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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SPINE_H_
- #define SPINE_SPINE_H_
- #include <spine/Animation.h>
- #include <spine/AnimationState.h>
- #include <spine/AnimationStateData.h>
- #include <spine/Atlas.h>
- #include <spine/AtlasAttachmentLoader.h>
- #include <spine/Attachment.h>
- #include <spine/AttachmentLoader.h>
- #include <spine/Bone.h>
- #include <spine/BoneData.h>
- #include <spine/RegionAttachment.h>
- #include <spine/BoundingBoxAttachment.h>
- #include <spine/Skeleton.h>
- #include <spine/SkeletonBounds.h>
- #include <spine/SkeletonData.h>
- #include <spine/SkeletonJson.h>
- #include <spine/Skin.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/Event.h>
- #include <spine/EventData.h>
- #endif /* SPINE_SPINE_H_ */
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