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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONBOUNDS_H_
- #define SPINE_SKELETONBOUNDS_H_
- #include <spine/BoundingBoxAttachment.h>
- #include <spine/Skeleton.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct {
- float* const vertices;
- int count;
- int capacity;
- } spPolygon;
- spPolygon* spPolygon_create (int capacity);
- void spPolygon_dispose (spPolygon* self);
- int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
- int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
- #ifdef SPINE_SHORT_NAMES
- typedef spPolygon Polygon;
- #define Polygon_create(...) spPolygon_create(__VA_ARGS__)
- #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
- #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
- #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
- #endif
- /**/
- typedef struct {
- int count;
- spBoundingBoxAttachment** boundingBoxes;
- spPolygon** polygons;
- float minX, minY, maxX, maxY;
- } spSkeletonBounds;
- spSkeletonBounds* spSkeletonBounds_create ();
- void spSkeletonBounds_dispose (spSkeletonBounds* self);
- void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
- /** Returns true if the axis aligned bounding box contains the point. */
- int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
- /** Returns true if the axis aligned bounding box intersects the line segment. */
- int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
- /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
- int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
- /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
- * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
- spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
- /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
- * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
- spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
- /** Returns the polygon for the specified bounding box, or null. */
- spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
- #ifdef SPINE_SHORT_NAMES
- typedef spSkeletonBounds SkeletonBounds;
- #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
- #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
- #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
- #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
- #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
- #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
- #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
- #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
- #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_SKELETONBOUNDS_H_ */
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