Peter Robinson 6fb4972523 SpriteAnimationFrame 10 年之前
..
BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 年之前
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 年之前
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements 11 年之前
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements 11 年之前
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 年之前
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年之前
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 年之前
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 年之前
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 年之前
SpriteBatch.cc 6fb4972523 SpriteAnimationFrame 10 年之前
SpriteBatch.h 6fb4972523 SpriteAnimationFrame 10 年之前
SpriteBatchItem.cc 3e1ffb491c Update SpriteBatchItem.cc 11 年之前
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches 11 年之前
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 年之前
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 年之前
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 年之前
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 年之前
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 年之前
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 年之前
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年之前