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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/containers/guiDynamicCtrlArrayCtrl.h"
- ConsoleMethod(GuiDynamicCtrlArrayControl, refresh, void, 2, 2, "() Forces the child controls to recalculate")
- {
- object->updateChildControls();
- }
- IMPLEMENT_CONOBJECT(GuiDynamicCtrlArrayControl);
- GuiDynamicCtrlArrayControl::GuiDynamicCtrlArrayControl()
- {
- mCols = 0;
- mColSize = 64;
- mRowSize = 64;
- mRowSpacing = 0;
- mColSpacing = 0;
- mIsContainer = true;
- mResizing = false;
- }
- GuiDynamicCtrlArrayControl::~GuiDynamicCtrlArrayControl()
- {
- }
- void GuiDynamicCtrlArrayControl::initPersistFields()
- {
- Parent::initPersistFields();
- addField("colCount", TypeS32, Offset(mCols, GuiDynamicCtrlArrayControl));
- addField("colSize", TypeS32, Offset(mColSize, GuiDynamicCtrlArrayControl));
- addField("rowSize", TypeS32, Offset(mRowSize, GuiDynamicCtrlArrayControl));
- addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiDynamicCtrlArrayControl));
- addField("colSpacing", TypeS32, Offset(mColSpacing, GuiDynamicCtrlArrayControl));
- }
- void GuiDynamicCtrlArrayControl::inspectPostApply()
- {
- resize(getPosition(), getExtent());
- Parent::inspectPostApply();
- }
- void GuiDynamicCtrlArrayControl::updateChildControls()
- {
- // Prevent recursion
- if(mResizing) return;
- mResizing = true;
- // Store the sum of the heights of our controls.
- Point2I curPos = getPosition();
- // Calculate the number of columns
- mCols = ( getExtent().x / (mColSize));// + mColSpacing) ) - mColSpacing;
- if(mCols < 1)
- mCols = 1;
- // Place each child...
- S32 childcount = 0;
- S32 rows = 0;
- for(S32 i=0; i<size(); i++)
- {
- // Place control
- GuiControl * gc = dynamic_cast<GuiControl*>(operator [](i));
- if(gc && gc->isVisible()) // DAW: Added check if child is visible. Invisible children don't take part
- {
- // Get the current column and row...
- S32 curCol = childcount % mCols;
- S32 curRow = childcount / mCols;
- rows = getMax( rows, curRow );
- // Reposition and resize
- Point2I newPos(mColSpacing + (curCol * (mColSize + mColSpacing)), mRowSpacing + (curRow * (mRowSize + mRowSpacing)));
- gc->resize(newPos, Point2I(mColSize, mRowSize));
- childcount++;
- }
- }
- rows++;
- // Conform our size to the sum of the child sizes.
- curPos.x = getExtent().x;
- curPos.y = mRowSpacing + (rows * (mRowSize + mRowSpacing));
- mBounds.extent.y = curPos.y;
- mResizing = false;
- }
- void GuiDynamicCtrlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
- {
- // If we don't have any children, return.
- if(size() < 1)
- {
- Parent::resize(newPosition, newExtent);
- return;
- }
- // What we need to do is figure out how many children will fit on a row
- // given this control's new extent. This gives us the number of columns.
- // Then the number of rows will expand or contract, essentially changing
- // the 'y' extent of this control.
- //call set update both before and after
- setUpdate();
- Point2I actualNewExtent = Point2I(getMax(mMinExtent.x, newExtent.x),
- getMax(mMinExtent.y, newExtent.y));
- mBounds.set(newPosition, actualNewExtent);
- GuiControl *parent = getParent();
- if (parent)
- parent->childResized(this);
- setUpdate();
- updateChildControls();
- }
- void GuiDynamicCtrlArrayControl::addObject(SimObject *obj)
- {
- Parent::addObject(obj);
- updateChildControls();
- }
- void GuiDynamicCtrlArrayControl::childResized(GuiControl *child)
- {
- Parent::childResized(child);
- updateChildControls();
- }
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