main.cs 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function ImageFontToy::create( %this )
  23. {
  24. // Reset the toy.
  25. ImageFontToy.reset();
  26. }
  27. //-----------------------------------------------------------------------------
  28. function ImageFontToy::destroy( %this )
  29. {
  30. }
  31. //-----------------------------------------------------------------------------
  32. function ImageFontToy::reset( %this )
  33. {
  34. // Clear the scene.
  35. SandboxScene.clear();
  36. // Create the image font.
  37. %object = new ImageFont();
  38. // Always try to configure a scene-object prior to adding it to a scene for best performance.
  39. // Set the image font to use the font image asset.
  40. %object.Image = "ToyAssets:Font";
  41. // We don't really need to do this as the position is set to zero by default.
  42. %object.Position = "0 0";
  43. // We don't need to size this object as it sizes automatically according to the alignment, font-size and text.
  44. // Set the font size in both axis. This is in world-units and not typicaly font "points".
  45. %object.FontSize = "2 2";
  46. // We don't really need to do this as the padding is set to zero by default.
  47. // Padding is specified in world-units and relates to the space added between each character.
  48. %object.FontPadding = 0;
  49. // Set the text alignment.
  50. %object.TextAlignment = "Center";
  51. // Set the text to display.
  52. %object.Text = " !#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`~abcdefghijklmnopqrstuvwxyz";
  53. // Make the text spin just to make it more interesting!
  54. %object.AngularVelocity = 30;
  55. // The ImageFont is a type that defaults to a "static" body-type (typically so it's not affected by gravity)
  56. // but we want this to spin so we need a "dynamic" body-type/
  57. %object.BodyType = "dynamic";
  58. // Add the sprite to the scene.
  59. SandboxScene.add( %object );
  60. }