| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function ImageFontToy::create( %this )
- {
- // Reset the toy.
- ImageFontToy.reset();
- }
- //-----------------------------------------------------------------------------
- function ImageFontToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function ImageFontToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create the image font.
- %object = new ImageFont();
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
-
- // Set the image font to use the font image asset.
- %object.Image = "ToyAssets:Font";
-
- // We don't really need to do this as the position is set to zero by default.
- %object.Position = "0 0";
-
- // We don't need to size this object as it sizes automatically according to the alignment, font-size and text.
-
- // Set the font size in both axis. This is in world-units and not typicaly font "points".
- %object.FontSize = "2 2";
-
- // We don't really need to do this as the padding is set to zero by default.
- // Padding is specified in world-units and relates to the space added between each character.
- %object.FontPadding = 0;
- // Set the text alignment.
- %object.TextAlignment = "Center";
- // Set the text to display.
- %object.Text = " !#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`~abcdefghijklmnopqrstuvwxyz";
- // Make the text spin just to make it more interesting!
- %object.AngularVelocity = 30;
-
- // The ImageFont is a type that defaults to a "static" body-type (typically so it's not affected by gravity)
- // but we want this to spin so we need a "dynamic" body-type/
- %object.BodyType = "dynamic";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
|