| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONDATA_H_
- #define SPINE_SKELETONDATA_H_
- #include <spine/BoneData.h>
- #include <spine/SlotData.h>
- #include <spine/Skin.h>
- #include <spine/EventData.h>
- #include <spine/Animation.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct {
- int boneCount;
- spBoneData** bones;
- int slotCount;
- spSlotData** slots;
- int skinCount;
- spSkin** skins;
- spSkin* defaultSkin;
- int eventCount;
- spEventData** events;
- int animationCount;
- spAnimation** animations;
- } spSkeletonData;
- spSkeletonData* spSkeletonData_create ();
- void spSkeletonData_dispose (spSkeletonData* self);
- spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
- int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
- spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
- int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
- spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
- spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
- spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
- #ifdef SPINE_SHORT_NAMES
- typedef spSkeletonData SkeletonData;
- #define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
- #define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
- #define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
- #define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
- #define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
- #define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
- #define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
- #define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
- #define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_SKELETONDATA_H_ */
|