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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Animation.h>
- #include <limits.h>
- #include <spine/extension.h>
- spAnimation* spAnimation_create (const char* name, int timelineCount) {
- spAnimation* self = NEW(spAnimation);
- MALLOC_STR(self->name, name);
- self->timelineCount = timelineCount;
- self->timelines = MALLOC(spTimeline*, timelineCount);
- return self;
- }
- void spAnimation_dispose (spAnimation* self) {
- int i;
- for (i = 0; i < self->timelineCount; ++i)
- spTimeline_dispose(self->timelines[i]);
- FREE(self->timelines);
- FREE(self->name);
- FREE(self);
- }
- void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
- int* eventCount) {
- int i, n = self->timelineCount;
- if (loop && self->duration) {
- time = FMOD(time, self->duration);
- lastTime = FMOD(lastTime, self->duration);
- }
- for (i = 0; i < n; ++i)
- spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, 1);
- }
- void spAnimation_mix (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
- int* eventCount, float alpha) {
- int i, n = self->timelineCount;
- if (loop && self->duration) {
- time = FMOD(time, self->duration);
- lastTime = FMOD(lastTime, self->duration);
- }
- for (i = 0; i < n; ++i)
- spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, alpha);
- }
- /**/
- typedef struct _spTimelineVtable {
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha);
- void (*dispose) (spTimeline* self);
- } _spTimelineVtable;
- void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
- void (*dispose) (spTimeline* self), /**/
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha)) {
- CONST_CAST(spTimelineType, self->type) = type;
- CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
- VTABLE(spTimeline, self)->dispose = dispose;
- VTABLE(spTimeline, self)->apply = apply;
- }
- void _spTimeline_deinit (spTimeline* self) {
- FREE(self->vtable);
- }
- void spTimeline_dispose (spTimeline* self) {
- VTABLE(spTimeline, self)->dispose(self);
- }
- void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha) {
- VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventCount, alpha);
- }
- /**/
- static const float CURVE_LINEAR = 0;
- static const float CURVE_STEPPED = -1;
- static const int CURVE_SEGMENTS = 10;
- void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int frameCount, /**/
- void (*dispose) (spTimeline* self), /**/
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha)) {
- _spTimeline_init(SUPER(self), type, dispose, apply);
- self->curves = CALLOC(float, (frameCount - 1) * 6);
- }
- void _spCurveTimeline_deinit (spCurveTimeline* self) {
- _spTimeline_deinit(SUPER(self));
- FREE(self->curves);
- }
- void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) {
- self->curves[frameIndex * 6] = CURVE_LINEAR;
- }
- void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) {
- self->curves[frameIndex * 6] = CURVE_STEPPED;
- }
- void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) {
- float subdiv_step = 1.0f / CURVE_SEGMENTS;
- float subdiv_step2 = subdiv_step * subdiv_step;
- float subdiv_step3 = subdiv_step2 * subdiv_step;
- float pre1 = 3 * subdiv_step;
- float pre2 = 3 * subdiv_step2;
- float pre4 = 6 * subdiv_step2;
- float pre5 = 6 * subdiv_step3;
- float tmp1x = -cx1 * 2 + cx2;
- float tmp1y = -cy1 * 2 + cy2;
- float tmp2x = (cx1 - cx2) * 3 + 1;
- float tmp2y = (cy1 - cy2) * 3 + 1;
- int i = frameIndex * 6;
- self->curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
- self->curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
- self->curves[i + 2] = tmp1x * pre4 + tmp2x * pre5;
- self->curves[i + 3] = tmp1y * pre4 + tmp2y * pre5;
- self->curves[i + 4] = tmp2x * pre5;
- self->curves[i + 5] = tmp2y * pre5;
- }
- float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) {
- float dfy;
- float ddfx;
- float ddfy;
- float dddfx;
- float dddfy;
- float x, y;
- int i;
- int curveIndex = frameIndex * 6;
- float dfx = self->curves[curveIndex];
- if (dfx == CURVE_LINEAR) return percent;
- if (dfx == CURVE_STEPPED) return 0;
- dfy = self->curves[curveIndex + 1];
- ddfx = self->curves[curveIndex + 2];
- ddfy = self->curves[curveIndex + 3];
- dddfx = self->curves[curveIndex + 4];
- dddfy = self->curves[curveIndex + 5];
- x = dfx, y = dfy;
- i = CURVE_SEGMENTS - 2;
- while (1) {
- if (x >= percent) {
- float lastX = x - dfx;
- float lastY = y - dfy;
- return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
- }
- if (i == 0) break;
- i--;
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- x += dfx;
- y += dfy;
- }
- return y + (1 - y) * (percent - x) / (1 - x); /* Last point is 1,1. */
- }
- /* @param target After the first and before the last entry. */
- static int binarySearch (float *values, int valuesLength, float target, int step) {
- int low = 0, current;
- int high = valuesLength / step - 2;
- if (high == 0) return step;
- current = high >> 1;
- while (1) {
- if (values[(current + 1) * step] <= target)
- low = current + 1;
- else
- high = current;
- if (low == high) return (low + 1) * step;
- current = (low + high) >> 1;
- }
- return 0;
- }
- /*static int linearSearch (float *values, int valuesLength, float target, int step) {
- int i, last = valuesLength - step;
- for (i = 0; i <= last; i += step) {
- if (values[i] <= target) continue;
- return i;
- }
- return -1;
- }*/
- /**/
- void _spBaseTimeline_dispose (spTimeline* timeline) {
- struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline);
- _spCurveTimeline_deinit(SUPER(self));
- FREE(self->frames);
- FREE(self);
- }
- /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
- struct spBaseTimeline* _spBaseTimeline_create (int frameCount, spTimelineType type, int frameSize, /**/
- void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha)) {
- struct spBaseTimeline* self = NEW(struct spBaseTimeline);
- _spCurveTimeline_init(SUPER(self), type, frameCount, _spBaseTimeline_dispose, apply);
- CONST_CAST(int, self->framesLength) = frameCount * frameSize;
- CONST_CAST(float*, self->frames) = CALLOC(float, self->framesLength);
- return self;
- }
- /**/
- static const int ROTATE_LAST_FRAME_TIME = -2;
- static const int ROTATE_FRAME_VALUE = 1;
- void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha) {
- spBone *bone;
- int frameIndex;
- float lastFrameValue, frameTime, percent, amount;
- spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline);
- if (time < self->frames[0]) return; /* Time is before first frame. */
- bone = skeleton->bones[self->boneIndex];
- if (time >= self->frames[self->framesLength - 2]) { /* Time is after last frame. */
- float amount = bone->data->rotation + self->frames[self->framesLength - 1] - bone->rotation;
- while (amount > 180)
- amount -= 360;
- while (amount < -180)
- amount += 360;
- bone->rotation += amount * alpha;
- return;
- }
- /* Interpolate between the last frame and the current frame. */
- frameIndex = binarySearch(self->frames, self->framesLength, time, 2);
- lastFrameValue = self->frames[frameIndex - 1];
- frameTime = self->frames[frameIndex];
- percent = 1 - (time - frameTime) / (self->frames[frameIndex + ROTATE_LAST_FRAME_TIME] - frameTime);
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 2 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
- amount = self->frames[frameIndex + ROTATE_FRAME_VALUE] - lastFrameValue;
- while (amount > 180)
- amount -= 360;
- while (amount < -180)
- amount += 360;
- amount = bone->data->rotation + (lastFrameValue + amount * percent) - bone->rotation;
- while (amount > 180)
- amount -= 360;
- while (amount < -180)
- amount += 360;
- bone->rotation += amount * alpha;
- }
- spRotateTimeline* spRotateTimeline_create (int frameCount) {
- return _spBaseTimeline_create(frameCount, TIMELINE_ROTATE, 2, _spRotateTimeline_apply);
- }
- void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle) {
- frameIndex *= 2;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + 1] = angle;
- }
- /**/
- static const int TRANSLATE_LAST_FRAME_TIME = -3;
- static const int TRANSLATE_FRAME_X = 1;
- static const int TRANSLATE_FRAME_Y = 2;
- void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventCount, float alpha) {
- spBone *bone;
- int frameIndex;
- float lastFrameX, lastFrameY, frameTime, percent;
- spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline);
- if (time < self->frames[0]) return; /* Time is before first frame. */
- bone = skeleton->bones[self->boneIndex];
- if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */
- bone->x += (bone->data->x + self->frames[self->framesLength - 2] - bone->x) * alpha;
- bone->y += (bone->data->y + self->frames[self->framesLength - 1] - bone->y) * alpha;
- return;
- }
- /* Interpolate between the last frame and the current frame. */
- frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
- lastFrameX = self->frames[frameIndex - 2];
- lastFrameY = self->frames[frameIndex - 1];
- frameTime = self->frames[frameIndex];
- percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
- bone->x += (bone->data->x + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent - bone->x)
- * alpha;
- bone->y += (bone->data->y + lastFrameY + (self->frames[frameIndex + TRANSLATE_FRAME_Y] - lastFrameY) * percent - bone->y)
- * alpha;
- }
- spTranslateTimeline* spTranslateTimeline_create (int frameCount) {
- return _spBaseTimeline_create(frameCount, TIMELINE_TRANLATE, 3, _spTranslateTimeline_apply);
- }
- void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) {
- frameIndex *= 3;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + 1] = x;
- self->frames[frameIndex + 2] = y;
- }
- /**/
- void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha) {
- spBone *bone;
- int frameIndex;
- float lastFrameX, lastFrameY, frameTime, percent;
- spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline);
- if (time < self->frames[0]) return; /* Time is before first frame. */
- bone = skeleton->bones[self->boneIndex];
- if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */
- bone->scaleX += (bone->data->scaleX - 1 + self->frames[self->framesLength - 2] - bone->scaleX) * alpha;
- bone->scaleY += (bone->data->scaleY - 1 + self->frames[self->framesLength - 1] - bone->scaleY) * alpha;
- return;
- }
- /* Interpolate between the last frame and the current frame. */
- frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
- lastFrameX = self->frames[frameIndex - 2];
- lastFrameY = self->frames[frameIndex - 1];
- frameTime = self->frames[frameIndex];
- percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
- bone->scaleX += (bone->data->scaleX - 1 + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent
- - bone->scaleX) * alpha;
- bone->scaleY += (bone->data->scaleY - 1 + lastFrameY + (self->frames[frameIndex + TRANSLATE_FRAME_Y] - lastFrameY) * percent
- - bone->scaleY) * alpha;
- }
- spScaleTimeline* spScaleTimeline_create (int frameCount) {
- return _spBaseTimeline_create(frameCount, TIMELINE_SCALE, 3, _spScaleTimeline_apply);
- }
- void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) {
- spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
- }
- /**/
- static const int COLOR_LAST_FRAME_TIME = -5;
- static const int COLOR_FRAME_R = 1;
- static const int COLOR_FRAME_G = 2;
- static const int COLOR_FRAME_B = 3;
- static const int COLOR_FRAME_A = 4;
- void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha) {
- spSlot *slot;
- int frameIndex;
- float lastFrameR, lastFrameG, lastFrameB, lastFrameA, percent, frameTime;
- float r, g, b, a;
- spColorTimeline* self = (spColorTimeline*)timeline;
- if (time < self->frames[0]) return; /* Time is before first frame. */
- slot = skeleton->slots[self->slotIndex];
- if (time >= self->frames[self->framesLength - 5]) { /* Time is after last frame. */
- int i = self->framesLength - 1;
- slot->r = self->frames[i - 3];
- slot->g = self->frames[i - 2];
- slot->b = self->frames[i - 1];
- slot->a = self->frames[i];
- return;
- }
- /* Interpolate between the last frame and the current frame. */
- frameIndex = binarySearch(self->frames, self->framesLength, time, 5);
- lastFrameR = self->frames[frameIndex - 4];
- lastFrameG = self->frames[frameIndex - 3];
- lastFrameB = self->frames[frameIndex - 2];
- lastFrameA = self->frames[frameIndex - 1];
- frameTime = self->frames[frameIndex];
- percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
- percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
- r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
- g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
- b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent;
- a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent;
- if (alpha < 1) {
- slot->r += (r - slot->r) * alpha;
- slot->g += (g - slot->g) * alpha;
- slot->b += (b - slot->b) * alpha;
- slot->a += (a - slot->a) * alpha;
- } else {
- slot->r = r;
- slot->g = g;
- slot->b = b;
- slot->a = a;
- }
- }
- spColorTimeline* spColorTimeline_create (int frameCount) {
- return (spColorTimeline*)_spBaseTimeline_create(frameCount, TIMELINE_COLOR, 5, _spColorTimeline_apply);
- }
- void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
- frameIndex *= 5;
- self->frames[frameIndex] = time;
- self->frames[frameIndex + 1] = r;
- self->frames[frameIndex + 2] = g;
- self->frames[frameIndex + 3] = b;
- self->frames[frameIndex + 4] = a;
- }
- /**/
- void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventCount, float alpha) {
- int frameIndex;
- const char* attachmentName;
- spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
- if (time < self->frames[0]) return; /* Time is before first frame. */
- if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */
- frameIndex = self->framesLength - 1;
- else
- frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1;
- attachmentName = self->attachmentNames[frameIndex];
- spSlot_setAttachment(skeleton->slots[self->slotIndex],
- attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
- }
- void _spAttachmentTimeline_dispose (spTimeline* timeline) {
- spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline);
- int i;
- _spTimeline_deinit(timeline);
- for (i = 0; i < self->framesLength; ++i)
- FREE(self->attachmentNames[i]);
- FREE(self->attachmentNames);
- FREE(self->frames);
- FREE(self);
- }
- spAttachmentTimeline* spAttachmentTimeline_create (int frameCount) {
- spAttachmentTimeline* self = NEW(spAttachmentTimeline);
- _spTimeline_init(SUPER(self), TIMELINE_ATTACHMENT, _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply);
- CONST_CAST(int, self->framesLength) = frameCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
- CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, frameCount);
- return self;
- }
- void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
- self->frames[frameIndex] = time;
- FREE(self->attachmentNames[frameIndex]);
- if (attachmentName)
- MALLOC_STR(self->attachmentNames[frameIndex], attachmentName);
- else
- self->attachmentNames[frameIndex] = 0;
- }
- /**/
- /** Fires events for frames > lastTime and <= time. */
- void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
- int* eventCount, float alpha) {
- spEventTimeline* self = (spEventTimeline*)timeline;
- int frameIndex;
- if (!firedEvents) return;
- if (lastTime > time) { /* Fire events after last time for looped animations. */
- _spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventCount, alpha);
- lastTime = -1;
- } else if (lastTime >= self->frames[self->framesLength - 1]) /* Last time is after last frame. */
- return;
- if (time < self->frames[0]) return; /* Time is before first frame. */
- if (lastTime < self->frames[0])
- frameIndex = 0;
- else {
- float frame;
- frameIndex = binarySearch(self->frames, self->framesLength, lastTime, 1);
- frame = self->frames[frameIndex];
- while (frameIndex > 0) { /* Fire multiple events with the same frame. */
- if (self->frames[frameIndex - 1] != frame) break;
- frameIndex--;
- }
- }
- for (; frameIndex < self->framesLength && time >= self->frames[frameIndex]; frameIndex++) {
- firedEvents[*eventCount] = self->events[frameIndex];
- (*eventCount)++;
- }
- }
- void _spEventTimeline_dispose (spTimeline* timeline) {
- spEventTimeline* self = SUB_CAST(spEventTimeline, timeline);
- int i;
- _spTimeline_deinit(timeline);
- for (i = 0; i < self->framesLength; ++i)
- spEvent_dispose(self->events[i]);
- FREE(self->events);
- FREE(self->frames);
- FREE(self);
- }
- spEventTimeline* spEventTimeline_create (int frameCount) {
- spEventTimeline* self = NEW(spEventTimeline);
- _spTimeline_init(SUPER(self), TIMELINE_EVENT, _spEventTimeline_dispose, _spEventTimeline_apply);
- CONST_CAST(int, self->framesLength) = frameCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
- CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, frameCount);
- return self;
- }
- void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event) {
- self->frames[frameIndex] = time;
- FREE(self->events[frameIndex]);
- self->events[frameIndex] = event;
- }
- /**/
- void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
- spEvent** firedEvents, int* eventCount, float alpha) {
- int i;
- int frameIndex;
- const int* drawOrderToSetupIndex;
- spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
- if (time < self->frames[0]) return; /* Time is before first frame. */
- if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */
- frameIndex = self->framesLength - 1;
- else
- frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1;
- drawOrderToSetupIndex = self->drawOrders[frameIndex];
- if (!drawOrderToSetupIndex)
- memcpy(skeleton->drawOrder, skeleton->slots, self->slotCount * sizeof(int));
- else {
- for (i = 0; i < self->slotCount; i++)
- skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];
- }
- }
- void _spDrawOrderTimeline_dispose (spTimeline* timeline) {
- spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline);
- int i;
- _spTimeline_deinit(timeline);
- for (i = 0; i < self->framesLength; ++i)
- FREE(self->drawOrders[i]);
- FREE(self->drawOrders);
- FREE(self->frames);
- FREE(self);
- }
- spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount) {
- spDrawOrderTimeline* self = NEW(spDrawOrderTimeline);
- _spTimeline_init(SUPER(self), TIMELINE_DRAWORDER, _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply);
- CONST_CAST(int, self->framesLength) = frameCount;
- CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
- CONST_CAST(int**, self->drawOrders) = CALLOC(int*, frameCount);
- CONST_CAST(int, self->slotCount) = slotCount;
- return self;
- }
- void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
- self->frames[frameIndex] = time;
- FREE(self->drawOrders[frameIndex]);
- if (!drawOrder)
- self->drawOrders[frameIndex] = 0;
- else {
- self->drawOrders[frameIndex] = MALLOC(int, self->slotCount);
- memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotCount * sizeof(int));
- }
- }
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