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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SKELETON_ASSET_H_
- #define _SKELETON_ASSET_H_
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef _IMAGE_ASSET_H_
- #include "2d/assets/ImageAsset.h"
- #endif
- #ifndef SPINE_SPINE_H_
- #include "spine/spine.h"
- #endif
- //-----------------------------------------------------------------------------
- DefineConsoleType( TypeSkeletonAssetPtr )
- //-----------------------------------------------------------------------------
- class SkeletonAsset : public AssetBase
- {
- private:
- typedef AssetBase Parent;
- bool mAtlasDirty;
- public:
- StringTableEntry mSkeletonFile;
- StringTableEntry mAtlasFile;
- AssetPtr<ImageAsset> mImageAsset;
- spAtlas* mAtlas;
- spSkeletonData* mSkeletonData;
- spAnimationStateData* mStateData;
- public:
- SkeletonAsset();
- virtual ~SkeletonAsset();
- /// Core.
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- virtual void copyTo(SimObject* object);
- void setSkeletonFile( const char* pSkeletonFile );
- inline StringTableEntry getSkeletonFile( void ) const { return mSkeletonFile; }
- void setAtlasFile( const char* pAtlasFile );
- inline StringTableEntry getAtlasFile( void ) const { return mAtlasFile; }
-
- virtual bool isAssetValid( void ) const;
- /// Declare Console Object.
- DECLARE_CONOBJECT(SkeletonAsset);
- private:
- void buildAtlasData( void );
- void buildSkeletonData( void );
- protected:
- virtual void initializeAsset( void );
- virtual void onAssetRefresh( void );
- /// Taml callbacks.
- virtual void onTamlPreWrite( void );
- virtual void onTamlPostWrite( void );
- virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
- virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
- protected:
- static bool setSkeletonFile( void* obj, const char* data ) { static_cast<SkeletonAsset*>(obj)->setSkeletonFile(data); return false; }
- static bool writeSkeletonFile( void* obj, StringTableEntry pFieldName ) { return static_cast<SkeletonAsset*>(obj)->getSkeletonFile() != StringTable->EmptyString; }
- static bool setAtlasFile( void* obj, const char* data ) { static_cast<SkeletonAsset*>(obj)->setAtlasFile(data); return false; }
- static bool writeAtlasFile( void* obj, StringTableEntry pFieldName ) { return static_cast<SkeletonAsset*>(obj)->getAtlasFile() != StringTable->EmptyString; }
- };
- #endif // _SKELETON_ASSET_H_
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