Peter Robinson 6fb4972523 SpriteAnimationFrame 10 yıl önce
..
BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 yıl önce
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 yıl önce
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements 11 yıl önce
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements 11 yıl önce
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 yıl önce
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 yıl önce
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 yıl önce
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 yıl önce
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 yıl önce
SpriteBatch.cc 6fb4972523 SpriteAnimationFrame 10 yıl önce
SpriteBatch.h 6fb4972523 SpriteAnimationFrame 10 yıl önce
SpriteBatchItem.cc 3e1ffb491c Update SpriteBatchItem.cc 11 yıl önce
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches 11 yıl önce
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 yıl önce
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 yıl önce
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 yıl önce
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 yıl önce
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 yıl önce
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 yıl önce
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 yıl önce