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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function DealsDamageBehavior::initialize(%this, %strength, %deleteOnHit)
- {
- %this.strength = %strength;
- %this.deleteOnHit = %deleteOnHit;
- }
- //-----------------------------------------------------------------------------
- function DealsDamageBehavior::onBehaviorAdd(%this)
- {
- %this.owner.collisionCallback = true;
- %this.owner.collisionActiveSend = true;
- }
- //-----------------------------------------------------------------------------
- function DealsDamageBehavior::dealDamage(%this, %amount, %victim)
- {
- %takesDamage = %victim.getBehavior("TakesDamageBehavior");
- if (!isObject(%takesDamage))
- return;
-
- %takesDamage.takeDamage(%amount, %this);
- }
- //-----------------------------------------------------------------------------
- function DealsDamageBehavior::explode(%this, %position)
- {
- if (isObject(%this.explodeEffect))
- {
- %explosion = %this.explodeEffect.cloneWithBehaviors();
- %explosion.position = %position;
- %explosion.setEffectLifeMode("Kill", 1.0);
- %explosion.playEffect();
- }
- }
- //-----------------------------------------------------------------------------
- function DealsDamageBehavior::onCollision(%this, %object, %collisionDetails)
- {
- %this.dealDamage(%this.strength, %object);
-
- if (%this.deleteOnHit)
- {
- %this.explode(getWords(%contacts, 0, 1));
- %this.owner.safeDelete();
- }
- }
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