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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function LeapToy::createFingerLevel( %this )
- {
- // Create background.
- %this.createBackground();
-
- // Create the ground.
- %this.createGround();
- // Create circles that will track the fingers
- %this.createFingerCircles();
-
- // Set the gravity.
- SandboxScene.setGravity( 0, 0);
-
- // Set the manipulation mode.
- Sandbox.useManipulation( off );
- // Swap action maps
- // Swap action maps
- GestureMap.pop();
- BreakoutMap.pop();
- FingerMap.push();
-
- // Create the help text scene
- %helpText = new SimSet();
- %helpText.add(new ScriptObject() { Text = "This demo will track pointables."; });
- %helpText.add(new ScriptObject() { Text = " "; });
- %helpText.add(new ScriptObject() { Text = "Whenever the Leap Motion device detects a finger"; });
- %helpText.add(new ScriptObject() { Text = "or tool, a circle will appear on screen."; });
- %helpText.add(new ScriptObject() { Text = " "; });
- %helpText.add(new ScriptObject() { Text = "Press H to return to the demo."; });
- %this.createHelpTextScene(%helpText);
- %helpText.delete();
- }
- //-----------------------------------------------------------------------------
- function LeapToy::createFingerCircles(%this)
- {
- for (%i = 0; %i < 10; %i++)
- {
- %name = "Finger" @ %i;
-
- // Create the circle.
- %circle = new Sprite();
- %circle.setName(%name);
- %circle.Position = "-10 5";
- %circle.setBodyType("Kinematic");
- %circle.Size = 5;
- %circle.Image = "LeapToy:circleThree";
- %circle.Visible = false;
- %circle.AngularVelocity = 180;
-
- %this.fingers[%i] = %circle;
-
- // Add to the scene.
- SandboxScene.add( %circle );
- }
- }
- //-----------------------------------------------------------------------------
- function LeapToy::showFingerCircle(%this, %id, %worldPosition)
- {
- echo("Finger " SPC %id SPC ":" SPC %worldPosition);
-
- %finger = %this.fingers[%id];
-
- if (!isObject(%finger))
- return;
-
- if (!%finger.visible)
- {
- %finger.visible = true;
- }
-
- %finger.setPosition(%worldPosition);
- %this.schedule(100, "checkFingerActivity", %id, %worldPosition);
- }
- //-----------------------------------------------------------------------------
- function LeapToy::checkFingerActivity(%this, %id, %worldPosition)
- {
- %finger = %this.fingers[%id];
-
- // Likely no activity, since the device is sensitive
- if (%finger.position $= %worldPosition)
- %finger.visible = false;
- }
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