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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function TumblerToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Initialize the toys settings.
- TumblerToy.maxBalls = 100;
- TumblerToy.currentBalls = 0;
- TumblerToy.MotorSpeed = 10;
- // Add the custom controls.
- addNumericOption("Number of balls", 10, 200, 10, "setMaxBalls", TumblerToy.maxBalls, true, "Sets the maximum number of balls to create." );
- addNumericOption("Motor Speed", 0, 360, 10, "setMotorSpeed", TumblerToy.MotorSpeed, false, "Sets the motor angular motor speed of the tumbler." );
- // Reset the toy initially.
- TumblerToy.reset();
- }
- //-----------------------------------------------------------------------------
- function TumblerToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function TumblerToy::reset(%this)
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Prefer the collision option off as it severely affects the performance.
- setCollisionOption( false );
-
- // Set the scene gravity.
- SandboxScene.setGravity( 0, -39.8 );
-
- // Create the tumbler.
- %this.createTumbler();
- // Reset the ball count.
- %this.currentBalls = 0;
-
- // Start the timer.
- TumblerToy.startTimer( "createBall", 100 );
- }
- //-----------------------------------------------------------------------------
- function TumblerToy::setMaxBalls(%this, %value)
- {
- %this.maxBalls = %value;
- }
- //-----------------------------------------------------------------------------
- function TumblerToy::setMotorSpeed(%this, %value)
- {
- TumblerToy.MotorSpeed = %value;
-
- SandboxScene.setRevoluteJointMotor( TumblerToy.MotorJoint, true, TumblerToy.MotorSpeed, 1000000 );
- }
- //-----------------------------------------------------------------------------
- function TumblerToy::createTumbler(%this)
- {
- // Create the tumbler.
- %tumbler = new Sprite();
- %tumbler.Image = "ToyAssets:checkered";
- %tumbler.BlendColor = BlueViolet;
- %tumbler.Size = 120.5;
- %tumbler.setDefaultDensity( 0.1 );
- %tumbler.createPolygonBoxCollisionShape( 1, 50, 25, 0, 0 );
- %tumbler.createPolygonBoxCollisionShape( 1, 50, -25, 0, 0 );
- %tumbler.createPolygonBoxCollisionShape( 50, 1, 0, 25, 0 );
- %tumbler.createPolygonBoxCollisionShape( 50, 1, 0, -25, 0 );
- SandboxScene.add( %tumbler );
- // Create the motor joint.
- TumblerToy.MotorJoint = SandboxScene.createRevoluteJoint( %tumbler, "", "0 0" );
- SandboxScene.setRevoluteJointMotor( TumblerToy.MotorJoint, true, TumblerToy.MotorSpeed, 1000000 );
- }
- //-----------------------------------------------------------------------------
- function TumblerToy::createBall(%this)
- {
- // Fetch the stock color count.
- %stockColorCount = getStockColorCount();
-
- // Create some balls.
- for ( %n = 0; %n < 5; %n++ )
- {
- // Create the ball.
- %ball = new Sprite();
- %ball.Position = getRandom(-10,10) SPC "0";
- %ball.Size = "2";
- %ball.Image = "ToyAssets:football";
- %ball.setDefaultRestitution( 0.6 );
- %ball.createCircleCollisionShape( 1 );
- SandboxScene.add( %ball );
- // Increase ball count.
- %this.currentBalls++;
-
- // Stop the timer if exceeded the required number of balls.
- if ( %this.currentBalls >= %this.maxBalls)
- {
- // Cancel the timer.
- TumblerToy.stopTimer();
- return;
- }
- }
- }
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