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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function PyramidToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Configure the toy.
- PyramidToy.BlockSize = 1.5;
- PyramidToy.BlockCount = 15;
- PyramidToy.GroundWidth = 140;
-
- // Set the camera.
- SandboxWindow.setCameraSize( 40, 30 );
-
- // Se the gravity.
- SandboxScene.setGravity( 0, -9.8 );
- // Add configuration option.
- addNumericOption( "Block Count", 2, 30, 1, "setBlockCount", PyramidToy.BlockCount, true, "Sets the number of blocks used to create the pyramid." );
- addNumericOption( "Block Size", 1, 4, 0.5, "setBlockSize", PyramidToy.BlockSize, true, "Sets the size of the blocks used to create the pyramid." );
-
- // Reset the toy.
- PyramidToy.reset();
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create a background.
- %this.createBackground();
-
- // Create the pyramid.
- %this.createPyramid();
-
- // Create the ground.
- %this.createGround();
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::setBlockCount(%this, %value)
- {
- %this.BlockCount = %value;
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::setBlockSize(%this, %value)
- {
- %this.BlockSize = %value;
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the size.
- %object.Size = PyramidToy.GroundWidth SPC (PyramidToy.GroundWidth * 0.75);
-
- // Set the position.
- %object.setPositionY( (%object.getSizeY() * 0.5) - 15 );
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:jungleSky";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::createGround( %this )
- {
- // Create the ground
- %ground = new Scroller();
- %ground.setBodyType("static");
- %ground.Image = "ToyAssets:dirtGround";
- %ground.setPosition(0, -12);
- %ground.setSize(PyramidToy.GroundWidth, 6);
- %ground.setRepeatX(PyramidToy.GroundWidth / 60);
- %ground.createEdgeCollisionShape(PyramidToy.GroundWidth/-2, 3, PyramidToy.GroundWidth/2, 3);
- SandboxScene.add(%ground);
-
- // Create the grass.
- %grass = new Sprite();
- %grass.setBodyType("static");
- %grass.Image = "ToyAssets:grassForeground";
- %grass.setPosition(0, -8.5);
- %grass.setSize(PyramidToy.GroundWidth, 2);
- SandboxScene.add(%grass);
- }
- //-----------------------------------------------------------------------------
- function PyramidToy::createPyramid( %this )
- {
- // Fetch the block count.
- %blockCount = PyramidToy.BlockCount;
-
- // Sanity!
- if ( %blockCount < 2 )
- {
- echo( "Cannot have a pyramid block count less than two." );
- return;
- }
- // Set the block size.
- %blockSize = PyramidToy.BlockSize;
-
- // Calculate a block building position.
- %posx = %blockCount * -0.5 * %blockSize;
- %posy = -8.8 + (%blockSize * 0.5);
- // Build the stack of blocks.
- for( %stack = 0; %stack < %blockCount; %stack++ )
- {
- // Calculate the stack position.
- %stackIndexCount = %blockCount - (%stack*2);
- %stackX = %posX + ( %stack * %blockSize );
- %stackY = %posY + ( %stack * %blockSize );
-
- // Build the stack.
- for ( %stackIndex = 0; %stackIndex < %stackIndexCount; %stackIndex++ )
- {
- // Calculate the block position.
- %blockX = %stackX + (%stackIndex*%blockSize);
- %blockY = %stackY;
- // Create the sprite.
- %obj = new Sprite();
- %obj.setPosition( %blockX, %blockY );
- %obj.setSize( %blockSize );
- %obj.setImage( "ToyAssets:blocks" );
- %obj.setImageFrame( getRandom(0,55) );
- %obj.setDefaultFriction( 1.0 );
- %obj.createPolygonBoxCollisionShape( %blockSize, %blockSize );
-
- // Add to the scene.
- SandboxScene.add( %obj );
- }
- }
- }
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