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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function AquariumToy::create( %this )
- {
- exec("./scripts/aquarium.cs");
- exec("./scripts/fish.cs");
- // Configure settings.
- AquariumToy.maxFish = 10;
- AquariumToy.currentFish = 0;
- AquariumToy.selectedAnimation = "TropicalAssets:angelfish1Anim";
-
- // Set the fish scene-layer to sort in "batch" mode
- // so that all the fish will be sorted into a batchable order to reduce draw calls.
- SandboxScene.setLayerSortMode( 15, batch );
-
- addNumericOption("Max Fish", 1, 50, 1, "setMaxFish", %this.maxFish, true, "Sets the maximum number of fish to be created.");
- addSelectionOption(getFishAnimationList(), "Fish Animation", 5, "setSelectedAnimation", false, "Selects the fish animation that can be spawned manually.");
- addButtonOption("Spawn fish", "spawnOneFish", false, "Spawns the selected fish animation." );
- // Reset the toy initially.
- AquariumToy.reset();
- }
- //-----------------------------------------------------------------------------
- function AquariumToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function AquariumToy::reset(%this)
- {
- // Clear the scene.
- SandboxScene.clear();
- // Set the gravity.
- SandboxScene.setGravity(0, 0);
- buildAquarium(SandboxScene);
- createAquariumEffects(SandboxScene);
- // Reset the ball count.
- %this.currentFish = 0;
- // Start the timer.
- AquariumToy.startTimer( "spawnFish", 100 );
- }
- //-----------------------------------------------------------------------------
- function AquariumToy::spawnFish(%this)
- {
- %position = getRandom(-55, 55) SPC getRandom(-20, 20);
- %index = getRandom(0, 5);
- %anim = getUnit(getFishAnimationList(), %index, ",");
- %fishSize = getFishSize(%anim);
- %fish = new Sprite()
- {
- Animation = %anim;
- class = "FishClass";
- position = %position;
- size = %fishSize;
- SceneLayer = "15";
- SceneGroup = "14";
- minSpeed = "5";
- maxSpeed = "15";
- CollisionCallback = true;
- };
- // aquarium boundary triggers are in group 15. See TropicalAssets/scripts/aquarium.cs
- %fish.setCollisionGroups( 15 );
- %fish.createPolygonBoxCollisionShape(%fishSize);
- %fish.setDefaultDensity( 1 );
- SandboxScene.add( %fish );
- %this.currentFish++;
- // Have we reached the maximum number of fish?
- if ( %this.currentFish >= %this.maxFish)
- {
- // Yes, so stop the timer.
- AquariumToy.stopTimer();
- }
- }
- //-----------------------------------------------------------------------------
- function AquariumToy::setMaxFish(%this, %value)
- {
- %this.maxFish = %value;
- }
- //-----------------------------------------------------------------------------
- function AquariumToy::setSelectedAnimation(%this, %value)
- {
- %this.selectedAnimation = %value;
- }
- //-----------------------------------------------------------------------------
- function AquariumToy::spawnOneFish(%this)
- {
- %position = getRandom(-55, 55) SPC getRandom(-20, 20);
- %fishSize = getFishSize(%this.selectedAnimation);
- %fish = new Sprite()
- {
- Animation = %this.selectedAnimation;
- class = "FishClass";
- position = %position;
- size = %fishSize;
- SceneLayer = "2";
- SceneGroup = "14";
- minSpeed = "5";
- maxSpeed = "15";
- CollisionCallback = true;
- };
- %fish.createPolygonBoxCollisionShape( 15, 15);
- %fish.setCollisionGroups( 15 );
- %fish.setDefaultDensity( 1 );
- %fish.setDefaultFriction( 1.0 );
- SandboxScene.add( %fish );
- }
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