| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Bone.h>
- #include <spine/extension.h>
- static int yDown;
- void spBone_setYDown (int value) {
- yDown = value;
- }
- spBone* spBone_create (spBoneData* data, spBone* parent) {
- spBone* self = NEW(spBone);
- CONST_CAST(spBoneData*, self->data) = data;
- CONST_CAST(spBone*, self->parent) = parent;
- spBone_setToSetupPose(self);
- return self;
- }
- void spBone_dispose (spBone* self) {
- FREE(self);
- }
- void spBone_setToSetupPose (spBone* self) {
- self->x = self->data->x;
- self->y = self->data->y;
- self->rotation = self->data->rotation;
- self->scaleX = self->data->scaleX;
- self->scaleY = self->data->scaleY;
- }
- void spBone_updateWorldTransform (spBone* self, int flipX, int flipY) {
- float radians, cosine, sine;
- if (self->parent) {
- CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX;
- CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY;
- if (self->data->inheritScale) {
- CONST_CAST(float, self->worldScaleX) = self->parent->worldScaleX * self->scaleX;
- CONST_CAST(float, self->worldScaleY) = self->parent->worldScaleY * self->scaleY;
- } else {
- CONST_CAST(float, self->worldScaleX) = self->scaleX;
- CONST_CAST(float, self->worldScaleY) = self->scaleY;
- }
- CONST_CAST(float, self->worldRotation) =
- self->data->inheritRotation ? self->parent->worldRotation + self->rotation : self->rotation;
- } else {
- CONST_CAST(float, self->worldX) = flipX ? -self->x : self->x;
- CONST_CAST(float, self->worldY) = flipY != yDown ? -self->y : self->y;
- CONST_CAST(float, self->worldScaleX) = self->scaleX;
- CONST_CAST(float, self->worldScaleY) = self->scaleY;
- CONST_CAST(float, self->worldRotation) = self->rotation;
- }
- radians = (float)(self->worldRotation * 3.1415926535897932385 / 180);
- #ifdef __STDC_VERSION__
- cosine = cosf(radians);
- sine = sinf(radians);
- #else
- cosine = (float)cos(radians);
- sine = (float)sin(radians);
- #endif
- CONST_CAST(float, self->m00) = cosine * self->worldScaleX;
- CONST_CAST(float, self->m10) = sine * self->worldScaleX;
- CONST_CAST(float, self->m01) = -sine * self->worldScaleY;
- CONST_CAST(float, self->m11) = cosine * self->worldScaleY;
- if (flipX) {
- CONST_CAST(float, self->m00) = -self->m00;
- CONST_CAST(float, self->m01) = -self->m01;
- }
- if (flipY != yDown) {
- CONST_CAST(float, self->m10) = -self->m10;
- CONST_CAST(float, self->m11) = -self->m11;
- }
- }
|