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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_ANIMATIONSTATEDATA_H_
- #define SPINE_ANIMATIONSTATEDATA_H_
- #include <spine/dll.h>
- #include <spine/Animation.h>
- #include <spine/SkeletonData.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct spAnimationStateData {
- spSkeletonData* const skeletonData;
- float defaultMix;
- const void* const entries;
- #ifdef __cplusplus
- spAnimationStateData() :
- skeletonData(0),
- defaultMix(0),
- entries(0) {
- }
- #endif
- } spAnimationStateData;
- SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
- SP_API void spAnimationStateData_dispose (spAnimationStateData* self);
- SP_API void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
- SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
- /* Returns 0 if there is no mixing between the animations. */
- SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
- #ifdef SPINE_SHORT_NAMES
- typedef spAnimationStateData AnimationStateData;
- #define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
- #define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
- #define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
- #define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
- #define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_ANIMATIONSTATEDATA_H_ */
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