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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DGL_H_
- #include "graphics/dgl.h"
- #endif
- #include "console/consoleTypes.h"
- #include "io/bitStream.h"
- #include "string/stringBuffer.h"
- #include "ImageFont.h"
- // Script bindings.
- #include "ImageFont_ScriptBinding.h"
- //------------------------------------------------------------------------------
- static EnumTable::Enums textAlignmentEnums[] =
- {
- { ImageFont::ALIGN_LEFT, "Left" },
- { ImageFont::ALIGN_CENTER, "Center" },
- { ImageFont::ALIGN_RIGHT, "Right" },
- };
- static EnumTable gTextAlignmentTable(3, &textAlignmentEnums[0]);
- //-----------------------------------------------------------------------------
- ImageFont::TextAlignment ImageFont::getTextAlignmentEnum(const char* label)
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(textAlignmentEnums) / sizeof(EnumTable::Enums)); i++)
- {
- if( dStricmp(textAlignmentEnums[i].label, label) == 0)
- return (TextAlignment)textAlignmentEnums[i].index;
- }
- // Warn.
- Con::warnf("ImageFont::getTextAlignmentEnum() - Invalid text alignment of '%s'", label );
- return ImageFont::INVALID_ALIGN;
- }
- //-----------------------------------------------------------------------------
- const char* ImageFont::getTextAlignmentDescription(const ImageFont::TextAlignment alignment)
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(textAlignmentEnums) / sizeof(EnumTable::Enums)); i++)
- {
- if( textAlignmentEnums[i].index == alignment )
- return textAlignmentEnums[i].label;
- }
- // Warn.
- Con::warnf( "ImageFont::getTextAlignmentDescription() - Invalid text alignment.");
- return StringTable->EmptyString;
- }
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ImageFont);
- //-----------------------------------------------------------------------------
- ImageFont::ImageFont() :
- mTextAlignment( ImageFont::ALIGN_CENTER ),
- mFontSize( 1.0f, 1.0f ),
- mFontPadding( 0 )
- {
- // Use a static body by default.
- mBodyDefinition.type = b2_staticBody;
- // Set as auto-sizing.
- mAutoSizing = true;
- }
- //-----------------------------------------------------------------------------
- ImageFont::~ImageFont()
- {
- }
- //-----------------------------------------------------------------------------
- void ImageFont::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("image", TypeImageAssetPtr, Offset(mImageAsset, ImageFont), &setImage, &getImage, &writeImage, "");
- addProtectedField("text", TypeString, 0, setText, getText, &writeText, "The text to be displayed." );
- addProtectedField("textAlignment", TypeEnum, Offset(mTextAlignment, ImageFont), &setTextAlignment, &defaultProtectedGetFn, &writeTextAlignment, 1, &gTextAlignmentTable, "");
- addProtectedField("fontSize", TypeVector2, Offset(mFontSize, ImageFont), &setFontSize, &defaultProtectedGetFn,&writeFontSize, "" );
- addProtectedField("fontPadding", TypeF32, Offset(mFontPadding, ImageFont), &setFontPadding, &defaultProtectedGetFn, &writeFontPadding, "" );
- }
- //-----------------------------------------------------------------------------
- bool ImageFont::onAdd()
- {
- // Call Parent.
- if(!Parent::onAdd())
- return false;
-
- // Return Okay.
- return true;
- }
- //-----------------------------------------------------------------------------
- void ImageFont::onRemove()
- {
- // Call Parent.
- Parent::onRemove();
- }
- //------------------------------------------------------------------------------
- void ImageFont::copyTo(SimObject* object)
- {
- // Fetch font object.
- ImageFont* pFontObject = dynamic_cast<ImageFont*>(object);
- // Sanity.
- AssertFatal(pFontObject != NULL, "ImageFont::copyTo() - Object is not the correct type.");
- // Call parent.
- Parent::copyTo(object);
- // Copy.
- pFontObject->setImage( getImage() );
- pFontObject->setText( getText() );
- pFontObject->setTextAlignment( getTextAlignment() );
- pFontObject->setFontSize( getFontSize() );
- pFontObject->setFontPadding( getFontPadding() );
- }
- //------------------------------------------------------------------------------
- void ImageFont::scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue )
- {
- // Create a default render request.
- Scene::createDefaultRenderRequest( pSceneRenderQueue, this );
- }
- //------------------------------------------------------------------------------
- void ImageFont::sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer )
- {
- // Finish if no image asset.
- if ( mImageAsset.isNull() )
- return;
- // Fetch number of characters to render.
- const U32 renderCharacters = mText.length();
- // Ignore if no text to render.
- if( renderCharacters == 0 )
- return;
- // Fetch render OOBB.
- const Vector2& renderOOBB0 = mRenderOOBB[0];
- const Vector2& renderOOBB1 = mRenderOOBB[1];
- const Vector2& renderOOBB3 = mRenderOOBB[3];
- Vector2 characterOOBB0;
- Vector2 characterOOBB1;
- Vector2 characterOOBB2;
- Vector2 characterOOBB3;
- // Calculate the starting render position based upon text alignment.
- switch( mTextAlignment )
- {
- case ALIGN_LEFT:
- {
- // Size is twice the padded text width as we're aligning to the left from the position expanding rightwards.
- characterOOBB0.Set( (renderOOBB0.x + renderOOBB1.x)*0.5f, renderOOBB0.y );
- }
- break;
- case ALIGN_RIGHT:
- {
- // Size is twice the padded text width as we're aligning to the right from the position expanding leftwards.
- characterOOBB0 = renderOOBB0;
- }
- break;
- default:
- {
- // Warn.
- Con::warnf("ImageFont() - Unknown text alignment!");
- }
- case ALIGN_CENTER:
- {
- // Size is the total padded text size as we're simply centered on the position.
- characterOOBB0 = renderOOBB0;
- }
- break;
- }
- // Calculate character width stride.
- Vector2 characterWidthStride = (renderOOBB1 - renderOOBB0);
- characterWidthStride.Normalize( mFontSize.x + mFontPadding );
- // Calculate character height stride.
- Vector2 characterHeightStride = (renderOOBB3 - renderOOBB0);
- characterHeightStride.Normalize( mFontSize.y );
- // Complete character OOBB.
- characterOOBB1 = characterOOBB0 + characterWidthStride;
- characterOOBB2 = characterOOBB1 + characterHeightStride;
- characterOOBB3 = characterOOBB2 - characterWidthStride;
- // Render all the characters.
- for( U32 characterIndex = 0; characterIndex < renderCharacters; ++characterIndex )
- {
- // Fetch character.
- U32 character = mText.getChar( characterIndex );
- // Set character to "space" if it's out of bounds.
- if ( character < 32 || character > 128 )
- character = 32;
- // Calculate character frame index.
- const U32 characterFrameIndex = character - 32;
- // Fetch current frame area.
- const ImageAsset::FrameArea::TexelArea& texelFrameArea = mImageAsset->getImageFrameArea( characterFrameIndex ).mTexelArea;
- // Fetch lower/upper texture coordinates.
- const Vector2& texLower = texelFrameArea.mTexelLower;
- const Vector2& texUpper = texelFrameArea.mTexelUpper;
- // Submit batched quad.
- pBatchRenderer->SubmitQuad(
- characterOOBB0,
- characterOOBB1,
- characterOOBB2,
- characterOOBB3,
- Vector2( texLower.x, texUpper.y ),
- Vector2( texUpper.x, texUpper.y ),
- Vector2( texUpper.x, texLower.y ),
- Vector2( texLower.x, texLower.y ),
- mImageAsset->getImageTexture() );
- // Translate character OOBB.
- characterOOBB0 += characterWidthStride;
- characterOOBB1 += characterWidthStride;
- characterOOBB2 += characterWidthStride;
- characterOOBB3 += characterWidthStride;
- }
- }
- //-----------------------------------------------------------------------------
- bool ImageFont::setImage( const char* pImageAssetId )
- {
- // Set asset.
- mImageAsset = pImageAssetId;
- // Finish if no image asset.
- if ( mImageAsset.isNull() )
- return false;
- // We need a minimum of 96 frames here.
- if ( mImageAsset->getFrameCount() < 96 )
- {
- // Warn.
- Con::warnf("ImageFont::setImage() - The image needs to have at least 96 frames to be used as a font! (%s)", mImageAsset.getAssetId() );
- mImageAsset.clear();
- return false;
- }
-
- // Return Okay.
- return true;
- }
- //-----------------------------------------------------------------------------
- void ImageFont::setText( const StringBuffer& text )
- {
- // Set text.
- mText.set( &text );
- calculateSpatials();
- }
- //-----------------------------------------------------------------------------
- void ImageFont::setTextAlignment( const TextAlignment alignment )
- {
- mTextAlignment = alignment;
- calculateSpatials();
- }
- //-----------------------------------------------------------------------------
- void ImageFont::setFontSize( const Vector2& size )
- {
- mFontSize = size;
- mFontSize.clampZero();
- calculateSpatials();
- }
- //-----------------------------------------------------------------------------
- void ImageFont::setFontPadding( const F32 padding )
- {
- mFontPadding = padding;
- calculateSpatials();
- }
- //-----------------------------------------------------------------------------
- void ImageFont::calculateSpatials( void )
- {
- // Fetch number of characters to render.
- const U32 renderCharacters = mText.length();
- // Set size as a single character if no text.
- if ( renderCharacters == 0 )
- {
- setSize( mFontSize );
- return;
- }
- // Calculate total font padding.
- const F32 totalFontPadding = (renderCharacters * mFontPadding) - mFontPadding;
- // Calculate total character size.
- const Vector2 totalFontSize( renderCharacters * mFontSize.x, mFontSize.y );
- // Calculate total padded text size.
- const Vector2 totalPaddedTextSize( totalFontSize.x + totalFontPadding, totalFontSize.y );
- // Calculate size (AABB) including alignment relative to position.
- // NOTE: For left/right alignment we have to double the size width as clipping is based upon size and
- // we're aligning to the position here. We cannot align to the size AABB itself as that changes
- // as the text length changes therefore it is not a stable point from which to align from.
- switch( mTextAlignment )
- {
- case ALIGN_LEFT:
- {
- // Size is twice the padded text width as we're aligning to the left from the position expanding rightwards.
- setSize( totalPaddedTextSize.x * 2.0f, totalPaddedTextSize.y );
- }
- break;
- case ALIGN_RIGHT:
- {
- // Size is twice the padded text width as we're aligning to the right from the position expanding leftwards.
- setSize( totalPaddedTextSize.x * 2.0f, totalPaddedTextSize.y );
- }
- break;
- case ALIGN_CENTER:
- {
- // Size is the total padded text size as we're simply centered on the position.
- setSize( totalPaddedTextSize );
- }
- break;
- default:
- {
- // Warn.
- Con::warnf("ImageFont() - Unknown text alignment!");
- }
- }
- }
- //-----------------------------------------------------------------------------
- bool ImageFont::setTextAlignment( void* obj, const char* data )
- {
- static_cast<ImageFont*>( obj )->setTextAlignment( getTextAlignmentEnum(data) ); return false;
- }
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