Skin.h 3.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software, you may not (a) modify, translate, adapt or
  12. * otherwise create derivative works, improvements of the Software or develop
  13. * new applications using the Software or (b) remove, delete, alter or obscure
  14. * any trademarks or any copyright, trademark, patent or other intellectual
  15. * property or proprietary rights notices on or in the Software, including
  16. * any copy thereof. Redistributions in binary or source form must include
  17. * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
  18. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  19. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  20. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. *****************************************************************************/
  28. #ifndef SPINE_SKIN_H_
  29. #define SPINE_SKIN_H_
  30. #include <spine/Attachment.h>
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. struct spSkeleton;
  35. typedef struct {
  36. const char* const name;
  37. } spSkin;
  38. spSkin* spSkin_create (const char* name);
  39. void spSkin_dispose (spSkin* self);
  40. /* The Skin owns the attachment. */
  41. void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment);
  42. /* Returns 0 if the attachment was not found. */
  43. spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name);
  44. /* Returns 0 if the slot or attachment was not found. */
  45. const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex);
  46. /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
  47. void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin);
  48. #ifdef SPINE_SHORT_NAMES
  49. typedef spSkin Skin;
  50. #define Skin_create(...) spSkin_create(__VA_ARGS__)
  51. #define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
  52. #define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__)
  53. #define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
  54. #define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
  55. #define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
  56. #endif
  57. #ifdef __cplusplus
  58. }
  59. #endif
  60. #endif /* SPINE_SKIN_H_ */