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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function FishClass::onCollision(%this, %object, %collisionDetails)
- {
- if (%object.class $= "AquariumBoundary")
- %this.recycle(%object.side);
- }
- //-----------------------------------------------------------------------------
- function FishClass::onAdd(%this)
- {
- // Set a random speed for the fish
- %this.setSpeed();
-
- if (getRandom(0, 10) > 5)
- {
- %this.setLinearVelocityX(%this.speed);
- %this.setFlipX(false);
- }
- else
- {
- %this.setLinearVelocityX(-%this.speed);
- %this.setFlipX(true);
- }
- }
- //-----------------------------------------------------------------------------
- function FishClass::recycle(%this, %side)
- {
- // Fish has turned around, so set a new random speed
- %this.setSpeed();
- %layer = getRandom(0, 5);
- %this.setLinearVelocityY(getRandom(-3, 3));
- %this.setPositionY(getRandom(-15, 15));
- %this.setSceneLayer(%layer);
- if (%side $= "left")
- {
- %this.setLinearVelocityX(%this.speed);
- %this.setFlipX(false);
- }
- else if (%side $= "right")
- {
- %this.setLinearVelocityX(-%this.speed);
- %this.setFlipX(true);
- }
- }
- //-----------------------------------------------------------------------------
- function FishClass::setSpeed(%this)
- {
- // Speed is a dynamic variable created when this function is first called
- // Every other time after the first call will simply modify the variable
- // .minSpeed and .maxSpeed are declared in the Dynamic Fields rollout of the editor
- %this.speed = getRandom(%this.minSpeed, %this.maxSpeed);
- }
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