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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "graphics/dgl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "gui/guiCanvas.h"
- #include "gui/guiDefaultControlRender.h"
- #include "gui/editor/guiSeparatorCtrl.h"
- IMPLEMENT_CONOBJECT(GuiSeparatorCtrl);
- static EnumTable::Enums separatorTypeEnum[] =
- {
- { GuiSeparatorCtrl::separatorTypeVertical, "Vertical" },
- { GuiSeparatorCtrl::separatorTypeHorizontal,"Horizontal" }
- };
- static EnumTable gSeparatorTypeTable(2, &separatorTypeEnum[0]);
- //--------------------------------------------------------------------------
- GuiSeparatorCtrl::GuiSeparatorCtrl() : GuiControl()
- {
- mInvisible = false;
- mText = StringTable->EmptyString;
- mTextLeftMargin = 0;
- mMargin = 2;
- mBounds.extent.set( 12, 35 );
- mSeparatorType = GuiSeparatorCtrl::separatorTypeVertical;
- }
- //--------------------------------------------------------------------------
- void GuiSeparatorCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- addField("Caption", TypeString, Offset(mText, GuiSeparatorCtrl));
- addField("Type", TypeEnum, Offset(mSeparatorType, GuiSeparatorCtrl), 1, &gSeparatorTypeTable);
- addField("BorderMargin", TypeS32, Offset(mMargin, GuiSeparatorCtrl));
- addField("Invisible", TypeBool, Offset(mInvisible, GuiSeparatorCtrl));
- addField("LeftMargin", TypeS32, Offset(mTextLeftMargin, GuiSeparatorCtrl));
- }
- //--------------------------------------------------------------------------
- void GuiSeparatorCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- Parent::onRender( offset, updateRect );
- if( mInvisible )
- return;
- if(mText != StringTable->EmptyString && !( mSeparatorType == separatorTypeVertical ) )
- {
- // If text is present and we have a left margin, then draw some separator, then the
- // text, and then the rest of the separator
- S32 posx = offset.x + mMargin;
- S32 fontheight = mProfile->mFont->getHeight();
- S32 seppos = (fontheight - 2) / 2 + offset.y;
- if(mTextLeftMargin > 0)
- {
- RectI rect(Point2I(posx,seppos),Point2I(mTextLeftMargin,2));
- renderSlightlyLoweredBox(rect, mProfile);
- posx += mTextLeftMargin;
- }
- dglSetBitmapModulation( mActive ? mProfile->mFillColor : mProfile->mFillColorNA );
- posx += dglDrawText(mProfile->mFont, Point2I(posx,offset.y), mText, mProfile->mFontColors);
- //posx += mProfile->mFont->getStrWidth(mText);
- RectI rect(Point2I(posx,seppos),Point2I(mBounds.extent.x - posx + offset.x,2));
- renderSlightlyLoweredBox(rect, mProfile, mActive);
- } else
- {
- if( mSeparatorType == separatorTypeHorizontal )
- {
- S32 seppos = mBounds.extent.y / 2 + offset.y;
- RectI rect(Point2I(offset.x + mMargin ,seppos),Point2I(mBounds.extent.x - (mMargin * 2),2));
- renderSlightlyLoweredBox(rect, mProfile);
- }
- else
- {
- S32 seppos = mBounds.extent.x / 2 + offset.x;
- RectI rect(Point2I(seppos, offset.y + mMargin),Point2I(2, mBounds.extent.y - (mMargin * 2)));
- renderSlightlyLoweredBox(rect, mProfile);
- }
- }
- renderChildControls(offset, updateRect);
- }
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