| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function SpriteToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pan );
-
- // Reset the toy.
- SpriteToy.reset();
- }
- //-----------------------------------------------------------------------------
- function SpriteToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function SpriteToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create background.
- %this.createBackground();
-
- // Create a "static" sprite.
- %this.createStaticSprite();
-
- // Create a "animated" sprite.
- %this.createAnimatedSprite();
- }
- //-----------------------------------------------------------------------------
- function SpriteToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set the scroller to use an animation!
- %object.Image = "ToyAssets:highlightBackground";
-
- // Set the blend color.
- %object.BlendColor = SlateGray;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function SpriteToy::createStaticSprite( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "-25 0";
-
- // If the size is to be square then we can simply pass a single value.
- // This applies to any 'Vector2' engine type.
- %object.Size = 40;
-
- // Set the sprite to use an image. This is known as "static" image mode.
- %object.Image = "ToyAssets:Tiles";
-
- // We don't really need to do this as the frame is set to zero by default.
- %object.Frame = 0;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function SpriteToy::createAnimatedSprite( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "25 0";
-
- // If the size is to be square then we can simply pass a single value.
- // This applies to any 'Vector2' engine type.
- %object.Size = 40;
-
- // Set the sprite to use an animation. This is known as "animated" image mode.
- %object.Animation = "ToyAssets:TileAnimation";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
|