 0; i < self->boneCount; ++i)
- if (strcmp(self->data->bones[i]->name, boneName) == 0) return self->bones[i];
- return 0;
- }
- int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName) {
- int i;
- for (i = 0; i < self->boneCount; ++i)
- if (strcmp(self->data->bones[i]->name, boneName) == 0) return i;
- return -1;
- }
- spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName) {
- int i;
- for (i = 0; i < self->slotCount; ++i)
- if (strcmp(self->data->slots[i]->name, slotName) == 0) return self->slots[i];
- return 0;
- }
- int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName) {
- int i;
- for (i = 0; i < self->slotCount; ++i)
- if (strcmp(self->data->slots[i]->name, slotName) == 0) return i;
- return -1;
- }
- int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName) {
- spSkin *skin;
- if (!skinName) {
- spSkeleton_setSkin(self, 0);
- return 1;
- }
- skin = spSkeletonData_findSkin(self->data, skinName);
- if (!skin) return 0;
- spSkeleton_setSkin(self, skin);
- return 1;
- }
- void spSkeleton_setSkin (spSkeleton* self, spSkin* newSkin) {
- if (self->skin && newSkin) spSkin_attachAll(newSkin, self, self->skin);
- CONST_CAST(spSkin*, self->skin) = newSkin;
- }
- spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName) {
- int slotIndex = spSkeletonData_findSlotIndex(self->data, slotName);
- return spSkeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
- }
- spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName) {
- if (slotIndex == -1) return 0;
- if (self->skin) {
- spAttachment *attachment = spSkin_getAttachment(self->skin, slotIndex, attachmentName);
- if (attachment) return attachment;
- }
- if (self->data->defaultSkin) {
- spAttachment *attachment = spSkin_getAttachment(self->data->defaultSkin, slotIndex, attachmentName);
- if (attachment) return attachment;
- }
- return 0;
- }
- int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName) {
- int i;
- for (i = 0; i < self->slotCount; ++i) {
- spSlot *slot = self->slots[i];
- if (strcmp(slot->data->name, slotName) == 0) {
- if (!attachmentName)
- spSlot_setAttachment(slot, 0);
- else {
- spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(self, i, attachmentName);
- if (!attachment) return 0;
- spSlot_setAttachment(slot, attachment);
- }
- return 1;
- }
- }
- return 0;
- }
- void spSkeleton_update (spSkeleton* self, float deltaTime) {
- self->time += deltaTime;
- }
|