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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_ANIMATIONSTATE_H_
- #define SPINE_ANIMATIONSTATE_H_
- #include <spine/dll.h>
- #include <spine/Animation.h>
- #include <spine/AnimationStateData.h>
- #include <spine/Event.h>
- #include <spine/Array.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef enum {
- SP_ANIMATION_START, SP_ANIMATION_INTERRUPT, SP_ANIMATION_END, SP_ANIMATION_COMPLETE, SP_ANIMATION_DISPOSE, SP_ANIMATION_EVENT
- } spEventType;
- typedef struct spAnimationState spAnimationState;
- typedef struct spTrackEntry spTrackEntry;
- typedef void (*spAnimationStateListener) (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event);
- _SP_ARRAY_DECLARE_TYPE(spTrackEntryArray, spTrackEntry*)
- struct spTrackEntry {
- spAnimation* animation;
- spTrackEntry* next;
- spTrackEntry* mixingFrom;
- spTrackEntry* mixingTo;
- spAnimationStateListener listener;
- int trackIndex;
- int /*boolean*/ loop;
- int /*boolean*/ holdPrevious;
- float eventThreshold, attachmentThreshold, drawOrderThreshold;
- float animationStart, animationEnd, animationLast, nextAnimationLast;
- float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
- float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
- spMixBlend mixBlend;
- spIntArray* timelineMode;
- spTrackEntryArray* timelineHoldMix;
- float* timelinesRotation;
- int timelinesRotationCount;
- void* rendererObject;
- void* userData;
- #ifdef __cplusplus
- spTrackEntry() :
- animation(0),
- next(0), mixingFrom(0), mixingTo(0),
- listener(0),
- trackIndex(0),
- loop(0),
- holdPrevious(0),
- eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0),
- animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
- delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
- alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0), totalAlpha(0),
- mixBlend(SP_MIX_BLEND_REPLACE),
- timelineMode(0),
- timelineHoldMix(0),
- timelinesRotation(0),
- timelinesRotationCount(0),
- rendererObject(0), userData(0) {
- }
- #endif
- };
- struct spAnimationState {
- spAnimationStateData* const data;
- int tracksCount;
- spTrackEntry** tracks;
- spAnimationStateListener listener;
- float timeScale;
- void* rendererObject;
- void* userData;
- int unkeyedState;
- #ifdef __cplusplus
- spAnimationState() :
- data(0),
- tracksCount(0),
- tracks(0),
- listener(0),
- timeScale(0),
- rendererObject(0),
- userData(0),
- unkeyedState(0) {
- }
- #endif
- };
- /* @param data May be 0 for no mixing. */
- SP_API spAnimationState* spAnimationState_create (spAnimationStateData* data);
- SP_API void spAnimationState_dispose (spAnimationState* self);
- SP_API void spAnimationState_update (spAnimationState* self, float delta);
- SP_API int /**bool**/ spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
- SP_API void spAnimationState_clearTracks (spAnimationState* self);
- SP_API void spAnimationState_clearTrack (spAnimationState* self, int trackIndex);
- /** Set the current animation. Any queued animations are cleared. */
- SP_API spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
- int/*bool*/loop);
- SP_API spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop);
- /** Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix
- * duration. */
- SP_API spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
- int/*bool*/loop, float delay);
- SP_API spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop,
- float delay);
- SP_API spTrackEntry* spAnimationState_setEmptyAnimation(spAnimationState* self, int trackIndex, float mixDuration);
- SP_API spTrackEntry* spAnimationState_addEmptyAnimation(spAnimationState* self, int trackIndex, float mixDuration, float delay);
- SP_API void spAnimationState_setEmptyAnimations(spAnimationState* self, float mixDuration);
- SP_API spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex);
- SP_API void spAnimationState_clearListenerNotifications(spAnimationState* self);
- SP_API float spTrackEntry_getAnimationTime (spTrackEntry* entry);
- /** Use this to dispose static memory before your app exits to appease your memory leak detector*/
- SP_API void spAnimationState_disposeStatics ();
- #ifdef SPINE_SHORT_NAMES
- typedef spEventType EventType;
- #define ANIMATION_START SP_ANIMATION_START
- #define ANIMATION_INTERRUPT SP_ANIMATION_INTERRUPT
- #define ANIMATION_END SP_ANIMATION_END
- #define ANIMATION_COMPLETE SP_ANIMATION_COMPLETE
- #define ANIMATION_DISPOSE SP_ANIMATION_DISPOSE
- #define ANIMATION_EVENT SP_ANIMATION_EVENT
- typedef spAnimationStateListener AnimationStateListener;
- typedef spTrackEntry TrackEntry;
- typedef spAnimationState AnimationState;
- #define AnimationState_create(...) spAnimationState_create(__VA_ARGS__)
- #define AnimationState_dispose(...) spAnimationState_dispose(__VA_ARGS__)
- #define AnimationState_update(...) spAnimationState_update(__VA_ARGS__)
- #define AnimationState_apply(...) spAnimationState_apply(__VA_ARGS__)
- #define AnimationState_clearTracks(...) spAnimationState_clearTracks(__VA_ARGS__)
- #define AnimationState_clearTrack(...) spAnimationState_clearTrack(__VA_ARGS__)
- #define AnimationState_setAnimationByName(...) spAnimationState_setAnimationByName(__VA_ARGS__)
- #define AnimationState_setAnimation(...) spAnimationState_setAnimation(__VA_ARGS__)
- #define AnimationState_addAnimationByName(...) spAnimationState_addAnimationByName(__VA_ARGS__)
- #define AnimationState_addAnimation(...) spAnimationState_addAnimation(__VA_ARGS__)
- #define AnimationState_setEmptyAnimation(...) spAnimationState_setEmptyAnimation(__VA_ARGS__)
- #define AnimationState_addEmptyAnimation(...) spAnimationState_addEmptyAnimation(__VA_ARGS__)
- #define AnimationState_setEmptyAnimations(...) spAnimationState_setEmptyAnimations(__VA_ARGS__)
- #define AnimationState_getCurrent(...) spAnimationState_getCurrent(__VA_ARGS__)
- #define AnimationState_clearListenerNotifications(...) spAnimationState_clearListenerNotifications(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_ANIMATIONSTATE_H_ */
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