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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiImageButtonCtrl, setNormalImage, void, 3, 3, "(imageAssetId) Sets the asset Id the button \"up\" state.\n"
- "@return No return value.")
- {
- object->setNormalImage( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiImageButtonCtrl, setHoverImage, void, 3, 3, "(imageAssetId) Sets the asset Id the button \"hover\" state.\n"
- "@return No return value.")
- {
- object->setHoverImage( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiImageButtonCtrl, setDownImage, void, 3, 3, "(imageAssetId) Sets the asset Id the button \"down\" state.\n"
- "@return No return value.")
- {
- object->setDownImage( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiImageButtonCtrl, setInactiveImage, void, 3, 3, "(imageAssetId) Sets the asset Id the button \"inactive\" state.\n"
- "@return No return value.")
- {
- object->setInactiveImage( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( GuiImageButtonCtrl, setActive, void, 3, 3, "(imageAssetId) Sets the asset Id the button \"inactive\" state.\n"
- "@return No return value.")
- {
- bool flag = dAtob( argv[2] );
- object->setActive( flag );
- }
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