marauder2k7 ef1f03cf33 Groundwork for editor 4 anni fa
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BatchRender.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
BatchRender.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
ImageFrameProviderCore.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
ImageFrameProviderCore.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
ParticleSystem.h 48600313f7 Dynamic Shadows 5 anni fa
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anni fa
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 anni fa
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 anni fa
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 anni fa
SpriteBatch.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
SpriteBatch.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
SpriteBatchItem.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
SpriteBatchItem.h 1852c09432 more 64bit defines 4 anni fa
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 anni fa
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 anni fa
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 anni fa
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 anni fa
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 anni fa
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 anni fa
Vector2.h ef1f03cf33 Groundwork for editor 4 anni fa
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 8 anni fa